Lawrence Schick is a game designer and writer associated with role-playing games.
Early life and education
Schick, as head of design and development at TSR, brought aboard Tom Moldvay and David Cook and many others as TSR continued to grow in the early 1980s.:11 Schick created White Plume Mountain in 1979, an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, published by TSR in 1979; the adventure was incorporated into the Greyhawk setting after the publication of the World of Greyhawk Fantasy Game Setting (1980).:24 White Plume Mountain was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. One judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons."
Schick has written many other games during his career. Schick is a former executive with America Online. In May 2009 Schick joined ZeniMax Online Studios as Lead Content Designer on The Elder Scrolls Online. In 2010 he was promoted to Lead Writer on the project, and in 2011 became Lead Loremaster.
- Lawrence Schick, Moby Games, 2013. Retrieved 8 August 2013. Archived here.
- An Interview with Lawrence Schick, by James Maliszewski, Grognardia Games, 16 May 2009. Retrieved 8 August 2013. Archived here.
- Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
- Mona, Erik; Jacobs, James; Dungeon Design Panel (November 2004). "The 30 Greatest D&D Adventures of All Time". Dungeon (Paizo Publishing) (116): 77.
|This biographical article relating to a role-playing game designer is a stub. You can help Wikipedia by expanding it.|