The NPCs recruited become playable characters directly controlled by the player. The player can employ a maximum number of five NPC party members at any one time, requiring the player to find a balance between strong melee warriors, characters who wield divine magic, characters who wield arcane magic, and those who provide different types of auxiliary support, such as thieves.
Righteous and somewhat naive, Ajantis Ilvastarr is a newly trained paladin operating under the Order of Radiant Heart. He has been sent by his superior Keldorn Firecam to investigate and wipe out the bandits plaguing the Sword Coast. He is a follower of Helm and hails from Waterdeep.
An excessively cheerful and sweet halfling girl, whose curiosity prompts her to frequently poke her nose into forbidden and dangerous territory. When she was younger, her curiosity caused trouble for her parents, whose attempts to stifle her personality inspired her to leave on her own.
Coran is an adventurous and womanizing archer. He originally lived in the Forest of Tethir, but left due to dissatisfaction with its relative calmness. He will flirt with any female party member. He has unknowingly fathered a half-elf child with a young mage in Baldur's Gate after a brief fling, enraging the mage's husband.
Dynaheir is "wychlaran" witch from Rashemen and is traveling alongside her champion Minsc, who has sworn to protect her. She and Minsc have been sent to examine if the prophecy of the Bhaalspawn is true. In her search, she is taken captive by a group of gnolls and held prisoner at their island stronghold. She shows herself to be a capable wizard, but has a very steel-set attitude, not thinking much of what anyone else has to offer. Canonically, the events of Baldur's Gate are completed with Dynaheir in the party.
A childhood friend of the player character, who has acted like a little sister to the protagonist for all of their childhood. She is the first character that offers to join the protagonist, near the beginning of the game. Orphaned as a child and raised by Winthrop the innkeeper of Candlekeep, her origins are just as obscure as the player character's. According to BioWare writer Luke Kristjanson,Her character was a late addition to fill a non-psychotic-thief gap in the early levels. We had no recording budget left, so I assembled her lines by editing voice-over left from a scrapped demo. The original character was a guard named Pique. That's why she has no standalone confrontations / interactions with other party members. Canonically, the events of Baldur's Gate are completed with Imoen in the party.
Jaheira's husband, and almost her polar opposite. Khalid is a peace-loving warrior with a pronounced stutter. Like Jaheira, he is a member of the Harpers. Jaheira and Khalid were friends of Gorion, and Gorion leaves instructions for the protagonist to meet with them after he is killed in an ambush at the beginning of the game. Canonically, the events of Baldur's Gate are completed with Khalid in the party.
A powerful elf archer, Kivan's wife was killed by the ogre bandit leader Tazok, and as a result he is on a quest of vengeance to kill ogres and bandits and to ultimately hunt down Tazok as revenge for his wife's death. Kivan is undiplomatic, cold, and extremely gruff; however, he also compliments his companions regardless of whether they thank him or not, and frequently refers to the entire group as a whole ("It is time for *us* to rest"), as opposed to referring only to himself. If placed in the lead position, his response is the most humble of all the companions.
Minsc is a berserker ranger, with a strong desire to uphold good and be heroic, though with an extreme fervor that causes those around him to regard him as possibly insane. His animal companion is a hamster named Boo, who he believes is a "miniature giant space hamster" and consults for advice. Minsc is originally tasked with serving as a bodyguard to the witchDynaheir as part of a rite of passage. Canonically, the events of Baldur's Gate are completed with Minsc in the party.
Yeslick Orothiar is a laid-back, good-natured dwarven cleric of Moradin and Clangeddin Silverbeard. He was once a blacksmith of the Iron Throne, but was betrayed when he casually mentioned the location of his clan's long abandoned ore mine to them. He is encountered as one of the Iron Throne's prisoners.
A loyal warrior maiden of the god Tempus. Branwen was turned to stone by the bandit mage Tranzig, and ended up as a circus attraction. If the party uses a scroll of stone to flesh to cure her of her condition, she will offer to join them in their quest. Later in the adventure the party will come face to face with Tranzig, and after defeating him, Branwen will remain in the party.
Faldorn is a member of the Shadow Druids, a militant sect of druids that believes in the violent struggle of Nature against Man. She disagrees vehemently with Jaheira and her mainstream Druidic views of man co-existing peacefully alongside nature. However, despite her militant beliefs, Faldorn's speech and behavior is mellow and laid-back.
