Jak and Daxter: The Precursor Legacy

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Jak and Daxter: The Precursor Legacy
Jak and Daxter - The Precursor Legacy Coverart.png
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Director(s) Jason Rubin
Designer(s) Evan Wells
Programmer(s) Charlotte Francis
Artist(s) Erick Pangilinan
Writer(s) Jason Rubin
Composer(s) Josh Mancell
Series Jak and Daxter
Engine Kinetica
Platform(s)
Release
Genre(s) Platformer
Mode(s) Single-player

Jak and Daxter: The Precursor Legacy is a 2001 open world platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the Sony PlayStation 2 on December 3, 2001, as the first game of the Jak and Daxter series.

The game follows protagonist Jak as he tries to help his friend Daxter after he is transformed into an ottsel, a fictional hybrid of an otter and a weasel. With the help of Samos the Sage, the pair learn that they must save their world from Gol and Maia Acheron, who plan to flood it with dark eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.

Development began in January 1999. Jak and Daxter: The Precursor Legacy received critical acclaim upon release. Most critics praised the game's variety. Many critics agreed that the game had some of the best looking graphics at the time of its release. By 2002, the game had sold a total of over 1 million copies worldwide, and by 2007, it had sold 2 million in the United States.

It was released as a PS2 Classic for PlayStation 4 on August 22, 2017, alongside the release of Uncharted: The Lost Legacy.[3]

Gameplay[edit]

Jak and Daxter: The Precursor Legacy is a platformer in which the objective is to gather items to progress through the levels. The player controls Jak, who has access to abilities such as double jumping, a rapid spinning kick, and glide punching. Injuries are accounted for by way of a life meter, which decreases whenever Jak is hit by enemies, falls long distances, or makes contact with hazardous surfaces.

The Precursor Legacy offers several collectibles for the player to gather. The main objects are power cells, which are used to energize machinery to reach new levels. Power cells can be earned in many ways, such as fighting enemies, performing tasks for other characters, completing platforming challenges, and paying for them via Precursor orbs. Precursor orbs are egg-shaped collectables found scattered throughout the world, some in plain sight, and some hidden. Another collectible, scout flies, appear on every level. Collecting all seven scout flies in a level rewards the player with a power cell.

A large part of the gameplay revolves around eco, a type of colored energy that comes in six different forms.[4] The player is able to utilize eco powers by either collecting small amounts of glowing eco particles or fully charging through eco vents. Green eco, the most common of the six types of eco, restores health.[5] Blue eco increases Jak's speed; breaks nearby boxes (except strong boxes); attracts Precursor orbs, scout flies, and small clusters of blue and green eco towards him; and activates certain machinery.[6] Red eco increases attack power,[7] while yellow eco allows the player to shoot ranged bursts of energy through Jak's hands. Dark eco also exists in the game, but as an obstacle that damages Jak, rather than an item that is collected. Light eco is also used exclusively in the game's final boss battle.

The game contains three bosses whose defeat earns the player power cells or allows the player some method of progressing further in the game. However, not all bosses are mandatory. The first boss, the dark eco plant, is only defeated in order to gain a power cell and to remove hazardous spiked tentacles from the jungle area. The second boss, a cyborg Lurker named Klaww, must be defeated in order to enter the Mountain Pass. To do so, players must collect enough power cells to utilize a levitation device and unblock a path, allowing access to him. Once he is defeated, the areas beyond his lair are accessible. The final boss is an ancient giant robot, which has been restored to working order by the game's villains, Gol and Maia. Defeating the robot is the final task in the game; once it has been defeated, the end cutscene plays.

Plot[edit]

Setting[edit]

The game is set on a fictional planet incorporating fantasy elements, which consists of small and not very technologically-advanced settlements, surrounded by varying environments and abandoned ruins. One major hub is Sandover Village, home of the two protagonists: Jak, a silent 15-year-old boy, and his best friend, Daxter (Max Casella), a loudmouth who is transformed at the beginning of the game into a fictional hybrid of an otter and a weasel, called an ottsel.

