Justice League Heroes

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Justice League Heroes
JLH game covers.jpg
Cover art
Developer(s)Snowblind Studios
Publisher(s)Warner Bros. Interactive Entertainment (NA)
Square Enix (PAL)
EngineSnowblind Studios
Platform(s)PlayStation 2 Xbox PlayStation Portable, Nintendo DS
ReleaseNintendo DS
  • NA: October 17, 2006
PlayStation 2, Xbox
  • NA: November 22, 2006
  • EU: December 8, 2006
  • AU: December 22, 2006
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Justice League Heroes is a 2006 console video game for the Xbox and PlayStation 2 platforms. It was developed by Snowblind Studios, published by Warner Bros. Interactive Entertainment in conjunction with DC Comics and was distributed in Europe by Square Enix. Based on the long-running comic book series Justice League and was written by comic book writer Dwayne McDuffie.[1] It uses the Snowblind Studios.[2]

Three handheld Justice League Heroes games were released at the same time for the Game Boy Advance, Nintendo DS and PlayStation Portable. Planned GameCube And Wii Versions Were Cancelled. The Nintendo DS game shares a similar visual style and gameplay mechanics to the console game, but serves as a prequel to its story. This version was developed by Sensory Sweep Studios. The GBA version is titled Justice League Heroes: The Flash and focused primarily on The Flash. The game featured 2D sidescrolling action gameplay and a sidestory to the console game's plot. This version was developed by WayForward Technologies.


The story of the game begins with Superman and Batman foiling the S.T.A.R. Labs ambush by robots controlled by Brainiac. After Batman and Superman defeat what they think is Brainiac, they discover that they have merely been diverted by a duplicate while another has raided the vaults of the Lab, taking Kryptonian DNA and a chunk of meteorite. Meanwhile, Zatanna and J'onn Jonzz (the Martian Manhunter) face off against Queen Bee and her drones, who are being assisted in their gradual conversion of Metropolis by some of Brainiac's robots. After Metropolis has been saved, the League responds to a series of attempted nuclear missile hijackings; firstly, The Key attempts to hijack a missile before he is subdued by the Flash and Green Lantern (John Stewart), followed by an attempt by Killer Frost which is foiled by Zatanna and Wonder Woman. Despite the League's efforts, one missile is launched undetected during a worldwide communications blackout caused by Brainiac.

However, the League realize it has been upgraded; capable of breaking Earth's orbit, the missile has actually been fired at Mars in an effort to free the White Martians, who will invade Earth upon being reawakened. Superman and J'onn J'onnz travel to Mars to stop them from escaping; but this has been yet another diversion from Brainiac who, anticipating their success, took the opportunity to steal vital equipment from the White Martians. Brainiac has also freed Gorilla Grodd from imprisonment, who intends to take revenge on his jailors and humanity with use of his Earthquake Machine. While Wonder Woman assists Superman in stopping the few White Martian vessels that managed to escape Mars and J'onn Jonnz returns to the Watchtower, the rest of the League (including any unlocked characters the player may have accessed by this point) work together with Solovar to stop Grodd. Alone on the Watchtower, J'onn is ambushed by Doomsday who takes him prisoner and takes over control of the Watchtower while Brainiac steals a Mother Box from the League's vaults. Regrouping in an emergency bunker, the League manage to retake the Watchtower, free J'onn and defeat Doomsday, before confronting the real Brainiac in his lair in Siberia.

Seemingly defeated, Brainiac suddenly returns to life as the Mother Box he has stolen activates - and screaming, he is disintegrated and replaced by Darkseid, released from an interdimensional prison created by a Sensory Matrix Field Generator to which he called it "The Apokolips Hypercube', who has been manipulating Brainiac the entire time. Confronting the League, Darkseid - his powers augmented by the Mother Box - sentences the league to his fate by banishing them to another dimension with his Omega Beams all except Superman. He then proceeds to transform Earth into a new Apokolips and holds Superman prisoner in a Kryptonite prison. The rest of the league land in an alternate dimension, and are separated upon entry. Batman and Zatanna, Wonder Woman and Flash, and J'onn J'onnzz and Green Lantern all must fight separate groups of alien entities to survive and escape. Along the way, Green Lantern picks up a strange radiation that will allow them to survive Darkseid's Omega Beams. It turned out according to Batman, that Darkseid may have banished the League, but the Mother Box tricked him and sent them to that dimension. Regrouping, the League returns to Apokolips Earth, rescues Superman, and they defeat Darkseid by knocking him into the Sensory Matrix Field Generator, imprisoning him once again in his interdimensional prison and restoring Earth to normal. Back at the Watchtower, with the Sensory Matrix Field Generator locked away in the League's vaults, Batman informs the others that if a danger like this should happen again, they would be there.

