Jesse Schell
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Jesse Schell | |
---|---|
Born | June 13, 1970 (age 45) |
Nationality | American |
Alma mater | Rensselaer Polytechnic Institute Carnegie Mellon University |
Spouse | Nyra Schell |
Awards | Top 10 Young Innovators [1] |
Scientific career | |
Fields | Computer science Entertainment Technology |
Institutions | Carnegie Mellon University Schell Games |
Jesse N. Schell (Born on June 13, 1970) is an American video game designer, author, CEO of Schell Games[2] and a Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University's (CMU) Entertainment Technology Center (ETC), a joint master's program between the College of Fine Arts and School of Computer Science in Pittsburgh, Pennsylvania.
Career
After graduating from the Information Networking Institute at CMU in 1994 with a Masters of Science in Computer Networking and Virtual Reality, Jesse Schell went on to work for Bell Labs. In 1995 he joined Walt Disney Imagineering, where he worked for seven years in capacity of programmer, manager, designer and Creative Director on several projects. These included rides for theme parks, DisneyQuest and the "first Massively Multiplayer game for kids" (according to Disney) – Toontown Online. During his time at Disney, he met Carnegie Mellon professor Randy Pausch, who was taking a sabbatical in Jesse's lab. When Randy founded the Entertainment Technology Center at CMU, he invited Jesse to become a faculty member. He joined the faculty in 2002.
In 2002, Jesse founded Schell Games, a full-service game design and development company with a focus on developing Transformational Games.[3] The company is based in Pittsburgh, PA[4] and employs more than 100 people. Currently Jesse serves as CEO. [5]
In 2008, using the design methodologies developed during his time at the ETC, Schell published The Art of Game Design.[6] A second edition of this book was published in 2014.
He continues to teach Building Virtual Worlds and Game Design at the ETC.[7]
Jesse is well known for his many talks on game design, but best known for his DICE 2010 talk, "Beyond Facebook", which was adopted as a TED "Best of the Web" talk, and has had over a million views online.
In 2015, Jesse Schell was honored with a Carnegie Science Award in the Entrepreneur category. The program celebrates innovators who have distinguished themselves by making unparalleled contributions to science and technology in various disciplines.[8]
In addition to his other achievements, Jesse has also been a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild.[9]
Games and rides
- Pirates of the Caribbean: Battle for Buccaneer Gold
- Toontown Online
- Pirates of the Caribbean Online
- Toy Story Midway Mania
- Pixie Hollow
References
- ^ "Jesse Schell". Young Innovators. MIT. Retrieved 3 May 2011.
- ^ Schell Games - Leadership
- ^ Schell Games - History
- ^ Schell Games - Contact
- ^ Schell Games - Leadership
- ^ Schell, Jesse. The Art of Game Design. Amsterdam: Elsevier/Morgan Kaufmann, 2008. ISBN 978-0123694966
- ^ ETC Faculty
- ^ Pittsburgh Business Times
- ^ Schell Games - Leadership
External links
General
- Schell in a Handbasket - Official website
- Schell Games - Official company website
- "The Art of Game Design: A Book of Lenses" - Jesse Schell's book
- Things I Finished - Jesse Schell's blog
- Twitter - Official Twitter
Talks
- DICE 2013: "The Secret Mechanisms" - 2013 talk that expands on his acclaimed 2010 DICE presentation
- DICE 2010: "Beyond Facebook" - 2010 talk exploring the world of game development beyond the Facebook era
- TEDxUniPittsburgh: "The Future is Beautiful" - 2010 talk about using games to improve education
- "Visions of the Gamepocalypse" - 2010 talk about gamification
- ARE2010 Keynote: "Seeing" - 2010 talk about seeing augmented reality with new eyes
- Unite Conference 2010: "Who will we talk to? Our Virtual Companions" - 2010 talk that focuses on the future of virtual characters.