Jagged Alliance: Deadly Games
|Jagged Alliance: Deadly Games|
|Genre(s)||Tactical role-playing game|
In Deadly Games, the player takes a group of mercenaries through a series of missions. The missions are linked chronologically, removing the need for micro-management on a strategic map. The scenario branches somewhat depending on the player's successes and failures. There are multiple terrain types, the mercenaries are hired and fired between missions, and Micky, the first equipment trader of the series, offers his services; for example, he may occasionally sell the player junk equipment, thereby prompting the mercs to voice their displeasure with the deal). The game features the same engine and top-down perspective as the original game.
The most innovative aspects of Deadly Games include a wide variety of special ops mission types like hostage rescues, demolition, and infiltration missions. It featured turn limits and a boosted AI as well as networked multiplayer capabilities. The integrated scenario and campaign editors allow for the creation of custom strategic scenarios, adding to the replay value. Mercenary weapons can be modified by adding scopes, silencers, and barrel extenders. Heavier equipment such as grenade launchers and mortars are available as well.
Like its predecessor, Deadly Games was a commercial success. William R. Trotter of PC Gamer US wrote that it "sold very well", while Jagged Alliance designer Ian Currie called it "hugely successful".
Deadly Games was a runner-up for Computer Game Entertainment's 1996 "Best Strategy Game" prize, which ultimately went to Civilization II. The editors called Deadly Games "an excellent expansion pack".
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