The Kardashev scale is a method of measuring a civilization's level of technological advancement, based on the amount of energy a civilization is able to utilize. The scale has three designated categories called Type I, II, and III. A Type I civilization uses all available resources impinging on its home planet, Type II harnesses all the energy of its star, and Type III of its galaxy. The scale is only hypothetical, but it puts energy consumption in a cosmic perspective. It was first proposed in 1964 by the Soviet astronomer Nikolai Kardashev. Various extensions of the scale have been proposed since, from a wider range of power levels (types 0, IV and V) to the use of metrics other than pure power.
- 1 Definition
- 2 Current status of human civilization
- 3 Energy development
- 4 Civilization implications
- 5 Extensions to the original scale
- 6 Examples in science fiction
- 7 Connections with sociology and anthropology
- 8 Criticism
- 9 See also
- 10 References
- 11 Further reading
- 12 External links
In 1964, Kardashev defined three levels of civilizations, based on the order of magnitude of power available to them:
- Type I
- "Technological level close to the level presently attained on earth, with energy consumption at ≈4×1019 erg/sec (4 × 1012 watts.) Guillermo A. Lemarchand stated this as "A level near contemporary terrestrial civilization with an energy capability equivalent to the solar insolation on Earth, between 1016 and 1017 watts."
- Type II
- "A civilization capable of harnessing the energy radiated by its own star (for example, the stage of successful construction of a Dyson sphere), with energy consumption at ≈4×1033 erg/sec. Lemarchand stated this as "A civilization capable of utilizing and channeling the entire radiation output of its star. The energy utilization would then be comparable to the luminosity of our Sun, about 4×1033 erg/sec (4×1026 watts)."
- Type III
- "A civilization in possession of energy on the scale of its own galaxy, with energy consumption at ≈4×1044 erg/sec." Lemarchand stated this as "A civilization with access to the power comparable to the luminosity of the entire Milky Way galaxy, about 4×1044 erg/sec (4×1037 watts)."
Current status of human civilization
Carl Sagan suggested defining intermediate values (not considered in Kardashev's original scale) by interpolating and extrapolating the values given above for types I (1016 W), II (1026 W) and III (1036 W), which would produce the formula
where value K is a civilization's Kardashev rating and P is the power it uses, in watts. Using this extrapolation, a "Type 0" civilization, not defined by Kardashev, would control about 1 MW of power, and humanity's civilization type as of 1973 was about 0.7 (apparently using 10 terawatt (TW) as the value for 1970s humanity).
Type I civilization methods
- Large-scale application of fusion power. According to mass-energy equivalence, Type I implies the conversion of about 2 kg of matter to energy per second. An equivalent energy release could theoretically be achieved by fusing approximately 280 kg of hydrogen into helium per second, a rate roughly equivalent to 8.9×109 kg/year. A cubic km of water contains about 1011 kg of hydrogen, and the Earth's oceans contain about 1.3×109 cubic km of water, meaning that this rate of consumption could be sustained over geological time scales.
- Antimatter in large quantities would have a mechanism to produce power on a scale several magnitudes above our current level of technology. In antimatter-matter collisions, the entire rest mass of the particles is converted to kinetic energy. Their energy density (energy released per mass) is about four orders of magnitude greater than that from using nuclear fission, and about two orders of magnitude greater than the best possible yield from fusion. The reaction of 1 kg of anti-matter with 1 kg of matter would produce 1.8×1017 J (180 petajoules) of energy. Although antimatter is sometimes proposed as a source of energy, this is currently infeasible. Artificially producing antimatter according to current understanding of the laws of physics involves first converting energy into mass, so there is no net gain. Artificially created antimatter is only usable as a medium of energy storage but not as an energy source, unless future technological developments (contrary to the conservation of the baryon number, such as a CP Violation in favour of antimatter) allow the conversion of ordinary matter into anti-matter. There are a number of naturally occurring sources of antimatter  we may theoretically be able to cultivate and harvest in the future.
