Jet Set Radio

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For the video game series, see Jet Set Radio (series).
Jet Set Radio
Jetsetradiopalboxart.jpg
European Dreamcast cover art
Developer(s) Smilebit
Publisher(s) Sega
Director(s) Masayoshi Kikuchi
Producer(s) Osamu Sato
Composer(s) Hideki Naganuma
Series Jet Set Radio
Platform(s) Dreamcast, Java ME, Game Boy Advance, Microsoft Windows, PlayStation Network, Xbox Live Arcade, PlayStation Vita,[1] iOS,[2] Android[2]
Release date(s) Dreamcast
  • JP: June 29, 2000
  • NA: October 30, 2000[3]
  • EU: November 24, 2000
De La Jet Set Radio
  • JP: January 1, 2001
Java ME
Typing Jet
  • JP: June 22, 2001
Game Boy Advance
  • NA: June 26, 2003
  • EU: February 20, 2004
PlayStation 3 (PSN)
  • NA: September 18, 2012
  • EU: September 19, 2012
  • JP: February 20, 2013
Steam
  • WW: September 19, 2012
Xbox 360 (XBLA)
  • NA: September 19, 2012
  • EU: September 19, 2012
  • JP: February 20, 2013
PlayStation Vita
  • NA: November 20, 2012[4]
  • EU: November 21, 2012[5]
  • JP: February 20, 2013
iOS, Android
  • WW: November 29, 2012
  • JP: December 20, 2012 (iOS)
  • JP: January 30, 2013 (Android)
Genre(s) Platform, Action, Sports
Mode(s) Single-player

Jet Set Radio (ジェットセットラジオ Jetto Setto Rajio?), titled Jet Grind Radio in North America, is an action game developed by the Sega studio Smilebit. It was published by Sega for the Dreamcast on June 29, 2000 in Japan, October 30, 2000 in North America, and November 24, 2000 in Europe. The player controls one of a gang of youths who roam the streets of Tokyo-to, rollerblading and spraying graffiti while evading the authorities. It was one of the first games to use cel-shaded visuals, giving it a "flat", cartoon-like appearance.

A version by Vicarious Visions was released by THQ for Game Boy Advance on June 26, 2003 in North America and February 20, 2004 in Europe. A sequel, Jet Set Radio Future, was released in 2002 for the Xbox. A high-definition port by Blit Software was released for Xbox Live Arcade, PlayStation Network and Windows in September 2012.[6]

Gameplay[edit]

The player controls Beat, a tagger who forms a gang of graffiti-tagging rollerbladers. In a typical stage, the player must tag every graffiti spot in each area before the timer runs out,[7] while evading the authorities, who pursue on foot, in tanks and in helicopters.[8] New playable characters are unlocked after the player beats them in trick battles.[9]

The game is controlled with only a few buttons, and technical aspects of skating are simplified compared to games such as Tony Hawk's Pro Skater.[8] According to Vice, although Jet Set Radio is "about the fluidity of good skating, the joy of motion and skill ... skating is less the focus and more the medium"; the game instead emphasizes a "general sense of youthful rebellion".[8]

Visual style[edit]

Jet Set Radio was one of the first games to feature cel-shaded graphics, with exaggerated shapes, thick lines, and flat, bright colors.[8] According to Vice, "The whole world feels like it could be scrawled on a wall somewhere, reeking of spray paint fumes."[8]

Development[edit]

Jet Set Radio was announced at the 1999 Tokyo Game Show and drew media attention for its cel-shaded style. Now commonplace in game design, cel-shading allows for a "cartoon-like" appearance of 3D rendered objects.[10] The graffiti featured in the game was the work of a variety of artists. Eric Haze, a graffiti artist who designed album art for acts including the Beastie Boys and Public Enemy,[8] provided a number of pieces used in the game by the player, the game's logo, and other incidental art. Other graffiti contributors include Edge, Uecho, Enas, Higuchin, Chikpon, and K-Chap.[citation needed]

Plot[edit]

Professor K, DJ of the Jet Set Radio pirate radio station, broadcasts to gangs of youths who roam the streets of Tokyo-to, rollerblading and spraying graffiti.

One skater, Beat, forms a new gang, the GGs, with skaters Gum and Tab. They compete with rival gangs for turf: the all-female Love Shockers in the shopping districts of Shibuya-Cho; the cyborg Noise Tanks in Benten, an entertainment district; and the kaiju Poison Jam in the Kogane dockyard. The authorities, led by Captain Onishima, mount a counter-offensive, deploying riot police, tanks, and helicopters.

