The Konami Code (Japanese: コナミコマンド, Konami komando, "Konami command") is a cheat code that appears in many Konami video games, although the code also appears in some non-Konami games. The player could press the following sequence of buttons on the game controller to enable a cheat or other effects:
The code was first used in the 1986 release of Gradius for the NES and was popularized among North American players in the NES version of Contra, for which it was also dubbed both the "Contra Code" and "30 Lives Code".
The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius, a scrolling shooter released on the NES in 1986. Finding the game too difficult to play through during testing, he created a cheat code to give the player a full set of power-ups (normally attained gradually throughout the game). The code was still present in the released Gradius after Hashimoto forgot to remove it. Players discovered and shared the code via word of mouth.
The Konami Code was thus included in the series' other sequels and spin-offs, with some key differences:
- In the Super NES version of Gradius III, the original code destroys the player's ship. However, replacing ← and → with the L and R triggers of the SNES controller powers up the ship.
- In the most recent iteration of the series—Gradius Rebirth on the Wii—the Wii Remote's 1 and 2 buttons fill in for A and B, respectively.
The code was also referenced by American Post-hardcore band Falling in Reverse in their song "Game Over". In the song, lead vocalist Ronnie Radke utters the line "Up Up Down Down Left Right Left Right B A Select Start".
In 2017, the Bank of Canada placed an easter egg on its website promoting its new $10 bill. Typing the Konami code on the website plays the national anthem and fills the screen with animated banknotes.
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The original version of the cheat code was designed for the NES controller. The exact sequence varies from game to game and has been adapted to fit the button layouts of different video game consoles, mostly the A and B buttons. For example:
- Any code for a PlayStation controller, which uses shapes instead of letters, would use "×, ○", appearing even in Konami's Dance Dance Revolution series, input on the dance pad.
- In mobile phone games by Konami, they are replaced by 5 7 3 on the numerical pad, which is the goroawase pronunciation for "konami"; 5 is pronounced go, 7 can be pronounced nana or just na for short, and the kanji for 3, 三, looks very much like the katakana (sound alphabet) sign for mi, namely ミ. Together, this becomes go-na-mi.
- 573 is also used extensively in the Dance Dance Revolution series; the original board for DDR 1stMIX (also used in many other Konami designs) was called System 573, the maximum combo in several difficult songs (such as MAX 300) is 573, highscores often start out at 573 000 or similar, and so on.
These deviations may occur for purely operational reasons (e.g., if the code must be entered while the game is paused, the code might be altered to avoid resuming), to keep powerful upgrades better concealed while still referencing Konami, or through a programming error.
Curiously, the "B" and "A" buttons were switched for the code when used in the 1991 NES game Teenage Mutant Ninja Turtles III: The Manhattan Project.
Despite the differences, though, these codes are still often referred to in general discussion as "Konami Code", "Conami Kode", or, less commonly, "Pseudo-Konami Code".
A common misconception is that the code ends with Start or Select Start. In many titles, the player must press Start after entering the code in order to start a game, or press Select to switch to two-player mode and then start the game, leading to the confusion.
List of Konami code games
- Gradius (Famicom/NES) – The first use of the code. Pausing the game and entering the code activates all powerups except for Speed Up, Double, and Laser.
- Gradius (PC Engine) – Pausing the game and entering the code ↑↑↓↓←→←→III activates full options, missile, and shield.
- Life Force (NES) – Enter the code at the title screen for 30 lives. The code does not work in the Famicom version of the game.
- Gradius II (Family Computer) – Entering the code at the title screen starts the player with thirty lives. Alternatively, the code can also be used during the game like in the first Gradius to activate every powerup.
- Gradius II (PC Engine) – Pausing the game and enter the code ↑↑↓↓←→←→III to activate full power. This code works more than once on Easy mode.
- Nemesis (GB) – Pausing the game and entering the code will give the player full options.
- Gradius III (Super Famicom/Super NES) – Normally entering the code while paused activates all powerups, but the player's ship is instantly destroyed upon unpausing. The player must enter the code by substituting ← and → on the d-pad with the L and R shoulder buttons to apply the power-ups without penalty.
- Gradius III (PS2) – Pausing the game and entering ↑↑↓↓←→←→×○ will activate all power-ups and the Laser weapon. Alternately, pressing □ and △ in place of × and ○ will activate the Double weapon with the other power-ups.
