League of Legends Championship Series

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League of Legends Championship Series
Current season, competition or edition:
Current sports event 2020 LCS season
League of Legends Champion Series logo.png
GameLeague of Legends
Founded2013 (NA LCS)
2019 (rebranded to LCS)
Owner(s)Riot Games
CommissionerChris Greeley
No. of teams2013–2014: 8
2015–present: 10
ContinentsNorth America
Most recent
Cloud9 (3rd title)
Most titlesTeam SoloMid (6 titles)
Relegation toLeague of Legends Challenger Series (2013–2018)
International cup(s)Mid Season Invitational
World Championship
Official websitewww.lolesports.com Edit this at Wikidata

The League of Legends Championship Series (LCS) is the top level of professional League of Legends in the United States and Canada. The esports league is run by Riot Games and has ten franchise teams.[1] Each annual season of competition is divided into two splits, spring and summer, which conclude with a double-elimination tournament between the top six teams. At the end of the season, the winner, runners-up and third-place team of the summer playoffs qualify for the annual League of Legends World Championship.[2][3][4][5]

With the exception of some touring events, all games of the LCS are played live at Riot Games' studios in Los Angeles, California. In addition to a small studio audience, all games are streamed live in several languages on Twitch and YouTube, with broadcasts regularly attracting over 300,000 viewers.[6] The U.S. government grants athlete visas for foreign LCS competitors.[7][8] The first LCS player to be awarded a P visa was Danny "Shiphtur" Le.[9][7]

The LCS has attracted sponsorships from Acer[10] Coca-Cola[11] and American Express.[12] "League of Legends Championship Series" is a Delaware limited liability company.[13]


Riot Games launched League of Legends in October 2009 and rapidly attracted[14] attention from the competitive gaming community. The first two seasons of competitive play consisted of a series of tournaments mostly organised by third parties, such as Intel Extreme Masters in Europe and Major League Gaming in North America, capped by a world championship tournament hosted by Riot Games.[15]

Riot Games announced the formation of the LCS on August 6, 2012,[16] creating a fully professional league run by the company with a regular schedule and guaranteed salaries for players, featuring eight teams in both North America and Europe. Since the LCS was only launched in the third year of professional play, it was immediately dubbed "Season 3". The top three finishers in both the Riot Games European and North American regional championships held in August 2012 automatically qualified, with the remaining five teams being decided in qualifier tournaments held in January 2013. Each LCS season is divided into two splits for spring and summer; the first games of the first spring split took place on February 7, 2013 in North America and on February 9, 2013 in Europe.

Season 3 of the LCS finished with the summer split playoffs, held on August 23 to 25 in Europe at the Gamescom in 2013, which was held in the Koelnmesse in Cologne, North Rine-Westphalia, Germany, and August 30 to September 1, 2013 at PAX Prime 2013 in Seattle, Washington in North America.[17][18] In Europe, the Fnatic finished first, Lemondogs second, and Gambit Gaming third. In North America, the top three finishers were Cloud9, Team SoloMid, and Team Vulcun. The top three teams from each continent advanced to the Season 3 World Championships. ` Riot Games changed naming conventions in 2014, calling the season the "2014 Season" instead of "Season 4". The League of Legends Challenger Series was created as a second tier of competition for promotion and relegation.[19]

At the end of the 2014 season, an expansion tournament was held in both Europe and North America that added two teams in region, giving the LCS a total of 10 teams per region for the start of the 2015 Season.[20] Additionally, Riot introduced the concept of "Championship points", which teams would earn based on performance across both splits and playoffs in order to qualify for the World Championship.[21]

A new sale of sponsorship rule was instated for the 2015 season. As a result, several teams were forced to rebrand and leave their respective parent organizations. Europe's Alliance and North America's Evil Geniuses are both owned by GoodGame Inc. CEO Alex Garfield, and thus their League of Legends teams left and became Elements and Winterfox, respectively. Curse Inc. could no longer sponsor LCS team Team Curse, thus the entire esports organization merged into Team Liquid.[22]

In late 2018, the European League of Legends Championship Series (EU LCS) was renamed to the League of Legends European Championship (LEC) and the North American League of Legends Championship Series (NA LCS) dropped "North American" from its name.[23]


Starting in 2018, the North American LCS became franchised. There are various reasons for this. First, it changed the overall structure of the league, encouraging long-term investments from owners. This allowed the league to implement revenue sharing, leading to a better foundation for both the teams and professional players. Lastly, the professional players were given a larger voice and more protection within the league.

