||This article possibly contains original research. (April 2009) (Learn how and when to remove this template message)|
|Industry||Computer and video game industry|
|Headquarters||Burnaby, British Columbia, Canada|
|Products||Sins of a Dark Age|
Ironclad released their first game, Sins of a Solar Empire on February 4, 2008, a game that features a mix of components from real-time strategy and 4X strategy games. Approximately a year after the initial release of Sins of a Solar Empire they then went on to release the Entrenchment expansion on February 11, 2009. The second expansion pack for Sins of a Solar Empire, titled Diplomacy, was released on February 9, 2010. On February 21, 2012, they announced Sins of a Dark Age, a multiplayer online battle arena game set in a pre-war fantasy environment. A standalone expansion pack called Rebellion, was also released for Sins of a Solar Empire on June 12, 2012.
Iron Engine supports a number of advanced features including per-pixel specular lighting, dynamic fractal generation, post-process bloom filtering, environment mapping, custom pixel and vertex shaders for all meshes and effects and an advanced particle system.
v1.0 was used in Sins of a Solar Empire (2008).
v2.0 was used in Sins of a Dark Age (2012).