- Parodius! From Myth to Laughter (GB) – Pausing the game and entering the code activates all powerups except for Speed Up and Double. Entering the code when the Konami Logo appears enables the Sound Test mode.
- Parodius! From Myth to Laughter (Super Famicom/Super NES) – Pausing the game and entering the code destroys the player upon resuming. However, entering BBXXAYAY↑← and resuming will fully power up the player. The second code uses the same finger-movements when the Super NES controller is held upside-down.
- Gradius Deluxe Pack (Saturn) – Pausing the game and entering the code will give full weapons only on Saturn Easy and Saturn Hard difficulty levels.
- Gradius Gaiden (PS) – Pausing the game and entering the code ↑↑↓↓←→←→×○ will result in a power up.
- Gradius Galaxies (GBA) – Normally entering the code while paused activates all powerups, but the player is instantly destroyed upon unpausing. However, if the player enters the code and substitutes the L and R buttons for ← and →, the powerups are applied without penalty. Entering ↓↓↑↑→←→←AB will result in full powerups, but subtracts one life per use. ↓↓↑↑RLRLAB gives full powerups followed shortly by self-destruction.
- Gradius IV Fukkatsu (PS2, PSP) – Pausing the game and entering the code activates all powerups except for Speed Up and Double.
- Gradius V (PS2) – Pressing ↑↑↓↓←→←→L1R1 while paused gives full powerups, including the Laser weapon. Using L2 and R2 for the final two buttons gives the Double Shot instead.
- Gradius ReBirth (Wii) – Pausing the game and entering this code will give the player's ship four options.
- Contra (NES) – Entering the code at the title screen gives the player 30 lives. If the two-player option is picked using the Select button before or after entering the code, both players will have 30 lives. In the Japanese version, the 30 lives code can be used alongside a stage select code exclusive to that version. The codes were removed from the special Contra 4 version.
- Super C (NES) – Entering the code(→←↓↑ABStart) before the title screen appears, gives the player 10 lives in US version of the game while in Japanese version the code gives 30 lives. If the two-player option is picked using the Select button before or after entering the code, both players will have 10 lives. This is different than the original game which offered 30 lives to a player. The codes were not included from the special Contra 4 version. To access sound mode in Japanese/US version enter the code Hold(AB) and press Start. For stage select in Japanese version at the title screen, press and hold ↓ on the crosspad, while holding it press Start and immediately hold Select. If done correctly the player should see the stage select screen.
- Operation C (GB) – Entering the code at the title screen (followed B and A again) will enable the Stage Select mode. Choose the desired stage by pressing Select and press Start to begin.This code can give the player 10 lives in the Japanese version (Stage Select is default)
- Contra: Shattered Soldier (PS2) – At the title screen, pressing ↑↑↓↓L1R1L2R2L3R3 on the second controller gives the player 30 lives upon starting the game.
- Neo Contra (PS2) – Same as Contra: Shattered Soldier
- Contra 4 (DS) – When the game first starts on Stage 1, inputting the Konami Code via the Touch Screen (top of screen twice, bottom of screen twice, left side, right side, left side, right side, B, A, center of screen) before the player lands on the ground will award 30 lives. Entering the code with the normal buttons during play in the Pause menu will power-up whatever weapons the player is currently carrying. The code can only be entered once per stage, as inputting it a second time will kill off the player, taking away a life. This code has no effect on the Easy setting, where all the weapons picked by the player are upgraded by default. The codes were removed from the unlockable emulated bonus versions of NES Contra and NES Super C due to legal reasons.
- Hard Corps Uprising (Xbox 360, PlayStation 3) Before starting the first stage, enter the code when the loading screen is shown (a sound will confirm it) and the usual background music will be replaced with the Jungle theme from the original Contra. Entering the code at the title screen with L3 and R3 as the button presses will unlock a 30 lives powerup for purchase in Rising Mode.
- Super Contra (Xbox Live Arcade) Enter the code to receive unlimited lives (the life counter will remain at 4) and the most powerful gun in the game (collecting gun powerups will also not affect the weapon used). The player can not get any achievement while playing with the code.
The Probotector versions of the games also allow use of the code.
- Akumajō Special: Boku Dracula-kun (Family Computer) – Entering the code at the title screen will display a black screen with the text "There's nothing here!" in Japanese. In the unofficial translation hack of the game, this was reworded as "Sorry, that won't work!".
