Jun Akiyama (video game designer)
|Native name||秋山 淳|
|Born||1973 (age 41–42)
|Occupation||Video game event director and scenario writer at Square Enix.|
Jun Akiyama (秋山 淳 Akiyama Jun?, born 1973) is a Japanese video game event director and scenario writer who works at Square Enix. He joined the predecessor company Square in 1995. In his role as event planner for Final Fantasy VII, Akiyama was responsible for the story elements and cutscenes involving the characters Red XIII and Yuffie Kisaragi, respectively. During his work as the event director of Vagrant Story, he intended to make the transitions between gameplay and event scenes as smooth as possible. The fully polygonal graphics of the game entailed precise camera movements, character animations and the usage of different lens effects.
In late 1999, Akiyama watched Disney's animated Tarzan film and then pleaded with Kingdom Hearts director and story writer Tetsuya Nomura to join the game's team. He became the event planning director and one of the scenario writers, taking charge of the Tarzan-themed segment, among others. Akiyama tried to inject Disney-like humor into the game, such as a scene in which Donald Duck is flattened by an opening door. He also suggested Final Fantasy VIII character Squall Leonhart be renamed Leon to maintain suspense before his first on-screen appearance. In January 2002, Akiyama joined the Final Fantasy XII project as event director in charge of such aspects as camera movements, voice-overs and motions. When Yasumi Matsuno stepped down as the game's director in mid-2005, he expressed his high confidence in the remaining team members, among them Akiyama. Many of the story ideas that Akiyama came up with alongside scenario writer Daisuke Watanabe had to be abandoned in order to finish the game on time. For a time, Akiyama was the event planning director of Final Fantasy Versus XIII (which was later reworked into Final Fantasy XV).
|DynamiTracer||1996||Super Famicom||Event design|
|Final Fantasy VII||1997||PlayStation, Windows||Event planner, snowboard minigame planner|
|Final Fantasy Tactics||1997||PlayStation||Event planner|
|Vagrant Story||2000||PlayStation||Event director|
|Kingdom Hearts||2002||PlayStation 2||Event planning director, scenario writer|
|Final Fantasy Tactics Advance||2003||Game Boy Advance||Event script editor|
|Kingdom Hearts II||2005||PlayStation 2||Special thanks|
|Final Fantasy XII||2006||PlayStation 2||Event direction|
|Final Fantasy XII International Zodiac Job System||2007||PlayStation 2||Event direction|
|Final Fantasy Tactics A2: Grimoire of the Rift||2007||Nintendo DS||Special thanks|
|Final Fantasy XIII||2009||PlayStation 3, Xbox 360||Crystal Tools development staff|
|Final Fantasy XIV||2010||Windows, PlayStation 3, PlayStation 4||HQ cutscene production|
- "Vagrant Story: from the Development Team". Square. 2000. Archived from the original on 2002-08-08.
- Studio BentStuff (2009-04-16). "10th Anniversary Discussion". Final Fantasy VII 10th Anniversary Ultimania. Square Enix. pp. 8–13. ISBN 4-7575-2560-5.
- Studio BentStuff (2002-06-13). "開発スタッフインタビュー マップ&イベントチーム". Kingdom Hearts Ultimania. Square Enix. pp. 313–314. ISBN 4-7575-1344-5.
- Studio BentStuff (2002-06-13). "野村哲也インタビュー". Kingdom Hearts Ultimania. Square Enix. p. 530. ISBN 4-7575-1344-5.
- Studio BentStuff (2006-06-16). "「FFXII」開発スタッフインタビュー4". Final Fantasy XII Scenario Ultimania. Square Enix. ISBN 4-7575-1696-7.
- Niizumi, Hirohiko (2005-08-01). "FFXII producer steps down". GameSpot. Retrieved 2013-11-29.
- "Final Fantasy XII Director Interviews". Square Enix. 2006-10-31. Retrieved 2013-11-29.
- "Final Fantasy Versus XIII Video - DKS3713 Trailer". GameTrailers. 2008-12-12. Retrieved 2013-05-09.