Iron Storm (Sega Saturn)

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Iron Storm
Developer(s) SEGA Entertainment, Inc.
Publisher(s) SEGA Entertainment, Inc., Working Designs
Series Daisenryaku
Platform(s) Sega Saturn
Release US: April 1, 1996
Japan: September 22, 1995
Genre(s) Turn-based strategy
Mode(s) Multiplayer

Iron Storm is a video game for the Sega Saturn. It was released in 1996 in North America. It is part of the Advanced Daisenryaku (Advanced World War) series which was developed by Systemsoft and published by Sega.

Story[edit]

Iron Storm is a strategy game that takes place within the context of World War II. The game's general premise is to allow players to pick a side (United States, Nazi Germany, or Japan) and then work their way across several battles within the war. The game takes place in both the Pacific Theatre and European Theatres. In addition, if a player wins certain battles then the path of the war changes. For example, Nazi Germany winning the Battle of Britain will allow for an eventual invasion of America, as will Japan defeating the United States at the Battle of Midway.

Gameplay[edit]

During battles in campaign mode, the player mobilizes a large variety of customizable units (tanks, aircraft, submarines, and warships) across a hexagon-shaped grid in order to defeat the opposing Allied or Axis forces controlled by the game's AI. In addition, as time progresses you are able to upgrade individual units either based on experience levels or as a blanket technology upgrade. Experimental weaponry is used in some later battles, including some German jet aircraft like the Messerschmitt Me 262. The map system itself is static but real-time 3-D animations are used to recreate encounters between various types of units, an option that can also be toggled off.

Reception[edit]

Reception
Review scores
Publication Score
EGM 8/10[1]
Next Generation 4/5 stars[2]

Iron Storm was a minor hit in Japan.[3]

Electronic Gaming Monthly gave the game an 8 out of 10, praising the ability to view the outcome of each battle in cinematic view and the use of experience points.[1] A Next Generation critic found that the cinematic sequences at least initially dispel the perception of strategy games as "dry", and noted that they can be turned off once their novelty fades and they become simply a means of slowing down the gameplay. He was pleased that the gameplay is more straightforward and simple than other offerings in the genre such as P.T.O. II, and found the game overall "ranks with the best of its strategy companions."[2]

References[edit]

  1. ^ a b "Iron Storm Review". Electronic Gaming Monthly. No. 82. Ziff Davis. May 1996. p. 31. 
  2. ^ a b "Stormin'". Next Generation. No. 18. Imagine Media. June 1996. p. 120. 
  3. ^ "Out Now in Japan: The Latest Sega Saturn Software". Maximum: The Video Game Magazine. Emap International Limited (2): 136. 1995.