Leverage: The Roleplaying Game

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Leverage: The Roleplaying Game
Leverage, The Roleplaying Game.jpg
Designer(s)Cam Banks
Rob Donoghue
Publisher(s)Margaret Weis Productions
Publication date2010
System(s)Cortex Plus

Leverage: The Roleplaying Game is a role-playing game based on the Leverage television series using the Cortex Plus system. It is known for its innovative use of flashback scene to reproduce the con or heist genre and was nominated for the 2010 Origins Award for Best Roleplaying Game.[1]

The Game[edit]

Leverage is a tabletop role-playing game designed for running a team of con artists who are trying to steal things back from the rich and powerful because "sometimes bad guys make the best good guys",[2] although reviews have noted that, even where the con artists aren't white hats, they tend to follow the maxim that "You can't con an honest man" and go for the sort of villains that the game would work perfectly with.[3] Requirements to play are:

  • 3–6 players
  • A range of dice from 4-sided to 12-sided
  • A character sheet for each player character[4]
  • Basic ideas for a villain to be conned and a plot twist
  • Approximately 2–3 hours per episode/heist


Leverage is set in a world very much like the real world. The game itself comes with a structure; each episode starts with a client finding the PCs because they've been wronged by someone too powerful to do something about. The powerful person, the Mark, has two reasons that they're untouchable by ordinary means, and two concealed weaknesses. Based on what they uncover, the PCs have to put together a confidence trick to take down the mark and ensure that justice is served. Halfway through the three-act structure, there is a plot twist, and the final act involves the team making their escape.

Each player plays the role of one of the team of con artists, with a character class based on the five characters in the show. The grifter, the hacker, the hitter, the mastermind, and the thief.


Leverage uses the Cortex Plus system, with each player rolling a die for their chosen attribute, a skill that corresponds to one of the roles, and possibly dice for an asset, a distinction, or a talent. The total rolled on the best two dice is their result - and any result of a 1 creates a complication that may affect the story later. Leverage is also a game with Plot Points, and one use of a plot point is to create a flashback scene to explain how what appears to be happening in the game is simply what people can see.

History and Reception[edit]

Leverage: The Roleplaying Game (2011), co-designed by Cam Banks, Rob Donoghue, Clark Valentine and others, was the second new roleplaying games from Margaret Weis Productions utilizing their new Cortex Plus system.[5]:354 Shannon Appelcline notes that, like the first Cortex game, the Smallville Roleplaying Game, Leverage was well received.[5]:355

Many of the development team, including joint lead designer Rob Donoghue, had previously worked for Evil Hat Productions and reviewers have noticed similarities between Leverage and the Fate system.[3] The game was well received, being nominated for an Origins Award for best game[1] and being awarded 3.5/5 by RPGamer, with a 4 or higher in every category except the art.[6]


  1. ^ a b 38th Annual Origins Awards Archived 2013-02-13 at the Wayback Machine
  2. ^ Opening credits of the Leverage TV series
  3. ^ a b Review of Leverage - rpg.net
  4. ^ Leverage Character Sheets
  5. ^ a b Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  6. ^ Review of Leverage - RPGamer