Lethal Enforcers II: Gun Fighters

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Lethal Enforcers II: Gun Fighters
Lethal Enforcers II - Gunfighters Poster.png
Arcade flyer.
Producer(s)Tom. K.
Composer(s)Tsuyoshi Sekito
Yuichi Sakakura
SeriesLethal Enforcers
Platform(s)Arcade, Sega Genesis, Sega CD, PlayStation (as Lethal Enforcers I & II)
  • JP: March 1994
  • NA: May 11, 1994
Sega CD
  • PAL: November 23, 1994
  • NA: November 24, 1994
  • JP: November 25, 1994
  • NA: November 17, 1997
  • PAL: November 1997
  • JP: November 20, 1997
Genre(s)Rail shooter
Mode(s)Single-player, Two-player simultaneous
Arcade systemKonami GX

Lethal Enforcers II: Gun Fighters (リーサルエンフォーサーズ2) (Lethal Enforcers II: The Western in Japan) is a 1994 arcade game and prequel to the original Lethal Enforcers. In contrast with the first game's modern law enforcement theme, Lethal Enforcers II takes place in the American Old West.

Ports of the game were released for the Sega Genesis/Mega Drive and the Sega CD. The game was bundled along with the first Lethal Enforcers game as part of the PlayStation compilation Lethal Enforcers I & II.

Years later, Konami released Lethal Enforcers 3.


The object in the game is to shoot outlaws in order to eradicate crime from a stereotypical Old West town. At the beginning of the game, three to five life units are available. In the arcade version, more can be purchased by inserting additional coins. Life units are also awarded based on how many points the player scores while playing the game. Every time the player is shot or an innocent townsperson or lawmen is shot, one life unit will be lost. The game ends when all life units are gone, but continue play is available.

Lethal Enforcers 2 has five stages: "The Bank Robbery", "The Stage-Holdup", "Saloon Showdown", "The Train Robbery", and "The Hide-Out". During each stage, the player must shoot the armed outlaws without harming any innocent townsfolk or fellow lawmen. One shot is enough to kill most enemies. At the end of each stage, a boss must be killed in order to complete the stage (though a unique case happened in the third stage where the boss battle is in the form of a dueling mini-game). Just like the original game, a dip switch setting in the arcade version allows operators to let players progress through the stages in a linear fashion ("arcade mode") or select individual stages ("street mode"), including the between level target practice stages.


The player's gun (a six-shooter) can carry up to six bullets. To reload, the player must aim the lightgun away from the screen and pull the trigger. Additional weaponry can be found throughout the game that will give the player better firepower: .50 caliber Sharps, rifles, double rigs, shotguns, Gatling guns, and cannons. The Gatling guns and cannons can each be used only once but the other four weapons can be reloaded the same way as the regular gun. If a player is shot while in possession of one of those weapons, the weapon is lost and the player will return to the regular gun.


There are different ranks that the player can attain, depending on how well the player performs. The ranks are: Posse, Deputy, Sheriff, Deputy Marshal and U.S. Marshal. When the game begins, the player's rank is Posse, and after each stage the player will be promoted, provided they have not killed any innocents. If the player has killed innocents on any stage, they will either maintain their rank or will be demoted. On the Sega Genesis, the accuracy for each stage corresponds to the given rank:

  • 59% or below is Posse rank.
  • 60%–69% will earn the Deputy rank.
  • From 70%–79% is Sheriff.
  • 80%–89% is Deputy Marshal.
  • 90% or above is U.S. Marshal.


Electronic Gaming Monthly gave the Genesis version a 6.2 out of 10 average, commenting positively on the two-player mode and variety of weapons.[1] GamePro gave the Genesis version a perfect score,[clarification needed] citing the variety of weapons and their individually distinct firing patterns, sharp digitized sprites, realistic backgrounds, and the quality build and accuracy of the Justifier peripheral, which they felt worked better with Lethal Enforcers II than with the original game.[2] They gave the Sega CD version a positive review as well, saying that it is generally identical to the Genesis version but has more voices.[3] Electronic Gaming Monthly gave the Sega CD version a 6.6 out of 10, commenting that it has better music and sound effects than the Genesis version, but that the game is far more difficult than the first Lethal Enforcers.[4]

Next Generation reviewed the Sega CD version of the game, rating it three stars out of five, and stated that "The graphics aren't good [...] but it's more challenging, since many more of the targets move this time. If you liked it once, you'll like it again."[5]


  1. ^ "Review Crew: Lethal Enforcers 2: Gunfighters". Electronic Gaming Monthly. Ziff Davis (63): 38. October 1994.
  2. ^ "ProReview: Lethal Enforcers II: Gun Fighters". GamePro. IDG (64): 96. November 1994.
  3. ^ "ProReview: Lethal Enforcers II: GunFighters". GamePro. IDG (65): 116. December 1994.
  4. ^ "Review Crew: Lethal Enforcers II". Electronic Gaming Monthly. Ziff Davis (65): 44. December 1994.
  5. ^ "Finals". Next Generation. No. 1. Imagine Media. January 1995. p. 98.

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