Jeff Sutherland

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Jeff Sutherland

Jeff Sutherland (* June, 20 1941) is one of the creators of the Scrum software development process certification process via a fee payable to his Company Scrum Inc. Together with Ken Schwaber, he presented Scrum as a set of processes at a small workshop as part of the OOPSLA'95 off conference. Sutherland helped to write the Agile Manifesto in 2001. He is a writer of The Scrum Guide.

Military career[edit]

Sutherland is a graduate of the United States Military Academy.[citation needed]. After 11 years in the military he became a doctor at the University of Colorado School of Medicine[citation needed]. Here he got involved in data collection and IT systems development.[1]

IT career[edit]

Jointly with Yosi Amram, Sutherland developed NewsPage at Individual.com, one of the first publishers of news on the internet. The news engine used a lexical parsing system.[2]

Scrum is a framework for enabling business agility at scale across an entire organization. [3] A meeting which was influenced by the Agile Manifesto.[4] Sutherland is quoted as saying the "systems development process is an unpredictable and complicated process that can only roughly be described as an overall progression".[5]

The scrum process was adapted from a method developed by Hirotaka Takeuchi and Ikujiro Nonaka and published in the Harvard Business review article “The New Product Development Game” [6]by Sutherland, John Scumniotales and Jeff McKenna while at Easel Corporation and influenced by agile software development. The principle was based on a 1986 article by Hirotaka Takeuchi and Ikujiro Nonaka in the Harvard Business Review,[7] and incorporates practices from a draft study published in Dr. Dobb's Journal.[8] It involves 30-day cycles of plan, build and monitor sprints.[9] The name Scrum was chosen in reference to the rugby scrummage,[9] as the system involves "a cross-functional team" who "huddle together to create a prioritized list".[10] Scrum has been used by several major corporations.[11] Sutherland has claimed that distributed teams coached to use the system can make large productivity increases against the industry average.[12]

Scrum principle[edit]

Scrum involves a cross-functional team creating a list to work on.[10] The team consists of three roles, the Product Owner, the Team and the Scrum Master, who each have specific tasks.[11] The team then works through three phases - a pre-sprint planning, the sprint and then a post-sprint meeting.[13] The group has daily meetings and keeps a Product Backlog.[14] In contributing to the book The Secrets of Happy Families, Sutherland modified the Agile approach to family interactions.[15]

Sutherland has been quoted as saying the three distinguishing factors between Scrum teams and normal teams are self-management, continuity of team membership, and dedication to a single project.[16] Clarification of user needs is an essential component. Sutherland said no coding should occur while user needs were in doubt, and is quoted as saying "It is better for the developers to be surfing than writing code that won't be needed".[17] Sutherland has also been quoted as saying that Scrum should run with software architecture.[8]

Sutherland is the founder and principal consultant at Scrum, Inc in Boston, Massachusetts, currently lead by his son, JJ Sutherland as the CEO.[18] Additionally, he was appointed a Senior Advisor to OpenView Venture Partners 2007 for a short period in that year.[19]

References[edit]

  1. ^ Sutherland, Jeff. Scrum: The Art of Doing Twice the Work in Half the Time. Crown Publishing Group, 2014, p. 23-25.
  2. ^ Schwaber, Ken (2009). Agile Project Management with Scrum. O'Reilly Media, Inc. ISBN 9780735637900.
  3. ^ Jeff Sutherland (2014). Scrum: The Art of Doing Twice the Work in Half the Time. Crown Publishing Group. ISBN 9780385346467.
  4. ^ Pham, Andrew Thu (2012). Business-Driven IT-Wide Agile (Scrum) and Kanban (Lean) Implementation: An Action Guide for Business and IT Leaders. CRC Press. ISBN 9781466578562.
  5. ^ Zelkowitz, Marvin (2008). "History of Computers, Electronic Commerce". Advances in Computers: Emerging Technologies. 73: 32.
  6. ^ https://hbr.org/1986/01/the-new-new-product-development-game
  7. ^ Sims, Peter (2011). Little Bets: How breakthrough ideas emerge from small discoveries. Random House. p. 85. ISBN 9781409038030.
  8. ^ a b Coplien, James O. (2011). Lean Architecture: for Agile Software Development. John Wiley & Sons. ISBN 9780470970133.
  9. ^ a b Armour, Phillip G. (2004). The Laws of Software Process: A New Model for the Production and Management of Software. CRC Press. p. 112. ISBN 9780203505649.
  10. ^ a b McQuarrie, Gray (2010). Change Your Dam Thinking. Bound Publishing. p. 133. ISBN 9780986723308.
  11. ^ a b Larman, Craig (2008). Scaling Lean & Agile Development: Thinking and Organizational Tools for Large-Scale Scrum. Pearson Education. ISBN 9780321617149.
  12. ^ Woodward, Elizabeth (2010). A Practical Guide to Distributed Scrum. Pearson Education. ISBN 9780137061365.
  13. ^ Rico, David F. (2007). Effects of Agile Methods on Website Quality for Electronic Commerce. ProQuest. ISBN 9780549764946.
  14. ^ Kroll, Per (2006). Agility and Discipline Made Easy: Practices from OpenUP and RUP. Pearson Education. ISBN 9780132702485.
  15. ^ Parrish, Shane (9 December 2013). "The secrets of happy families". The Week. Retrieved 18 December 2013.
  16. ^ Viscardi, Stacia (2013). The Professional ScrumMaster’s Handbook. Packt Publishing Ltd. ISBN 9781849688031.
  17. ^ Alan Shalloway; Guy Beaver; James R. Trott (2009). Lean-Agile Software Development: Achieving Enterprise Agility. Pearson Education. ISBN 9780321647993.
  18. ^ "About Us". Scrum Inc. Retrieved 2020-06-22.
  19. ^ "Scrum Creator Sutherland Joins OpenView | OpenView Venture Partners". OpenView. 2007-08-09. Retrieved 2018-03-11.

External links[edit]