Legacy of Kain: Dead Sun
|Legacy of Kain: Dead Sun|
The protagonist, Gein/Asher
|Publisher(s)||Square Enix Europe|
|Series||Legacy of Kain|
|Engine||Unreal Engine 3|
Legacy of Kain: Dead Sun was an action-adventure video game developed by Climax Studios for Square Enix Europe, with an accompanying multiplayer component developed separately by Psyonix. Conceived as the sixth entry in the Legacy of Kain series, Dead Sun entered production for Microsoft Windows, PlayStation 3, PlayStation 4, and Xbox 360, but was cancelled in 2012 following three years of work, and initially remained undisclosed to the public. Square Enix Europe and Psyonix salvaged the planned multiplayer mode, which they reconceptualized as Nosgoth, a standalone free-to-play title.
Shortly after Nosgoth's announcement in 2013, a poster at the internet forum NeoGAF unearthed Dead Sun in an extensive report, publicizing media and accounts from sources in Climax Studios. Square Enix Europe subsequently acknowledged the scrapped project with the conclusion that Dead Sun "just wasn't the right game, at the right time." Further articles, revealing gameplay footage and concept art, ensued later in the year. Video game publications responded negatively to news of the cancellation, and most commentators expressed their sustained interest in a single-player revival of the franchise.
Leaks described Dead Sun as a story-based action-adventure inspired by Legacy of Kain: Soul Reaver (1999) (the second installment in the series) and Nintendo's The Legend of Zelda. The game featured an open world, and combined cinematic, violent combat with dungeon crawls, puzzles, and boss encounters. Links to past Legacy of Kain entries figured into the design, such as the shifting mechanic of the Soul Reaver titles, which enabled players to alternate between two planes of existence.
Videos of the project's vertical slice presentation demonstrated the codex – an in-game encyclopedia supplying background history on the world – and a power-up system, in which collectible souls could be exchanged for upgrades to assist in battle or exploration.
Dead Sun took place in the far future of the Legacy of Kain world, long after the events of Soul Reaver and Legacy of Kain: Defiance (2003). Players would control new protagonists Gein, a vampire, and Asher, a human, whose souls became intertwined as they travelled the land of Nosgoth.
According to leaked material, Gein/Asher's character arc would escalate from a quest for revenge to a journey which would decide the fate of the world. The plot concerned the mystery surrounding a vampire child, and revolved around the character of The Elder God. Thematically, it focused on religion.
Square Enix Europe community manager George Kelion said that the game would have rebooted or retconned the series' established mythology, and only utilized returning characters "in the broadest possible terms." Kelion likened its prospective impact on the fiction to that of the Star Trek reboot series.
Publisher Eidos Interactive assigned series creators Crystal Dynamics to the Tomb Raider franchise before Defiance shipped, and writer and director Amy Hennig, unable to proceed with Legacy of Kain or lead Tomb Raider: Legend, departed to join Naughty Dog. In 2004, a sequel – Legacy of Kain: The Dark Prophecy – was delegated to Ritual Entertainment, but Eidos cancelled the title after a few months of work. Consequently, the Legacy of Kain brand spent several years under review. However, both Eidos and Crystal Dynamics representatives frequently recognized fan demand for another game, and considered outsourcing the task to other teams.
Square Enix purchased Eidos in 2009, and the newly merged entity, Square Enix Europe, selected Climax Studios – who had recently completed development of Konami's Silent Hill: Shattered Memories – to press on with a Legacy of Kain project for seventh generation consoles.
Leaks alleged that preproduction on Dead Sun secretly began circa 2009-2010, under the codename "Black Cloth". The title's budget was small at first, but in its final incarnation it had achieved AAA classification, and targeted release as a PlayStation 4 launch game. Crystal Dynamics supervised Climax, while Square Enix Europe required that the finished product comprise a single-player and multiplayer package. They recruited Psyonix to build the latter, then codenamed War for Nosgoth. Both teams made use of the Unreal Engine 3, and shared a unified art direction, but the two modes were otherwise entirely distinct. The publisher mandated the decision to introduce a new main character (in lieu of series protagonist Kain), requesting that Climax's story showcase a distant time period. Director Sam Barlow would reflect: "we took a lot of things we’d learned from Shattered Memories and were doing them on a much bigger scale, although more subtly."
Square Enix Europe cancelled Dead Sun in 2012, after motion capture and casting had begun, but before the project reached full production. Psyonix continued to develop the War for Nosgoth multiplayer, now disconnected from the original game.
