Link: The Faces of Evil and Zelda: The Wand of Gamelon

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Link: The Faces of Evil
Zelda: The Wand of Gamelon
Link facesofevil packaging.jpgZelda wandofgamelon packaging.jpg
Packaging for Link: The Faces of Evil and Zelda: The Wand of Gamelon. The artwork for Link and Zelda were reused promotional art from The Legend of Zelda: A Link to the Past.
Developer(s)Animation Magic
Publisher(s)Philips Interactive Media
Director(s)Dale DeSharone
Producer(s)Dale DeSharone
Stephen Radosh (executive)
William Havlicek (audio)
Igor Razboff (animation)
Designer(s)Dale DeSharone (game)
Rob Dunlavey (game, graphic, and production)
Jonathan Merritt (game)
Alexey Vasiliev (character)
Slava Smirnov (character)
Programmer(s)Linde Dynneson
John O'Brien
John Wheeler
Artist(s)Tom Curry (background paintings)
Max Stienmetz (sprite)
John Ursino (sprite)
Rob Dunlavey (additional)
Writer(s)Jonathan Merritt
Composer(s)Tony Trippi
William Havlicek
SeriesThe Legend of Zelda
Platform(s)Philips CD-i
Release
  • NA: October 10, 1993
  • EU: December 25, 1993
[1]
Genre(s)Action-adventure
Mode(s)Single-player

Link: The Faces of Evil and Zelda: The Wand of Gamelon are two action-adventure video games developed by Animation Magic and published by Philips Interactive Media for the CD-i. The two games were released on the same day, were developed simultaneously and look and play similarly because they use the same graphic engine. Both games are based on Nintendo's The Legend of Zelda franchise, but are not considered official entries in the game series, and are the first two games of three Zelda titles released for the CD-i. The third Zelda game released for the CD-i, Zelda's Adventure, featured different developers and perspective than its predecessors.

Link: The Faces of Evil puts the player in control of Link, who goes on a quest to defeat Ganon and rescue Princess Zelda. Zelda: The Wand of Gamelon changes the roles and has the player control Zelda, who goes out to save Link and defend her kingdom from Ganon. Both travel to a new world (Korodai and Gamelon, respectively) to thwart Ganon's plans. At the time of their release the games received mixed to positive reviews. In later years, both games, along with Zelda's Adventure and Mario game Hotel Mario, have become infamous with modern critics, which has led to the three games being considered not only the worst games in the Zelda franchise but also among the worst video games of all time.

Gameplay[edit]

Link battling two Dairas near Morshu's shop in Goronu, one of the first levels in Link: The Faces of Evil.

Players take control of Link in The Faces of Evil, and of Zelda in The Wand of Gamelon. In the beginning of both games, players have access to only three areas, which are accessed through an in-game map. The two characters only have their swords and shields at this stage. The sword can be used to attack enemies either by stabbing or shooting "Power Blasts", while the shield can deflect attacks. The shield is used whenever the player character is standing still or crouching. They gain new items later on in the game, including lamp oil, rope, and bombs, all of which can be purchased from a shop. Rubies (Rupees in canon Zelda games) can be obtained by stabbing them with the sword after defeating an enemy; after which they can be spent at the shop.

The player's health is measured in "Life Hearts". Although the player begins the game with only three hearts, there are ways to earn more. Each time the player-character is injured, they will lose at least one-half of a heart. The first two times the player runs out of Life Hearts, the player will be given the option of continuing from near the point where their last heart was lost. When the player loses their hearts for a third time, they will be returned to the map and must start the level from the beginning. Returning to the map replenishes their Life Hearts and lives, and they will retain any items and Rubies they picked up.[2][3]

Plot[edit]

Link: The Faces of Evil[edit]

The story begins in Hyrule Castle, where a bored Link discusses the prospects of new adventure with King Harkinian. Soon, Link's hopes are fulfilled, as a wizard named Gwonam arrives on a magic carpet, telling them that Ganon (the series' antagonist) and his minions have taken over the island of Koridai. Although King Harkinian immediately offers aid, Gwonam explains that according to a prophecy, "only Link can defeat Ganon".[4] Link is transported to Koridai and Gwonam shows him the fabled island's giant stone statues, known as the Faces of Evil, which Link must conquer.[5][6] During Link's time in Koridai, Princess Zelda is kidnapped by Ganon and imprisoned in his lair.[7]

Over the course of the game, Link proceeds through Koridai, defeating Ganon's minions and retrieving an artifact known as The Book of Koridai, which is revealed to be enough to defeat Ganon.[8] Link confronts Ganon, who attempts to recruit him with the promise of great power. Link defeats Ganon and imprisons him in the Book of Koridai before awakening the sleeping Zelda. Gwonam appears and congratulates Link on imprisoning Ganon. He shows the two a rapidly recovering Koridai and declares Link the island's hero. However, Zelda refuses to kiss him as a reward.