A free-spirited bard with a most lively outlook on life and love. He was part of a popular troupe called the Dale Wind Troubadours, but left after he discovered the performances were used to distract the audience from thievery. He sings several tunes, mostly about his own bravery.
5 !True Neutral
A Druid warrior and member of the Harpers, Jaheira is strong and intelligent, but also very proud, causing her to be highly domineering and overly self-confident. As a Druid, she must observe a keen balance in her way of life, and demands the same from her companions. Gorion leaves instructions to meet her and her husband Khalid after he is killed. Canonically, the events of Baldur's Gate are completed with Jaheira in the party.
Quayle is foul-tempered and arrogant and believes that he is a genius while others around him are unintelligent. He worships Baravar Cloakshadow and is convinced that he has nearly mastered sorcery.
6 !Chaotic Neutral
Safana is a sultry female thief with a dark history and a sensuous demeanor, who has always gotten through life by using her feminine wiles to manipulate men into doing her bidding. She grew up in Calimport as the daughter of a nobleman, but was frustrated by his protectiveness and ran away to join a pirate crew. She fell out of favor with the captain and escaped from the ship when it was at the port of Baldur's Gate.
The innocent and naive daughter of Duke Entar Silvershield, Skie Silvershield enjoys sneaking out of the safety of her father's well-guarded estate, and holds unrealistic dreams of a life of adventure. She awaits being "rescued" by Eldoth, her lover. Once on the road, however, she complains frequently.
Xan is an enchanter of the Greycloak clan of elves from Evereska, who has been sent to investigate the political turmoil of the Sword Coast when he is captured and held prisoner by the Iron Throne. When the player's character encounters him, he is unarmed and severely injured. He is very pessimistic, and often makes negative comments while expressing surprise at success.
Edwin Odesseiron is an arrogant member of the Red Wizards of Thay, and has been dispatched to the Sword Coast region to assassinate Dynaheir. When Edwin is first encountered, he asks for the player's help in hunting her down. This quest is in direct contrast to the one received from Minsc, who wishes to save Dynaheir from a band of gnolls. Edwin enjoys insulting the player character with his haughty and sarcastic remarks, and frequently mutters under his breath about how he intends to manipulate and overthrow his fellow party members.
Eldoth Kron is a sleazy, thrill-seeking dilettante who makes a living seducing rich women and living off their money. His latest scheme is to elope with his current lover, Skie Silvershield, then blackmail her father by claiming to have "kidnapped" her and threatening to harm her if he is not paid on a regular basis. A male chauvinist, Eldoth treats Skie quite badly, which earns him the hatred of both Garrick and Shar-Teel.
Kagain is a greedy mercenary who runs a caravan escort service out of his shop in Beregost. He asks the player to help him search for a particularly important lost caravan carrying the son of Duke Silvershield, but when he learns that he has lost the caravan, wary of Silvershield's wrath, Kagain decides to abandon his business and accompany the player's party on their adventure.
Montaron is Xzar's partner. Less outlandish than the game's other evil NPCs, his temperament is of the subtly threatening sort rather than the flamboyantly egomaniacal. While there is mutual loathing between him and Xzar, Montaron's fear of his superiors' wrath prevents him from harming or abandoning him.
Shar-Teel is an extremely aggressive and bloodthirsty warrior who has a strong hatred of males, and the Flaming Fist mercenary company in particular. If defeated in a duel by a male member of the player's party after issuing a challenge, she is impressed and grudgingly pledges to join the group. Later in the game it is revealed that Shar-Teel is the daughter of Angelo Dosan.
9 !Chaotic Evil
Tiax is a short-tempered, megalomaniacal gnome with delusional and unrealistic goals of world domination. He is a cleric of Cyric, the current God of Murder, and like his patron deity is quite mad.
Exiled from the Underdark, Viconia DeVir is attempting to make a life for herself on the surface. Having renounced Lolth after refusing to kill a baby, Viconia worships Shar. She looks down harshly on surface-dwellers and her inexperience leaves surface customs and laws strange to her. Although she despises compassion and weakness, she is still significantly more polite than the game's other evil NPCs.