- Renewable energy through converting sunlight into electricity by either solar cells and concentrating solar power or indirectly through wind and hydroelectric power. Currently, there is no known way for human civilization to successfully use the equivalent of the Earth's total absorbed solar energy without completely coating the surface with man-made structures, which is presently not feasible. However, if a civilization constructed very large space-based solar power satellites, Type I power levels might be achievable.
Type II civilization methods
- Type II civilizations might use the same techniques employed by a Type I civilization, but applied to a large number of planets in a large number of solar systems.
- A Dyson sphere or Dyson swarm and similar constructs are hypothetical megastructures originally described by Freeman Dyson as a system of orbiting solar power satellites meant to enclose a star completely and capture most or all of its energy output.
- Perhaps a more exotic means to generate usable energy would be to feed a stellar mass into a black hole, and collect photons emitted by the accretion disc. Less exotic would be simply to capture photons already escaping from the accretion disc, reducing a black hole's angular momentum; known as the Penrose process.
- Star lifting is a process where an advanced civilization could remove a substantial portion of a star's matter in a controlled manner for other uses.
- Antimatter is likely to be produced as an industrial byproduct of a number of megascale engineering processes (such as the aforementioned star lifting) and therefore could be recycled.
- In multiple-star systems of a sufficiently large number of stars, absorbing a small but significant fraction of the output of each individual star.
- White holes, if they exist, theoretically could provide large amounts of energy from collecting the matter propelling outwards.
- Capturing the energy of gamma-ray bursts is another theoretically possible power source for a highly advanced civilization.
Type III civilization methods
- Type III civilizations might use the same techniques employed by a Type II civilization, but applied to all possible stars of one or more galaxies individually.
- They may also be able to tap into the energy released from the supermassive black holes which are believed to exist at the center of most galaxies.
- The emissions from quasars can be readily compared to those of small active galaxies and could provide a massive power source if collectable.
There are many historical examples of human civilization undergoing large-scale transitions, such as the Industrial Revolution. The transition between Kardashev scale levels could potentially represent similarly dramatic periods of social upheaval, since they entail surpassing the hard limits of the resources available in a civilization's existing territory. A common speculation suggests that the transition from Type 0 to Type I might carry a strong risk of self-destruction since, in some scenarios, there would no longer be room for further expansion on the civilization's home planet, as in a Malthusian catastrophe. Excessive use of energy without adequate disposal of heat, for example, could plausibly make the planet of a civilization approaching Type I unsuitable to the biology of the dominant life-forms and their food sources. If Earth is an example, then sea temperatures in excess of 35 C would jeopardize marine life and make the cooling of mammals to temperatures suitable for their metabolism difficult if not impossible. Of course, these theoretical speculations may not become problems in reality thanks to evolution or the application of future engineering and technology. Also, by the time a civilization reaches Type I it may have colonized other planets or created O'Neill-type colonies, so that waste heat could be distributed throughout the solar system.
Extensions to the original scale
Many extensions and modifications to the Kardashev scale have been proposed. The most straightforward extend the scale to even more hypothetical Type IV beings who can control or use the entire universe or Type V who control collections of universes.
The energy output of the visible universe is within a few orders of magnitude of 1045 W. Such a civilization approaches or surpasses the limits of speculation based on current scientific understanding, and may not be possible. Frank J. Tipler's Omega point would presumably occupy this level, as would the Biocosm hypothesis. Zoltan Galantai has argued that such a civilization could not be detected, as its activities would be indistinguishable from the workings of nature (there being nothing to compare them to).
Other proposed changes to the scale use different metrics such as 'mastery' of systems, amount of information used, or progress in control of the very small as opposed to the very large. Metrics other than pure power usage have also been proposed. One is 'mastery' of a planet, system or galaxy rather than considering energy alone.