The buy-in price for the league was $10 million for existing League of Legends teams, who had previously participated in the League Championship Series or Challenger Series. New teams would be subject to an additional $3 million (a total $13 million), which was distributed to the teams that were replaced in the league. Interested parties were given applications in June, due on July 28, 2017. Over 100 existing esports organizations, traditional sports teams, venture capitalists and entrepreneurs reportedly applied.[24] Those applications were then narrowed down to a shortlist, nicknamed "phase two", which saw participants travel to Riot Games' Los Angeles office to interview and review their applications.[25] Riot Games and the North American League Championship Series players' association also decided that league would not expand and instead remain at 10 teams.

Buyers for the league were decided in mid-October. Several existing teams from the league — including Cloud9, Counter Logic Gaming, Echo Fox, FlyQuest, Team Liquid and Team SoloMid — were reportedly accepted back into the league.[26][27][28] Other existing teams, such as Immortals, Phoenix1, Team Dignitas and Team EnvyUs, were declined from entry into the restructured league.[29][30] The team welcomed four new teams — one endemic esports team and three NBA franchises or affiliates. Longtime esports organization OpTic Gaming was reportedly awarded a spot in the league after receiving investment from Texas Rangers co-owner Neil Leibman.[31] The other three new spots went to Golden State Warriors co-owner Joe Lacob and his son Kirk as the Golden Guardians, the Cleveland Cavaliers and affiliated venture capital firms as 100 Thieves, and the Houston Rockets as Clutch Gaming.[32][33][34][35]

Broadcast team[edit]

ID Name Role
Pastrytime Australia Julian Carr Play-by-Play Caster
Phreak United States David Turley
CaptainFlowers United States Clayton Raines
RivingtonThe3rd United States Rivington Bisland III
Kobe United States Sam Hartman-Kenzler Color Caster
Azael Canada Isaac Cummings-Bentley
Dash United States James Patterson Color Caster / Analysis Host
MarkZ United States Mark Zimmerman Analyst
Crumbz Venezuela Alberto Rengifo

Media coverage[edit]

The LCS primarily reaches its viewers through online streaming using its own channels on Twitch and YouTube. On Twitch alone, viewership numbers regularly exceed 200,000 for regular season play,[6] and the games have drawn over 1.7 million unique visitors.[7] However, Riot Games CEO Brandon Beck stated in 2012 that there were no immediate plans to try to bring the LCS to traditional TV, and news coverage of the regular season is generally limited to dedicated electronic sports news sites, such as CBS Interactive's onGamers.[36]

The scale and popularity of the LCS itself, however, has attracted considerable media attention,[37] particularly around some events that legitimised the LCS as a serious competition.

In December 2016, Riot announced that it had reached a deal with BAMTech (a spin-off of MLB Advanced Media) to serve as the exclusive distributor of LCS broadcasts through 2023. BAMTech would have paid $50 million per-year under the contract, and split advertising revenue with Riot.[38][39] However, internal complications arose after The Walt Disney Company acquired BAMTech, and the contract never actually took effect. As a substitute, Riot entered into an agreement to non-exclusively carry its broadcasts on ESPN+ instead, in addition to existing outlets such as Twitch.[40]


As of 2019, 10 teams from North America compete in the LCS. Each season is divided into two splits with a 9-week regular season and a 3-week playoff bracket. In the regular season of each split, each team plays each other twice, for a total of 90 games. Teams are ranked by win percentage, with ties split by tiebreaker games if necessary at the end of the regular season.[41]

At the conclusion of each split, a playoff with the top 6 teams of the regular season is played to determine the final standings. The top 2 teams of the regular season receive a bye into the semi-finals, and the remaining 4 teams play each other in the quarter-finals. Each split's playoffs award cash prizes and Championship Points, which are used to determine qualification into the annual League of Legends World Championship. The winner of the summer split and the next team with the highest number of Championship Points automatically qualify. The next four teams ranked by Championship Point total then play the Regional Qualifier tournament to determine the final qualifying team.[42]


