Kirby Mass Attack

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Kirby Mass Attack
Kirby Mass Attack cover.jpg
North American box art
Developer(s)HAL Laboratory
Director(s)Mari Shirakawa
Producer(s)Masanobu Yamamoto
Yoichi Yamamoto
Yasushi Adachi
Composer(s)Shogo Sakai
Platform(s)Nintendo DS
  • JP: August 4, 2011
  • NA: September 19, 2011
  • AU: October 27, 2011[1]
  • EU: October 28, 2011

Kirby Mass Attack[a] is a Lemmings styled platform game in the Kirby series developed by HAL Laboratory and published by Nintendo for the Nintendo DS, which released worldwide in late 2011.[2] The game was later released for the Wii U Virtual Console on July 28, 2016.


Like Kirby: Canvas Curse, the player does not directly play the game with a directional pad, face buttons, or shoulder buttons. Instead, the player only uses the stylus and touch screen on the DS to play the game. The game is played by using the stylus to command up to ten Kirbys on the screen. Tapping the screen creates a star that the Kirbys can follow or cling onto. By tapping enemies or obstacles on the screen, players can send multiple Kirbys to attack them, with the player also able to flick individual Kirbys as projectiles. By collecting pieces of fruit throughout the level, the player can gain up to ten controllable Kirbys, which allow players to tackle enemies and obstacles more easily than with one Kirby. Each level often requires a minimum number of Kirbys to enter, and some puzzles will require all ten Kirbys to solve. If a Kirby is hit by an enemy or obstacle, it will turn blue until the end of the level, or until the player finds a special gate which restores their health. If a blue Kirby is hit, it will turn grey and float away unless the player can drag him down and turn him blue again, with the game ending if the player runs out of Kirbys or fails a certain level objective. Hidden throughout each game are several medals, found either by exploring, solving puzzles or finding keys and treasure chests, which in turn unlock additional minigames and bonus features. Some levels also feature large lollipops that temporarily make all the Kirbys bigger, allowing them to break through barriers and reach new areas.[citation needed]


One day in Popstar, Kirby went to the Popopo Islands, an archipelago in the south of Popstar, to explore. After Kirby fell asleep in a field, Necrodeus, the evil leader of the Skull Gang, appeared from the sky. Using his magic staff, Necrodeus struck Kirby and split him in 10 tiny individual Kirbys- each with only a fraction of the original Kirby's power. After promptly defeating all but one of the 10 Kirbys, Necrodeus leaves to continue his plans. As the last Kirby looks up in despair, he notices a star. The star, Kirby's own Heroic Heart, tells him to follow it so they can defeat Necrodeus together. Kirby follows the star and begins his adventure to defeat Necrodeus and get himself back together again.


Under the direction of Mari Shirakawa and produced by Masanobu Yamamoto, Kirby Mass Attack was developed out of a desire from HAL Laboratories to integrate new, unique gameplay styles into the Kirby series; thus, focus was shifted away from Copy Abilities, which were typically a core aspect of Kirby games, and focused more on the idea of group management. While the team deeply considered including Copy Abilities as a mechanic, the development team decided to exclude it, after several talks with Nintendo and Senior Producer Kensuke Tanabe, in order to maintain focus on the game's new gameplay ideas, as well as avoid overcomplicating the use of multiple Kirby copies at once. Because of the nature of controlling several Kirby's at once, level design was kept simple in order to require less "athleticism" that is generally utilized in most platforming stages. High scores and collectible medals were used as features so that stages would be given more replayability and challenge, and also because the idea complimented the group management concept.[3]

Despite being released well after the reveal of the Nintendo 3DS, Kirby Mass Attack was still developed on the DS rather than being released on the newer console. According to Shirikawa, this was partially because the game would not have taken extensive advantage of the system's stereoscopic 3D capabilities, meaning that making it for the 3DS would have been pointless.[3]


A five volume manga of the series, titled Atsumete! Kirby (あつめて!カービィ, Atsumete! Kābī, lit. "Gather! Kirby") was written by Chisato Seki and illustrated by Yumi Tsukirino. It was published in Japan from 2016 by Asahi Production, serialized in the online social networking service based Facebook. In 2016,[4] Atsumete! Kirby ended 2016.three special volumes of the manga came out in Japan called "カービィマスター (Kirby MASTER)" which had all the pages for each manga in color and has brand new stories.