Alternatively, Carl Sagan suggested adding another dimension in addition to pure energy usage: the information available to the civilization. He assigned the letter A to represent 106 unique bits of information (less than any recorded human culture) and each successive letter to represent an order of magnitude increase, so that a level Z civilization would have 1031 bits. In this classification, 1973 Earth is a 0.7 H civilization, with access to 1013 bits of information. Sagan believed that no civilization has yet reached level Z, conjecturing that so much unique information would exceed that of all the intelligent species in a galactic supercluster and observing that the universe is not old enough to exchange information effectively over larger distances. The information and energy axes are not strictly interdependent, so that even a level Z civilization would not need to be Kardashev Type Ⅲ.
John D. Barrow, going by the fact that humans have found it more cost-effective to extend any abilities to manipulate their environment over increasingly smaller dimensions rather than increasingly larger ones, reverses the classification downward from Type Ⅰ-minus to Type Omega-minus:
Type Ⅰ-minus is capable of manipulating objects over the scale of themselves: building structures, mining, joining and breaking solids; Type Ⅱ-minus is capable of manipulating genes and altering the development of living things, transplanting or replacing parts of themselves, reading and engineering their genetic code; Type Ⅲ-minus is capable of manipulating molecules and molecular bonds, creating new materials; Type Ⅳ-minus is capable of manipulating individual atoms, creating nanotechnologies on the atomic scale and creating complex forms of artificial life; Type Ⅴ-minus is capable of manipulating the atomic nucleus and engineering the nucleons that compose it; Type ⅤI-minus is capable of manipulating the most elementary particles of matter (quarks and leptons) to create organized complexity among populations of elementary particles; culminating in. Type Omega-minus is capable of manipulating the basic structure of space and time. According to this scale, human civilization is between III- and IV-minus.
Robert Zubrin adapts the Kardashev scale to refer to how widespread a civilization is in space, rather than to its energy use. In his definition, a Type I civilization has spread across its planet, a Type II has extensive colonies in its respective stellar system, and a Type III has colonized its galaxy.
Examples in science fiction
||It has been suggested that this section be split into a new article titled List of kardashev scales in science fiction. (Discuss) Proposed since May 2014.|
A Type 0 civilization extracts its energy, information, raw-materials from crude organic-based sources (i.e. food/wood/fossil fuel/books/oral tradition); pressures via natural disaster, selection, and societal collapse creates extreme (99.9%) risk of extinction; it's capable of orbital spaceflight; in fiction, societies that fail to improve social, environmental and medical understanding concurrently with other advancements, frequently accelerated their own extinction:
- Cyberpunk genre (and post-cyberpunk) is frequently centered on the transitional inter-periods between Type-0 and Type-I status. While frequently focused on how the concepts of "Transhumanism" and "Singularity" will eventually overcome the problems that have, up until now, been endemic to human nature, Cyberpunk subverts this to describe the Dystopian side should a civilization "self-destruct" in the process of achieving Type-I status. In such fiction, most current world problems are local in warfare, local in culture, and usually mono-cultural; further aggravated by various groups trying to retain a Type-0 monoculture through religious fanaticism and proponents of entrenched scientific theories about to be superseded, in opposition to others trying to move forward to a Type-I global civilization through technological advances and institutional change.
A Type I civilization extracts its energy, information, and raw-materials from fusion power, hydrogen, and other "high-density" renewable-resources; is capable of interplanetary spaceflight, interplanetary communication, megascale engineering, and colonization, medical and technological singularity, planetary engineering, world government, trade and defense, and stellar system-scale influence; but are still vulnerable to extinction:
- Mundane science fiction is frequently characterized by its setting on a "Type I Earth", or within the "Sol"-solar system, and a lack of interstellar travel or contact with aliens.
- In Down and Out in the Magic Kingdom, which takes place in the 22nd century, mostly in Walt Disney World. Disney World is run by rival adhocracies, each dedicated to providing the best experience to the park's visitors and competing for the Whuffie the guests offer. Synthesized memory, suspended animation, life extension, rejuvenation and genetic enhancement technologies have made death obsolete, material goods are no longer scarce, and everyone is granted basic human rights that in our present age are mostly considered luxuries.