The GGs are joined by skaters Combo and Cube, who explain that their hometown, Grind City, has been overtaken by the Rokkaku, a sinister conglomerate. The GGs confront the Rokkaku CEO, Goji Rokkaku, atop the Rokkaku building, a giant turntable. Goji has recovered The Devil's Contract, a vinyl record which reportedly has the power to summon demons, which he plans to use to conquer the world. The GGs tag him with graffiti and he falls to his death.

Freedom is returned to the streets of Tokyo-to. Combo reveals that the The Devil's Contract was simply "an old indie record" with no demonic powers, and that wealth had driven Goji to insanity.

Soundtrack[edit]

The Jet Set Radio soundtrack includes an eclectic array of original and licensed songs combining the musical genres of J-pop, hip hop, funk, electronic dance music, rock music, acid jazz, trip hop, and in the North American version, metal. All but three of the tracks from the combined worldwide soundtrack have been kept in the HD port, with "Yappie Feet", "Dunny Boy Williamson Show" and "Many Styles" being omitted due to licensing issues.[6][11] The Game Boy Advance versions features shorter samples of six of the game's songs.

Vice described the music as "energetic, rhythm-heavy and defiant ... an eclectic mixture of hip-hop, dance pop, ska, and Japanese rock, a multicultural melange of youth culture and an irrepressible, joyful sense of revolution. Every moment thrums to its soundtrack, which is, on the default settings, emphasized almost more than the in-game sounds, positioning it as a central consideration of play."[8]

No. Title Artist Length
1. "Funky Radio"   B.B. Rights  
2. "Mischievous Boy"   Castle Logical  
3. "Dunny Boy Williamson Show" (Japanese version only) Deavid Soul  
4. "Miller Ball Breakers"   Deavid Soul  
5. "On the Bowl (A. Fargus Remix)"   Deavid Soul  
6. "Up-Set Attack"   Deavid Soul  
7. "Yappie Feet" (Dreamcast version only) Deavid Soul  
8. "Yellow Bream"   F-Fields  
9. "Magical Girl"   Guitar Vader  
10. "Super Brothers"   Guitar Vader  
11. "Grace and Glory"   Hideki Naganuma  
12. "Humming the Bassline"   Hideki Naganuma  
13. "Let Mom Sleep"   Hideki Naganuma  
14. "Moody's Shuffle"   Hideki Naganuma  
15. "Rock It On"   Hideki Naganuma  
16. "Sneakman"   Hideki Naganuma  
17. "Sweet Soul Brother"   Hideki Naganuma  
18. "That's Enough"   Hideki Naganuma  
19. "OK House"   Idol Taxi  
20. "'Bout the City"   Reps  
21. "Everybody Jump Around"   Richard Jacques  
22. "Electric Tooth Brush"   Toronto  
23. "Just Got Wicked" (North American version only) Cold  
24. "Recipe for the Perfect Afro" (PAL version only) Feature Cast  
25. "Improvise" (North American and PAL versions only) Jurassic 5  
26. "Patrol Knob" (North American and PAL versions only) Mix Master Mike  
27. "Many Styles" (PAL version only) O.B. One  
28. "Slow" (North American version only) Professional Murder Music  
29. "Dragula (Si Non Oscillas, Noli Tintinnare Mix)" (North American version only) Rob Zombie  
30. "Funky Plucker" (PAL version only) Semi Detached  

Release[edit]

Jet Set Radio was released in Japan on June 29, 2000. The U.S. release, re-titled Jet Grind Radio because of trademark issues, contained two new maps, various new songs, and other in-game content designed to increase the game's appeal to western audiences. This version also allowed the user to connect to the Internet via SegaNet and download user-created graffiti tags, or upload tags of their own, as some could also be used to promote other Sega games.