- Castlevania: Bloodlines (Mega Drive/Genesis) – Entering the code at the title screen (a sound will confirm it) enables the selection of the Expert difficulty in the option screen. The code also gives the player the possibility of starting the game with 9 lives if it is entered at the title screen after the music settings in the option screen have been set to BGM 05 and SE 073.
- Castlevania Chronicles (PS) – Entering ↑↑↓↓←→←→X○ on the title screen will take the player to a hidden options menu that allows them to adjust the "system time" and turn on-off the transparency of the status bar in Original mode. The system time affects small things in the game, like the hands on the clock tower.
- Castlevania: Harmony of Dissonance (GBA) – Entering the code when the Konami logo appears and choose Boss Rush to play as the original Simon Belmont, with the music and animations from the original Castlevania for NES. While significantly harder due to the limited movement of Simon Belmont, the player can do more damage with this character and collect far more hearts to fuel subweapon use against the bosses than the other two characters. Simon is also limited to special weapons from the first game: Holy Water, Knife, Axe, and Cross. (Additionally, the Holy Water weapon gives the "static flame" from the original Castlevania, not the moving flame from when Juste uses it.)
- Castlevania: Lords of Shadow (Xbox 360, PlayStation 3) – Entering it at the load screen of a level (with analog sticks) and the player gets a cheat menu at the extras point.
Teenage Mutant Ninja Turtles series
- Teenage Mutant Ninja Turtles: Fall of the Foot Clan (GB) – Pausing the game and entering the code will replenish the player's energy. This code will only work once per game.
- Teenage Mutant Ninja Turtles II: The Arcade Game (NES) – Entering one of three different variations of the code at the title screen will give the player access to either nine lives at the start of a game, a stage select/option ability, or both.
- Teenage Mutant Ninja Turtles III: The Manhattan Project (NES) – Entering the code at the turtle-select screen with the A and B buttons reversed gives access to a stage select/option mode and is the only way to change the options in the game; otherwise, the player will start on normal difficulty with three spare lives. In the Japanese Famicom version (Teenage Mutant Ninja Turtles 2), the game will display a message from Konami saying "Thank You for Purchasing This Game" in Japanese. In order for the code to work properly, the functions of each button must be reversed (↓↓↑↑→←→←AB).
- Teenage Mutant Ninja Turtles IV: Turtles in Time (Super NES) – Entering the code at the title screen on controller 2 allows the selection of 10 lives in the Options menu.
- Teenage Mutant Ninja Turtles: Tournament Fighters (Super NES) – Entering the code at the title screen on controller 2 will unlock Speed Level 3 in the Options menu.
- Teenage Mutant Ninja Turtles (PS2, Xbox, Nintendo GameCube, Windows) – Entering the code (↑↑↓↓←→←→×○ on the PS2 version) on the title screen will give the characters silly noises while walking.
- Teenage Mutant Ninja Turtles (GBA) – Entering the code at the title screen unlocks Very Hard Mode.
Dance Dance Revolution
The Konami Code has been referenced in routines for some songs on Konami's Dance Dance Revolution series, and has also been an unlock mechanism on some versions:
- Dance Dance Revolution 2ndMix (Arcade, PS) – The Single steps on Basic difficulty for the song "Make A Jam!" include the directional portion of the code (i.e. without B or A) five times throughout the song. A faint chime is heard in the music after each such pattern. The song was also a remix of a jingle played behind the "walking" Konami logo animation contained in some older games.
- Dance Dance Revolution 2ndRemix (PS) – Entering the code ↑↑↓↓←→←→ on the Mode Selection Screen will unlock Super Mode.
- Dance Dance Revolution 3rdMix (Arcade) – The Single steps on Basic difficulty for the song "It Only Takes a Minute" begin with the directional portion of the code.
- Dance Dance Revolution 5thMix (PS) – The last 5 pictures in the Gallery are unlocked by highlighting #224 and entering the code, replacing B and A with × and ○, respectively. (This is because the × and ○ buttons are on the same locations on the PlayStation controller as the B and A buttons are on the Super NES controller.)
- Dance Dance Revolution Extreme (Arcade, PS2) – All charts for the song "Twinbee ~Generation X~" contain the directional portion of the Konami Code as part of their charts, and the doubles charts all contain the sequence on the left pad, a reference to the code traditionally being entered by player 1.
