Interstate '76

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Interstate '76
Interstate '76
Cover art
Developer(s) Activision
Publisher(s) Activision
Director(s) Sean Vesce
Producer(s) Scott Krager
Designer(s) Zachary Norman
Programmer(s) Dan Stanfill
Artist(s) Rick Glenn
Writer(s) Zachary Norman
Composer(s) Arion Salazar
Engine MechWarrior 2
Platform(s) Microsoft Windows
  • NA & EU: 1997
The Interstate '76 Arsenal
  • NA: 1998
Genre(s) Vehicular combat
Mode(s) Single-player, multiplayer

Interstate '76 is a vehicular combat video game for Windows. It was developed and published by Activision and released in 1997.[1]


A battle in the game between Groove Champion's Picard Piranha (orange) and a Phaedra Rattler.

There are four play modes available in the game: the "T.R.I.P." (an acronym for "Total Recreational Interactive Production"), which follows the game's protagonists in an episodic story; "Multi Melee", an on-line deathmatch version of the game; "Auto Melee", a deathmatch with computer-driven cars; and "Scenarios", short free-standing adventures featuring the game's protagonists. The primary difference between the scenarios and the T.R.I.P., length of play aside, is that the player has a much broader choice of vehicles in the scenario mode, while the player is limited to only one car during most of the T.R.I.P. mode. The game's vehicles are faithful reproductions of various cars and trucks from the era, both in appearance and driving characteristics, though the names have been changed.

The game is based on the engine used for Activision's MechWarrior 2: 31st Century Combat, and requires a fair amount of strategy through the course of the game, as the player must balance the vehicle's armor and weapon load-outs appropriately in order to successfully complete the various missions. In the game's story mode, the player must also manage and repair equipment salvaged from the wrecks of opponents.


The game is set in the Southwestern United States in an alternate history of the year 1976, during a prolonged oil crisis. All the in-game vehicles in Interstate '76 are based on real cars, including many period American muscle cars.


Interstate '76 spawned a prequel/stand-alone expansion pack, Nitro Pack (known as Interstate '76: Nitro Riders in some territories), and a direct sequel, Interstate '82, as well as the Vigilante 8 spin-off series for video game consoles. A graphically enhanced version of the original game, Interstate '76: Gold Edition, was also released. The Gold Edition was later bundled with the Nitro Pack expansion as The Interstate '76 Arsenal. On 18 February 2010 Good Old Games released a downloadable version of The Interstate '76 Arsenal which is playable on modern operating systems and hardware.[2]

The film rights to the game were acquired in March 1998 by 20th Century Fox and Davis Entertainment.[3] However, with no further reports since then, the project has likely been consigned to development hell.


Interstate '76[edit]

Interstate '76
Aggregate score
Aggregator Score
Metacritic 80/100[4]
Review scores
Publication Score
CGW 4.5/5 stars[5]
CVG 5/5[6]
Edge 8/10[7]
GamePro 4/5 stars[8]
Game Revolution B+[9]
GameSpot 8.9/10[10]
PC Gamer (US) 93%[11]
PC Zone 79%[12]
Entertainment Weekly A-[13]

In the United States, the game sold 74,028 copies during 1997.[14] Interstate '76 received "favorable" reviews according to the review aggregation website Metacritic.[4]

Interstate '76 was a runner-up for Computer Gaming World's 1997 "Action Game of the Year" award, which ultimately went to Quake II. The editors called Interstate '76 "more stylish and original [than Quake II], but it suffered a lack of good 3D support and an irritating save feature."[15]

The Interstate '76 Arsenal[edit]

The Interstate '76 Arsenal
Aggregate score
Aggregator Score
GameRankings 81%[16]
Review scores
Publication Score
CGW 4/5 stars[17]
Game Revolution B+[18]
GameSpot 7.2/10[19]

The Interstate '76 Arsenal also received "favorable" reviews according to the review aggregation website GameRankings.[16]


  1. ^ Interstate '76
  2. ^ Mackey, Bob (18 February 2010). "Get Your Groove on with Interstate '76". Retrieved 8 May 2013. [dead link]
  3. ^ Chetwynd, Josh (6 March 1998). "Fox, Davis win '76' film rights". The Hollywood Reporter. Retrieved 8 May 2013. 
  4. ^ a b "Interstate '76 for PC Reviews". Metacritic. Retrieved 6 May 2017. 
  5. ^ Green, Jeff (June 1997). "Super Groovalistic (Interstate '76 Review)" (PDF). Computer Gaming World (155): 130–33. Retrieved 6 May 2017. 
  6. ^ "PC Review: Interstate 76". Computer and Video Games. 1997. 
  7. ^ Edge staff (May 1997). "Interstate '76". Edge (45). 
  8. ^ "Interstate '76". GamePro. June 1997. 
  9. ^ Dr. Moo (April 1997). "Interstate '76 Review". Game Revolution. Archived from the original on 17 April 2004. Retrieved 6 May 2017. 
  10. ^ Dulin, Ron (1 April 1997). "Interstate '76 Review". GameSpot. Retrieved 6 May 2017. 
  11. ^ Bennett, Dan (June 1997). "Interstate '76". PC Gamer: 76. Archived from the original on 24 December 1999. Retrieved 6 May 2017. 
  12. ^ "PC Review: Interstate '76". PC Zone. 1997. 
  13. ^ Walk, Gary Eng (25 April 1997). "Interstate '76". Entertainment Weekly (376). Retrieved 6 May 2017. 
  14. ^ Staff (April 1998). "How Did the PCG Award Winners Fare?". PC Gamer US. 5 (4): 45. 
  15. ^ Staff (March 1998). "CGW Presents The Best & Worst of 1997". Computer Gaming World (164): 74–77, 80, 84, 88, 89. 
  16. ^ a b "The Interstate '76 Arsenal for PC". GameRankings. Retrieved 6 May 2017. 
  17. ^ Green, Jeff (June 1998). "All Funked Up (The Interstate '76 Arsenal Review)" (PDF). Computer Gaming World (167): 189. Retrieved 6 May 2017. 
  18. ^ Anderson, Tom (April 1998). "Interstate '76: Arsenal [sic] Review". Game Revolution. Archived from the original on 13 June 1998. Retrieved 6 May 2017. 
  19. ^ Dulin, Ron (20 March 1998). "[The] Interstate '76 Arsenal Review". GameSpot. Retrieved 6 May 2017. 

External links[edit]