Karel (programming language)
|Designed by||Richard E. Pattis|
|Some localized language variants|
|Karel++, AgentSheets, Guido van Robot|
Karel is an educational programming language for beginners, created by Richard E. Pattis in his book Karel The Robot: A Gentle Introduction to the Art of Programming. Pattis used the language in his courses at Stanford University, California. The language is named after Karel Čapek, a Czech writer who introduced the word robot.
A program in Karel is used to control a simple robot named Karel that lives in an environment consisting of a grid of streets (left-right) and avenues (up-down). Karel understands five basic instructions:
move (Karel moves by one square in the direction he is facing),
turnLeft (Karel turns 90 ° left),
putBeeper (Karel puts a beeper on the square he is standing at),
pickBeeper (Karel lifts a beeper off the square he is standing at), and
turnoff (Karel switches himself off, the program ends). Karel can also perform boolean queries about his immediate environment, asking whether there is a beeper where he is standing, whether there are barriers next to him, and about the direction he is facing. A programmer can create additional instructions by defining them in terms of the five basic instructions, and by using conditional control flow statements
while with environment queries, and by using the
iterate construct.
Variants and descendants
The language has inspired the development of various clones and similar educational languages. As the language is intended for beginners, localized variants exist in some languages, notably Czech (the programming language was quite popular in Czechoslovakia).
The principles of Karel were updated to the object-oriented programming paradigm in a new programming language called Karel++. Karel++ is conceptually based on Karel, but uses a completely new syntax, similar to Java.
A REALbasic implementation, rbKarel, provides the basic Karel commands within an RBScript environment with BASIC syntax being used for loops and conditionals. This teaching project provides a cross-platform GUI for Karel experiments including single-stepping and spoken output.
A Karel-inspired language and environment called Robot Emil uses a 3D view of the robot's world. Robot Emil offers a large palette of objects that can be placed to depict walls, windows (transparency), water and grass. The camera may be moved freely throughout the 3D environment. The robot may be controlled interactively with buttons in the GUI, or by programs written in Emil's Karel-like programming language. The author states that the program is free for use by schools, students and children. Versions are available in English, Czech and Slovak.
- Educational programming language
- RoboMind - An attractive, educational alternative programming environment
- RUR-PLE - another "learn Python" tool based on ideas in Karel
- Richard E. Pattis. Karel The Robot: A Gentle Introduction to the Art of Programming. John Wiley & Sons, 1981. ISBN 0-471-59725-2.
- Joseph Bergin, Mark Stehlik, Jim Roberts, Richard E. Pattis. Karel++: A Gentle Introduction to the Art of Object-Oriented Programming. John Wiley & Sons, 1996. ISBN 0-471-13809-6.
- xKarel by R. Dostal and P. Abrahamczik (created 1997)
- Karel by T. Mitchell (created 2000)
- Karel in tiny-c by Lee Bradley (created 2013)
- Karel for iPad by CloudMakers (created 2014)
- Karel in Perl 5 by E. Choroba (created 2016)
- Guido van Robot (GvR) - Karel in Python (created 2006, 2010)