Eco is a type of energy which dominates the world and was created by an ancient race of beings known only as "Precursors", implied by Samos Hagai (Warren Burton) at the beginning to be the masters of the universe and creators of all life on the planet. The two boys live with Samos, the Sage of green eco, and father of Keira, who is implied to be Jak's love interest. She builds the flying Zoomer vehicle that Jak and Daxter use multiple times throughout their adventure.

The primary enemies of the game consist of beasts known as "Lurkers" led by the antagonists Gol Acheron, the Dark Sage (Dee Snider), and his sister, Maia (Jennifer Hagood), who have been turned evil by the effects of the dark eco they studied. Their goal is to open a giant silo full of dark eco and use it to shape the universe to their liking. Other characters are the Blue (John Di Crosta), Red (Sherman Howard), and Yellow (Jason Harris) Sages, all of whom are masters of the eco they take their name from.

Story[edit]

Against Samos' warnings, Jak and Daxter make their way to the forbidden Misty Island. There, they see two unknown figures ordering the Lurkers to gather eco and Precursor artifacts. The duo, worried by what they are seeing, prepare to leave, but are soon discovered by a Lurker guard. Jak manages to kill it with an explosive device they found, but the resulting explosion sends Daxter into a pool of dark eco. He emerges transformed into an ottsel (a fictional hybrid of an otter and a weasel), but is otherwise unharmed. Returning to their home of Sandover Village, they seek help from Samos. Samos explains that only Gol Acheron, the Dark Sage, can reverse the transformation.

As Gol lives to the north, the boys look for a means of crossing the deadly Fire Canyon. Samos' daughter Keira, a skilled engineer, offers to let them use her Zoomer (essentially a hoverbike) in exchange for enough power cells to operate it. Jak and Daxter begin their training in a nearby island called Geyser Rock, where they collect a few cells. Then they return to Sandover Village and explore a neighboring jungle, a beach off the village's coast, and Misty Island (which is accessible via speedboat after helping a local fisherman). After collecting enough cells, the heroes make their way through the Fire Canyon to Rock Village, the home of the Blue Sage. To their horror, the village has been attacked by a massive Lurker known as Klaww, and the Blue Sage has vanished. With the path forward blocked by Klaww, the boys look for more cells and explore an abandoned underwater Precursor city, an elevated basin filled with Precursor technology, and a swamp across the village bay. Using the collected cells, Keira clears the path, allowing Jak and Daxter to defeat Klaww, cross the Mountain Pass, and make their way into the ancient volcano where the Red Sage dwells.

With the Red Sage missing as well, Samos sends the boys to hunt for enough cells so Keira can upgrade the Zoomer's heat shield. At this time, the truth is revealed: The Blue, Red, and Yellow Sages have been abducted by Gol and his sister Maia, who intend to harness their combined power to extract the dark eco in their possession and use it to remake the world. Jak and Daxter continue to look for more cells, exploring a dark cave filled with Lurker spiders and a mountainous tundra by the volcano's summit.

Making their way through the lava tunnels leading to Gol and Maia's citadel, the boys run into Keira, who reveals that Samos has also been captured. With the four Sages now under their control, the Acheron siblings begin restoring their excavated automaton so they can release the dark eco from its silo. After rescuing the Sages from captivity, Jak and Daxter intercept the machine and engage it in battle. However, they only manage to destroy its eco weapons. Realizing that a greater power is needed to defeat Gol and Maia, Samos and the Blue, Red, and Yellow Sages combine the four different types of eco into one, creating light eco.[8] Daxter contemplates using the light eco to return himself to normal, but ultimately allows Jak to use it instead.[9]

Unable to escape the cockpit of their destroyed machine, Gol and Maia plunge into the silo and are presumed dead. With the world saved, the group focuses its attention on unlocking the fabled Precursor Door, which can only open with the energy of 100 power cells. Once the door is opened, it reveals a large, mysterious object enveloped in a blinding light. The object itself is kept a mystery until the second game.

