Jade Raymond

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Jade Raymond
Jade Raymond Feb 2012-cropped.jpg
Jade Raymond in 2012
Born Jade Raymond
(1975-08-28) August 28, 1975 (age 42)
Montreal, Quebec, Canada
Residence Toronto, Ontario, Canada
Alma mater McGill University (B.S.)
Occupation Founder & GM, Electronic Arts' Motive Studios
Employer Electronic Arts

Jade Raymond (born August 28, 1975 in Montreal, Quebec, Canada[1][2]) is a Canadian video game executive, founder of Electronic Arts' Motive Studios and Ubisoft Toronto.[3]


Jade Raymond graduated from St. George's School of Montreal in 1992 and Marianopolis College in 1994. She received a Bachelor of Science degree from McGill University in 1998, where she majored in computer science.[4] Her first post-university job was as a programmer for Sony, where she eventually helped in the creation of Sony Online's first Research and Development group. This led to Electronic Arts where she worked as a producer on The Sims Online. From 2003-2004, Raymond joined the G4 program The Electric Playground as a part-time correspondent, working with Victor Lucas, Tommy Tallarico and Julie Stoffer. In 2004, she started working for Ubisoft Montreal, where she led the creation of the first Assassin's Creed game. Raymond went on to become executive producer on Assassin's Creed II, and was executive producer of new IP at Ubisoft Montreal, which included Watch Dogs and The Mighty Quest for Epic Loot.

In January 2010, Raymond moved to Toronto to build a new studio for Ubisoft in the role of managing director.[5] Raymond is also on the Board of Directors of WIFT-T, an organization dedicated the advancement of women across film, television and screen-based industries.

On October 20, 2014, Ubisoft and Raymond announced they were parting ways. Raymond did not announce at the time what she would be moving on to.[6]

In July 2015, Raymond announced that she had joined Electronic Arts and formed Motive Studios, based in Montreal. She will also be in charge of the Visceral Games studio, located in California, where she will work with games designer and writer Amy Hennig on Star Wars games[7][8] and also develop new original IP.


Sony Online Entertainment[edit]

Electronic Arts[edit]

There Inc[edit]

Ubisoft Montreal[edit]

Ubisoft Toronto[edit]

Visceral Games[edit]


  1. ^ Bjørn-Hansen, Søren (2007-11-06). "En kvinde blandt nørder" (in Danish). Metro International. Archived from the original on 2008-06-01. 
  2. ^ Bjørn-Hansen, Søren (2007-11-08). "En spelproducent som sticker ut från mängden" (in Swedish). Metro International. 
  3. ^ "Ubisoft® Toronto Founder Jade Raymond Departs to Pursue New Opportunities". Ubisoft Toronto. October 20, 2014. Archived from the original on December 7, 2014. Retrieved November 23, 2014. 
  4. ^ "JADE RAYMOND, BSc'98". McGill Alumni Live 365. October 27, 2009. Archived from the original on July 22, 2015. Retrieved July 23, 2015. 
  5. ^ Brendan Sinclair (September 6, 2013). "How to build a AAA studio". GameIndustry. Retrieved July 23, 2015. 
  6. ^ Chavers, Alex (October 20, 2014). "JADE RAYMOND AND UBISOFT SPLIT. ALEXANDRE PARIZEAU TAPPED TO REPLACE HER". Newsledge. Archived from the original on October 21, 2014. Retrieved November 23, 2014. 
  7. ^ a b Raymond, Jade. "Motive Studios: Motive, Means And Opportunity". Electronic Arts. Retrieved July 13, 2015. 
  8. ^ Grosso, Robert (2015-07-14). "Jade Raymond Joins Electronic Arts; Heads New Studio". TechRaptor. Retrieved 2015-07-31. 
  9. ^ "Assassin's Creed: Interview with Jade Raymond". Xbox Gazette. October 2006. Retrieved July 23, 2015. 
  10. ^ "Jade Raymond". Askmen. Archived from the original on July 23, 2015. Retrieved July 23, 2015. 
  11. ^ "There Credits". MobyGames. Retrieved July 23, 2015. 
  12. ^ "CBC News - Next Splinter Cell to be designed in Toronto". May 25, 2010. Retrieved February 21, 2011. 
  13. ^ "IGN - Splinter Cell Blacklist announced". June 4, 2012. Retrieved June 4, 2012. 
  14. ^ "1UP - Ubisoft Toronto Working on Sequel". May 25, 2010. Retrieved February 21, 2011. 

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