Photograph of Jon Radoff c. 2008
September 17, 1972 |
|Alma mater||Harvard University|
|Occupation||CEO, Disruptor Beam, Inc.|
As of March 2010, Radoff was working on a new social game company called Disruptor Beam that would be focused on building games for Facebook. In February 2013, the company released Game of Thrones Ascent.
Radoff wrote Game On: Energize your Business with Social Games, which was published by Wiley in 2011. The book discusses social games, which Radoff views as a 5,000-year-old phenomena, and how games can be applied to businesses to make them more engaging and profitable. Radoff is generally critical of the gamification trend, and explains to businesses that they must incorporate story and immersion into their businesses if they really want to take advantage of the unique engagement offered by games.
Radoff lived in Northborough, Massachusetts and was a 1991 graduate of Algonquin Regional High School. During his high school years, he developed Space Empire Elite, a bulletin board system strategy game for Atari ST BBS systems.  Much of the money Radoff earned from Space Empire Elite and his other Atari ST game, Final Frontier, later became seed capital which he used to start the company NovaLink.
Later authors who maintained or contributed to SEE include Jurgen van den Handel, Steven P. Reed, Carlis Darby, David Pence, Doc Wynne, David Jones, and Dick Pederson.  Also while in high school, Radoff purchased the rights to port the Atari ST BBS software StarLink, which supported FidoNet, to the Commodore Amiga; Radoff named the ported software Paragon BBS. After a brief time studying at Worcester Polytechnic Institute, Radoff dropped out to form his first company.
The games developed, co-developed and/or directed by Jon Radoff:
|Space Empire Elite||1987||Classic BBS Door for Atari ST. Later released/ported for Amiga, VAX, PC and many other computers.|
|Final Frontier||1988||BBS Door for Atari ST|
|Legends of Future Past||1991||Multiplayer interactive fiction game played on Tymnet, CompuServe Network|
|Cyber Corp||1993||Multiplayer online tactical strategy game|
|True Pirates||2011||Social network game set in the Golden Age of Piracy|
|50 Cent Blackjack||2012||Social network game in connection with 50 Cent|
|Game of Thrones Ascent||2013||Mobile game based on Game of Thrones|
|Star Trek Timelines||2016||Mobile game based on Star Trek|
|The Walking Dead: March to War||2017||Mobile game based on The Walking Dead|
- Online Company SparkForge Formed, Coins 'MSOGs', GamaSutra, September 22, 2006
- Ed Scannell, InfoWorld, February 11, 2000, "Eprise CTO guides businesses through Web maze," "Archived copy". Archived from the original on 2008-09-19. Retrieved 2006-12-31.
- Jan Stafford, VARBusiness, May 23, 2000, "Eprise CTO Jon Radoff: Content Rules," http://qa.varbusiness.com/article/showArticle.jhtml;jsessionid=EWVN4KK5M2VEKQSNDLUCKHA?articleId=18809992[permanent dead link]
- Eprise Expected To Rocket On Offering, Forbes, March 22, 2000
- http://www.prnewswire.co.uk/cgi/news/release?id=77801 Divine closes acquisition of Eprise Corporation, Divine Inc. press release, December 5, 2001
- GamerDNA company website
- Rodney Brown, Mass High Tech, Radoff surfaces at Facebook game maker Disruptor Beam Archived 2010-03-23 at the Wayback Machine.
- Scott Kirsner, Boston.com, Vidgame couple build new venture around 'social gaming' trend
- John Gaudiosi (22 February 2012). "Jon Radoff Explains How Game Of Thrones Ascent Opens Westeros To Facebook Fans". Forbes. Retrieved 1 March 2013.
- Jason McMaster (20 March 2007). "Making Games Viral for Fun and Profit". GigaGamez. Archived from the original on March 28, 2007. Retrieved 19 October 2012.
- "Jon Radoff bio". Gamasutra. Archived from the original on February 27, 2008. Retrieved 19 October 2012.
- Josh Renaud (2 February 2016). "Jon Radoff, creator of Space Empire Elite and Final Frontier". Break Into Chat. Retrieved 11 December 2016.
- Dick Pederson. "Space Empire Elite v11.34 documentation". Retrieved 19 October 2012.
- Wolf, Mark J P (2007). The Video Game Explosion: A History from PONG to PlayStation and Beyond. ABC-CLIO. p. 155.