Xzar is dubbed "the Mad Wizard" by his companion Montaron, and Xzar seemingly suffers from split personality. His grasp on reality seems to be somewhat tenuous, causing him to occasionally make unusual outbursts. He wants the player to journey with him and Montaron to the Nashkel mines in order to investigate the iron shortage threatening the city of Baldur's Gate. Xzar and Montaron have been sent by the Zhentarim, to learn the origins of this sudden iron shortage, as false rumors have been spread of the Zhentarim's involvement with instigating this crisis, thus putting the clandestine organization under increased scrutiny. Despite his personality, Xzar is in fact held in high esteem by his superiors.
Used for tutorial. He is later encountered in the Candlekeep Catacombs, alongside Deder.
Biff the Understudy
Many conversations in Baldur's Gate require the participation of a certain NPC, and if such an NPC is accidentally killed, the game summons up Biff the Understudy to say the required lines. Biff can actually join the party in some instances.
Leader of an upstart thief guild in Athkatla, which is in fact a coven of vampires. She is also Jon Irenicus' sister, and used to be an elf like him - she became a vampire to stop aging after being banished.
Bhaal's former butler, this timid imp is surprisingly a knowledgeable and skilled item enchanter.
The God of Deception, Intrigue and Lies, as well as the successor to Bhaal's portfolio of Murder.
Abazigal's son, like him a half-dragon capable of taking both dragon and humanoid forms.
Drizzt will be encountered again near the Forest of Tethyr, alongside his fellow Companions of the Hall. Depending on the actions of Gorion's Ward, the renowned drow ranger may prove to be a potential ally...or deadly foe.
A commander of the armed forces of the elven city of Suldanessellar.
Queen of the elven city of Suldanessellar. She is said to be of divine heritage, and has a complicated past with Jon Irenicus.
The venerable Sage of Shadowdale again cross paths with Gorion's Ward, though he makes fewer appearances, preferring to observe from behind the scenes rather than providing overt advice. He even assumes a disguise and goes under an anagram on at least one occasion.
A red dragon who resides in Windspear Hills, a mountainous region near the eastern coast of Amn. He also takes humanoid form and masquerades as a human noble under the alias of Lord Jierdan Firkragg.
A shady character who approaches the protagonist and offers the aid of a powerful organization who will help arrange travel to Spellhold, in exchange for a hefty sum of money.
The protagonist's late foster father briefly appears in Throne of Bhaal as a shade, and reveals his Ward's past before Candlekeep.
For each of the following characters, the in-game name, voice actor, race, character classes, and alignment are listed, along with some biographical details. The NPCs are categorized by general alignment.
Aerie lived in Faenya-Dail until she was captured by slavers and sold to the circus, where she was kept in a cage which caused her wings to atrophy until they had to be forcibly removed. She is encountered in Waukeen's Promenade, where she is working in the circus under ringmaster Quayle, who saved her from the previous ringmaster. Once the circus has been cleared of its evil illusions, she may join the party. Minsc may eventually adopt her as his new witch. She is naive, physically weak, and sometimes childish, but she is highly intelligent. She dually venerates her divine patron, the gnome god Baervan Wildwanderer, and her traditional Avariel goddess, Aerdrie Faenya. It is possible for a male protagonist to romance her. If the romance continues into the Baldur's Gate II: Throne of Bhaal expansion, she has the protagonist's child, though Aerie will refuse if the protagonist is of evil alignment. Although kind and often caring of her friends, Aerie still holds in thoughts of her wings, and often becomes depressed when speaking of her past.
Troubled by torture inflicted upon her by the main antagonist Irenicus, Imoen loses some of her zeal from the first game, especially as it dawns on her that she, too, is a Bhaalspawn. Still, Imoen remains somewhat cheerful and kind towards her companions. She remains a faithful companion to the player character and is one of the fundamental characters in the main plot. Much of the game is centralized on rescuing her. She can be found alongside the player at the start of the game.
Keldorn Firecam is a dedicated paladin of Torm and the superior of Ajantis. He is experienced and wise. He has a sub-quest involving his family where the player character can voluntarily allow him to leave the party.
Minsc is a berserker ranger, with a strong desire to uphold good and be heroic, though with an extreme fervor that causes those around him to regard him as possibly insane. His animal companion is a hamster named Boo, who he believes is a "miniature giant space hamster" and consults for advice. Minsc is originally tasked with serving as a bodyguard to the witchDynaheir as part of a rite of passage. After Dynaheir is killed by the mage Jon Irenicus, Minsc offers his services to the protagonist in the pursuit of justice.
