Kirby Tilt 'n' Tumble

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Kirby Tilt 'n' Tumble
Kirby Tilt 'n' Tumble Coverart.png
North-American packaging artwork
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Director(s)Toshiaki Suzuki
Producer(s)
  • Masayuki Uemura
  • Kazuhiko Taniguchi
Composer(s)
  • Takuya Maekawa
  • Yuichi Ozaki
  • Masami Yone
SeriesKirby
Platform(s)Game Boy Color
Release
  • JP: August 23, 2000
  • NA: April 11, 2001
Genre(s)Action, puzzle
Mode(s)Single-player

Kirby Tilt 'n' Tumble[a] is an action puzzle video game developed by HAL Laboratory and published by Nintendo for the Game Boy Color handheld video game console. It was released in Japan on August 23, 2000 and in North America on April 11, 2001. Due to the cartridge having a built-in accelerometer, it has a unique shape, as well as a unique transparent pink color.

Plot[edit]

The game begins with Kirby napping on a cloud, when he is awakened as a Waddle Dee walks by, carrying a round pinball-like bumper. He then sees King Dedede, carrying a long bumper. Suspicious of the King's intentions, Kirby hops on a warp star and follows him, determined to find out what he is up to. Soon, Kirby discovers that Dream Land has lost its stars and sets off to get them back.

Game play[edit]

Kirby Tilt 'n' Tumble uses a series of accelerometers to control Kirby. The goal of the game is to guide Kirby to the level's goal within the allotted time by physically tilting the Game Boy in the direction in which the player wishes to move him. The game registers a "pop" action when the player quickly jerks the Game Boy in the vertical direction; doing so will jerk Kirby into the air. The game revolves around the collection of the numerous stars strewn about the levels. To beat the game entirely, one must collect each level's secret star.

Compatibility[edit]

As with all Game Boy Color games, the Game Boy Advance can play it as well. Because the sensors are calibrated for the cartridge to be played upright, the Game Boy Advance SP and Game Boy Player have some problems. While they can both boot the game, the controls are reversed on the SP because the cartridge slot is on the bottom instead of the top. Since the sensors are inside the cartridge, the only way to play it on the Game Boy Player is to pick up and tilt the GameCube itself. This method is made even more unorthodox due to the fact that the game uses the controller during gameplay, so the player would have to manage tilting the console and using the controller. However, many speedrunners use this add-on to capture footage while using a dance mat to push buttons. Even so, playing the game on a television is inauthentic, as players were originally meant to feel that Kirby's movement happened because of gravity bringing him down on the "slope" of the Game Boy Color's screen. However, it has been discovered that by inserting a Game Boy Color GameShark Pro into a Game Boy Advance SP, the cartridge will be oriented correctly, allowing the game to be played as originally intended.

Development[edit]

Kirby Tilt 'n' Tumble was released in Japan on August 23, 2000.[1] It was than release in North America in April 11, 2001. It was not released outside Japan and North America.

Reception[edit]

Reception
Aggregate score
AggregatorScore
GameRankings83%[2]
Review scores
PublicationScore
AllGame3/5 stars[3]
EGM6.17/10[4]
Famitsu30/40[5]
Game Informer8.75/10[6]
GamePro3/5 stars[7]
GameSpot8.3/10[8]
IGN9/10[9]
Nintendo Power4/5 stars[10]

Kirby Tilt 'n' Tumble received "favorable" reviews according to the review aggregation website GameRankings.[2] It debuted at number four by the American market research company NPD TRSTS for the month of April 2001.[11]

Game Informer wrote that while the game's concept "sounds simple enough, it actually results in one of the most dramatic, high-tension game scenarios seen on any system."[6] In Japan, Famitsu gave it a score of 30 out of 40.[5]

It was listed as one of the best games for the Game Boy by Game Informer in 2014.[12] Ranking the Kirby games for its 25th anniversary, the USGamer staff ranked it as the worst spin-off game in the series. Staff writer Caty McCarthy opined it as "kinda awful", adding that this wasn't one of the enjoyable games in the series released for the Game Boy and Game Boy Advance.[13]

