Line Rider

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Line Rider
Line Rider Beta 2.PNG
Developer(s) Boštjan Čadež
InXile Entertainment (remake)
Publisher(s) InXile Entertainment (remake)
Genius Products (DS)
Deep Silver (remake, Europe)
Designer(s) Boštjan Čadež
Platform(s) Microsoft Silverlight, Adobe Flash, Nintendo DS, Wii, Microsoft Windows, iOS
Release Silverlight, Flash
September 23, 2006
DS
  • NA: September 16, 2008
  • EU: July 17, 2009
Windows
  • NA: September 23, 2008
  • EU: May 22, 2009
Wii
  • NA: October 7, 2008
  • EU: July 31, 2009
Mode(s) Single-player
Two-player (remake only)

Line Rider is an internet game, Versions are available for Microsoft Silverlight and for Flash. It was originally created in September 2006 by Boštjan Čadež (also known as "fsk"), a Slovenian student.[1][2] Originally appearing on DeviantArt on September 23, 2006, Line Rider quickly became an internet phenomenon.

Line Rider is featured by several websites, such as Yahoo! but is mainly used on the website Linerider.com,[3] Time Magazine's website[4] and has appeared in several McDonald's commercials for the Snack Wrap in 2008. Line Rider was also selected by staff and voted by users as the Best Webtoy of 2006 in the Jay is Games polls.[5] A two-page article about the game was published in Games for Windows: The Official Magazine.[6]

Gameplay[edit]

The Line Rider character, "Bosh"

The basic concept is to draw one or more lines with the mouse on which a boy (referred to as "Bosh" by the creator[7]) on a sled can ride after the player presses the "Play" button. The game includes simulated physics, which means the track must be sufficiently smooth to prevent the character from falling off the sled. The author has said that he prefers the description "toy" to "game," as there is no goal to accomplish, nor does it have an end.[8] In spite of its simplicity, many complicated tracks have been created, which include loops and other stunts. New tracks can consist of unrealistic tricks such as "flings" and "manuals" both on and off the sled. Some tracks are even set to music and include hand-drawn mountain slopes and trees. Tracks are typically shared among users by uploading a video to web sites, such as YouTube or Google Video.[9] Revision 6.2 of Line Rider was released in August 2007, and was optimized to run more smoothly, and to have a higher-powered zoom tool. The game does allow created tracks to be saved, and shown to the public (only if creator wishes to do so). The storage is not on the Line Rider website, but on the user's hard drive, therefore allowing maximum storage implication and quicker access to stored tracks. In order to allow public viewing, the user must be logged into the website server.

On July 1, 2008, the original Flash version was replaced by a new one written in Silverlight. It includes a new feature that allows people to send tracks to other people via Windows Messenger. On October 23, 2009, this was replaced by Beta 3, which has the option to use dual players, a camera, trapdoor and deceleration lines.

As an educational tool[edit]

Line Rider has been the basis for an article published in The Physics Teacher magazine concerning the use of computers in Physics education by members of the Physics Department of Southeastern Louisiana University.[10] The article uses video captures of Line Rider to explore the physics in the game by use of video analysis.

Remake[edit]

Line Rider 2: Unbound cover art

Line Rider 2: Unbound (Line Rider: Freestyle in Europe) is a remake released in September 2008 for the Nintendo DS, Microsoft Windows, and Wii. The gameplay is similar to that of the original revision 6.2, with the addition of a multiplayer puzzle mode, and has several added features including different vehicles, exploding lines and scenery. Players are able to share tracks with others through a Bluetooth connection and can send the files in texts to other phones and to the web.[citation needed]

On December 19, 2006, it was announced that InXile Entertainment had gained console rights for Line Rider, legally restricting copies and imitations of the game. Microsoft Windows, Nintendo DS and Wii versions were released in Fall 2008, containing new features.[11][12]

It was stated that a story mode featuring new characters Bailey and Chaz would be in the game. In the story mode the player competes against Chaz in hopes of winning the ultimate sled and the love of Bailey. This mode spans 40 courses, all of which were designed by TechDawg, a well known track designer. The player can also download other people's tracks off of the internet from the game's website.[13] The European version was published by Deep Silver.

Voice actors include Tom Kenny (as Bosh), Tara Strong (as Bailey) and Fred Tatasciore (as Chaz) in the cutscenes and credits.

A version has been released for the Apple iPhone called Line Rider iRide.[14] This version includes iPhone specific features such as accelerometer based physics and worldwide file sharing.

