Johan Andersson (game developer)
Andersson at Retro Gathering in 2009
|Born||August 28, 1974|
|Occupation||EVP Creative Director of Paradox Development Studio|
|Known for||Designing grand strategy games|
Before working for Paradox Interactive, he was an employee of Funcom where he worked as a programmer for Sega Genesis games, such as Nightmare Circus and NBA Hangtime. He began working at what would later become Paradox Interactive in 1998, joining the original team that had been developing Europa Universalis. Although he began his career as a programmer, Andersson later became a designer and producer at Paradox Development Studio, working on grand strategy games such as Hearts of Iron III, Crusader Kings II, Victoria II, Europa Universalis IV, Stellaris, and Imperator: Rome. His design philosophy is "to create believable worlds."
- "Inside Paradox, the strangest company in video games". eurogamer. 2013-09-25.
- "Interview: Johan Andersson On Hearts Of Iron 3". Rock, Paper, Shotgun. Retrieved 2012-11-17.
- "Imperator: Rome is the next grand strategy game from Paradox". Retrieved 19 May 2018.
- "Dev Box Interview: Paradox Interactive's Producer Johan Andersson : TrueGameHeadz .:Video Game Previews, Reviews, Videos and News For Gamers Everywhere:". TrueGameHeadz. Archived from the original on 2009-05-02. Retrieved 2012-11-17.
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