Zelda: The Wand of Gamelon[edit]

King Harkinian announces his plan to aid Duke Onkled of Gamelon, who is under attack by Ganon,[9] and orders Zelda to send Link for backup if she does not hear from him within a month.[10] A month passes without word from the King, so Zelda sends Link to find him. Unfortunately, he too goes missing, so Zelda ventures off to Gamelon to find both Link and the King, accompanied by her elderly nursemaid Impa.

During Zelda's time in Gamelon, Impa discovers that King Harkinian has been captured, and that Link has engaged in a battle, the outcome of which is unclear. As she adventures across the island, Zelda defeats many of Ganon's minions and frees a woman named Lady Alma, who gives Zelda a canteen that she claims Link gave her in exchange for a kiss. On reaching Duke Onkled's palace, it is revealed that the Duke has betrayed the King and is working for Ganon. Zelda storms the palace, kills Ganon's henchmen, and saves a prisoner named Lord Kiro (sometimes known as Fari) who used to work for King Harkinian. Kiro reveals the secret entrance to Onkled's chamber, and when they confront him he reveals the entrance to Reesong Palace, where Ganon has taken residence.

Zelda travels to the Shrine of Gamelon to obtain the Wand needed to defeat Ganon, then makes her way to Reesong Palace where she fights him. After incapacitating Ganon with the Wand, she rescues her father. Back at Hyrule Castle, Duke Onkled is turned over to the king, begging for mercy. He is arrested and the King orders him to scrub all the floors in Hyrule as punishment.[11] Although Link's whereabouts are still unknown, a comment by Lady Alma prompts Zelda to throw her mirror against the wall, and as it smashes, Link magically materializes, seemingly having been trapped in the mirror. They begin laughing, as all is well once again.

Development[edit]

Conception[edit]

In 1989, Nintendo signed a deal with Sony to begin development of a CD-ROM-based system known as the "Nintendo Play Station" (or the "SNES CD") to be an add-on to the Super Nintendo Entertainment System that would allow for FMV and larger games.[6][12] However, Nintendo broke the agreement and instead signed with Philips to make the add-on, which caused Sony to spin off their add-on into its own console called the PlayStation.[5][6][13] Witnessing the poor reception of the Sega Mega-CD, Nintendo scrapped the idea of making an add-on entirely.[6][12] As part of dissolving the agreement with Philips, Nintendo gave them the license to use five of their characters, including Link, Princess Zelda, and Ganon, for games on Philips's console, the CD-i, after the partnership's dissolution.[12][14]

Contracting out to independent studios, Philips subsequently used the characters to create three games for the CD-i, with Nintendo taking no part in their development except to give input on the look of the characters[7][12] based on the artwork from Nintendo's original two titles and that of their respective instruction booklets.[15] Philips insisted that the development studios utilize all aspects of the CD-i's capabilities, including FMV,[9] high-resolution graphics, and CD-quality music.[15] Because the system had not been designed as a dedicated video game console, there were several technical limitations, such as unresponsive controls (especially for the standard infrared controller),[9] and numerous problems in streaming audio, memory, disc access, and graphics.[15] The first two games were showcased at the 1993 CES and surprised audiences with their degree of animation.[16]

Budget and design[edit]

The Faces of Evil and The Wand of Gamelon were the first two Nintendo-licensed games released on the Philips CD-i.[1] They were given the relatively low budget of approximately $600,000, and the development deadline was set at a little over a year - to be split between the two games.[9][15] It was decided by Animation Magic, the Cambridge, Massachusetts-based development team led by Dale DeSharone, that the two games would be developed in tandem and would share the same graphics engine in order to make more efficient use of the budget.[17]

