John Madden Football (1988 video game)
|John Madden Football|
|Developer(s)||Robin Antonick, John Friedman (MS-DOS), Rob Johnson (Commodore), and Bethesda Softworks|
|Designer(s)||Trip Hawkins, Robin Antonick, John Madden|
|Platform(s)||Commodore 64/Commodore 128, Apple II, MS-DOS|
Apple II: June 1, 1988|
MS-DOS, Commodore 64/128: 1989
|Mode(s)||Single player, Multiplayer|
John Madden Football is a football video game following the success of Earl Weaver Baseball.
This game featured many customizable aspects including weather conditions (hot, rain, snow, or cold and windy), time of quarters (8, 10, 12 or 15 minutes), player fatigue, player injuries, and penalties. Unlike future Madden football video games, this version does not feature season play, only single games, and no actual NFL teams are included due to the lack of NFL or NFLPA licenses for authentic teams, player names, and stadiums. However, some of the teams are based on real teams. One could also create a team from scratch in this game.
It is the only Madden game to be released for the Commodore and the Apple II.
Computer Gaming World favorably reviewed John Madden Football for providing both a simple "Quick Mode" of arcade-like play, and a deeper "Standard Game" with detailed player statistics and user-created plays.
- In game title screens and instruction manuals for C64/128 and MS-DOS
- "Before Elder Scrolls Bethesda Created Madden". Kotaku. Retrieved 8 October 2014.
- MS-DOS/C64/128 titlescreen copyrights
- Lee, Wyatt (April 1989). "Computer Cavalcade of Sports". Computer Gaming World. p. 45. Retrieved 24 April 2016.
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