- Dance Dance Revolution Ultramix (Xbox) – If a gamepad is plugged into the fourth controller port, and the code is entered during the credits, all of the game's hidden songs are unlocked instantly.
- Dance Dance Revolution Ultramix 2 (Xbox) – While in the credits screen, entering the code in sequence then in reverse unlocks all content.
- Dance Dance Revolution SuperNova 2 (PS2) – While in the controller setup menu on the Japanese version of the game, using the Konami Code will unlock the alternate outfit for each of the dancers and makes them available in the shop.
- Dance Dance Revolution X (Arcade, PS2) – The song "30 Lives (Up-Up-Down-Dance Mix)" by The Motion Sick, is directly about the Konami Code itself.
Metal Gear series
- Metal Gear Solid 2: Sons of Liberty (PS2, Xbox, Microsoft Windows, PS3, Xbox 360, Vita)
- After completing the Plant chapter, when the clear code is presented on-screen, pressing ↑↑↓↓←→←→×○ will cause Snake to remark "What do you think you're doing!?" or "Stop foolin' around kid!", confirming the code. It cannot be used again once the clear data has been saved.
- In the Subsistence version, as well as in the later HD Edition ports, entering "UUDDLRLRBA" as the player's username in "Missions" mode will unlock every stage and character.
- Metal Gear Solid 3: Snake Eater (PS2, PS3, Xbox 360, Vita) – This game features several usages of the code
- Pressing ↑↑↓↓←→←→□△ when the Konami logo first appears will cause it to flash, confirming the code. This will change the staff in the game's opening title sequence to display the "Opening Title Staff" – the staff who produced the title sequence.
- When fighting The End, entering ↑↑↓↓←→←→□△ in the map viewer will show his location. The code needs to be entered each time the player looks at the map viewer. This only works on Normal difficulty setting or below.
- Although not an actual cheat, using CQC to interrogate EVA near the end of the game will sometimes make her recite part of the Konami Code.
- After completing Operation Snake Eater, when the "Game Clear" screen is shown following the ending credits, pressing ↑↑↓↓←→←→×○ will make Snake remark "One more to go...".
- Metal Gear Solid 4: Guns of the Patriots (PS3) – When fighting Crying Wolf, entering ↑↑↓↓←→←→×○ in the map viewer will show her location. The code needs to be entered each time the player looks at the map viewer. This only works on Solid Normal or below.
- Metal Gear Rising: Revengeance (PS3, Xbox 360, PC) - Entering the code at the title screen unlocks the Very Hard and Revengeance difficulty settings. Raiden will announce the game's title if entered correctly.
Other Konami games (in alphabetical order)
- Batman Returns (Super NES) – In options, use controller 2 and press ↑↑↓↓←→←→BA. Use controller 1 to adjust the number of lives. When finished, the player can retype the code but instead of the second down press up twice.
- Beatmania GB (GBC) – Entering the password UUDDLRLRBA unlocks all songs and play modes.
- Beatmania IIDX 22: Pendual (Arcade) – During the first event, Chrono Seeker, players used the Konami Code to unlock the final boss of the event. On the Music Select screen, pressing EffectEffectVEFXVEFX1P Start2P Start1P Start2P Start, followed by a black key and then a white key, would cause a chime to sound. If the player then selected a song related to Gradius, such as GRADIUS 2012 or Gradius -Full Speed-, at the end of their credit they would unlock one of the difficulties for the final boss.
- Boktai: The Sun is in Your Hand (GBA) – In a certain room the player will find a sign with the Konami Code. Entering the code will reveal a hidden chest.
- Crisis Force (Family Computer) – When the code is entered at the title screen, the player will start with 15 lives.
- Deadly Arts (Nintendo 64) – Entering the code on the title screen unlocks Gouriki as a playable character. Entering the code backwards unlocks Reiji.
- Death, Jr. (PSP) – On the pause menu, holding L and pressing ↑↑↓↓←→←→×○ provides the player with all weapons and weapon upgrades
- Death, Jr. 2: Root of Evil (PSP) – On the pause menu, holding L and pressing ↑↑↓↓←→←→×○ provides the player with all weapons and weapon upgrades
- Detana!! TwinBee (PC Engine) – At the title screen press ↑↑↓↓←→←→III to select up to 9 credits in the options menu. Pressing ↑↑↓↓→←→←III on the second controller (a multi-tap is required) will allow the selection of up to ten ships in the options menu. Reversing the code, on the title screen press III→←→←↓↓↑↑ on controller three to unlock 'Vmode' (Arcade Mode) in the options menu.
