Jade Raymond in 2012
28 August 1975
Montreal, Quebec, Canada
|Alma mater||McGill University (B.S.)|
Early life and career
Jade Raymond was born 28 August 1975 in Montreal She graduated from St. George's School of Montreal in 1992 and Marianopolis College in 1994. She received a Bachelor of Science degree from McGill University in 1998, where she majored in computer science. Her first post-university job was as a programmer for Sony, where she eventually helped in the creation of Sony Online's first Research and Development group. This led to Electronic Arts where she worked as a producer on The Sims Online. From 2003-2004, Raymond joined the G4 program The Electric Playground as a part-time correspondent, working with Victor Lucas, Tommy Tallarico and Julie Stoffer. In 2004, she started working for Ubisoft Montreal, where she led the creation of the first Assassin's Creed game. Raymond went on to become executive producer on Assassin's Creed II, and was executive producer of new IP at Ubisoft Montreal, which included Watch Dogs and The Mighty Quest for Epic Loot.
In January 2010, Raymond moved to Toronto to build a new studio for Ubisoft in the role of managing director. Raymond is also on the Board of Directors of WIFT-T, an organization dedicated the advancement of women across film, television and screen-based industries.
On 20 October 2014, Ubisoft and Raymond announced they were parting ways. Raymond did not announce at the time what she would be moving on to.
In July 2015, Raymond announced that she had joined Electronic Arts and formed Motive Studios, based in Montreal. She was also to be in charge of Visceral Games studio, located in California, where she worked with games designer and writer Amy Hennig on Star Wars games and also develop new original IP, before the company was shut down by EA.
On 22 October 2018, it was confirmed that Samantha Ryan was taking over Motive studios and Jade subsequently left EA.
|2002||The Sims Online||Electronic Arts||Producer|||
|2009||Assassin's Creed II||Executive producer|||
|Assassin's Creed: Bloodlines|||
|2013||Tom Clancy's Splinter Cell: Blacklist|||
|2015||The Mighty Quest for Epic Loot|||
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- "JADE RAYMOND, BSc'98". McGill Alumni Live 365. 27 October 2009. Archived from the original on 22 July 2015. Retrieved 23 July 2015.
- Brendan Sinclair (6 September 2013). "How to build a AAA studio". GameIndustry. Retrieved 23 July 2015.
- Chavers, Alex (20 October 2014). "JADE RAYMOND AND UBISOFT SPLIT. ALEXANDRE PARIZEAU TAPPED TO REPLACE HER". Newsledge. Archived from the original on 21 October 2014. Retrieved 23 November 2014.
- Raymond, Jade. "Motive Studios: Motive, Means And Opportunity". Electronic Arts. Retrieved 13 July 2015.
- Grosso, Robert (14 July 2015). "Jade Raymond Joins Electronic Arts; Heads New Studio". TechRaptor. Retrieved 31 July 2015.
- Takahashi, Dean (22 October 2018). "Jade Raymond leaves EA, Samantha Ryan takes over Montreal studio". Venturebeat. Retrieved 22 October 2018.
- Bailey, Dustin (22 October 2018). "Jade Raymond leaves EA Motive, the studio helping put Visceral's Star Wars back together". PCGamesN.
- Sinclair, Brendan (October 20, 2014). "Jade Raymond leaving Ubisoft". GamesIndustry.biz.
- Leonard, Matt (22 October 2018). "Head of EA Motive Jade Raymond Leaves EA". GameRevolution.
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