Kelly Bailey (composer)

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Kelly Bailey
Genres Video game music
Occupation(s) Composer, game designer, conceptual artist, programmer
Instruments Guitar, keyboards, programming
Years active 1998-present

Kelly Bailey is a composer, musician, game designer, conceptual artist and programmer. He was the senior game designer of sound and music at Valve Corporation[1] until he left in 2011 with Mike Dussault, to concentrate on their project Sunspark Labs LLC. Valve composer Mike Morasky mentioned in February 2014 that Bailey had returned to Valve but in a February 2016 article on Forbes it was reported he has founded his own company, IndiMo Labs, and he's no longer with Valve.

Bailey is notable for being behind the Half-Life series' music and sound effects. He is married to Christina Bailey.

Biography[edit]

On the defunct Half-Life website, his function was described as follows: "Kelly did all of the music and sound effects for Half-Life, and wrote sound code to create character speech and DSP reverb effects."[2]

On the previous version of Valve's official website, his function was described as follows: "Kelly, formerly a product unit manager at Microsoft, has a programming background that includes consumer multimedia, database engines, and networking. He created all of the music and sound effects for Half-Life."[3]

On the current version of Valve's official website, his function was described as follows before it was removed after he left the company: "Kelly is Valve's senior audio producer, responsible for creating sound effects & music."[4]

Bailey built the test chamber disaster sequence featured at the beginning of Half-Life with John Guthrie in a weekend. He also sketched out the journey through Silo D for the Half-Life chapter Blast Pit[citation needed].

Half-Life 2's Gordon Freeman's face was based on him, as well as on three other Valve employees – David Speyrer, Eric Kirchmer and Greg Coomer.[5]

Around March 2011, Kelly Bailey left Valve with colleague Mike Dussault to work on their project Sunspark Labs LLC, launched in December 2010, developing iOS applications, their first being "Morfo", released in June 2011.[6][7] The news caused some concern and displeasure from the Steam community due to the lack of any public farewell or notification regarding Bailey's departure.[8] However, at a press conference in February 2014, Mike Morasky (the current composer at Valve), stated that Kelly Bailey is now working with Valve again.[9][10]

On March 18, 2016 Forbes wrote that Bailey is no longer with Valve but has created his own video game company, IndiMo Labs, and for the past seven months he had been spending sixteen hours a day as the sole developer behind Vanishing Realms: Rite of Steel, a virtual reality video game with RPG elements for the HTC Vive. The game released as an early access title on Steam on April 5, 2016, which is Vive's launch day.[11]

Discography[edit]

Video games[edit]

References[edit]

  1. ^ MobyGames profile
  2. ^ Half-Life: Team on the defunct official Half-Life website
  3. ^ about the valve team on Valve's official website
  4. ^ Company People on Valve's official website
  5. ^ Half-Life 2: Raising the Bar - A Behind the Scenes Look: Prima's Official Insider's Guide. Prima Games. November 23, 2004. 
  6. ^ Valve Vets Launch 3D Face App for iOS on GameSlice
  7. ^ iTunes App Store page for Morfo
  8. ^ Beloved Half-Life Sound Designer, Face of Gordon Freeman Has Left Valve on Ripten Videogame Blog
  9. ^ "Music in Valve Games and Media". February 2014. Retrieved 18 September 2016. 
  10. ^ "Counter-Strike: Global Offensive Update and new music from Kelly Bailey". September 2015. Retrieved 18 September 2016. 
  11. ^ http://www.forbes.com/sites/jasonevangelho/2016/03/18/vanishing-realms-for-htc-vive-is-dd-meets-zelda-crafted-by-a-valve-veteran/