John Madden Football (1988 video game)

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John Madden Football
John madden football.jpg
Cover art
Developer(s)Robin Antonick, John Friedman (MS-DOS), Rob Johnson (Commodore),[1] and Bethesda Softworks[2]
Publisher(s)Electronic Arts
Designer(s)Trip Hawkins, Robin Antonick, John Madden[1]
SeriesMadden NFL
Platform(s)Commodore 64/Commodore 128, Apple II, MS-DOS
ReleaseApple II: June 1, 1988[3]
MS-DOS, Commodore 64/128: 1989[4]
Genre(s)Sports
Mode(s)Single player, Multiplayer

John Madden Football is a football video game following the success of Earl Weaver Baseball.

Summary[edit]

This video game is the first of the Madden football games developed and released by Electronic Arts. It features John Madden on the cover.

This game featured many customizable aspects including weather conditions (hot, rain, snow, or cold and windy), time of quarters (8, 10, 12 or 15 minutes), player fatigue, player injuries, and penalties. Unlike future Madden football video games, this version does not feature season play, only single games, and no actual NFL teams are included due to the lack of NFL or NFLPA licenses for authentic teams, player names, and stadiums. However, some of the teams are based on real teams. One could also create a team from scratch in this game.

Originally released for the Apple II, it was later ported to MS-DOS and the Commodore 64. It is the only Madden game to be released for the Commodore[clarification needed] and the Apple II.

Development[edit]

Inspired by Strat-O-Matic Sports simulator games, Trip Hawkins had long wanted to make a football game. Joe Montana and Joe Kapp were initially approached to endorse it, but both refused-Montana was already working with Atari on a rival football game while Kapp proved to be outside of the company's budget. He eventually approached John Madden two years later and the company hatched out an agreement. Madden was interested in the prospect of the resulting project being used as a teaching tool. [5]

One sticking point for Madden was that 11 players had to be on each team, due to technical limitation. EA had initially propposed that the game be played between two teams of six or seven however Madden refused to endorse such a game. Due in part to this, as well as a legal issue involving Bethesda Softworks-whom EA hired to work on parts of the game, the development eventually took three years. At the time among the company the title became known as "Trip's Folly", with both employees of EA as well as Madden assuming that the game would be cancelled. [5]

Reception[edit]

Computer Gaming World favorably reviewed John Madden Football for providing both a simple "Quick Mode" of arcade-like play, and a deeper "Standard Game" with detailed player statistics and user-created plays.[6]

References[edit]

  1. ^ a b In game title screens and instruction manuals for C64/128 and MS-DOS
  2. ^ "Before Elder Scrolls Bethesda Created Madden". Kotaku. Retrieved 8 October 2014.
  3. ^ http://www.gamespy.com
  4. ^ MS-DOS/C64/128 titlescreen copyrights
  5. ^ a b Brady, James. "Exploring the (weird) story of the very first 'John Madden Football' game". SB Nation. Retrieved 19 June 2020.
  6. ^ Lee, Wyatt (April 1989). "Computer Cavalcade of Sports". Computer Gaming World. p. 45. Retrieved 24 April 2016.

External links[edit]