|Born||San Francisco, California|
|Occupation||Writer and Cinematic Director|
|Known for||Halo: Contact Harvest and cinematics for all Halo games by Bungie|
Joseph Michael Staten is an American writer.
At Bungie, Staten served as director of cinematics for the studio's games, including the Halo series; he would write mission scripts and movie dialogue for the titles. He has also been involved in managing the expansion of the Halo franchise to other game studios and producers, including Peter Jackson's Wingnut Interactive. Though not a published author previously, Tor Books approached Staten to write the fifth Halo novelization, Halo: Contact Harvest. Released in 2007, the novel reached #3 on The New York Times bestseller list in the first week of its release and received positive reviews. Staten's latest project was a brand new game series entitled Destiny, a first-person shooter. Staten rejoined Microsoft Studios as a senior creative director on January 9, 2014.
Early life and education
Joseph Staten is the son of a minister who is a professor of theology and philosophy of religion. He was born in San Francisco, California. Staten entered Northwestern University in 1990 with the aspiration of becoming a professional actor. Realizing he was not material to be a leading man, he switched focus to other subjects and graduated with a Bachelor of Science degree in communication and international studies in 1994. Staten also has studied at the University of Chicago where is he received a Master of Arts degree in international relations in 1997. After being rejected for employment with the Central Intelligence Agency, Staten dropped the idea of entering the foreign service and helped his family at their winery in Sonoma Valley. He instead pursued a number of jobs before becoming a staff member at game developer Bungie in 1998 after meeting some of the developers in online Myth matches.
Staten's former role at Bungie was director of cinematics and was responsible for the in-game movies for Bungie's Halo: Combat Evolved, Halo 2, and Halo 3. Work on the games at "crunch time" involved 80-hour weeks and stretches without sleep maxing out at 72 hours. Staten worked alongside three other staff writers at Bungie, each with their own separate role: Frank O'Connor developed Halo 3's combat dialogue, Rob McLees focused on Halo canon and working with licensing partners, Luke Smith interacted with the fans online, and Staten developed the cinematics and missions scripts. Staten said in an interview that he considered it challenging to write for the games, as "first person shooters [are] all about writing 'between the bullets'"—relating plot information to the players in between action sequences. "You need to be efficient and clever to give players the story—the context—they need. But you don't want to push too hard or they'll reject it." During his work on the games he read science fiction works by Iain Banks, Robert A. Heinlein, and Vernor Vinge. In addition to his writing contributions, Staten lends his voice to small aliens known as Grunts in all three video games.
Though previous Halo novels had been written by professional writers like Eric Nylund and William C. Dietz, publisher Tor Books chose Staten to write the fifth Halo novelization, entitled Halo: Contact Harvest. Editor Eric Raab noted in the book's press release that "who better to tell the tale" of humanity's encounter with the antagonistic alien Covenant than Staten, who had "intimate knowledge" of the series' story. The novel is an ensemble piece, with the action being narrated from both human and alien viewpoints; the work of Staten's favorite science-fiction authors helped teach him the importance of honing a "strong, consistent voice". Staten found that writing compelling action involved slowing things down, paradoxically the opposite of the fast-paced gameplay of a Halo title. He considered the book the perfect way to elaborate on the Halo story without stripping it down for a video game,. and flesh out the character of Avery Johnson more than the games had allowed.
On release, Contact Harvest reached a top spot of #3 on the New York Times bestseller list, where it remained for four weeks. The novel also appeared on the USA Today bestseller's list at the same time. Reviewers noted that despite being an unproven writer, Staten had succeeded in crafting an excellent novel. The novel's success was considered to be evidence that games were breaking into the mainstream, and that the genre was becoming increasingly about the story.
After Contact Harvest's release Staten played an important role in the development of offshoots to the Halo franchise. He traveled to New Zealand several times to work with Peter Jackson and Weta Workshop. Staten assisted with the fiction of Ensemble Studios title Halo Wars, and the now-postponed Halo film. In interviews, Staten has explained that the game's protagonist, the Master Chief, would serve as a supporting character rather than who the film would focus on. He worked on story development for the Halo 3 expansion, Halo 3: ODST; Staten provided the voices for a number of characters as placeholder audio during the representational play testing of the game in December 2008. Staten was last working for Bungie as the writer and design director for Destiny. On September 24, 2013, Bungie announced that Staten had left the company to pursue new creative challenges.
Staten rejoined Microsoft Studios as a senior creative director on January 9, 2014. On March 12, 2015, 343 Industries official website posted a blog post detailing a list of upcoming Halo novels. One of the novels listed is Halo: Shadow of Intent authored by Joseph Staten and was released on December 7, 2015. He is the lead writer for Microsoft's ReCore, which is set to be released in 2016.
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