Sales of the game were relatively low, but it has gone on to achieve a cult following in the gaming community.[citation needed]

Alternative versions[edit]

Game Boy Advance version[edit]

A version of Jet Set Radio was released for the Game Boy Advance system in 2003, created by Vicarious Visions, the developers of the numerous Tony Hawk Pro Skater GBA games; and published by THQ. It featured an isometric perspective similar to the GBA Tony Hawk games and, despite the hardware limitations, cartoony graphics were designed to emulate the look of cel-shaded graphics, despite the smaller resolution. Music is reduced to 30 to 45 second samples. The levels ranged from exact duplicates to reminiscent counterparts of the original Jet Set Radio.[citation needed]

Typing Jet[edit]

A version for mobile phones, Typing Jet, was released in 2001 exclusively in Japan.[12]

De La Jet Set Radio[edit]

After the public reported several bugs in the original Japanese version of Jet Set Radio, Sega decided to re-release it under the name of De La Jet Set Radio ("Deluxe" Jet Set Radio). This version was only sold in Japan via Dreamcast Direct (later renamed Sega Direct) making it one of the more rare Dreamcast titles available. The gameplay in this version was easier to pick up and included the added music from the PAL and North American versions, including the two levels only included in these two versions. The text featured in the game is localized in the main language of the player's Dreamcast, unlike the original Japanese version, which means that if the player's Dreamcast system is set to English language, the text in the game will be in English. The same goes for Japanese, German, French and Spanish. However, the voices remain Japanese in this version regardless of what language the Dreamcast is set to.[citation needed]

HD port[edit]

A high-definition port of Jet Set Radio was released for for PlayStation 3 on September 18, 2012 (members of PlayStation Plus could purchase the game from September 11, 2012), on Xbox Live Arcade and Microsoft Windows on September 19, 2012, PlayStation Vita on November 20, 2012,[13] and November 29, 2012 for iOS and Android devices. To promote the port, Sega ran a contest to allow players to submit their own artwork to be used as graffiti within the game.[14][15] New features include widescreen HD graphics, online leaderboards, achievements, and a new camera system.The rerelease combines the North American, European and Japanese soundtracks, but omits the tracks "Yappie Feet" and "Many Styles".[7]

Reception[edit]

Jet Set Radio
Aggregate scores
Aggregator Score
GameRankings 91.90%[16]
Metacritic 94/100[17]
Review scores
Publication Score
Eurogamer 9/10[18]
Famitsu 32/40[19]
GameSpot 9.0/10[20]
GamesRadar 4/5[21]
IGN 9.6/10[22]

The game received positive reviews.[23] Many praised the style of the game as the matching soundtrack with up-tempo music. Critics also applauded the simple arcade-style gameplay.[24] Famitsu magazine scored the Dreamcast version of the game a 32 out of 40.[19] The lowest review according to Game Rankings was a 3.5 out of 5 from Independent Gamer.[25] IGN gave the game a 9.6 rating but criticized the camera control, saying, "You'll spend at least a week wondering why all games don't look this good. Then you will spend at least a month wondering why the camera didn't get fixed during localization."[22] Eurogamer scored the HD version 9/10, writing that "The skating's still great, the city's still a joy to explore, and the soundtrack's still one of the very best ever put together."[18] GamesRadar gave the HD version a 4/5, stating "Its varied missions will keep you coming back for more and the added treat of hearing its eclectic soundtrack makes playing them all the more fun."[21]

In 2009, an early antagonist in the game, Captain Onishima, was ranked 95th in IGN's "Top 100 Videogame Villains" list.[26]

IGN gave the Game Boy Advance version a score of 8.6. Official Nintendo Magazine gave it 76%, praising the game for "being faithful to the original".

Awards[edit]

  • E3 2000 Game Critics Awards: Winner for Best Console Game, runner-up for Best in Show
  • 2001 Game Developers Choice Awards: Winner of Excellence in Visual Arts and Game Innovation Spotlights awards, nominated for Game of the Year
  • 4th Annual Interactive Achievement Awards (2001): nominated for Game Design, Game of the Year, Console Game of the Year, Console Innovation, Original Music Composition, Sound Design, and Visual Engineering

Legacy[edit]

in 2012, Whatculture wrote that "Jet Set Radio is symbolic of a time in which Sega took more risks than anyone else in the industry", citing Shenmue and Crazy Taxi as other innovative Dreamcast games.[9] Reviewing the 2012 rerelease, Eurogamer wrote that it "retains the power to astonish and amaze and bedazzle and beguile" and is still "one of the most striking games you could play on a 360, or a PS3, or a PC."[7]

Sequel and related titles[edit]

Jet Set Radio Future[edit]

Main article: Jet Set Radio Future

The sequel to Jet Set Radio, which is called Jet Set Radio Future was developed for the Xbox and released in Japan on February 22, 2002, in North America on February 25, 2002 (under the title JSRF: Jet Set Radio Future) and in Europe on March 14, 2002 as a launch game for the console. The game's style and cel-shaded graphics remained faithful to the original, although somewhat improved to take advantage of the Xbox hardware.

