Kinect Star Wars

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Kinect Star Wars
European cover art
Developer(s)Terminal Reality
Microsoft Studios
Producer(s)Craig Derrick
Composer(s)Gordy Haab
Kyle Newmaster
Platform(s)Xbox 360[1]
  • WW: April 3, 2012
Mode(s)Single-player, multiplayer

Kinect Star Wars is a Star Wars video game developed by Terminal Reality and published by LucasArts and Microsoft Studios for the Xbox 360 that uses the Kinect motion peripheral. The game features four game modes: "Jedi Destiny", the primary game mode; podracing; Rancor Rampage; and Galactic Dance-off. In Jedi Destiny, players assume the role models of Jedi Padawans as they wield their lightsabers and use the Force to attack enemies mostly from the prequel trilogy using gestures. Podracing is a race-based game mode, Rancor Rampage is a destruction-based game mode, and Galactic Dance-off is a dance-based game mode similar to the Dance Central series.

Microsoft Studios had planned to make a Star Wars game that utilizes the Kinect since the early development of the motion-sensing system. The game was formally announced at E3 2011 and released worldwide on April 3, 2012. It was the last game to be published by LucasArts before The Walt Disney Company halted all internal development at said company a year later. Craig Derrick served as lead producer on the game.

Kinect Star Wars received generally mixed reviews, with reviewers often praising the game's art and presentation but criticizing the perceived underdeveloped gameplay, weak writing, and inaccurate controls.


Kinect Star Wars features four subgames. In its primary mode, known as Jedi Destiny: Dark Side Rising, players take control of one of multiple Jedi Padawans. Using the Kinect, the player uses their hands to wield a lightsaber in combat. Players also can lift and throw objects with the Force using specific gestures. The story takes place during the prequel trilogy timeline of the Star Wars universe, beginning shortly after Star Wars: Episode I – The Phantom Menace and concluding with the events of Star Wars: Episode III – Revenge of the Sith. Body movement to control vehicles in specific sections of this mode. A second Jedi-centric mode, Duels of Fate, allows players to experience one-on-one duels with characters from the Jedi Destiny campaign as well as famous Star Wars villains such as Darth Vader.[2]

The game's podracing utilizes the Kinect to simulate the dual throttle controls on podracers. Players extend arms fully to operate at full speed, and retract their arm to throttle back on one or both engines. Multiple courses are offered. Rancor Rampage, the game's third mode, allows players to control one of multiple species of rancor which are let loose in various Star Wars locales. Arm movements synchronize between the player and their rancor, and players can execute special attacks in this destruction-based game mode.[3]

The final game mode in Kinect Star Wars is Galactic Dance-off. Here players control one of several famous Star Wars characters through the use of the Kinect. Gameplay is a combination of Dance Central series and Just Dance in which players must dance in synchronization with the on-screen character. Cues to upcoming dance moves are shown to the player to ensure they can stay in synchronization with the character. The song selection consists of parodies with title and lyrics rewritten in a Star Wars theme. For example, Gwen Stefani's "Hollaback Girl" is rewritten as "Hologram Girl", and Village People's "Y.M.C.A." is rewritten as "Empire Today", while Jason Derulo's "Ridin' Solo" is rewritten as "I'm Han Solo". Dance locales are themed to the character and a particular moment for them in the Star Wars saga story; for example, Princess Leia's dance takes place in front of Jabba the Hutt, and Han Solo's dance takes place in the carbon-freezing chamber on Bespin.[4]

Song title (in game) New lyrics? Original title Original artist Location
Hologram Girl yes Hollaback Girl Gwen Stefani Tatooine
Naturally yes Naturally Selena Gomez & the Scene Tatooine
Princess in a Battle yes Genie in a Bottle Christina Aguilera Tatooine
Stronger yes Stronger Britney Spears Tatooine
We No Speak Huttese yes We No Speak Americano Yolanda Be Cool and DCUP Tatooine
Kashyyyk yes Canned Heat Jamiroquai Bespin
Just the Way You Are no Just the Way You Are Bruno Mars Bespin
I'm Han Solo yes Ridin' Solo Jason Derulo Bespin
Aerodynamic no Aerodynamic Daft Punk Coruscant
Blasterproof yes Bulletproof La Roux Coruscant
Empire Today yes Y.M.C.A. The Village People Coruscant
Demons no Demons (Reset! Remix) South Central Death Star
Ghosts 'n' Stuff no Ghosts 'n' Stuff (original instrumental mix) deadmau5 Death Star
Little White Doves no Little White Doves Dirty Vegas Death Star
Celebration no Celebration Kool & the Gang Bespin