Teams First appearance in LCS Roster Coach
Top Jungle Mid Bot Support
Counter Logic Gaming Spring 2013 South Korea Ruin United States Wiggily United States Pobelter United States Stixxay Canada Smoothie South Korea SSONG
Team SoloMid Spring 2013 Turkey Broken Blade China Spica Denmark Bjergsen United States Doublelift Canada Biofrost China Peter Zhang
Cloud9 Summer 2013 Canada Licorice United States Blaber Belgium Nisqy Denmark Zven Canada Vulcan South Korea Reapered
Team Liquid Spring 2015 South Korea Impact Denmark Broxah Denmark Jensen United States Tactical South Korea CoreJJ Canada Jatt
FlyQuest Spring 2017 United States Solo Denmark Santorin Germany PowerOfEvil Canada WildTurtle South Korea IgNar United States Curry
100 Thieves Spring 2018 South Korea Ssumday United States Contractz Australia ry0ma Canada Cody Sun[43] Canada Poome United States Zikz
Golden Guardians Spring 2018 United States Hauntzer Turkey Closer United States Damonte Australia FBI United States Huhi United States Inero
Dignitas Spring 2013 Canada V1per United States Dardoch Denmark Froggen Canada Johnsun United States Aphromoo United States Thinkcard
Evil Geniuses Spring 2014 China Kumo Denmark Svenskeren United States Goldenglue South Korea Bang United States Zeyzal South Korea Irean
Immortals Spring 2016 United States Allorim Philippines Xmithie United States Insanity United States Apollo United States Hakuho United States Malaclypse

Past seasons[edit]

Split 1st place, gold medalist(s) 2nd place, silver medalist(s) 3rd place, bronze medalist(s) 4th
2013 Spring Team SoloMid Good Game University* Team Vulcun* Team Curse*
2013 Summer Cloud9 Team SoloMid Team Vulcun* Team Dignitas
2014 Spring Cloud9 Team SoloMid Counter Logic Gaming Team Curse*
2014 Summer Team SoloMid Cloud9 LMQ* Team Curse*
2015 Spring Team SoloMid Cloud9 Team Liquid Team Impulse*
2015 Summer Counter Logic Gaming Team SoloMid Team Liquid Team Impulse*
2016 Spring Counter Logic Gaming Team SoloMid Immortals Team Liquid
2016 Summer Team SoloMid Cloud9 Immortals Counter Logic Gaming
2017 Spring Team SoloMid Cloud9 Phoenix1* FlyQuest
2017 Summer Team SoloMid Immortals Counter Logic Gaming Team Dignitas
2018 Spring Team Liquid 100 Thieves Echo Fox* Clutch Gaming
2018 Summer Team Liquid Cloud9 Team SoloMid 100 Thieves
2019 Spring Team Liquid Team SoloMid Cloud9 FlyQuest
2019 Summer Team Liquid Cloud9 Counter Logic Gaming Clutch Gaming
2020 Spring Cloud9 FlyQuest Evil Geniuses Team SoloMid
2020 Summer TBD TBD TBD TBD

Team placement table[edit]

  *   Denotes a team that has been rebranded or disbanded.

Team 1st place, gold medalist(s) 2nd place, silver medalist(s) 3rd place, bronze medalist(s) 4th Total Top
Four Finishes
Team SoloMid 6 5 1 1 13
Cloud9 3 6 1 0 10
Team Liquid 4 0 2 1 7
Counter Logic Gaming 2 0 2 1 5
Immortals 0 1 2 0 3
FlyQuest 0 1 0 2 3
Team Curse* 0 0 0 3 3
100 Thieves 0 1 0 1 2
Team Vulcun* 0 0 2 0 2
Dignitas 0 0 0 2 2
Clutch Gaming* 0 0 0 2 2
Team Impulse* 0 0 0 2 2
Team Coast* 0 1 0 0 1
Evil Geniuses 0 0 1 0 1
Echo Fox* 0 0 1 0 1
Phoenix1* 0 0 1 0 1
LMQ* 0 0 1 0 1
Gravity* 0 0 0 1 1


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