LiquidSky

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LiquidSky
Industrycloud visualization
Founded2014; 5 years ago (2014)
FoundersIan McLoughlin, Scott Johnson
Headquarters
Websiteliquidsky.com Edit this on Wikidata

LiquidSky is a New York City-based provider of cloud visualization. The company's flagship product is their cloud gaming service[1] of the same name, launched on March 24, 2017. Announced at Consumer Electronics Show 2017, the service aims to tackle issues that other providers struggle with, including latency and input lag. Its major competitors include Sony's PlayStation Now and NVIDIA's GeForce NOW for PC and Mac.

History[edit]

The company was founded in 2014, by Ian McLoughlin and Scott Johnson as LiquidSky Software Inc. Prior to founding LiquidSky, McLoughlin had expressed displeasure of how existing cloud gaming solutions handled latency and input lag, particularly OnLive. Ian stated that his goal when founding LiquidSky was to offer a service with minimal latency and input lag, thus offering a cleaner experience for gamers.

Testing began sometime around late 2014, with the company quietly bringing in waves of testers to try out the service. The company found success, raising almost $12 million in funding for the service.

At the 2017 Consumer Electronics Show, after roughly two years of testing, McLoughlin and the company announced that the service would be launching in Q1 2017, with an ad-supported plan, upgraded datacenter hardware, and a redesigned client. Other shown off included concepts for standalone hardware and demo footage of Battlefield 1 running at 60 FPS. Originally slated for release on March 14, 2017, it was delayed to March 24, 2017, due to server issues and launched with support for Microsoft Windows. On July 11, 2017, LiquidSky updated their Android client to reflect the launch of the service. The company has stated that support for macOS is in development.

LiquidSky shut down their service on December 17th, 2018 while they focus their efforts on building a new streaming platform.

Features[edit]

Among the features stated for LiquidSky include low latency, fast intranet speeds, up-to-date hardware, and different storage plans.

The service has 6 datacenters worldwide, including:

  • San Jose, California
  • Dallas, Texas
  • Washington, DC
  • London, England
  • Frankfurt, Germany
  • Hong Kong

Datacenters in Chennai, India; Tokyo, Japan; Seoul, South Korea; Sydney, Australia; and Mexico were available at launch, but were discontinued due to lack of user adoption compared to more developed countries. Additionally, the platform lacked local language translation, faced VAT taxes, and payment processing fees for the centers.

Reception[edit]

LiquidSky has received attention from various online news outlets, including Engadget,[2] VentureBeat,[3] Time,[4] IGN,[5] PCGamer,[6] and PCGamesN,[7] with many claiming that the service succeeded where previous services such as OnLive failed.

References[edit]

  1. ^ "LiquidSky - The Ultimate Cloud Gaming PC". www.liquidsky.com. Retrieved 2017-10-30.
  2. ^ "LiquidSky streams your games to any device for free". Engadget. Retrieved 2017-10-30.
  3. ^ "LiquidSky is ready to show off its modern take on OnLive's failed cloud gaming | GamesBeat". venturebeat.com. Retrieved 2017-10-30.
  4. ^ Peckham, Matt. "This Startup Is Resurrecting a Revolutionary Video Game Idea". Time. Retrieved 2017-10-30.
  5. ^ Macy, Seth G. (2017-01-06). "CES 2017: Play PC Games on Ultra Settings on Your Phone With LiquidSky". IGN. Retrieved 2017-10-30.
  6. ^ "LiquidSky raises $4 million in funding for ambitious cloud gaming platform". pcgamer. Retrieved 2017-10-30.
  7. ^ "$4 million funding raised for LiquidSky, a cloud gaming platform that could fulfill the OnLive promise". PCGamesN. Retrieved 2017-10-30.