The rest of the development team included three programmers (all previous employees of Spinnaker Software), one musician (Tony Trippi), and freelance writer Jonathan Merritt, who created the scripts and designs. Under DeSharone's direction, game development progressed similarly to that of his earlier-directed title, Below the Root, a game which Retro Gamer's John Szczepaniak has suggested may have served as a forerunner of sorts.[18] Background designs were created by local Cambridge artists.[15]

IGN's Peer Schneider claimed that the decision to star Zelda in The Wand of Gamelon was based on the fact that the CD-i's library was directed at women. However, he felt that they failed at this due to Zelda playing the same role as Link.[19]

Animation[edit]

The animated cutscenes were created by a team of four animators from Russia, led by Igor Razboff, who were flown to the United States for the project. These games marked the first time that Russian outsourcing had been utilized by an American company – a move that was only possible due to the somewhat thawed political climate after the fall of the Berlin Wall.[15]

Reception[edit]

Contemporary responses[edit]

At the time of its release, contemporary criticism was largely positive to mixed for both games. SNES Force magazine described the animated sequences as "breathtaking" and praised the game for its high-resolution graphics and its "brilliant" use of sound and speech.[20] Highly anticipated by the French video game press, Joystick magazine's development preview of The Faces of Evil described it as a veritable arcade-quality game with stunning graphics and "perfect animation". They gave The Wand of Gamelon similar praise, and gave it additional praise for its use of voice acting, its plot and its backgrounds.[21][22] The same magazine would ultimately score The Faces of Evil 79%, a few months later, giving particularly high marks for music, sound effects and play-through time.[23]

Other publications gave more negative reviews. CDi Magazine rated The Faces of Evil 65%, stating that the game was a poor relation to the original Nintendo games and singling out the perfunctory storyline, the lack of graphical features like parallax and the slow and repetitive gameplay. Another reviewer for the magazine gave The Wand of Gamelon a higher 75% and called it a "reasonably good game" for its puzzles and animated sequences, but criticized its plot and controls.[24][25] In 1994, Edge reported that as CD-i sales began to suffer, criticism sharpened, and the games were described as low-cost, low-risk ventures that had failed to excite any interest in the platform.[26]

Re-evaluation and infamy[edit]

Wired magazine said that the animation in both games was extremely simple and stilted, and that the graphics had several glitches.[5] The designers were criticized by IGN's Travis Fahs for using a style similar to Zelda II: The Adventure of Link for the games, for "insufferable" controls, and for the designers' poor understanding of the Legend of Zelda franchise. He noted, however, that the backgrounds looked decent considering the poor design of the CD-i's hardware.[27] IGN's Peer Schneider criticized The Wand of Gamelon for not effectively indicating when a platform begins or ends, and also said its controls were "sloppy".[19]

The games' animated cutscenes and voice acting drew particular criticism. The Star Tribune described the voice acting as "laughable",[28] and it was also criticized by Zelda Elements as "jarring".[7] IGN described the cutscenes as "infamous" and "cheesy";[29] other reviewers described them as "freakish"[1] and "an absolute joke".[12] IGN's Peer Schneider felt that the cutscenes in The Wand of Gamelon were "entertaining... for all the wrong reasons".[19]

The games' soundtracks drew mixed responses. Zelda Elements felt it was "average" and not up to the usual Zelda quality,[9] while IGN described the soundtrack as "redbook audio CD pop".[19] However, this has been contested by other reviewers, who described it as diverse, high-quality and superb with an adventurous upbeat tempo blending "delicious '80s synth", electric guitar, panpipes, marimbas and other unusual instruments.[15]

Despite the largely negative reception that the games have received, there have been a few positive reviews as well. Both Danny Cowan of 1UP.com and John Szczepaniak of Hardcore Gaming 101 praised Faces of Evil and Wand of Gamelon as among the best games on the CD-i. Szczepaniak in particular suggested that several of the magazines that had rated and reviewed Wand of Gamelon and Faces of Evil had engaged in hate campaigns having never even played the game.[15] Their praises drew from the games' detailed, well-drawn in-game backgrounds (which was described as both Gigeresque[15] and Monet-esque)[30] and "pretty decent" gameplay,[1][9][17] although both criticized the controls.[1][17] According to Szczepaniak, the games' controls work best when played with a hardwired three-button CD-i control pad, as opposed to the CD-i's "crappy infra-red remote".[17][31]

