Johan Andersson (game programmer)
Before working for Paradox, he was an employee of Funcom where he worked as a programmer on the Sega Mega Drive console with games like Nightmare Circus and NBA Hangtime. Although he began as a programmer, Andersson became the lead designer for Hearts of Iron III. His design philosophy is "to create believable worlds."
- "Inside Paradox, the strangest company in video games". eurogamer. 2013-09-25.
- "Interview: Johan Andersson On Hearts Of Iron 3". Rock, Paper, Shotgun. Retrieved 2012-11-17.
- "Dev Box Interview: Paradox Interactive’s Producer Johan Andersson : TrueGameHeadz .:Video Game Previews, Reviews, Videos and News For Gamers Everywhere:". TrueGameHeadz . Archived from the original on 2009-05-02. Retrieved 2012-11-17.