Lindsay Grace

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Lindsay Grace
Lindsay Grace at the 2016 GDC Education Summit.jpg
Grace at the 2016 GDC Education Summit
Occupation video game designer, artist, professor
Employer American University
Known for Critical Gameplay
Website www.lgrace.com

Lindsay Grace is a video game designer, artist, and professor who currently lives in Washington, D.C. he is best known as an academic game designer who employs critical design. In 2013 his game, Wait was inducted in the Games for Change Hall of Fame as one of the five most significant games for change in the last decade.[1] Created in 2009, players must navigate a 3D world that fades away when the player moves, and grows more detailed as they wait. If players fail to move for long, the world also recedes. Other notable games include Big Huggin', a game controlled by a giant stuffed animal that players must hug to meet game goals. Big Huggin' was Kickstarted with notable support from Jane McGonigal and selected for the ACM Siggraph's Aesthetics of Gameplay Show.[2]

Grace has created more than 15 independent games, acting as the sole designer, developer, and artist. He has written articles about this process and supports such activity as one of 8 executive board members organizing the Global Game Jam. He also exhibits art internationally and curates exhibits. He co-curated the Indie Arcade 2014 and 2016 events [3] at the Smithsonian American Art Museum.

Career[edit]

Grace leads the games program at American University School of Communication in Washington D.C.[4] Grace has published more than 45 academic articles since 2009.

He was the C. Michael Armstrong Professor of Creative Arts at Miami University/Armstrong Institute for Interactive Media Studies[5] at Miami University where he runs the Persuasive Play Laboratory. He teaches video game design, interaction design and theory at American University.[6]

He publishes writing and video games that relate the concept of “philosophy of software” [7] and Critical Design as practice in the arts and games. This practice falls between captology and critical design.[citation needed]

The Critical Gameplay games [8] employ theories in the design of video games and society.[citation needed] The work for Critical Gameplay has been shown in more than 15 cities including Athens, São Paulo, Rio de Janeiro, Vancouver, Taipei, Chicago, Paris and Istanbul.[citation needed] It is internationally recognized.[9]

Grace's independent video game publications include Penguin Roll,[10] Zombie Master,[11] Polyglot Cubed and several games under the Mindtoggle Software company.[citation needed] He also writes about games and independent game-making.[12] According to App Annie statistics, his Game Black Like Me was a top 100 game in 3 countries (United States, Sweden and South Korea) by number of daily downloads.

In 2008, Grace created Polyglot Cubed which was recognized at the Meaningful play conference at Michigan State,[13] was a serious games showcase finalist at the Interservice/Industry Training, Simulation and Education Conference IITSEC,[14] and the International Conference on Advances in Computer Entertainment Technology.[15] Gamasutra ran an article about it.[16] His research includes algorithmic music generation using visual emergent behavior.

He is an alumnus of the Electronic Visualization Laboratory at the University of Illinois as well as two degrees from Northwestern University.[17][18]

Select publications and exhibits[edit]

2005[edit]

  • Cineme Midwestern Game Developers Conference (2005) - Lecturer
  • Westwood College PAC Curriculum - Advisory committee

2008[edit]

  • Meaningful play, Michigan State University (2008) - Game Exhibitor
  • International Conferences on Advances in Human Computer Interaction, Mexico (2009) - A Universally Designed, Device-Independent Email Client

2009[edit]

2010[edit]

2011[edit]

2012[edit]

2013[edit]

2014[edit]

2015[edit]

2016[edit]

See also[edit]

References[edit]

  1. ^ http://www.gamesforchange.org/festival2013/games/babycastles/
  2. ^ a b "Online Game Art Show Uncovers Fascinating Indie Games". ACM SIGGRAPH. March 20, 2014. Retrieved June 13, 2014. 
  3. ^ http://www.IndiePopup.com
  4. ^ http://www.pbs.org/mediashift/2013/11/journalism-schools-dig-deeper-into-videogames/
  5. ^ "Miami University Who's Who Arts Faculty". Miami School of Fine Arts. May 8, 2010. Retrieved August 10, 2010. 
  6. ^ "Meet The Game Designer Creating Video Games with Social Impact". Web. May 17, 2016. Retrieved June 30, 2016. 
  7. ^ "The Philosophy of Software". IGI. May 11, 2010. Retrieved August 10, 2010. 
  8. ^ "Critical Gameplay". Web. May 1, 2009. Retrieved August 10, 2010. 
  9. ^ "Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems". ACM. 2010. Retrieved August 10, 2010. 
  10. ^ "Penguin Roll". Google. June 1, 2011. Retrieved August 8, 2012. 
  11. ^ "Zombie Master". CNET. August 6, 2010. Retrieved August 10, 2010. 
  12. ^ "Truly Independent Game Development". GameCareerGuide. August 20, 2009. Retrieved August 20, 2009. 
  13. ^ [1]
  14. ^ "Polyglot". IITSEC. November 29, 2010. Retrieved August 10, 2010. 
  15. ^ International Conference on Advances in Computer Entertainment Technology
  16. ^ "Polyglot". Gamasutra. December 12, 2010. Retrieved August 10, 2010. 
  17. ^ "EVL alumni". 
  18. ^ "American University Faculty Profile". July 3, 2014. Retrieved July 3, 2014. 
  19. ^ Game Developers Conference's website. URL accessed on February 14, 2015.
  20. ^ [2]. URL accessed on February 14, 2015.
  21. ^ [3]. URL accessed on February 14, 2015.
  22. ^ [4]. URL accessed on January 24, 2016.
  23. ^ [5]. URL accessed on January 24, 2016.

External links[edit]

See also[edit]