In a periodical for Retro Gamer magazine, Szczepaniak suggested that the natural comparison of the games by reviewers to the quality of games in the rest of the Zelda series was an improper comparison to make, arguing that when reviewed in their own right, the games were actually excellent.[32] Contrary to what were described as "lies perpetuated about [Faces of Evil and Wand of Gamelon]," Retro Gamer described the games as "astoundingly good" and rated them together as number ten in its "Perfect Ten Games" for CD-i. While acknowledging that they were non-canonical, the games were praised for exhilarating pacing and superb gameplay design.[30]

Sales[edit]

In 1994, Edge reported that both Faces of Evil and Wand of Gamelon had sold a "respectable number of units".[26] However, IGN claimed that sales of CD-i games (including these two) were poor and caused them to be readily available years later.[19]

Rankings[edit]

IGN's Peer Schneider ranked the two games among Nintendo's biggest failures (despite the games not being made by Nintendo).[33] Electronic Gaming Monthly contributor Seanbaby ranked Zelda: Wand of Gamelon the sixth worst game of all time, while GameTrailers rated it fifth worst game of all time.[34][35]

The Wand of Gamelon appeared in an IGN bracket poll of "The Greatest Legend of Zelda Game" along with Zelda's Adventure. It lost in the first set of rounds to The Legend of Zelda: A Link to the Past.[36]

See also[edit]

  • YouTube Poop (a web animation style in which cutscenes from Faces of Evil and Wand of Gamelon are common)
  • Zelda's Adventure (the third Zelda game released for the CD-i)

References[edit]

