Lego Battles

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Lego Battles
Lego Battles.jpg
Cover art for Lego Battles
Developer(s)Hellbent Games
Publisher(s)Warner Bros. Interactive Entertainment
Director(s)Christopher Mair
Producer(s)Lee McKinnon Pederson
  • Mark McIntyre
  • Kenny Chu
Programmer(s)Mark McIntyre
Artist(s)Margaret Livesey
Composer(s)Chris Rezanson
SeriesLego Battles
Platform(s)Nintendo DS
  • NA: 9 June 2009
  • PAL: 26 June 2009
Genre(s)Real-time Strategy
Mode(s)Single-player, multiplayer

Lego Battles is a video game developed by Hellbent Games and co-published by TT Games Publishing. It was released on 9 June 2009 for the Nintendo DS.[1] There are a total of three different stories in the game, each with the option of playing as the protagonists or the antagonists. There are 6 different quests (one for the protagonists and one for the antagonists of each story), with 15 different levels in each quest. Quests are divided into three acts, each act ranging in length of 4-6 levels.


The main game is split into three stories based on popular Lego themes: Kingdoms, Pirates, and Space. The Kingdoms Story focuses on the King, his knights and the dwarves battling the Skeleton Army led by the Evil Wizard. The Pirates story focuses on the struggle between Captain Brickbeard's crew trying to find a massive amount of treasure & the Imperial Navy led by Governor Broadside with assistance from the Ninja Master & his clan of ninjas, trying to thwart their plans. The Space story focuses on a group of Astronauts colonizing a planet for its abundance of natural resources; defending it from Aliens who need the resources to get home, and deal with space pirates along the way. The player is also given the option to play as the enemy in each story as well, offering 6 stories in total, and 24 acts, and 25 heroes (including the 6 hidden heroes) to play with & use.


There are 12 maps in the game which can be unlocked and bought for use in free-play mode. There are 3 of each type of map (the types being Mars, coast/island and forest/grassland). However, there is no "random map" function, as in many other war-based strategy games. There are also a number of maps of all types which do not need to be unlocked at the start of the game. Each map features a different arrangement of 4 types of terrain: grass, dirt/rock, water/acid, and cliff. Each map also contains trees on certain parts of the grass. Mine seams are located in certain positions on the dirt. Buildings can only be built on grass, except for mines, which must be built on dirt-based mine seams, docks which must be built on dirt/water boundaries (the coast), and bridges which are built between bridge slots across water. Water is impassable to all units, except for transports and some specials. Cliffs are impassable to all units. Some water-based specials can't pass over dirt and grass either.

Freeplay mode[edit]

The game also includes a free-play mode, in which the player can customize the units in their army, choose the map, and pick certain other settings, such as game mode and starting bricks. Both the characters/units and maps must be unlocked and bought with the in-game "LEGO studs" that famously appear in other Lego video games.


LEGO Battles
Review scores
Game Informer7.5/10[2]
Nintendo Power5/10[1]


On 12 April 2011, Warner Bros. and TT Games released Lego Battles: Ninjago, the follow-up to Lego Battles containing characters from the Ninjago theme.


  1. ^ a b "LEGO Battles Reviews". Metacritic. Retrieved 13 June 2009.
  2. ^ Vanburkleo, Meagan (July 2009). "LEGO Battles Review". Game Informer. Archived from the original on 13 June 2009. Retrieved 13 June 2009. Cite uses deprecated parameter |deadurl= (help)

External links[edit]