LHX Attack Chopper
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|LHX Attack Chopper|
|Genre(s)||Vehicle simulation game|
LHX Attack Chopper is a 1990 war helicopter simulation game for the PC by Electronic Arts. The game was developed by Electronic Arts, Design and Programming led by Brent Iverson, also known for the PC DOS version of Chuck Yeager's Air Combat, and US Navy Fighters.
In addition to the titular LHX prototype scout-attack helicopter, the game features two flyable US Army helicopters, the AH-64A Apache and UH-60 Blackhawk, and another prototype (as of 1990): the MV-22 Osprey, any of which may be deployed against Soviet-made ground and air military equipment in the three war theaters of Libya, Vietnam and Germany. Allied units are also available, but they do not actively join the fight, nor do the opposing units usually fire upon allied equipment, apart from specific escort missions where a B-2 bomber or a couple of UH-60 tasked with CSAR will enter into enemy air space. All missile-equipped units (both ground and air) have a limited number of shots, often matching the number of ready-to-fire missiles available in the real system. Land units do not move but air units do.
The player can engage and destroy every structure or vehicle. The player's helicopter can sustain several hits, both missiles and different calibers shells ranging from 7.62 mm AK-47 bullets to 125 mm tank rounds. A hit may result in helicopter damage to secondary systems, pilot wounds, primary systems (several times resulting in mission failure), no apparent damage, or total destruction (when the helicopter has been hit several times) regardless of the type of shell.
The player can play any campaign or mission in any preferred order as they are not hierarchical, facing five different complexity levels, which will improve the enemy's situation awareness, time of reaction and sheer number and quality of the fielded forces. Every completed mission will not affect the other missions or the campaign as a whole and the player can run the same mission again regardless its previous result. At the end of every mission, the player receives a mission debriefing describing the consequences of the success or failure and a point counter will change depending whether the primary target is completed, whether the pilot landed at an allied airfield and not just in friendly territory and to a smaller extent the number of other enemy forces destroyed in the process of reaching and returning from the target area. Hitting allied vehicles or structures will result in losing points. Human saving missions can be flown only with the dedicated transport aircraft, the UH-60 Blackhawk and the MV-22 Osprey and will usually result in a higher number of points compared to the attack missions if completed successfully. Flying the transport aircraft limits the player ability to engage enemy forces as their armament is inferior compared to the attack helicopters and the player should try to avoid enemy contact unless necessary. At the debriefing, given the mission outcome, the pilot may receive different medals or a promotion up to Colonel rank. In case the player's helicopter exploded mid-air or crashed, the pilot will die and the player career will end, the same can happen if the player lands the helicopter in hostile territory, with the pilot went missing, presumably captured or killed, but in this case the game allows other possible debriefings such as, pilot recovered by friendly CSAR, returned to friendly lines or escaped captivity. Some missions will rotate targets while others will not change. The order of battle of the fielded forces will always change.
- Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World. p. 120. Retrieved 24 November 2013.