Development and release[edit]

Microsoft Studios had planned to develop a Star Wars game since early in the development of the Kinect system. Kudo Tsunoda, creative director for Kinect, said of this decision: "It's one of those things where you can see how the unique parts of Kinect can bring to life the fantasy of being a Jedi in a way no other game console or media can do."[2] The release of the game was formally announced at the Electronic Entertainment Expo on June 6, 2011, where the first gameplay trailer and portions of the game were shown.[1] A social media application was released for iOS, Android, and Windows Phone mobile devices. It combined Twitter and Facebook feeds on the game in the style of the Star Wars opening crawl.[5]

Craig Derrick was LucasArts' lead producer on Kinect Star Wars. The visuals of the animation were augmented in such a way to make the Jedi fighting techniques appear realistic because according to Derrick "What we found early in development is that no one wants to look like 'Star Wars kid' in front of their friends."[2] It was the last game to be published by LucasArts.[6]

Five individual downloadable content pieces are available. The first, a podracer piloted by an adult Anakin Skywalker, is only available through a promotion with Brisk. Select bottles of iced tea feature a Microsoft M-Tag barcode which can be scanned by the Kinect to unlock the podracer.[7] The remaining four consist of playable characters in different modes: a Snow Rancor, a Korriban Rancor, bounty hunter Aurra Sing and Jedi Master Kit Fisto.[8] It was released worldwide on April 3, 2012.[9] A limited-edition console bundle was launched alongside the game with the Xbox 360 S set designed to look like R2-D2. The bundle included the console with a 320 GB hard drive, a white Kinect sensor and the gold controller modeled after C-3PO. The bundle was sold for a MRP of $449.99 in the United States and £349.99 in the United Kingdom[10] and is the first custom Xbox 360 bundle to be released.[11]


Kinect Star Wars's Galactic Dance-off mode was the subject of both praise and criticism from reviewers.[19]

Kinect Star Wars has received mixed reviews at aggregate website Metacritic, with scores ranging from 30/100 to 80/100.[12] Reviewers often praised the game's art and presentation, but had complaints about the perceived underdeveloped gameplay, weak writing and inaccurate controls. Kinect Star Wars debuted at number one on the UK All Formats Chart, making it the first Kinect-exclusive game to do so in the UK. It is also the first Star Wars game to top the charts since 2008.[20] It also appeared on numerous lists of the worst Star Wars games ever developed.[4][21][22][23][24][25]

Anthony Gallegos of IGN felt that the game was simply a collection of minigames instead of the larger "Jedi epic fans are dying for."[3] Meanwhile, Liam Martin of Digital Spy maintained that there was a strong sense of effort from the developer, and to simply "call Kinect Star Wars a mini-game compilation would be to do it a disservice." Martin praised the games setting, which is narrated by R2-D2 and C-3PO. He did concede, however that certain elements of the game's controls were unresponsive at times, and that this could cause frustrations to players.[18] Jonathan Deesing of G4 gave the game's Rancor Rampage and Galactic Dance-off modes high marks. He stated that some modes might feel tiresome to players, and noted that, during his time playing the podracing mode, he would sit in a chair to minimize fatigue and to feel further immersed. He, however, criticized the game's graphics for resembling that of a Wii game.[13] In a more critical review Brad Shoemaker from Giant Bomb stated, "It doesn't matter who you claim Kinect Star Wars is for, it's a shoddy product on almost every level".[16]

Lorenzo Veloria of GamesRadar praised the game for seldom having to repeat a move (e.g. a kick and a lightsaber slash) to make the action work and making one of the best uses of the Kinect in an action game.[15] Justin McElroy of Polygon criticized the Jedi Destiny mode for imprecise blocking controls, the repetitive combat formula, and limited strategy.[17] Mark Walton of GameSpot praised the Galactic Dance-off mode for being "silly" and "comical fun", but criticized the lightsaber duels for being slow-paced and the storyline for being a derivative of the original trilogy.[14] The "I'm Han Solo" routine in the Galactic Dance-off mode was considered an absurd addition to the game.[26][27]


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