Development[edit]

Development on Jak and Daxter began in January 1999 as "Project Y".[10] As the rest of the Naughty Dog team were working on Crash Team Racing, only two programmers were allocated to the project. The rest of the team began work on Jak as well after the release of the PlayStation 2. Because of the PS2's status as a new console, Naughty Dog felt they had to create a unique character for it. Before the main development of Jak and Daxter, Naughty Dog confirmed the idea with Sony Computer Entertainment, and after showing them a character they dubbed "Boxman" to demonstrate their animation engine, they came up with Jak and Daxter.

The game was in development for almost three years, and throughout this time, numerous changes were made to almost every aspect of the game, while the various engines used in the game were all tweaked to optimize their performance. The engine tweaks allowed Jak and Daxter to have no loading times or fogging and be able to display high quality textures in a seamless, multi-level world.[11]

The main characters also went through changes. Originally, there was going to be a third main character that would develop as the game was played in a Tamagotchi style.[citation needed] Instead, Naughty Dog concentrated their efforts on two main characters in order to create the exact characters they wanted. Naughty Dog stated in several interviews, "The character inspiration was more Joe Madureira who did Battle Chasers, the comic book, than anything else..." in an interview.[12] The game was announced at E3 2001.[13] After the release of The Precursor Legacy, Naughty Dog was prepared to create a sequel as long as the first did well enough to warrant it. After the game did go on to sell admirably, development of Jak II was begun shortly thereafter.

The game's soundtrack was composed entirely by multi-instrumentalist Josh Mancell. The album was produced by Devo's singer Mark Mothersbaugh and was recorded at Mutato Muzika Studios.[citation needed]

Reception[edit]

Jak and Daxter Reviews
Aggregate score
AggregatorScore
Metacritic90/100[14]
Review scores
PublicationScore
AllGame4/5 stars[15]
Famitsu34/40[16]
Game Informer9.25/10[17]
GameSpot8.8/10[18]
GameSpy4.5/5 stars[19]
IGN9.4/10[20]
OPM (US)10/10[21]

The game received critical acclaim and currently holds a 90/100 rating on Metacritic based on 67 reviews.[14] Before its release, SCEA gave IGN a demo build of Jak and Daxter.[22] Douglass C. Perry, a member of IGN’s staff said, "...Jak and Daxter is a breath of fresh air, a funny, light-hearted, but no less epic action-adventure game all its own..." after reviewing the demo build for twelve hours.[23] GameSpot gave a score of 8.8 out of 10, praising its tight execution and heavy action elements which "ensure that things never become dull," and continued, "Next to Rayman 2, Jak and Daxter is the best 3D platformer available for the PlayStation 2."[18] Game Informer gave the game a high score of 9.25 out of 10, and also offered praise to its graphics and the absence of load times, saying, "On several occasions, I found myself staring in awe at the little details Naughty Dog so meticulously included."[24] At the 2002 Game Developers Choice Awards, Daxter from Jak and Daxter: The Precursor Legacy won the Original Game Character of the Year award.[13]

After its release in late 2001, the game went on to sell over 1 million copies, promoting it to "Greatest Hits" and reducing the price. By July 2006, it had sold 1.7 million copies and earned $49 million in the United States, and had become the best-selling Jak and Daxter game in that country. Next Generation ranked it as the 19th highest-selling game launched for the PlayStation 2, Xbox, or GameCube between January 2000 and July 2006 in the United States. Combined sales of Jak and Daxter games reached 4 million units in the United States by July 2006.[25] As of 2007, Jak and Daxter has sold almost 2 million copies (1.97 million) in the United States alone.[26] Jak and Daxter received a "Gold Prize" in Japan for sales of over 500,000 units.[13]

References[edit]

Notes[edit]

Footnotes[edit]

