Jack Change It
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|Deck||French playing cards|
|Playing time||Typically a few minutes|
|Crazy Eights, Mau Mau, Uno|
Jack Change It is a simple card game of the Crazy Eights family that is popular among children. It is usually played by two to six players, although theoretically it can be played with up to ten. This game is a shedding-type card game, the purpose being for a player to be the first to discard all of their cards. Jack Change It appears to be the same game as Jacks, Twos and Eights.
Using a standard deck, seven cards are dealt to each player to create their hand. The remaining cards form the "deck", which players will use to draw their new cards. The top card is turned face up beside the deck to form the "pile". The object of the game is for one player to be the first to discard their hand entirely by placing a card on top of the pile on each of their turns. Some games allow that more than one card can be played at a time, under specific circumstances. Typically the game ends when one player wins, although some games continue until there is only one player left.
The player to the left of the dealer plays first. A player plays a card by placing it on top of the pile, but only if it matches either the Suit or the Rank of the top card. If the player cannot play a card on this turn, then they "pick up" a card from the deck. When there are no more cards in the deck, the top pile card is removed and placed to the side, and the remaining cards are shuffled to form a new deck, and the game resumes.
Several Ranks of cards, most importantly the Jack, have specific effects when they are played. These are normally referred to as "trick cards". Which Ranks count as trick cards, and their effects, can vary between games and players. Typically a player cannot finish a game using a trick card.
There are many variations on trick cards, often with different effects and "House Rules". Below are some of the more common rules, but some games can be played with less cards taking their effects, or more. Some games also may change a cards effect based on its suit, or what it was played on.
These rules can vary greatly, and should be agreed upon at the start of the game.
There are also differing rules on when a trick card can be played e.g. at any time, or only when it matches the suit or rank of the card on top of the pile.
A player cannot start on any of the cards listed below, and a general rule is that a game cannot end on a trick card. There are variations on this, e.g. in the case of a Queen, which can sometimes be used to finish when only two players are participating, or the 5 of Hearts, which may only have a trick card effect if its played on the Ace of Hearts. Some games also allow that if you have a pair of the same rank, you can play both at once. Again, these rules tend to change depending on the players, and should be agreed before the game begins.
Ace of Hearts
This is regarded as the most powerful card in the game. The next player in the order will have to pick up five cards from the deck at the beginning of their turn. This can sometimes be blocked by a specific card, e.g. the 5 of Hearts, in which case no cards are picked up. Some games also allow that a 2 of Hearts can be used to pass the effect to the next player, who then has to pick up seven cards.
When a 2 of any Suit is played, the next player in the order has to pick up two cards before they begin their turn. Some games allow that this can be "chained" by the next player playing another 2 or the Ace of Hearts, meaning the next player in the order must pick up four cards. This can continue indefinitely.
Games differ on whether a 2 can be used to chain another if it has been used to counter an Ace of Hearts. If this is allowed in a game with a standard deck, it can result in one player picking up a maximum of thirteen cards in one turn.
When an 8 of any Suit is played, the next player misses their turn; play passes to the next player. Some games allow that the player only misses their turn if they themselves do not have an 8. If they play an 8, they do this instead of missing their turn.
Some games allow that the effect of the 8 cards can carry over e.g. if a player places an 8 on the pile, and the next player places another 8 on the pile to block this, the third player will then miss two turns instead of one.
A Jack can be played on any suit of card. When a Jack is played, the player can choose the next suit of card to be played, usually by claiming "Jack change it to..." This is where the game gets its name.
A variation is that a Jack can only be played on a suit that it matches.
Another variation is that the Jack can be played on any suit of card, but the change is the one that matches the Jack's own suit. For example a Jack of Hearts could be played on a Spade card, and then the next card must be a Heart.
When a Queen of any Suit is played, the order of play is reversed. The player to the right will take the next turn, and play continues in this fashion until another Queen is played. In a two player game, the Queen's effect if usually ignored as the play order cannot be changed.
A variation is that in a two player game, the Queen acts as another 8 card, causing the other player to miss a turn.
If a player plays a King of any Suit, they can say "King calling on..." followed by a card rank. The next player must then play that card. If they can't play that card, they have to pick up a card from the pile. This continues until a player plays the card, or the turn moves to the person who played the King. No other card can be used to cancel out this, other than the card requested.
The number of starting cards can vary from the normal seven, usually still an odd number such as five or nine. Using five cards allows more players, while nine cards allows two or three players a longer game.
As stated above, the end condition of the game can sometimes be different. Usually there is one winner, and the game ends when they have discarded their hand, but some games allow that the game continues until there is only one remaining player. This means there is one loser, rather than one winner.
Players can try to hold on to their trick cards until needed because if they are used early, the opponent can tell if the player has any trick cards to block any moves. This can be risky, however, as most versions of the rules state that the game cannot end on a trick card.
Another strategy involves the choice a player makes when claiming "Jack change it to...". If the player in question has only a few remaining cards, and they've chosen Hearts (as an example), it may then be obvious to the table that this player has mostly (or exclusively) Heart cards remaining in their hand. The other players may then try to sabotage this player by deliberately changing the active suit to something else.