- In Gears of War, the humans of Sera have obtained type I status. By 16 A.E. they were capable of controlling the weather, using the Adaptive Atmospheric Manipulator which would create artificial hurricanes.
A Type II civilization extracts fusion energy, information, and raw-materials from multiple solar systems; it is capable of evolutionary intervention, interstellar travel, interstellar communication, stellar engineering, terraforming, and star cluster-scale influence; the resulting proliferation and diversification would theoretically negate the probability of extinction:
- In the Ringworld series by Larry Niven, a ring a million miles wide is built and spun (for gravity) around a star roughly one astronomical unit away. The ring can be viewed as a functional version of a Dyson sphere with the interior surface area of 3 million Earth-sized planets. Because it is only a partial Dyson sphere, it can be viewed as an intermediary between Type I and Type II. Both Dyson spheres and the Ringworld suffer from gravitational instability, however—a major focus of the Ringworld series is coping with this instability in the face of partial collapse of the Ringworld civilization.
- Stephen Baxter's "Morlock" of The Time Ships occupy a spherical shell around the sun the diameter of earth's orbit, spinning for gravity along one band. The shell's inner surface along this band is inhabited by cultures in many lower stages of development, while the K II Morlock civilization uses the entire structure for power and computation.
- In John Scalzi's Old Man's War universe, the Consu have harnessed the entire output of their home system's star (and are implied to have done it more than once), given intelligence to an entire species (the Obin) and give away technology that creates new fields of mathematics in order to just describe it.
- In the Star Trek: The Next Generation episode "Relics", the Enterprise discovers an abandoned Dyson sphere.
- In the Halo universe, the United Nations Space Command (UNSC) and the hostile alien society known as the Covenant have barely begun to attain Type II status. The UNSC is shown to be able to induce a star to go supernova, limited amounts of terraforming and has a territory consisting of more than 800 planetary systems. The Covenant are able to perform exceedingly accurate slipspace navigation, near-instantaneous interstellar communication and man-portable application of energy manipulation.
- In the Mass Effect Universe, according to Michio Kaku, Humanity has advanced to a Type II civilization, having uplifted earth species, colonized several planets, and competing with other Type II civilizations (such as the Asari, Salarians, and Turians).
- In StarTrek Universe according to Michio Kaku, most civilizations are Type II.
A Type III civilization extracts fusion energy, information, and raw-materials from all possible star-clusters; it's capable of intergalactic travel via wormholes, intergalactic communication, galactic engineering and galaxy-scale influence:
- Michio Kaku, in a lecture, said that the Star Wars fictional universe is considered as Type III despite lacking intergalactic travel or communication.
- In Star Maker by Olaf Stapledon. The stellar energy output of the whole galaxy is used by the Galactic Community of Worlds.
- While not much is known about them, the Ancient Humanoids from Star Trek have manipulated the course of biological evolution across the entire galaxy billions of years ago. As a result, the vast majority of species in the Milky Way is humanoid, and possess a secret code embedded in their DNA.
- The Scrin from Command & Conquer are on this level having an interstellar empire & creating wormholes to travel
A Type Ⅳ civilization extracts energy, information, and raw materials from all possible galaxies; it is effectively immortal and omnipotent with universal-scale influence, possessing the ability of theoretical time travel and instantaneous matter-energy transformation and teleportation (their apparent abilities may include moving entire asteroid belts and stars, creating alternate timelines, and affecting universal states of nature such as the gravitational constant); in fiction, these civilizations may be perceived as omnipresent/omnipotent gods:
- The First Ones from Babylon 5- The First Ones are the ancient alien races of the galaxy, the first organisms to achieve sentience and the first to become spacefaring. By the time of the Babylon 5 series, many of them have transformed beings of energy who inhabit mechanical or biological suits. The first of the First Ones such as Lorien may be considered a Type V civilization who has transformed into god-like status.