Kirby Mass Attack was announced and shown at E3 2011.[5][6] It was released in North America on September 19, 2011.[7]


Aggregate score
Review scores
Game Informer8.5/10[12]
GamePro4.5/5 stars[13]
GamesRadar+4/5 stars[16]
Joystiq4/5 stars[18]
Nintendo Life9/10[21]
Nintendo Power8/10[19]
Nintendo World Report8.5/10[20]

Kirby Mass Attack received "generally favorable" reviews, according to Review aggregator Metacritic.[8] Destructoid said, "Cleverly designed, overwhelmingly cute, and devoted to fun, Kirby Mass Attack is a game that should become part of your handheld library without question."[9] said it was a "brilliant game".[22] In Japan, Famitsu gave it a score of all four nines for a total of 36 out of 40.[11]


  1. ^ Known is Japan as Atsumete! Kirby (あつめて!カービィ, Atsumete! Kābī, Gather! Kirby)
  1. ^ Daniel Vuckovic (October 20, 2011). "Nintendo Australia outlines Wii and DS line-up for the rest of 2011". Vooks. Retrieved October 11, 2016.
  2. ^ Ishaan (June 7, 2011). "Kirby: Mass Attack Swarms To The Nintendo DS In September". Siliconera. Retrieved June 9, 2011.
  3. ^ a b
  4. ^ Handie Nassop (June 7, 2016). "AtsumeteKirby ended in 2016. by hadie nassop". Retrieved October 11, 2016 – via Facebook.
  5. ^
  6. ^
  7. ^
  8. ^ a b "Kirby: Mass Attack Reviews". Metacritic. CBS Interactive. Retrieved September 7, 2013.
  9. ^ a b Jim Sterling (September 16, 2011). "Review: Kirby Mass Attack". Destructoid. ModernMethod. Retrieved September 7, 2013.
  10. ^ Tom Phillips (December 22, 2011). "Kirby Mass Attack Review". Eurogamer. Retrieved October 11, 2016.
  11. ^ a b rawmeatcowboy (July 27, 2011). "Famitsu - full review scores". GoNintendo. Retrieved October 11, 2016.
  12. ^ Dan Ryckert (September 19, 2011). "Kirby: Mass Attack: Kirby Divides And Conquers". Game Informer. GameStop Network. Retrieved July 16, 2012.
  13. ^ McKinley Noble (September 19, 2011). "Review: Kirby Mass Attack (DS)". GamePro. Archived from the original on September 25, 2011. Retrieved October 11, 2016. Cite uses deprecated parameter |deadurl= (help)
  14. ^ Nathan Meunier (September 19, 2011). "Kirby: Mass Attack Review". GameSpot. Retrieved October 11, 2016.
  15. ^ "Kirby Mass Attack Review". GameTrailers. September 26, 2011. Archived from the original on April 2, 2012. Retrieved October 11, 2016. Cite uses deprecated parameter |deadurl= (help)
  16. ^ "Kirby Mass Attack review". GamesRadar+. Retrieved September 18, 2011.
  17. ^ Audrey Drake (September 16, 2011). "Kirby: Mass Attack Review". IGN. Retrieved October 11, 2016.
  18. ^ Griffin McElroy (September 19, 2011). "Kirby: Mass Attack review: Pink, puffy and preposterous". Engadget (Joystiq). Retrieved October 11, 2016.
  19. ^ "Kirby Mass Attack". Nintendo Power. 271: 76. September 2011.
  20. ^ "Kirby Mass Attack for Nintendo DS review". Nintendo World Report. Retrieved September 28, 2011.
  21. ^ "Kirby Mass Attack review". Nintendo Life. Retrieved September 19, 2011.
  22. ^ Jose Otero (September 20, 2011). "Review: Kirby Mass Attack is One of the Last Great DS Games". IGN Entertainment. Archived from the original on February 4, 2013. Retrieved July 16, 2012. Cite uses deprecated parameter |deadurl= (help)

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