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Jens Bergensten

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Jens Bergensten
Jens Bergensten Minecon.jpg
Bergensten at MineCon 2011
Born (1979-05-18) 18 May 1979 (age 41)
Other namesJeb
Known forLead developer of Minecraft
Spouse(s)Jenny Thornell (m. 2013)

Jens "Jeb" Peder Bergensten[1] (born 18 May 1979)[2][3] is a Swedish video game designer. Since December 2010, he has worked for the video game developer Mojang Studios as a programmer and game designer, becoming the lead designer of the sandbox game Minecraft in 2011, which has since become the bestselling video game of all time.[4][5][6] In 2013, he was named as one of Time's 100 most influential people in the world.[7]


Bergensten started programming his first games at 11 years old using BASIC and Turbo Pascal.[8] By age 21, he was a mapper and modder for the first-person shooter Quake III Arena.[9] Later he worked as a C++ and Java programmer for the game developer Korkeken Interactive Studio, which went bankrupt and became Oblivion Entertainment.[10] During that time he led the development for the online role-playing game Whispers in Akarra, which he later discontinued after straying from the team's original creative vision for the project.[11]

After the insolvency of Oblivion, Bergensten moved to Malmö and earned a master's degree in computer science at Lund University in 2008.[8][12] During his studies he founded the indie game development company, Oxeye Game Studio, along with Daniel Brynolf and Pontus Hammarber. The studio became known for the platform game Cobalt and the real-time strategy game Harvest: Massive Encounter.

Until 24 November 2010, Bergensten worked for the online knowledge community, Planeto.[13][14]


In November 2010, Bergensten was originally hired as Mojang's backend developer for Scrolls, but began programming more and more significant parts of Minecraft until he took over its development completely on 1 December 2011 after Markus Persson stepped down from this position.[5] Bergensten was part of the team that developed Catacomb Snatch as part of the Humble Bundle Mojam event where game developers create a game from scratch in 60 hours. He has also attended many Game jams with Mojang.

Personal life[edit]

On 11 May 2013, Bergensten married Jenny Bergensten (née Thornell).[15] On 10 December 2015, Bergensten had a son, Björn.[16]



  1. ^ Locker, Melissa (16 September 2014). "Dear Microsoft: Please Don't Screw Up Minecraft. Sincerely, Parents". Retrieved 8 January 2017.
  2. ^ Jens Bergensten (4 March 2013). "jeb_: I will turn 34 in May". Twitter. Retrieved 20 April 2014.
  3. ^ Jens Bergensten (4 March 2013). "jeb_: 18th!". Twitter. Retrieved 20 April 2014.
  4. ^ Tom Senior (2 December 2011). "Notch steps down as Minecraft lead designer, plans to start new projects". PC Gamer. Retrieved 6 January 2012.
  5. ^ a b Markus Persson (2 December 2011). "Och med dom orden så passar jag micken". Retrieved 6 January 2012.
  6. ^ "Minecraft has just beaten Tetris as the best selling video game of all time". MSPoweruser. 17 May 2019. Retrieved 28 November 2019.
  7. ^ Wright, Will. "The 2013 TIME 100". Time. ISSN 0040-781X. Retrieved 28 November 2019.
  8. ^ a b Markus Persson (19 November 2010). "Introducing: Jens!". Retrieved 7 March 2012.
  9. ^ "Interview with Khaile (alias Jens Bergensten)". Archived from the original on 27 September 2013. Retrieved 7 March 2012.
  10. ^ "Oblivion Entertainment - Moby Games". Retrieved 7 March 2012.
  11. ^ "Whispers in Akarra". Archived from the original on 25 March 2004. Retrieved 12 April 2014.
  12. ^ Jens Bergensten. "LinkedIn Profile". LinkedIn. Retrieved 5 October 2019.
  13. ^ "The Credits -". Archived from the original on 19 January 2012. Retrieved 7 March 2012.
  14. ^ Jens Bergensten (24 November 2010). "jeb_: Last day at #planeto". Twitter. Retrieved 7 March 2012.
  15. ^ Jens Bergensten (11 November 2013). "jeb_: So... For the record, I was ..." Twitter. Retrieved 15 November 2013.

External links[edit]