The daughter of a lord, Nalia de'Arnise has little in common with other nobles and regularly sneaks out of her castle at night to help the poor and needy. Though compassionate, she can be noticeably haughty; she is willing to help those lower in class, but not willing to entirely forget their class distinctions. Nalia teams up with the player character to help save her family home from attack. In the Throne of Bhaal, Nalia undergoes a change of heart that makes her more genuinely compassionate towards the lower classes and more pragmatic in terms with her goals.
Valygar's family has long lived in the shadow of magic. His own mother went mad from it and was destroyed; consequently, Valygar is disdainful for all things magical. If the player character is a mage or other frequent practitioner of magic, Valygar will be badly predisposed to him, especially if the magic in question is often used to perform ill deeds. He is found as a criminal wanted by the Cowled Wizards.
Anomen Delryn is an acolyte of the Most Noble Order of the Radiant Heart. He is vain and frequently brags about battles he most likely never fought. Depending on the player's actions, he may succeed or fail at his knighthood quest, which can change his alignment to either Lawful Good or Chaotic Neutral. If the player character is female, she may establish a romance with Anomen.
Cernd is detained in a prison located in the town of Trademeet. He needs the player character's assistance in investigating attacks upon the town. Cernd has an even, calm disposition and a habit of overusing nature-related metaphors. Cernd's lycanthropy allows him to take the form of a werewolf. Cernd was once a city dweller, resulting in some loose ends from his former life resurfacing, as he sets foot in Athkatla.
Haer'Dalis has the blood of a fiend within his ancestry, giving him unusual characteristics, among these being his blue hair and an aura that makes Primes, or dwellers of the Prime Material Plane, nervous. He is witty and charming, having crossed the planes with a group of troubadours who have set up a temporary home in a playhouse beneath the Five Flagons Inn in the Bridge District of Athkatla.
5 !True neutral
Her character mellows a little from the first installment due to the death of her husband Khalid, and probably also due to the strife that she encounters with her fellow party members. However, she still enjoys nothing more than to take authority in certain situations, and it shows in her banter with other party members whom she perceives as naive and unschooled in the ways of the world. If the player character is male, he may have a romance with Jaheira. She can be found at the start of the game alongside the player.
6 !Chaotic Neutral
Like most gnomes, Jan Jansen is very eccentric, and tends to ramble on with stories that never get to the point. He is encountered while peddling his wares, which in actuality are dangerous weapons in their own right. His own weapon, a special crossbow entitled the "Flasher Master Bruiser" is so complicated that only he can use it, as are most of Jan's custom items.
The player first meets Yoshimo in Irenicus' dungeon shortly after passing through the first portal. Yoshimo is a charming, but sly and shifty character. If Yoshimo is taken to Spellhold along with the party it is revealed that he was working alongside Irenicus to trap the party and was forced to with a geas. Before his death he asks the protagonist to take his heart to a priest of Ilmater so that he might be redeemed for his dishonor. He is from Kara-Tur.
Since the first game, Edwin Odesseiron has found a new employer amongst the Shadow Thieves, though he still seeks more power for himself. Edwin indicates that he has become a rogue wizard, and is no longer held in esteem by Thay. Edwin has a side-quest which requires entering a the Graveyard District tombs and challenging an apparently deranged Lich. After the Lich is destroyed, Edwin will recover a powerful and ancient artifact called the Nether Scroll, which he will then spend some time deciphering. Casting the spell inscribed upon the scroll changes him into a woman, which results in teasing from the other party members. This then leads to an encounter with Thayvian wizards who reveal that Edwin is now an exile. Edwin then returns to normal and the party is attacked by a Thayan. In the epilogue of Throne of Bhaal, it is implied that he was permanently transformed into a female by Elminster.
Korgan Bloodaxe is an aggressive mercenary who frequently displays hostilities towards others and refuses to talk about himself (except possibly with Mazzy, if she's also in the party). He initially joins the player character to get help with obtaining a book.
Sarevok Anchev is the main character's half-brother, who appears as a ghost near the beginning of the content of Throne of Bhaal. He helps the player character exit the Pocket Plane once he receives a piece of the soul of either the player character or Imoen, thereby bringing him back to life. After showing the player character the way out, he offers his services. Although his previous death has stripped him of all of his Bhaalspawn powers, he still remains a formidable melee fighter. The player can change Sarevok's alignment to Chaotic Good by setting a good example, and forgiving Sarevok for his past transgressions.
