Life as a BlackMan

From Wikipedia, the free encyclopedia
Jump to: navigation, search

Life as a BlackMan is a board game designed by Chuck Sawyer and published by Underground Games. It was originally released in 1999. The object of the game is to be the first to reach the "Freedom" space at the top of the board.


Throughout the game players are asked if they know good from evil. Individuals can choose the church or slip into a life of crime. Church provides strength and guidance. Crime has consequences, and while lucrative, it also leads to frequent encounters with police and ultimately, prison. If a player has acquired enough money, they can pay for the "Dream Team Attorney". If not, the overworked and often unreliable Public Defender is available.

Cars also make a difference, and a player must choose their ride wisely. Options include the SUV, Used Car, Bucket, or even no car at all. Choosing no car is risky because public transportation is unreliable and one needs a car to get around in Downtown.

There are 360 Action Cards that provide diversions, roadblocks, and unexpected curves in all aspects of life.


  • 1 24" x 24" game board
  • 1 9" x 12" Prison Platform
  • 1 4-sided die
  • 1 6-sided die
  • 6 game pawns
  • 12 decks of Action Cards:
    • 25 GlamourWood cards
    • 25 Black University cards
    • 25 Military cards
    • 30 Ghetto cards
    • 25 Corporate America cards
    • 20 Church cards
    • 25 Prison cards
    • 25 Life cards
    • 50 Career cards
    • 25 Racism cards
    • 25 Crime cards
    • 25 Police cards
  • 18 Character Type Cards:
    • 6 Creative
    • 6 Intellectual
    • 6 Athletic
  • 14 Transportation Cards
    • 5 "No Car" cards
    • 3 "Bucket" cards
    • 2 "Used Mid-Size" cards
    • 2 "New Sub-Compact" cards
    • 2 "New SUV" cards
  • 3 Debt cards
  • A pack of BlackMan money

There are 360 cards in total.

See also[edit]

External links[edit]