- Detana TwinBee Yahho! Deluxe Pack (PS, Saturn) – In the PS version, pause the game in Arcade Mode and press ↑↑↓↓←→←→×○ to unlock Dark Play. In the Saturn version, substitute X and Circle with the B and A buttons.
- DrumMania (Arcade) – On the first "mix" of this game, the drum pads and bass pedals are used to activate the Expert Real difficulty level. The code to do so is the Konami code, using the hi-hat, snare, hi-tom, and lo-tom for ↑, ↓, ←, and → respectively, and the bass pedal for both B and A.
- Flame of Recca: Final Burning (PS2) – At the title screen, hold L1 and R1 buttons and enter the Konami Code (↑↑↓↓←→←→×○) to unlock Joker.
- Frogger (Xbox 360) – When selecting to play 1 or 2 players, input the directions of the code on the D-pad of the controller, then B and A, this will make Frogger bigger. This code does not work when playing with the original graphics.
- Frogger's Adventures: The Rescue - Pausing the game and entering ↑↑↓↓←→←→LR will set the life counter to 99.
- Ganbare Goemon Kirakira Douchuu: Boku ga Dancer ni Natta Wake (Super Famicom) – At the end of Sasuke's world, he races a giant robot in the Goemon Impact. During this event, the player has to press the D-Pad in the directions marked on the metal walls that block their progress to raise them. The first pattern is ↑↑↓↓←→←→ which is the Konami Code without the ending "B,A" sequence.
- Goemon: Shin Sedai Shūmei! (PS) – Pausing the game and then entering the code ↑↑↓↓←→←→×○, will raise the player's weapon to its maximum strength level.
- Gyruss (NES) – The code must be entered in reverse order. Entering AB→←→←↓↓↑↑ at the title screen will give the player 30 lives.
- Hayate the Combat Butler: Boku ga Romeo de Romeo ga Boku de (DS) – Inputting the directions of the code after completing the game will unlock voices in Omake Mode.
- Hellboy: The Science of Evil (PSP) – Pausing the game and entering the code ↑↑↓↓←→←→×○ will give the player two grenades of each grenade type.
- International Superstar Soccer Deluxe (Super NES, PS) – When used with the controller 2, it turns the referee into a dog. In the PS version, A and B corresponds with ○ and ×.
- International Superstar Soccer 64 (N64) – For big head mode, press C↑↑C↑↑C↓↓C↓↓C←←C→→C←←C→→BA, hold Z and press Start. The announcer will shout "Goal!" if the code is entered correctly.
- International Superstar Soccer 98 (N64) – There are two Konami-type codes in this game:
- To unlock all six hidden teams, press C↑↑C↑↑C↓↓C↓↓C←←C→→C←←C→→BA, hold Z and press Start. Tony Gubba will say "World Class" if the code is entered correctly.
- To activate the big head mode, a reverse Konami code has to be put in with the C-Button, being: C↓C↓C↑C↑C→C←C→C←BA, hold Z and press Start. Canned laughter will be heard if the code is enterd correctly.
- International Track and Field 2000 (PS) – On the Select Event screen the player can choose the event they want. Input the code by pressing ↑↑↓↓←→←→○×. A zap will confirm the code if entered correctly. The player's athlete will be dressed as Konami Man (male) and Konami Lady (female), two superhero-type characters from early Konami Famicom games.
- jubeat plus (iOS) – On the title screen, swiping ↑↑↓↓←→←→ and then touching the B and A in "jubeat" causes a chime to sound. If the player is using the jubeat knit theme, the "Concierge" character will show up and float around the screen. This also works with the international version, "jukebeat".
- jubeat prop (Arcade) – On the Mode Select screen, the player can press 3315155858912 to enable Expert Options on their credit. The placement of the buttons pressed is representative of the Konami Code on a D-pad, with 9 and 12 representing B and A in the code.
- Konami Collector's Series: Arcade Advanced (GBA) – When the code is entered on any main menu of a game, a version of the game with enhanced graphics and/or additional features or extra lives are made available.
- The Legend of the Mystical Ninja (Super NES) – A villager will reference the code by telling the player "If you press up, up, down, down, left, right, left, right, B, A, it will do nothing."