Reception[edit]

Reception
Review scores
Publication Score
DS PC Wii
1UP.com C[15] C+[16] C+[16]
Edge 5/10[17] N/A N/A
Game Informer N/A N/A 6.25/10[18]
GamePro 3.5/5 stars[19] N/A N/A
GameSpot 7/10[20] 7/10[20] 7/10[21]
GameZone 6.4/10[22] N/A 7.9/10[23]
IGN 7.7/10[24] 8/10[25] 7.8/10[26]
Nintendo Power 6/10[27] N/A 5/10[28]
Nintendo World Report 3/10[29] N/A N/A
VideoGamer.com 7/10[30] N/A N/A
Aggregate score
Metacritic 59/100[31] 73/100[32] 62/100[33]

The game received "mixed or average reviews" on all platforms according to video game review aggregator Metacritic.[32][33][31]

The game was nominated for two Nintendo DS-specific awards in IGN's 2008 Game of the Year awards, namely, Best Puzzle Game[34] and Best Original Score.[35]

References[edit]

  1. ^ "News". Linerider.com. Archived from the original on June 18, 2008. Retrieved 2009-06-08. 
  2. ^ About Line Rider.
  3. ^ Featured on the front page: November 9, 2006
  4. ^ Ressner, Jeffrey, The Newest Time Waster: Line Rider Time.com, October 18, 2006
  5. ^ Best of Webtoy 2006 Results at Jay is Games
  6. ^ Murdoch, Julian (August 2007). "Line Rider". Games for Windows: The Official Magazine. pp. 36–37. 
  7. ^ a few things about line rider - fšk's DeviantART journal, December 11, 2006
  8. ^ Line Rider on deviantART
  9. ^ Movies at Line Rider official site.
  10. ^ "An Analysis Of A Video Game". The Physics Teacher. 
  11. ^ "InXile Entertainment acquires console rights to hit internet game Line Rider!". Line Rider. December 19, 2006. Archived from the original on June 3, 2008. Retrieved December 12, 2015. 
  12. ^ http://www.gamasutra.com/php-bin/news_index.php?story=12167
  13. ^ Gamin, Mike (July 8, 2008). "Line Rider 2: Unbound Preview". Nintendo World Report. Retrieved December 12, 2015. 
  14. ^ http://www.macworld.com/article/1136134/linerider.html
  15. ^ Grimm, Michael (September 17, 2008). "Line Rider 2: Unbound Review (NintendoDS)". 1UP.com. Retrieved December 13, 2015. 
  16. ^ a b Grimm, Michael (October 7, 2008). "Line Rider 2: Unbound Review (Wii, PC)". 1UP.com. Retrieved December 13, 2015. 
  17. ^ Edge staff (December 2008). "Line Rider 2: Unbound (DS)". Edge (195): 99. 
  18. ^ Vore, Brian (November 2008). "Line Rider 2 Unbound (Wii; mislabeled as "PC"): A Flash Game Translation That's Not Worth Paying For". Game Informer (187). Archived from the original on September 27, 2008. Retrieved December 12, 2015. 
  19. ^ Balistrieri, Emily (September 16, 2008). "Line Rider 2: Unbound (DS)". GamePro. Archived from the original on September 22, 2008. Retrieved December 13, 2015. 
  20. ^ a b McShea, Tom (September 17, 2008). "Line Rider 2: Unbound Review (DS, PC)". GameSpot. Retrieved December 12, 2015. 
  21. ^ McShea, Tom (October 7, 2008). "Line Rider 2: Unbound Review (Wii)". GameSpot. Retrieved December 12, 2015. 
  22. ^ Aceinet (October 5, 2008). "Line Rider 2: Unbound - NDS - Review". GameZone. Archived from the original on October 7, 2008. Retrieved December 13, 2015. 
  23. ^ Bedigian, Louis (November 13, 2008). "Line Rider 2: Unbound - WII - Review". GameZone. Archived from the original on December 20, 2008. Retrieved December 13, 2015. 
  24. ^ Hatfield, Daemon (September 12, 2008). "Line Rider 2 [Unbound] Review (NDS)". IGN. Retrieved December 12, 2015. 
  25. ^ Hatfield, Daemon (September 16, 2008). "Line Rider 2: Unbound Review (PC)". IGN. Retrieved December 12, 2015. 
  26. ^ Hatfield, Daemon (October 3, 2008). "Line Rider 2 Wii Review". IGN. Retrieved December 12, 2015. 
  27. ^ "Line Rider 2: Unbound (DS)". Nintendo Power. 234: 102. November 2008. 
  28. ^ "Line Rider 2: Unbound (Wii)". Nintendo Power. 234: 98. November 2008. 
  29. ^ Miller, Zachary (October 9, 2008). "Line Rider 2: Unbound (DS)". Nintendo World Report. Retrieved December 13, 2015. 
  30. ^ Orry, Tom (July 22, 2009). "Line Rider: Freestyle Review for DS". VideoGamer.com. Retrieved December 13, 2015. 
  31. ^ a b "Line Rider 2: Unbound for DS Reviews". Metacritic. Retrieved December 12, 2015. 
  32. ^ a b "Line Rider 2: Unbound for PC Reviews". Metacritic. Retrieved December 12, 2015. 
  33. ^ a b "Line Rider 2: Unbound for Wii Reviews". Metacritic. Retrieved December 12, 2015. 
  34. ^ "DS: Best Puzzle Game 2008". IGN. Archived from the original on January 15, 2009. Retrieved December 12, 2015. 
  35. ^ "DS: Best Original Score 2008". IGN. Archived from the original on January 13, 2009. Retrieved December 12, 2015. 

External links[edit]