It was the sixth best selling Game Boy Color game in Japan, with 563,914 copies sold.[14]

Cancelled sequel[edit]

A planned sequel to the original game, titled Kirby Tilt 'n' Tumble 2, was shown at Nintendo Space World 2001, which was being developed for the GameCube. Similar tot was planned to require the Game Boy Advance connectivity. Video game designer Shigeru Miyamoto demonstrated the gameplay, showing Kirby falling off a ledge on the television screen to the Game Boy Advance screen. He also mentioned that the player could write "programs", such as minigames, into the game cartridge. Originally planned for release in May 2002,[15] the game was retitled as Roll-O-Rama, replacing Kirby with a marble ball. While shown at E3 2002, it was never released.[16]

See also[edit]

Notes[edit]

  1. ^ Known in Japan as Korokoro Kirby (Japanese: コロコロカービィ, Hepburn: Korokoro Kābī, lit. Roly-Poly Kirby)

References[edit]

  1. ^ IGN Staff (July 17, 2000). "Pretty in Pink". IGN. Ziff Davis. Retrieved November 23, 2017.
  2. ^ a b "Kirby Tilt 'n' Tumble for Game Boy Color". GameRankings. CBS Interactive. Retrieved September 6, 2013.
  3. ^ Miller, Skyler. "Kirby Tilt 'n' Tumble - Review". AllGame. Archived from the original on November 14, 2014. Retrieved October 5, 2016.
  4. ^ EGM staff (2001). "Kirby Tilt 'n' Tumble". Electronic Gaming Monthly.
  5. ^ a b "ゲームボーイ - コロコロカービィ". Famitsu. 915: 111. June 30, 2006.
  6. ^ a b Leeper, Justin (May 2001). "Kirby Tilt 'n' Tumble". Game Informer (97). Archived from the original on February 3, 2007.
  7. ^ Bad Hare (April 23, 2001). "Kirby Tilt 'n' Tumble Review for Game Boy Color on GamePro.com". GamePro. Archived from the original on March 13, 2005. Retrieved October 5, 2016.
  8. ^ Gerstmann, Jeff (March 26, 2001). "Kirby Tilt 'n' Tumble Review". GameSpot. Retrieved October 5, 2016.
  9. ^ Harris, Craig (April 10, 2001). "Kirby's Tilt 'n' Tumble [sic]". IGN. IGN Entertainment. Archived from the original on April 13, 2001. Retrieved September 6, 2013.
  10. ^ "Kirby Tilt 'n' Tumble". Nintendo Power. 143. April 2001.
  11. ^ Gamasutra Staff (May 22, 2001). "NPD TRSTS's Top Ten Console Titles for April". Gamasutra. UBM plc. Retrieved December 1, 2017.
  12. ^ Reeves, Ben (April 21, 2014). "The 25 Best Game Boy Games Of All Time". Game Informer. Gamestop. Retrieved December 1, 2017.
  13. ^ USGamer Staff (April 28, 2017). "All of the Kirby Games, Ranked From Worst to Best". USGamer. Gamer Network. Retrieved November 23, 2017.
  14. ^ "【GBC20周年企画(2)】いちばん売れたゲームボーイカラー専用ソフトは『遊☆戯☆王DM4』! では2位は? GBC専用ソフト販売ランキングTOP10!". Famitsu (in Japanese). Enterbrain. 2018-10-21. p. 1. Retrieved 2018-10-21.
  15. ^ Ajami, Amer (August 23, 2001). "Space World 2001: Kirby Tilt 'n' Tumble 2 announced". GameSpot. CBS Interactive. Retrieved November 26, 2017.
  16. ^ Villoria, Gloria (May 17, 2006). "Hands-on Roll-O-Rama GameCube". GameSpot. CBS Interactive. Retrieved November 26, 2017.

External links[edit]