There are an additional four supervillains unique to the Nintendo versions of the game: both the GBA and DS versions feature Circe and Zoom, while the DS also includes General and Prometheus.


The game features most of the best known superheroes from the DC Universe, including Superman, Batman, and Wonder Woman among others. Each level consists of two members of the Justice League battling a variety of villains and their henchmen. When the game is being played by a single player, the player can freely switch between both of the two Justice League members and play as whichever one he or she prefers. In a two player game, the players can only switch which characters they control by mutual consent. There was another Justice League game in development from Midway Games that was canceled in 2004 but, according to Warner Bros., this game is totally unrelated to the current project.[3]

Upon starting a new game, the player has immediate access to Superman, Batman, Wonder Woman, The Flash, John Stewart, Martian Manhunter, and Zatanna, but more characters (as well as alternative costumes) can be unlocked as the game progresses. These unlockable characters can only be used on levels in which the player(s) can choose which characters to take whereas the costumes can be used at any time.

There are also initially three difficulties (Easy, Medium, Hard) and then upon completion of Hard, Elite is unlocked, and then upon completion of Elite, Superhero is unlocked. In each successive difficulty level, the opponents do more damage to the superheroes and also have more health/life, offsetting the gains in skills. On Superhero difficulty, many of the opponents will kill most superheroes in one hit, so the player must have mastered a number of skills and strategies before the players deal with them.


Playable Characters[edit]


^a "Striker" in the Game Boy Advance version
^b "Striker" in the Nintendo DS version
^c Appears as a non-player character in the Game Boy Advance version
^d Appears as a non-player character in the Nintendo DS version
^e Exclusive to the PSP version
^f Does not appear in the Nintendo DS version
^g Exclusive to the Game Boy Advance and Nintendo DS versions
^h Exclusive to the PSP, PS2 and Xbox versions
^i Does not appear in the Game Boy Advance version

Each of the seven main characters has a least two skins that can be purchased in the same manner as the unlockable characters. These alternative costumes vary the characters game stats by small amounts and recreate classic or alternative costumes from the character's history. For example, Superman and the Flash can be made to look like their older counterparts from the Earth-Two universe (Jay Garrick included), while one of the alternative costumes for Batman is the famous blue and grey costume with the yellow elliptic bat emblem on his chest, as well as the Batman Beyond suit. The unlockable Green Lanterns have exactly the same powers as John Stewart and are effectively just changes to the costume, voice, and minor visual differences in their powers and combat animations and fight idles: John Stewart has a rectangular shield, Rayner a triangular one.


The PlayStation Portable version was praised for customization and co-op game play. It also received better reviews by both fans and critics than the console versions.[4][5][6] The game was unfavorably compared to the similar multiplayer Marvel games X-Men: Legends and Marvel: Ultimate Alliance, which allow the player to choose any character on any level, while Justice League Heroes contains several levels where the choice was taken away. The DS version was not well received as well,[7] with Nintendo Power giving it a 3.5, GameSpot a 5/10[8] and IGN a 4.4.[9] The GBA version received generally positive critical response.[10]


  1. ^ "Dwayne McDuffie Takes Control Of The Game With "Justice League Heroes"". Comic Book Resources. Retrieved 2015-10-18.
  2. ^ "JLA Heroes and the Dark Alliance Engine". 411mania.org. Retrieved 24 June 2011.
  3. ^ "Justice League Heroes News". GameSpot. Retrieved 2015-10-18.
  4. ^ Provo, Frank (2006-10-31). "Justice League Heroes Review". GameSpot. Retrieved 2015-10-18.
  5. ^ Hilary Goldstein (2006-10-18). "Justice League Heroes Review - IGN - Page 3". Ps2.ign.com. Retrieved 2015-10-18.
  6. ^ "GameSpy: Justice League Heroes - Page 1". Ps2.gamespy.com. Retrieved 2015-10-18.
  7. ^ "Justice League Heroes for DS". GameRankings. 2006-10-17. Retrieved 2015-10-18.
  8. ^ Provo, Frank (2006-10-31). "Justice League Heroes Review". GameSpot. Retrieved 2015-10-18.
  9. ^ "Justice League Heroes Review - IGN". Ds.ign.com. 2006-11-08. Retrieved 2015-10-18.
  10. ^ "Justice League Heroes: The Flash for Game Boy Advance". GameRankings. 2006-10-17. Retrieved 2015-10-18.

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