Kenneth Hite

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Kenneth Hite
Kenneth Hite.jpg
Kenneth Hite in Ropecon, Espoo, Finland on August 12, 2006
Nationality American
Occupation Game designer

Kenneth Hite (born September 15, 1965) is a writer and role-playing game designer.

Education[edit]

Hite holds an M.A. in International Relations from the University of Chicago and a bachelor's degree in Cartography from East Central University.

Career[edit]

Kenneth Hite has been designing games part-time since 1981 and full-time since 1995.[citation needed] Some of his early design work was featured in the Nephilim role-playing game for Chaosium before the line closed down in 1997.[1]:93 After a freelance career, Hite came to Last Unicorn Games and joined the developers working on the "Icon system" for their line of licensed Star Trek role-playing games; to get Star Trek: The Next Generation Role-playing Game ready for GenCon 31, Hite was flown out to Los Angeles for two weeks. After Icon was completed, Hite was made the line developer for the Star Trek: The Original Series role-playing game, and by 1999 had become a full-time employee of Last Unicorn Games.[1]:315 In February 2001 Decipher, Inc. offered to hire the remaining staff of Last Unicorn after the company's purchase by Wizards of the Coast. Hite eventually left and joined the Steve Jackson Games staff, where he wrote GURPS WWII: Weird War II for the Generic Universal RolePlaying System.[1]:317–318 [2] He later worked on the fourth edition of RuneQuest.[2] He also did work on some Unknown Armies sourcebooks, and on its second edition.[2]

He currently writes the "Suppressed Transmission" column for Pyramid magazine.[2] The column has been collected into the volumes Suppressed Transmission: The First Broadcast and Suppressed Transmission 2: The Second Broadcast. He also writes the "Out of the Box" column,[2] previously for the GamingReport, for now IndiePressRevolution. He also contributed a guest comic strip for Dork Tower in 2004.[1]

Hite is also one of many contributors to the book Gamemastering Secrets, which won the 2002 Origins Award for Best Game Aid or Accessory.[3] In 2008, Atomic Overmind Press published a few Cthulhu books Hite worked on,[1]:95 and he wrote Where the Deep Ones Are (2008) and The Antarctic Express (2009) for Atlas Games as parodies of children's books featuring the Cthulhu mythos.[1]:260 His essay, “Cthulhu’s Polymorphous Perversity”, appears in Cthulhurotica, published by Dagan Books in December 2010.[4][5]

Hite produced a series of Lovecraftian gaming PDFs released by Ronin Arts.[2] In February 2008, Pelgrane Press published Hite's Trail of Cthulhu, a role-playing game using the GUMSHOE System developed by Robin Laws.[1]:384–385[6] Hite won two silver ENnies in 2008 for his work on Trail of Cthulhu: Best Writing and Best Rules (shared with Robin Laws).[7] Hite has since added to the Trail of Cthulhu line with Shadows Over Filmland, Rough Magicks, and Bookhounds of London.

Hite lives in Chicago with his wife Sheila.[2]

Works[edit]

Hite wrote or contributed to several GURPS supplements, including:

In addition, he worked on the Decipher/Last Unicorn Star Trek RPGs

He has also contributed to the Nephilim games

as well as to supplements for other role-playing games like:

Books by Hite:

References[edit]

  1. ^ a b c d e f Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7. 
  2. ^ a b c d e f g Hite, Kenneth (2007). "Unknown Armies". In Lowder, James. Hobby Games: The 100 Best. Green Ronin Publishing. pp. 338–340. ISBN 978-1-932442-96-0. 
  3. ^ "Origins Award Winners (2002)". Archived from the original on 2007-08-26. Retrieved 2007-09-04. 
  4. ^ http://cthulhurotica.com/contributors/
  5. ^ http://www.isfdb.org/cgi-bin/pl.cgi?CTHLHRTCMR2010
  6. ^ "The GUMSHOE RPG". Retrieved 2008-05-29. 
  7. ^ "2008 ENnie Awards". Archived from the original on 2008-08-22. Retrieved 2008-09-25. 
  8. ^ "Origins Award Winners (2005)". Archived from the original on 2007-08-30. Retrieved 2007-09-04. 

External links[edit]