Kelly Bailey (composer)

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Kelly Bailey
GenresVideo game music, industrial music
Occupation(s)Composer, game designer, conceptual artist, programmer
InstrumentsGuitar, keyboards, programming
Years active1998–present

Kelly Bailey is a composer, musician and programmer. He was the senior game designer of sound and music at Valve Corporation[1] until he left in 2011 with Mike Dussault, to concentrate on their project Sunspark Labs LLC. Valve composer Mike Morasky mentioned in February 2014 that Bailey had returned to Valve but in a February 2016 article on Forbes it was reported he has founded his own company, IndiMo Labs, and he is no longer with Valve.

Biography[edit]

On the defunct Half-Life website, his function was described as follows: "Kelly did all of the music and sound effects for Half-Life, and wrote sound code to create character speech and DSP reverb effects."[2]

On the previous version of Valve's official website, his function was described as follows: "Kelly, formerly a product unit manager at Microsoft, has a programming background that includes consumer multimedia, database engines, and networking. He created all the music and sound effects for Half-Life."[3]

On the current version of Valve's official website, his function was described as follows before it was removed after he left the company: "Kelly is Valve's senior audio producer, responsible for creating sound effects & music."[4]

Half-Life 2's Gordon Freeman's face was based on him, as well as on three other Valve employees – David Speyrer, Eric Kirchmer and Greg Coomer.[5]

Around March 2011, Kelly Bailey left Valve with colleague Mike Dussault to work on their project Sunspark Labs LLC, launched in December 2010, developing iOS applications, their first being "Morfo", released in June 2011.[6][7] The news caused some concern and displeasure from the Steam community due to the lack of any public farewell or notification regarding Bailey's departure.[8] However, at a press conference in February 2014, Mike Morasky (the current composer at Valve), stated that Kelly Bailey was working with Valve again.[9][10]

On 18 March 2016 Forbes wrote that Bailey is no longer with Valve but has created his own video game company, IndiMo Labs, and for the past seven months he had been spending sixteen hours a day as the sole developer behind Vanishing Realms: Rite of Steel, a virtual reality video game with RPG elements for the HTC Vive. The game released as an early access title on Steam on 5 April 2016, which is Vive's launch day.[11]

Discography[edit]

Video games[edit]

References[edit]

  1. ^ "MobyGames profile". Archived from the original on 17 September 2011. Retrieved 17 July 2011.
  2. ^ Half-Life: Team on the defunct official Half-Life website
  3. ^ about the valve team on Valve's official website
  4. ^ Company People on Valve's official website
  5. ^ Half-Life 2: Raising the Bar – A Behind the Scenes Look: Prima's Official Insider's Guide. Prima Games. 23 November 2004.
  6. ^ Valve Vets Launch 3D Face App for iOS Archived 16 July 2011 at the Wayback Machine. on GameSlice
  7. ^ "iTunes App Store page for Morfo". Archived from the original on 17 June 2018. Retrieved 3 September 2018.
  8. ^ Beloved Half-Life Sound Designer, Face of Gordon Freeman Has Left Valve Archived 1 March 2012 at WebCite on Ripten Videogame Blog
  9. ^ "Music in Valve Games and Media". February 2014. Archived from the original on 9 April 2016. Retrieved 18 September 2016.
  10. ^ "Counter-Strike: Global Offensive Update and new music from Kelly Bailey". September 2015. Archived from the original on 23 September 2016. Retrieved 18 September 2016.
  11. ^ "{title}". Archived from the original on 11 January 2017. Retrieved 3 September 2018.