- The Combine from the Half-Life video game series are a Type III or Type IV multi-dimensional empire capable of traversing between Universes.
- Certain factions of Humanity in Peter F. Hamilton's Commonwealth Saga and Void Saga would be Type IV: death has been all but removed, and transportation via wormholes and teleportation has been achieved. Some factions have technology to move planets with a hyperdrive.
- The backstory of The Dancers at the End of Time series by Michael Moorcock describes a civilization which consumed all the energy in all the stars in the universe, save Earth's own star, in order to fuel an existence in which the inheritors of Earth lived as near omnipotent gods.
- In a rare mention of the scale within a work of fiction, the Doctor Who novel The Gallifrey Chronicles, a Time Lord named Marnal asserts that "the Time Lords were the Type-4 civilization. We had no equals. We controlled the fundamental forces of the entire universe. Nothing could communicate with us on our level." It also could be argued that the Daleks—also from Doctor Who—were a Type Ⅳ civilization at the time of the Last Great Time War, as they had the same universe-altering capabilities of the Time Lords. Throughout the entirety of the TV series' history, Timelords have been shown to manipulate the very fabric of the universe, such as the TARDIS being powered by a dying star caught in the event horizon of a black hole (the tenth doctor had mentioned that timelords invented gravity in the satan pit.) As suggested in Genesis of the Daleks, Time Lords also are capable of manipulating the evolution of life itself, including themselves when they gave themselves their ability to cheat death.
- Michio Kaku, in a lecture, said that in Star Trek: The Next Generation, the god-like Q Continuum could be considered above Type Ⅳ, drawing their energy from outside the universe.
- The Players of The New Cosmogony, a fictional Nobel Prize oration in A Perfect Vacuum by Stanisław Lem, are altering the laws of physics for their own purposes.
- In Lexx, a character named Mantrid uses exponential growth to make copies upon copies of his constructor arms called "Mantrid drones", eventually using all the matter in the light universe, which ends up destroying the universe when too much matter accumulates in one place, "unbalancing" it.
- In The Gods Themselves by Isaac Asimov, a sentient species from another universe reaches Type Ⅰ in conjunction with humanity, by developing a technique of exchanging electrons and protons across universes. To combat the flux of energy, humans reach Type Ⅳ by developing a technique of harvesting the energy from yet another universe, which exists in a pre-big-bang state, or a "Cosmic Egg" state.
- In the Bionicle universe, the Great Beings attained this type. While they have not been shown travelling through space, they have shown to be capable of constructing a 40 million foot high sentient robot that is capable of moving planets, and capable of creating fully sentient and synthetic cyborg civilizations. They have the ability to genetically engineer creatures to give them the ability to control select elements, i.e. earth, fire, water, etc., and they have also . Amongst their notable achievements are objects capable of manipulating fundamental forces of the universe, such as the Mask of Life and the Mask of Creation. They also possess the ability to travel between dimensions and even universes.
- The immortal "Guardians of the Universe", creators of the Green Lantern Corps (DC Comics), have manipulated events on an intergalactic scale for three billion years.
- The Xeelee from Stephen Baxter's Xeelee Sequence are present throughout the universe, have instantaneous communication and constructed an artifact 10 million light years across, using the material of many galaxies. They possess time travel capabilities which they used to construct closed timelike curves in which they modified their own evolution, becoming the most advanced baryonic civilization.
- The "Ancients" from the multiple Stargate series. The building of wormhole travel devices, time travel devices as well as the potential to bridge parallel universes for the purpose of travel and energy production classify these as a class IV civilization. The Stargate Atlantis series is based on technology hundreds of thousands of years beyond that of space travel on a universal scale, as shown in the Stargate Universe series, potentially classifying them as class V, but with no proof.