  1. ^ a b c "Jak and Daxter Collection hits PS3 February 7". Blog.us.playstation.com. Retrieved January 18, 2014. 
  2. ^ a b "Jak & Daxter Trilogy arrives on PSVita". Blog.eu.playstation.com. Retrieved January 18, 2013. 
  3. ^ a b Clements, Ryan (August 22, 2017). "The Drop: New PlayStation Games for 8/22/2017". PlayStation.Blog. Sony Computer Entertainment America. Retrieved August 24, 2017. 
  4. ^ "Jak and Daxter: The Precursor Legacy (PlayStation 2)". CNET. 4 December 2001. Archived from the original on 24 October 2012. Retrieved 26 November 2014. 
  5. ^ "eco". Everything2. 10 October 2005. Archived from the original on 16 June 2018. Retrieved 26 November 2014. 
  6. ^ Qualls, Eric (20 March 2002). "Jak and Daxter: The Precursor Legacy – PS2 – Five Stars". Gamesfirst.com. Archived from the original on 16 June 2018. Retrieved 26 November 2014. 
  7. ^ Crowley, Justin (29 January 2002). "Jak and Daxter". GamersMark. Archived from the original on 9 May 2006. 
  8. ^ Jak and Daxter: The Precursor Legacy: Gol: Light Eco! It DOES exist! Maia: They must not be allowed to get it!
  9. ^ Jak and Daxter: The Precursor Legacy: Daxter: Light Eco?! That could be the stuff to change me back! Or... it might stop that robot. Hmmm. Stay fuzzy, save the world. Choices. Okay, fine, we'll save the world! But do it quickly before I change my mind!
  10. ^ "The Evolution of Naughty Dog, Part 2: Jak and Daxter". Power Up Gaming. 18 February 2015. Archived from the original on 17 June 2018. Retrieved 26 September 2015. 
  11. ^ Arnold K. "Interview with Naughty Dog staff". Archived from the original on 17 June 2018. Retrieved 2007-04-08. 
  12. ^ Guise, Tom (10 December 2001). "Naughty Dog: The Interview". Computer and Video Games. Archived from the original on 4 February 2009. 
  13. ^ a b c "Naughty Dog – 30 Year Timeline". IGN. Ziff Davis. Archived from the original on 13 September 2015. Retrieved 26 September 2015. 
  14. ^ a b "Metacritic's collection of Jak and Daxter reviews". Metacritic. Retrieved 2007-04-08. 
  15. ^ Rovi Corporation. "Jak and Daxter: The Precursor Legacy". Allgame.com. Retrieved 26 November 2014. 
  16. ^ プレイステーション2 – ジャック×ダクスター 旧世界の遺産. Weekly Famitsu. No.915 Pt.2. Pg.70. 30 June 2006.
  17. ^ Game Informer (Jak and Daxter review). 2002. p. 76. 
  18. ^ a b Shane Satterfield. "GameSpot Jak and Daxter review". GameSpot. Retrieved 2007-04-08. 
  19. ^ Barak Tutterrow. "GameSpy Jak and Daxter review". GameSpy. Retrieved 2007-04-08. 
  20. ^ David Zdyrko. "IGN Jak and Daxter review". IGN. Retrieved 2007-04-08. 
  21. ^ Official U.S. Playstation Magazine Jak and Daxter review. 2002. p. 124. 
  22. ^ IGN Staff. "IGN Jak and Daxter preview". IGN. Archived from the original on 16 June 2018. Retrieved 8 April 2007. 
  23. ^ "Jak and Daxter: The Precursor Legacy". IGN. Retrieved 26 November 2014. 
  24. ^ Reiner, Andrew. "Zelda, Mario, and Crash All Rolled In To One". Archived from the original on 14 March 2008. 
  25. ^ Campbell, Colin; Keiser, Joe (29 July 2006). "The Top 100 Games of the 21st Century". Next Generation. Archived from the original on 29 October 2007. 
  26. ^ "US Platinum Videogame Chart". The MagicBox. Archived from the original on 16 July 2011. Retrieved 2007-04-08. 

External links[edit]