Kahoot!

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Kahoot!
Kahoot Logo.svg
Kahoot iOS screenshot.png
The Kahoot app running on an iPad
Available inMain language (English), optional languages (French, Spanish, etc.)
OwnerKahoot!
WebsiteMain website: kahoot.com, Player login: kahoot.it
CommercialYes
RegistrationNone for quiz participation; required for quiz creation
Users50 million monthly active users (as of May 2017)[1]
LaunchedSeptember 2013[2]

Kahoot! is a game-based learning platform, used as educational technology in schools and other educational institutions. Its learning games, "Kahoots", are multiple-choice quizzes that allow user generation and can be accessed via a web browser.

Kahoot! can be used to review students' knowledge, for formative assessment,[3] or as a break from traditional classroom activities.[4] Kahoot! also includes trivia quizzes.[5]

Overview[edit]

A game of Kahoot! being played in a lecture hall at the University of Oslo.

Kahoot! was designed for social learning, with learners gathered around a common screen such as an interactive whiteboard, projector or a computer monitor. The site can also be used through screen-sharing tools such as Skype[6] or Google Hangouts.[7] The game design is such that the players are required to frequently look up from their devices.[8] The gameplay is simple; all players connect using a generated game PIN shown on the common screen, and use a device to answer questions created by a teacher, business leader, or other person. These questions can be changed to award points. Points then show up on the leaderboard after each question.

Kahoot! has now implemented 'Jumble'. Jumble questions challenge players to place answers in the correct order rather than selecting a single correct answer. It offers a new experience that encourages even more focus from players. [9]

Kahoot! can be played through different web browsers and mobile devices through its web interface.[10]

In September 2017, Kahoot! launched a mobile application for homework.[11][12]

History and development[edit]

Kahoot being used in an English lesson in a Thai high school

Kahoot! was founded by Johan Brand, Jamie Brooker and Morten Versvik in a joint project with the Norwegian University of Technology and Science. They teamed up with Professor Alf Inge Wang and were later joined by Norwegian entrepreneur Åsmund Furuseth.[13]

Kahoot! was launched in a private beta at SXSWedu in March 2013 and the beta was released to the public in September 2013.[13]

In March 2017, Kahoot! reached one billion cumulative participating players and in the month of May, the company was reported to have 50 million monthly active unique users.[1][14]

As of 2017, Kahoot! has raised $26.5 million in funding from Northzone, Creandum and Microsoft Ventures.[12]

As of October 11, 2018, Kahoot! is valued at $300 million.[15]

Research[edit]

According to research by two students at the Norwegian University of Science and Technology, the network latency in accessing the website greatly influences the quality of experience of the platform, in both longitudinal and cross-section studies, with a sample size N=21.[16] It was found that about 70% of the sample size regard Kahoot! as having positive results on all delay levels, while a varying number of students (between 10-20%) report that the platform is too time-consuming, forming a direct relationship with the duration of delay.

In popular culture[edit]

Kahoot!'s growing popularity in schools led to it becoming an Internet meme. Its interface, as well as catchy music, has inspired many memes and social media accounts dedicated to posting such content. The website even has its own Know Your Meme page.[17]

On March 26th, 2019, an Internet user by the name of "Max" created an Instagram account titled worlds.largest.kahoot with the purpose of breaking the previous record of the world's largest Kahoot! game ever.[18] The game was to be live-streamed on the YouTube channel Maxed on April 19, 2019 at 19:30 ADT, but it was later moved to another channel titled Maxed Hangout. The live-stream had more than 50,000 viewers, but the game couldn't be played as the Kahoot! servers crashed when the number of players attempting to join exceeded the 2000 player limit[19]. The organizer of the event stated that he would contact the company and reschedule the game.[20]

References[edit]

  1. ^ a b "Norwegian edtech company Kahoot! reaches 1 billion players". Tech.eu. Retrieved 2017-11-01.
  2. ^ "About Kahoot! | Company History & Key Facts". Kahoot!. Retrieved 2018-11-01.
  3. ^ "Kahoot! as Formative Assessment - Center for Instructional Technology". Center for Instructional Technology. 2015-07-02. Retrieved 2017-08-09.
  4. ^ "Why Kahoot is one of my favourite classroom tools — Tomorrow's Learners". Retrieved 2017-08-09.
  5. ^ "Kahoot Trivia". www.acpl.lib.in.us. Retrieved 2017-08-09.
  6. ^ "Skype in the Classroom & Kahoot - Microsoft in Education". education.microsoft.com. Retrieved 2017-08-09.
  7. ^ "Can I play Kahoot! with others remotely?". Kahoot! Support. Retrieved 2018-06-07.
  8. ^ www.corepublish.no, CorePublish -. "Kahoot! - Inclusive Design". www.inclusivedesign.no. Retrieved 2017-08-09.
  9. ^ "Kahoot Jumble". Kahoot.
  10. ^ "Is my browser/device suitable to host or play a Kahoot? – Kahoot! Support". kahoot.uservoice.com. Retrieved 2017-08-09.
  11. ^ "Homework Game Changer Kahoot! Launches Mobile App -- THE Journal". THE Journal. Retrieved 2017-10-13.
  12. ^ a b "Kahoot launches mobile app to make homework fun | GamesBeat". venturebeat.com. Retrieved 2017-10-13.
  13. ^ a b "About Kahoot! | Company History & Key Facts". Kahoot!. Retrieved 2018-11-01.
  14. ^ Chowdhry, Amit. "How Kahoot! Quickly Hit One Billion Players While Helping Advance Education". Forbes. Retrieved 2017-11-01.
  15. ^ "Educational games startup Kahoot valued at $300 million". GamesIndustry.biz. Retrieved 2018-11-01.
  16. ^ Underdal, Anlaug Gårdsrud; Sunde, Marthe Thorine (5 September 2014). Investigating QoE in a Cloud-Based Classroom Response System (Thesis). Retrieved 25 October 2017.
  17. ^ "Kahoot!". knowyourmeme.com. Retrieved 18 April 2019.
  18. ^ "Instagram post". instagram.com. Retrieved 18 April 2019.
  19. ^ "How many players can join a game?". Help and Support Center. Retrieved 2019-04-20.
  20. ^ "Instagram post". instagram.com. Retrieved 18 April 2019.

External links[edit]