Katherine Anna Kang
Katherine Anna Kang
|Born||December 15, 1970|
|Occupation||Founder and CEO of Fountainhead Entertainment|
|Spouse(s)||John Carmack (m. 2000)|
In 2000, as founder and CEO of Fountainhead Entertainment, she championed machinima and became known as one of machinima’s biggest supporters. Through Fountainhead Entertainment, she produced, wrote, and directed a variety of machinima pieces and co-founded the Academy of Machinima Arts & Sciences. In Machinima For Dummies, the machinima piece Anna is mentioned as “… one of the top ten list of every prominent machinima maker in the world.”
While at Fountainhead Entertainment, Kang produced and designed mobile games for id Software. Mobile game titles Doom RPG and the Orcs & Elves series were heralded as some of the best mobile games of their time.[by whom?] Orcs & Elves was eventually ported to the Nintendo DS with Kang producing and designing.
Formerly, Kang was the Director of Business Development for id Software where she worked on Quake III Arena and various mission packs and Quake II ports. In 2008, she returned to id Software as President of id Mobile where she produced and designed Wolfenstein RPG and Doom II RPG. She also produced the iPhone-only game Doom Resurrection. A 2014 article listed her as a "former director of business development at id Software", following her husband's departure from id in 2013.
Kang’s contributions to machinima are noted in the published book The Art of Machinima, written by Paul Marino.
Kang married computer programmer and businessman John Carmack on January 5, 2000. In August 2004, Kang gave birth to their first child. Their second child was born in November 2009. Due to her involvement with id Software and John Carmack, she was mentioned in the final chapters of Masters of Doom.
Through Fountainhead Entertainment, Kang has won the following awards:
- AMAS Best Technical Achievement for Anna
- AMAS Best Direction for In The Waiting Line
- IGN.com Adventure Game of the Year for Doom RPG
- 1UP.com Mobile Game of the Year for Doom RPG
- Gamespot’s Mobies Mobile Game of the Year for Doom RPG
- Academy of Interactive Arts and Sciences Best Cell Game for Orcs & Elves
- IGN.com Best of E3 – Best Wireless RPG for Orcs & Elves
- IGN.com Best Wireless Story for Orcs & Elves
- Leipzig Game Convention Best Mobile Game for Orcs & Elves
- Quake II (1997), for Microsoft Windows, Linux, Mac OS X, developed by id Software, published by Activision
- Kingpin: Life of Crime (1999), for Microsoft Windows, Linux Interplay Entertainment Corp
- Quake III Arena (1999), for Microsoft Windows, Linux, Mac OS X, developed by id Software, published by Activision
- Doom RPG (2005), developed by id Software, published by JAMDAT
- Orcs & Elves (2006), for mobile phone, developed by id Software, published by EA
- Orcs & Elves (2007), for Nintendo DS, developed by id Software, published by EA Mobile
- Orcs & Elves 2 (2007), developed by id Software, published by EA Mobile
- Wolfenstein RPG (2008), for mobile phone, by id Software, published by EA Mobile
- Doom Resurrection (2009), for iOS, developed by id Software
- Doom 2 RPG (2010), for mobile phone, by id Software
- "Orcs & Elves DS Developer Diary #1". Vgblogger.com. Retrieved 29 October 2014.
- "Independent film makers see market in machinima - Aug. 12, 2005". Money.cnn.com. Retrieved 29 October 2014.
- "Orcs & Elves". Gamefaqs.com. Retrieved 29 October 2014.
-  Archived February 23, 2010, at the Wayback Machine
- Andy Clarke and Grethe Mitchell (eds.) (2005). "Videogames and Art: Intersections and Interactions" (PDF). Intellect Books (UK). Retrieved 29 October 2014.CS1 maint: Extra text: authors list (link)
-  Archived September 21, 2010, at the Wayback Machine
- "GameGirlz.Com - Weekly Women Spotlight- Katherine Anna Kang". Gamegirlz.com. Archived from the original on 12 November 2007. Retrieved 29 October 2014.
- McWhertor, Michael (August 18, 2014). "John Carmack's 9-year-old son just released his first video game". Polygon. Retrieved 29 October 2014.
- "Anna Kang Talks Orcs & Elves & Diamonds". WIRED. Retrieved 29 October 2014.
- Hancock, Hugh and Ingram, Johnnie (2007). Machinima for Dummies, New Jersey: Wiley Publishing. ISBN 978-0-470-09691-8.
- Cefrey, Holly (2008). Career Building through Machinima, New York: The Rosen Publishing Group. ISBN 978-1-4042-1358-6.