Appearances in other games[edit]

Two of Jet Set Radio's characters, Beat and Gum, are playable characters in the sports title Sega Superstars Tennis. A tennis court is based on the game, with other characters from the game watching the match. Beat also features as a playable character in Sonic & Sega All-Stars Racing, taking his looks from Jet Set Radio Future, where his All-Star move is speeding through the track on his skates, spraying graffiti on his foes. There are several race tracks based on the game as well. Beat and Gum also appear in Sonic & All-Stars Racing Transformed, but retain their designs from the original game; a stage based on Jet Set Radio is included, as well as a returning JSRF track from the original game. Two of the songs from Jet Set Radio Future, "The Concept of Love" and "Teknopathic", were remixed for the arcade game Ollie King, which was also developed by the Jet Set Radio team and features a similar aesthetic. Goji Rokkaku makes a cameo in Yakuza. The world of Jet Set Radio also features prominently in the tenth episode of Hi sCoool! SeHa Girls.

Notes and references[edit]

  1. ^ http://www.computerandvideogames.com/349187/jet-set-radio-coming-to-vita-too-first-screens/
  2. ^ a b http://blogs.sega.com/2012/07/20/jet-set-radio-skates-to-mobile-devices-this-summer/
  3. ^ "Jet Set Radio Related Games". GameSpot. Retrieved September 14, 2012. 
  4. ^ Clumsyorchid (November 13, 2012). "Dates Confirmed for Jet Set Radio on Vita & Mobile!". SEGA Blog. Retrieved 2012-11-17. 
  5. ^ Matulef, Jeffrey (November 13, 2012). "Jet Set Radio HD coming to Vita, iOS and Android this month". Eurogamer. Retrieved 2012-11-17. 
  6. ^ a b http://www.sega.com/games/jet-set-radio/
  7. ^ a b c "Jet Set Radio Review". Eurogamer.net. Retrieved 2016-02-02. 
  8. ^ a b c d e f g "What Today's Video Games Could Learn from 'Jet Set Radio' | VICE | United States". VICE. Retrieved 2016-02-01. 
  9. ^ a b "RETROspective: Jet Set Radio". WhatCulture.com. Retrieved 2016-02-01. 
  10. ^ "TGS: Sega Shows Jet Grind Radio". September 1999. Retrieved 2009-08-12. 
  11. ^ http://blogs.sega.com/2012/06/01/jet-set-radio-final-tracklist-announced/
  12. ^ "セガ、J-フォンのJavaアプリ向けゲームサイト「セガ・パレード」". k-tai.impress.co.jp. Retrieved 2016-08-16. 
  13. ^ http://www.computerandvideogames.com/362454/jet-set-radio-dated-priced-ps-plus-gets-first-access/
  14. ^ Yin-Poole, Wesley (2012-02-28). "Jet Set Radio HD out this summer on PC, PSN and XBLA". Eurogamer. Retrieved 2012-02-28. 
  15. ^ "Jet Set Radio Graffiti Contest". SEGA Corporation. Retrieved 2012-03-04. 
  16. ^ http://www.gamerankings.com/dreamcast/197687-jet-grind-radio/index.html
  17. ^ http://www.metacritic.com/game/dreamcast/jet-grind-radio
  18. ^ a b Donlan, Christian, Jet Set Radio Review, Eurogamer, 12 September 2012.
  19. ^ a b ドリームキャスト - JET SET RADIO (ジェットセットラジオ). Weekly Famitsu. No.915 Pt.2. Pg.42. 30 June 2006.
  20. ^ http://www.gamespot.com/jet-grind-radio/reviews/jet-grind-radio-review-2598532/
  21. ^ a b Saldana, Giancarlo, Jet Set Radio HD review, GamesRadar, September 11, 2012.
  22. ^ a b http://dreamcast.ign.com/articles/163/163512p1.html
  23. ^ "Game Developers Choice Online Awards". 
  24. ^ Hopton, Adam. "Top 10 Dreamcast Games". Trendy Gamers. Retrieved 21 February 2012. 
  25. ^ "Jet Grind Radio Reviews". Game Rankings. Retrieved 21 February 2012. 
  26. ^ http://www.ign.com/videogame-villains/95.html