Hints of the game had first emerged in 2011, when Game Revolution's Daniel Bischoff cited a consumer survey to determine the best of four possible names tailored for a Legacy of Kain product: Obsidian Blood, Obsidian Sun, Dead Sun or Revenant. In 2012, Patrick Garratt of VG247 relayed rumors of a Soul Reaver reboot with a "new art direction" then underway at Crystal Dynamics. Still, no statement occurred until 2013, when Official Xbox Magazine Edwin Evans-Thirlwell discovered a Legacy of Kain storyboard by Passion Pictures, and others found evidence of War for Nosgoth in the Steam Database, Advanced Micro Devices' patch logs, a newly registered domain, and a LinkedIn profile. Square Enix Europe's George Kelion confirmed the existence of a multiplayer title named Nosgoth, promising more information at a later date.
Shortly after Kelion's statement, Legacy of Kain fan Mama Robotnik revealed Dead Sun to the public, posting media from the scrapped game and an extensive account of its development at NeoGAF. Kelion responded by confirming that Dead Sun existed and that Nosgoth was intended to be its multiplayer companion game, but said Nosgoth is a separate project which has "grown in size and scope since its initial conception", featuring "different mechanics, characters, levels and gameplay". He rejected the idea that it is "the multiplayer component of Dead Sun pulled out and fleshed out".
I’ve been watching this post and I thought you might want a bit more information. I can confirm that Dead Sun was a project which had been in development - but which was cancelled.
I know it’s disappointing to hear about these things out of context, and whilst some of the details released are accurate - some details are not. You know game projects can be cancelled for a variety of different reasons and I know it’s very hard to tell from images and info alone, but in the end LoK: Dead Sun just wasn’t the right game, at the right time… but you’ll have to take me at my word on that, I’m afraid.
Climax CEO Simon Gardner remarked on the news to Eurogamer:
As you would expect, we are covered under NDA and really don't have anything to add. Many games never see the light of day for lots of different reasons, especially over the last few years where business models and markets have been evolving rapidly. We continue to have a good relationship with Square Enix.
Several Climax employees corroborated the project's existence at their résumés, portfolios, and blogs. Months later, in a follow-up post, Mama Robotnik highlighted other assets, among them concept and trailer art by Flipbook Studio, and in-game footage displaying the user interface.
The exposé surrounding Dead Sun and Nosgoth attracted criticism from the video game press. Austin Wood of Cheat Code Central wrote that the project's cancellation "came as a letdown to many", whereas GameRanx's Ryan Parreno regarded the junking as "a genuine waste". Writing for Rely on Horror, C. J. Melendez said, "in an alternate universe, [Dead Sun and Nosgoth] would switch places. I know that may seem a bit harsh, but fans have waited a long time for a proper singleplayer entry in the Legacy of Kain series." He clarified that "Nosgoth may very well be a good game, but it’s fair to say that it’s probably not going to scratch that itch that fans have had since Defiance." Also on Nosgoth, TechnologyTell's Jenni Lada commented, "I can’t bring myself to show any kind of support for what could end up being a free-to-play, cash grab, knowing that Square Enix canned Legacy of Kain: Dead Sun and supported this instead." Scott Tailford of WhatCulture later included the title as #9 on his list of "11 Hugely-Anticipated Video Games You Won’t Believe Got Cancelled", writing that "for fans that have stuck by the series for almost two decades it's completely maddening".
- Barlow, Sam. "Sam Barlow". LinkedIn. Retrieved 25 January 2015.
- Gilot, Raphaël. "Legacy of Kain - Dead Sun". Raphaël Gilot. Retrieved 25 January 2015.
- Simm, Helen. "Project- Black Cloth". Helenasia. Retrieved 25 January 2015.
- Mandalà, Sebastiano. "My Portfolio". Sebashq. Retrieved 25 January 2015.
- McLachlan, Robert. "Robert McLachlan". LinkedIn. Retrieved 25 January 2015.
- "The Making Of: Silent Hill Shattered Memories". Edge. 7 February 2014. Retrieved 25 January 2015.
- Purchese, Robert (19 June 2013). "Square Enix acknowledges cancelled Legacy of Kain game Dead Sun". Eurogamer. Retrieved 25 January 2015.
- Mama Robotnik (18 June 2013). "The 10 Cancelled Legacy of Kains (Mama Robotnik Research Thread) (post #1)". NeoGAF. Retrieved 25 January 2015.
- Pitcher, Jenna (14 August 2013). "More Legacy of Kain: Dead Sun and Nosgoth details emerge". Polygon. Retrieved 25 January 2015.
- Cook, Dave (18 June 2013). "Legacy of Kain: 10 cancelled titles exposed by NeoGAF investigation – report". VG247. Retrieved 25 January 2015.