  1. ^ a b c d e Cowan, Danny (April 25, 2006). "CDi: The Ugly Duckling". 1UP.com. Archived from the original on July 20, 2012. Retrieved April 7, 2008.
  2. ^ Animation Magic (1993). Zelda: The Wand of Gamelon instruction booklet. Philips Media.
  3. ^ Animation Magic (1993). Link: The Faces of Evil instruction booklet. Philips Media.
  4. ^ Animation Magic (1993). Link: The Faces of Evil. Philips CD-i. Philips Media. Level/area: Opening sequence. Gwonam: Your Majesty, Ganon and his minions have seized the island of Koridai. / King Harkinian: Hmm. How can we help? / Gwonam: It is written: only Link can defeat Ganon.
  5. ^ a b c Kohler, Chris (2008-03-24). "Game|Life The Video, #7: Nintendo and CD-i". Wired. Archived from the original on April 1, 2009. Retrieved April 7, 2008.CS1 maint: unfit url (link)
  6. ^ a b c d Zelda Elements Staff (2008-01-01). "Overview: CDi Series". Zelda Elements. Archived from the original on March 6, 2008. Retrieved 2008-04-07.
  7. ^ a b c Zelda Elements Staff (2008-01-01). "Overview: Link: The Faces of Evil". Zelda Elements. Archived from the original on March 14, 2009. Retrieved 2008-04-07.CS1 maint: unfit url (link)
  8. ^ Animation Magic (1993). Link: The Faces of Evil. Philips CD-i. Philips Media. Level/area: Nortinka. Ipo the Reader: Listen. Such is the power of the Prince of Darkness that he can kill with a single look. Attacks against Ganon will prove fruitless unless Link attacks with the sacred book.
  9. ^ a b c d e f Zelda Elements Staff (2008-01-01). "Overview: Zelda: The Wand of Gamelon". Zelda Elements. Archived from the original on February 20, 2008. Retrieved 2008-04-07.
  10. ^ Animation Magic (1993). Zelda: The Wand of Gamelon. Philips CD-i. Philips Media. Level/area: Opening sequence. King Harkinian: Zelda, Duke Onkled is under attack by the evil forces of Ganon. I'm going to Gamelon to aid him. If you don't hear from me in a month, send Link.
  11. ^ Animation Magic (1993). Zelda: The Wand of Gamelon. Philips CD-i. Philips Media. Level/area: Ending sequence. Duke Onkled: Please! Your omnipotence! Have mercy! / King Harkinian: After you've scrubbed all the floors in Hyrule, then we can talk about mercy! Take him away!
  12. ^ a b c d e GameTrailers Staff (2006-10-22). "The Legend of Zelda Retrospective Zelda Retrospective Part 3". GameTrailers. Archived from the original on 2008-03-19. Retrieved 2008-04-07.
  13. ^ GameSpy Staff (2008-01-01). "Nintendo: From Hero to Zero". GameSpy. Archived from the original on April 4, 2008. Retrieved April 7, 2008.
  14. ^ Wilson, Mark (2007-06-05). "This Day in Gaming, June 5th". Kotaku. Archived from the original on 2008-06-08. Retrieved 2008-04-07.
  15. ^ a b c d e f g h i "The Making of... Zelda: 'Wand of Gamelon' & 'Link: Faces of Evil'". Retro Gamer. No. 27. August 2006. pp. 52–57. Retrieved February 1, 2019.
  16. ^ Rodrigues, Iara, ed. "Game Plus: Multimídia - Zelda Ataca CDI". GamePower. No.16. Pg.45. October 1993.
  17. ^ a b c d Szczepaniak, John (October 22, 2007). "Zelda: Wand of Gamelon / Link: Faces of Evil - Phillips CD-I (1993)". Hardcore Gaming 101. Archived from the original on October 28, 2014. Retrieved February 4, 2010.
  18. ^ The Making of... Zelda: 'Wand of Gamelon' & 'Link: Faces of Evil' - Roots of Origin. Retro Gamer. Issue 27. p. 55. August 2006.
  19. ^ a b c d e Schneider, Peer (December 8, 2001). "Hyrule Times Vol. 12: Zelda: The Wand of Gamelon". IGN. Archived from the original on June 2, 2018. Retrieved September 18, 2013.
  20. ^ Rice, Chris, ed. NEWS: ZELDA CDi EXCLUSIVE. SNES Force. Issue 1. Pg.7. July 1993.
  21. ^ ECTS 93: CDi Philips - Link: The Faces of Evil. Joystick. No.38. Pp.43-44. May 1993.
  22. ^ ECTS 93: CDi Philips - Zelda: The Wand of Gamelon. Joystick. No.38. Pp.43. May 1993.
  23. ^ CD TESTS: Link The Faces of Evil. Joystick. No.44. Pg.192. December 1993.
  24. ^ Stout, Andy. "Games - Zelda The Wand of Gamelon". CDi Magazine (Andy Clough, ed.). Haymarket Publishing, UK. Issue 2. Pg.25. October 1993.
  25. ^ Toor, Mat. "Games - Link The Faces of Evil". CDi Magazine (Andy Clough, ed.). Haymarket Publishing, UK. Issue 2. Pg.24. October 1993.
  26. ^ a b Brookes, Jason, ed. (August 1994). "CD-i: Philips Reinvents" (PDF). Edge. No. 11. p. 49. Retrieved February 1, 2019.
  27. ^ Fahs, Travis (2010-08-27). "IGN Presents the History of Zelda". IGN. Retrieved 2013-09-18.
  28. ^ Salas, Randy A. (2007-03-04). "Game over; Think again before bringing back these vintage titles". Star Tribune: 4F. Retrieved 2009-09-23. Cite journal requires |journal= (help)
  29. ^ Drucker, Michael S. (2005-09-30). "The Legend of Zelda: The Complete Animated Series - DVD Review at IGN". IGN. Retrieved 2010-05-14.
  30. ^ a b Retrospection: Philips CD-i - Perfect Ten Games: Link: FoE / Zelda: WoG. Retro Gamer. Issue 32. p. 47. January 2007.
  31. ^ "GamesTM 116 – History of Metroidvania".
  32. ^ Profile: Dale DeSharone - Highlights: Dale's Top Tips. Retro Gamer. Issue 31. p. 75. December 2006.
  33. ^ Schneider, Peer (December 7, 2001). "Hyrule Times Vol. 11: Link: The Faces of Evil". IGN. Archived from the original on June 2, 2018. Retrieved September 18, 2013.
  34. ^ Reiley, Sean (2007-01-01). "#6: Zelda: Wand of Gamelon (CDI)". Seanbaby.com. Archived from the original on March 26, 2018. Retrieved April 7, 2008.
  35. ^ "Top Ten Best and Worst Games of All Time". Gametrailers.com. 2006-11-17. Retrieved 2009-12-27.
  36. ^ "The Greatest Legend of Zelda Game". IGN. 2011. Archived from the original on February 22, 2014. Retrieved September 18, 2013.