Lethal Enforcers 3

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Lethal Enforcers 3
Lethal Enforcers 3
UK Flyer Cabinet
Developer(s) Polygon Magic
Publisher(s) Konami
Designer(s) Shigenobu Matsuyama (Producer)
Yoshiki Tokita (Special Thanks)
Masaru Yoshioka (Special Thanks)
Series Lethal Enforcers
Platform(s) Arcade
  • JP: November 2004
  • EU: 2004
  • NA: April 15, 2005
Genre(s) Rail shooter
Mode(s) 2-player head-to-head
1-player solo
Cabinet 2-screen Upright

Lethal Enforcers 3, known as Seigi no Hero (正義のヒーロー—Heroes of Justice) in Japan is a 3D arcade light gun game which is the third and final installment to Konami's Lethal Enforcers series. Although the game sports the Lethal Enforcers name outside Japan, Konami has acknowledged the game as the successor to Police 911.[1]


In Lethal Enforcers 3, players take six different law enforcement roles in various scenarios in present-day Tokyo, Japan. Players make their ways to checkpoints while shooting criminals, terrorists, or fugitives along the way.

Lethal Enforcers 3 retains the shield mechanism of Konami's previous light gun game, World Combat (also known as Warzaid). Raising the shield guard allows players to protect themselves from incoming bullets at the expense of not moving forward. Unlike World Combat, in which the player had to shoot offscreen to activate the shield, in Lethal Enforcers 3 simply pointing the gun away from the screen raises the shield.

Like World Combat before it, Lethal Enforcers 3 also features a ranking system. Players compete with each other in each level and capture the wanted criminals to receive promotions in rank. Unlike previous games in the Lethal Enforcers series, players will lose his/her life by shooting innocents and fellow men. Also, his/her life will demote the rank. This time, only rank will demoted, not lives will be reduced.


Lethal Enforcers 3/Seigi no Hero allows the player to play the stages in the order they desire (with the exception of the Diet Building a.k.a. "Lethal Enforcers 3/Seigi no Hero" stage). There are 6 stages in all with 5 selectable at the beginning of the game. Players must subdue Asian Burglars, Ryuuto (Dragonhead) Drug Dealers, Gokudo-Kai Executives, violent Uyoku (Japanese right-wing) militants, and foreign terrorists through 5 districts within Tokyo City in order to expose the game's coup de grace: Mutinous JGSDF Soldiers holding the Japanese Diet hostage.

Players play as 6 authoritative figures (Standard Officer, Coast Guard Officers, Detectives, Riot Troopers, JGSDF Soldiers, and Tokushu Kyushu Butai Members) in a "Dead Heat System" to protect the public trust and Japan from harm. A female Police Officer can be accessible throughout the game by inserting the arcade's currency, then pulling the trigger 12 times, holding the trigger the 12th time it's pulled, then holding the trigger, pressing the start button, although the female police officer is considered not to be canon to the game's plot.

Cultural references[edit]

  • All Japanese hostiles are named after either famous Japanese people or people who worked for the game's developing firm, Polygon Magic.
  • The game is spoken entirely in Japanese throughout gameplay (e.g. when players lose a life, the announcer will say "Player junshoku" (殉職) or "Player died on duty") — this was the case in the original Japanese versions of the Police 911 games. The reason is to simulate the players' experience working as a Japanese authority.
  • While it may seem that the player would assume that he/she might be fighting amongst him-/herself, given that players play as JGSDF troops in the 5th stage and fight against the Rogue JGSDF troops in the final stage, they are not related to each other, a reason why players don't see the JGSDF troopers during the end credits.

See also[edit]


External links[edit]