Viconia DeVir is on the run from persecution because of her race. She is caught by fanatics of Athkatla in the government district after blowing her cover as a Drow, a sworn enemy of the humans in Amn. She survives if the player character rescues her from a mob attempting to burn her at the stake. If the player character is male and of any race other than an elf, he may have a romance with Viconia. In Throne of Bhaal this can change her alignment to True Neutral.
Several characters from the first game make a comeback, some of which as NPCs that can join the player's party. Other NPCs appear only in smaller roles, mostly to supply the player with quests. Because Baldur's Gate II does not check the status of these characters at the end of the first game, they appear even if they perished in the course of the previous adventure.
Edwin, Imoen, Jaheira, Minsc and Viconia:(See above).
Ajantis: Served as a paladin the Order of the Radiant Heart in the Windspear Hills. The player kills him due to an unavoidable accident in which Ajantis, along with a group of other paladins, has an illusion cast over him, making them look like monsters. The same goes for the player's party as well, as Ajantis' group attacks the players on sight. He can be recognized only by Keldorn (or Sir Anomen, but only if he have passed the test and became a Radiant Heart member).
Branwen and Xan: They join the player during the game's tutorials though do not make an appearance in the main campaign.
Coran and Safana: They can be found at the Tethir Forest Area near the log cabin. Coran enlists the player's help in rescuing Safana from a group of wolfweres. Safana was actually working with the wolfweres to lead the player into a trap, but she is betrayed and killed by the wolfweres who then attack the player and Coran.
Dynaheir: According to Minsc, Dynaheir was killed by Irenicus shortly before the game begins.
Faldorn: She has taken over the druids' grove and the player character is forced to slay her if the player character talks to her. If the player character is a druid of level 14 or above then talking to her will result in the player character becoming a "Great Druid". She can not be killed out of a challenge and has the ability to shapeshift into a panther.
Garrick: He can be found in the Temple district of Athkatla attempting to woo his new beloved, the Lady Irlana near the High Hall of the Radiant Heart. His efforts were assisted by a gnome named Cyrando (a reference to Cyrano de Bergerac) who has a good head for love poetry but shies himself from the Lady as he thought himself inferior even though he loves her. Over a period of time, the player can notice the events of this romance as a third party. Eventually Lady Irlana and Cyrando are married and Garrick runs off with the bridesmaid.
Khalid: His dead body is discovered in Irenicus' dungeon. Jaheira clearly misses him throughout the game and is deeply affected by his absence. He appears as a ghost in Throne of Bhaal if the main character has a romance with Jaheira.
Montaron and Xzar: The player can meet Xzar at the Docks district in Athkatla, where he will attempt to employ the main character to infiltrate the Harpers to search for Montaron, whom Xzar believes was captured and turned into a bird by the Harpers for an unknown heinous crime. When the player presents the bird believed to be Montaron to Xzar, it turns out to be a Harper assassin who then kills Xzar for being a Zhentarim spy. Montaron's dead body can be found in a chest at a later visit to Harpers' Hold.
Quayle: He has doted upon an elf named Aerie who has mellowed his proud and moody nature considerably. He claims that her innocent nature has made him more tolerant towards others and has embraced a good-natured outlook of life. He has a quest in the circus tent at Waukeen's Promenade at an early part of the game.
Tiax: He is a "deviant" imprisoned at Spellhold and is still mentally unstable. The player can also temporarily 'team' up with him in the first encounter with Irenicus after the Spellhold dungeon trials. Regardless of the player's actions he will die in the following battle against Irenicus.
Baldur's Gate includes five pre-generated characters that can be used as playable main characters, or can be used as party NPC's in the multi-player version of the game. They can be accessed using the "Import" command in the player generation screen at the beginning of a new game. The player only needs provide them with a name to begin playing.
A Male Neutral Good Human Cleric
A Male Lawful Good Dwarf Fighter
A Female Lawful Neutral Elf Mage
A Male Chaotic Good Halfling Thief
A Male Chaotic Neutral Gnome Illusionist Thief
There are four pre-generated characters in Baldur's Gate II usable in the same manner as those in Baldur's Gate. Unlike the first game these characters have names provided for them.