John Madden Football (1988 video game)

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
John Madden Football
John madden football.jpg
Developer(s)Robin Antonick, John Friedman (MS-DOS), Rob Johnson (Commodore), and Bethesda Softworks[3]
Publisher(s)Electronic Arts
Designer(s)Trip Hawkins, Robin Antonick, John Madden
SeriesMadden NFL
Platform(s)Commodore 64/Commodore 128, Apple II, MS-DOS
ReleaseApple II: June 1, 1988[1]
MS-DOS, Commodore 64/128: 1989[2]
Genre(s)Sports
Mode(s)Single player, Multiplayer

John Madden Football is a football video game following the success of Earl Weaver Baseball. This game would go on to spawn many sequels and spin-off games, becoming a part of what is now the Madden NFL game series. It is sometimes called Madden '88 or Madden '89 to distinguish it from later games in the series.[4][5][6]

Summary[edit]

This game features many customizable aspects including weather conditions (hot, rain, snow, or cold and windy), time of quarters (8, 10, 12 or 15 minutes), player fatigue, player injuries, and penalties. Unlike future Madden games, this version does not feature season play. It has only single games, and no actual NFL teams are included due to the lack of NFL or NFLPA licenses for authentic teams, player names, and stadiums. However, some teams are based on real teams. One could also create a team from scratch in this game.

Originally released for the Apple II, it was later ported to MS-DOS and the Commodore 64. It is the only Madden game to be released for the Commodore 64/128 and the Apple II.

Development[edit]

Inspired by Strat-O-Matic Sports simulator games, Trip Hawkins had long wanted to make a football game. Joe Montana and Joe Kapp were initially approached to endorse it, but both refused-Montana was already working with Atari on a rival football game while Kapp proved to be outside of the company's budget. He eventually approached John Madden two years later and the company hatched out an agreement. Madden was interested in the prospect of the resulting project being used as a teaching tool. [7]

One sticking point for Madden was that 11 players had to be on each team, due to technical limitation. EA had initially proposed that the game be played between two teams of six or seven however Madden refused to endorse such a game. Due in part to this, as well as a legal issue involving Bethesda Softworks-whom EA hired to work on parts of the game, the development eventually took three years. At the time among the company the title became known as "Trip's Folly", with both employees of EA as well as Madden assuming that the game would be cancelled. [7]

Reception[edit]

Computer Gaming World favorably reviewed John Madden Football for providing both a simple "Quick Mode" of arcade-like play, and a deeper "Standard Game" with detailed player statistics and user-created plays.[8]

References[edit]

  1. ^ "GameSpy: PC Games, Reviews, News, Previews, Demos, Mods & Patches". www.gamespy.com.
  2. ^ MS-DOS/C64/128 titlescreen copyrights
  3. ^ "Before Elder Scrolls Bethesda Created Madden". Kotaku. Retrieved 8 October 2014.
  4. ^ "The Making of John Madden Football". pocketmags.com.
  5. ^ Carson, Dan. "Ranking the Best Sports Toys from Your Childhood". Bleacher Report.
  6. ^ "One Nation Under Madden How the Madden Video Game Franchise Became Bigger Than John Madden". www.nielsen.com.
  7. ^ a b Brady, James. "Exploring the (weird) story of the very first 'John Madden Football' game". SB Nation. Retrieved 19 June 2020.
  8. ^ Lee, Wyatt (April 1989). "Computer Cavalcade of Sports". Computer Gaming World. p. 45. Retrieved 24 April 2016.

External links[edit]