- Tailford, Scott (8 September 2014). "11 Hugely-Anticipated Video Games You Won't Believe Got Cancelled - Page 4 of 12". WhatCulture. Retrieved 25 January 2015.
- Monkeythumbz (7 February 2014). "Nosgoth Gameplay Premiere (post #188)". NeoGAF. Retrieved 25 January 2015.
- Monkeythumbz (7 February 2014). "Nosgoth Gameplay Premiere (post #196)". NeoGAF. Retrieved 25 January 2015.
- Monkeythumbz (7 February 2014). "Nosgoth Gameplay Premiere (post #239)". NeoGAF. Retrieved 25 January 2015.
- Monkeythumbz (19 June 2013). "The 10 Cancelled Legacy of Kains (post #52)". Square Enix Forums. Retrieved 25 January 2015.
- Melendez, C. J. (15 August 2013). "Legacy of Kain: Dead Sun looked awesome, Nosgoth gets detailed". Rely on Horror. Retrieved 25 January 2015.
- "Eidos Unveils First Details of Lara Croft Tomb Raider: Legend". PR Newswire. 5 April 2005. Retrieved 25 January 2015.
- Justice, Brandon (November 2012). "From uncertainty to opportunity, this storyteller's journey is anything but ordinary". Electronic Gaming Monthly. EGM Media, LLC. 257.
- Sterling, Jim (26 July 2010). "Canceled game: Legacy of Kain: The Dark Prophecy". Destructoid. Retrieved 25 January 2015.
- Cabuco, Daniel (13 August 2012). "A few questions (post #2)". DCabDesign. Retrieved 25 January 2015.
- Chris@Crystal (6 May 2004). "OPM #81 Rumors, answers please!!! (post #9)". Square Enix Forums. Retrieved 25 January 2015.
- "Bill Gardner Interview". Game Informer. GameStop. 179: 34. March 2008.
- "Tomb Raider Underworld". Xbox World. Future plc. 179: 47. March 2008.
- Yip, Spencer (9 June 2010). "Crystal Dynamics On Making Lara Croft Downloadable". Siliconera. Retrieved 25 January 2015.
- Ebert, Stephen (20 December 2010). "Gangsters, Legacy of Kain sequels on the way?". Electricpig. Retrieved 25 January 2015.
- Alexander, Leigh (7 July 2009). "Square Enix Europe Formed From Eidos Acquisition". Gamasutra. Retrieved 25 January 2015.
- Rohart, Arthur (15 July 2013). "The internet can't keep any secrets". Arohart. Retrieved 25 January 2015.
- Monkeythumbz (20 June 2013). "The 10 Cancelled Legacy of Kains (Mama Robotnik Research Thread) (post #200)". NeoGAF. Retrieved 25 January 2015.
- Fekkes, Nerbert. "Legacy of Kain: Dead Sun". art of code. Retrieved 25 January 2015.
- Smith, Adam (23 January 2015). "Text, Lies And Videotape: Her Story Interview". Rock, Paper, Shotgun. Retrieved 25 January 2015.
- Bischoff, Daniel (20 May 2011). "Survey Says: New Legacy of Kain Game Coming?". Game Revolution. Retrieved 25 January 2015.
- Garratt, Patrick (20 March 2012). "Rumour: Crystal Dynamics on "Soul Reaver" reboot". VG247. Retrieved 25 January 2015.
- Evans-Thirlwell, Edwin (11 February 2013). "New Legacy of Kain project revealed - possible artwork spotted in portfolio". Official Xbox Magazine. Retrieved 25 January 2015.
- Pitcher, Jenna (26 May 2013). "Nosgoth appears on Steam database, War for Nosgoth mentioned in AMD driver patch logs". Polygon. Retrieved 25 January 2015.
- Hussain, Tamoor (7 June 2013). "Legacy of Kain: Nosgoth is in development, Square Enix confirms". Computer and Video Games. Retrieved 25 January 2015.
- Monkeythumbz (June 20, 2013). "The 10 Cancelled Legacy of Kains (Mama Robotnik Research Thread) (post #181)". NeoGAF. Retrieved 25 January 2015.
- Atack, Josh (1 September 2013). "Interesting to see Legacy of Kain dead sun work..." Tumblr. Retrieved 25 January 2015.
- Wood, Austin (19 June 2013). "Square Enix Comments On Legacy Of Kain Cancellation". Cheat Code Central. Retrieved 25 January 2015.
- Parreno, Ryan (14 August 2013). "Legacy of Kain: Dead Sun for PS4 confirmed cancelled". Gameranx. Retrieved 25 January 2015.
- Lada, Jenni (25 September 2013). "Legacy of Kain legacy tragically reduced to free-to-play Nosgoth". Technology Tell. Retrieved 25 January 2015.