- MLB Power Pros (PS2), (Wii) – Entering the code on the "View or Delete Custom Players" display unlocks the ability to view MLB players in the Custom Players Menu.
- Nagano Winter Olympics '98 (PS, N64) – In the freestyle aerials event, one of the jumps (bDfDf) requires inputting the Konami code quickly to complete successfully. Additionally, after the player receives a medal in each event, using the code on the Achievements screen will start the credits sequence.
- NBA Give 'N Go (Famicom/NES) – Press ↑↑↓↓←→←→BA on title screen to unlock “Super Difficulty Level” in the Options menu.
- Pro Evolution Soccer 2012 3D (Nintendo 3DS) - In PES Shop entering the code will unlock some of touchscreen controls.
- Pop'n Twinbee (Super NES) – Entering the code will unlock an extra difficulty level. Entering the code in-game while paused crashes the player's ship.
- Rave Master(GC) - Entering the code at the title screen will unlock a new character, Reina.
- Raging Fighter (GB) – Entering the code at the title screen will enable mirror matches in the Normal 1-Player Mode. Switching the order of the A and B buttons will do the same thing for in the Normal Versus Mode. To enable the code in 1-Player Mania, the B button must be pressed twice instead of B and A. To enable the code in Versus Mania, the same thing must be done but with the A button.
- REFLEC BEAT plus (iOS) – On the title screen, swiping ↑↑↓↓←→←→ and then touching the B and A in "REFLEC BEAT" causes a chime to sound. After entering the code, the note explosions will be much larger. Closing the app and re-opening it will reset the note explosion size. This also works with the international version, "REFLEC BEAT +".
- Rocket Knight (Xbox Live Arcade, PlayStation Network, Steam) – Entering the code at the main menu will temporarily unlock the two bonus character skins. Quitting and restarting the game will reset the locks on the skins.
- Saw II: Flesh & Blood (PS3, Windows, 360) The code can be entered at the main menu while holding R
- Silent Hill 3 (PS2, Windows) – Beating the game once, and entering the code in the title screen will cause Douglas Cartland, a supporting character, to appear in his underwear in each cutscene.
- Silent Hill Homecoming (PS3, 360) – Entering the code during the main menu will unlock the costume young Alex. This version of him appears in the game during flashback cutscenes.
- Silent Hill: Origins (PSP, PS2) – On the second playthrough and up, entering the code during gameplay will unlock the "Codebreaker" costume, which makes Travis look identical to Vincent from Silent Hill 3.
- Sunday vs Magazine: Shūketsu! Chōjō Daikessen
- Tiny Toon Adventures: Wacky Sports Challenge – If the code is entered at the title screen, a level select feature becomes available.
- Tokimeki Memorial – Entering the code allows you to unlock special features in the game and also extra powerups in the Twin Bee mini game. Similar cheats are applied to other games in the series.
- Top Gun: The Second Mission (NES) – To receive three additional planes for every 20,000 points. Go to the title screen and enter the code to begin.
- Twinbee: Rainbow Bell Adventure (Super NES) – Pausing the game and entering the code will allow a player to switch characters. Replacing Left and Right with L and R respectively will give the player full health and all power-ups.
- Yu-Gi-Oh! Duel Monsters GX: Tag Force (PSP) – Entering the Konami Code at the card shop will unlock a booster pack with cards based on other Konami games, such as Gradius and Ganbare Goemon.
- Yu-Gi-Oh! Duel Monsters GX: Tag Force 2 (PSP) – Entering the Konami Code at the card shop will unlock a booster pack with cards based on other Konami games, such as Gradius and Ganbare Goemon.
- Yu-Gi-Oh! Duel Monsters GX: Tag Force 3 (PSP) – Entering the Konami Code at the card shop will unlock a booster pack with cards based on other Konami games, such as Gradius and Ganbare Goemon.
- Yu-Gi-Oh! Falsebound Kingdom: The Confined Imaginary Kingdom (GC) – Entering the code while in the overworld gives the player extra money.
- Zone of the Enders (PS2) – Entering the Konami Code backwards ○×→←→←↓↓↑↑ on the title screen unlocks the multiplayer Versus mode with all frames and stages available.
- Zone of the Enders: The 2nd Runner (PS2) – While fighting the Vic Viper boss in Extra Missions Mode, entering the code with L1 and R1 instead of A and B activates the "Zoradius" mini-game. Entering the same code again in "Zoradius" while paused gives the player full powerups.
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