- The Forerunners from the Halo series are also to be classified as a Type IV civilization. They had the power to move planets at will, and create ringworlds (Halo Rings) whose purpose was to destroy all organic life in the galaxy in the event of contamination of the Flood. They also had the capabilities to create "Shield Worlds" (essentially Micro - Dyson Spheres) which contained a time locked reality, which is much larger on the inside. They created ships that could travel across the galaxy in a matter of seconds, and had a galaxy-wide information network that could be accessed at any time from anywhere in said galaxy. They had the ability to manipulate gravitational force, create synthetic intelligence, fabricate extremely dense and artificial materials, perform highly accurate slipspace navigation, the ability to create life, and the ability to create worlds powered by man-made stars. It could've been argued that the Forerunners are only a Type III civilization because they are mostly confined to their own galaxy, but it was revealed in Halo: Silentium that the Forerunner species existed outside this galaxy in the Large Magellenic Cloud. Their power sources are said to draw energy from entire alternate universes.
- Though this can be disputed, humanity in Tron can be considered to be borderline type IV. The Grid is a man-made construct, and is also an alternate dimension within a computer where humans (known as users) have absolute control, including the ability to add new programs into the world. In a sense, the programs are a new form of intelligent life, who worship the users as gods.
Type V, and beyond
Such hypothetical civilizations have either transcended their universe of origin or arose within a multiverse or other higher-order membrane of existence, and are capable of universe-scale manipulation of individual discrete universes from an external frame of reference. In fiction, their "god-like" artifacts or endowed abilities (such as monolith) find their way into the hands of relatively juvenile "Type 0" civilizations (such as humanity):
- The 2011 "God and the Universe" episode of the American History Channel television series The Universe explored the possibility of sufficiently advanced civilizations custom-building new universes.
- The organization known as the Infinite Consortium from Magic: the Gathering stretches between the planes of existence throughout the multiverse.
- The Downstreamers from Manifold: Time, after completely controlling their universe, used time travel to induce the creation of a multiverse.
- In the webcomic Homestuck, the unknown creators of the game "Sburb", as the game is capable of altering reality, opening wormholes, endowing players with godlike capabilities (e.g. control of time or space, creating objects out of nothing, transforming into wind, etc.), and creating or destroying entire universes, along with all of their individual timelines.
- Various cosmic entities from Marvel comics continuity possess powers at the IV or V level.
Connections with sociology and anthropology
Kardashev's theory can be viewed as the expansion of some social theories, especially from social evolutionism. It is close to the theory of Leslie White, author of The Evolution of Culture: The Development of Civilization to the Fall of Rome (1959). White attempted to create a theory explaining the entire history of humanity. The most important factor in his theory is technology: Social systems are determined by technological systems, wrote White in his book, echoing the earlier theory of Lewis Henry Morgan. As a measure of society advancement, he proposed the measure of energy consumption of a given society (thus his theory is known as the energy theory of cultural evolution). He differentiates between five stages of human development. In the first stage, people use energy of their own muscles. In the second stage, they use energy of domesticated animals. In the third stage, they use the energy of plants (which White refers to as agricultural revolution). In the fourth stage, they learn to use the energy of natural resources—such as coal, oil, and gas. Finally, in the fifth stage, they harness nuclear energy. White introduced a formula P=E×T, where P measures the advancement of the culture, E is a measure of energy consumed, and T is the measure of efficiency of technical factors utilizing the energy.
It has been argued that, because we cannot understand advanced civilizations, we cannot predict their behavior. Thus the Kardashev scale may not be relevant or useful for classifying extraterrestrial civilizations. This central argument is found in the book Evolving the Alien: The Science of Extraterrestrial Life.
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- Kardashev civilizations
- Astrobiology: The Living Universe
- Detectability of Extraterrestrial Technological Activities
- Flash Animation on Civilizations
- After Kardashev: Farewell to Super Civilizations
- Exotic Civilizations: Beyond Kardashev
- Useful Comparisons of Fictional Works Using the Kardashev Scale
- Description of civilization types from Dr. Michio kaku