List of PlayStation 2 games with HD support
The following is a list of PlayStation 2 games with support for HDTVs and EDTVs as well as the games that have a 16:9 widescreen mode. Generally, progressive scan mode is activated by holding the △ and ×, buttons down after the PlayStation 2 logo appears. When this is done, the game will typically load a screen with instructions on how to enable progressive scan. Many games only offer progressive scan through this method, offering no related options in the game's options menu. Both methods work on a backward compatible PlayStation 3 as well.
When progressive mode is enabled on PAL (576i) games, the resolution is 480p, not 576p. Note that not all games from PAL territories support progressive scan mode 480p even if their NTSC U/C counterparts do.
RGB/Component video cables are required for progressive scan mode. However, since the cable uses the same pins as analog RGB, in order for the cables to deliver the proper output, the option of Component Video Out of Y Cb/Pb Cr/Pr needs to be selected at the PS2 internal System Configuration Menu although this will not automatically enable progressive mode.
When using Component cables, 32-bit PlayStation games are displayed in 240p (for standard resolution) and 480i (for high resolution) modes which are automatically switched accordingly. Since most modern HD monitors/TVs don't support resolutions lower than 480i, these games can become unplayable as no image is displayed. Some PS2 titles that have emulated games, also deliver the native 240p resolution of such games, rendering these unplayable unless an upscaler box or composite cables are used.
If a game doesn't feature a 480p mode itself, this and other progressive video modes can often be forced by using the commercial software Xploder HDTV player or the free Homebrew software GS Mode Selector (aka GSM). The use of these can give mixed results due to the method used to deliver frames. The system is still rendering 30 2-pass frames. In order to deliver each of the 60 frames used for progressive scan, it takes every pass of the 30 interlaced frames to make 60 frames. It achieves this by filling in the blank scanlines by repeating the last scanline. This is very noticeable with text in small fonts making them look blurry up to the point to be rendered unreadable. In addition, certain graphic filters (which are usually disabled in actual progressive scan) can also mess with the picture quality.
At the PS2 internal System Configuration menu, the Screen Size option allows for a 4:3 or 16:9 (widescreen) display, however, most games don't use this option to enable widescreen automatically. As with progressive mode, widescreen mode can also be forced. Using the products of the PlayStation 2 emulation and homebrew scene, many games that don't directly offer a widescreen mode can be patched to use a true 16:9 aspect ratio. This is achieved by one of two methods: using cheat codes with a cheat engine like the commercial software Code Breaker or the free Homebrew software PS2rd; or by modifying the game executable permanently with a hex editor.
- ^1 Only in NTSC-J version.
- ^2 Only in NTSC-J and NTSC-U/C versions.
- ^3 Not released in NTSC-U/C.
- ^4 Only in NTSC-U/C.
- ^5 Not compatible with PlayStation 3.
- ^6 Can change these settings in option menu.
- ^7 Access the Progressive Scan menu by holding the × and △ keys together when the game boots up.
- ^8 Only in NTSC-J version with specific code.
- ^9 Although it is not emulated, it is displayed in 240p (except for the logos at boot-up).
- ^10 The game sets to widescreen automatically when the 16:9 ratio setting in the PS2 internal menu is set.
- ^11 These titles deliver the native 240p resolution of the emulated games that are included. No image will be displayed with component cables unless a 240p-compatible monitor or other workarounds are used.
- ^12 240p can be toggled in the in-game options menu.
- ^13 Access the Progressive Scan menu by holding the × and ○ keys together when the game boots up.
- ^14 Activate Progressive Scan by holding the × and △ keys together when the game boots up. There is no confirmation menu.
- ^15 TV Type (Standard Scan/Progressive Scan) is determined only with the Guncon2. If the Guncon2 controllers are connected to both USB connectors, the TV type will be determined by Player 1. If Player 1 is using a Guncon and Player 2 is using a Guncon2, the TV type will be determined by Player 2. Note that the Guncon2 only works on SDTV and EDTV, but can still enable 480p on HDTVs
- ^16 Uses the vert- method, meaning the top and bottom of the 4:3 image are actually cropped, meaning less visible viewing area than when played in 4:3.
- ^17 Cutscene audio out of sync on SCPH-9003, px200.
- ^18 Using the following cheat code: WIDESCRN
- ^19 Fake widescreen: The widescreen mode only affects the scaling of the menu and HUD elements, the in-game field of view stays the same (meaning the image gets stretched).
- ^20 Despite the game being presented in a cropped widescreen, the game is displayed in a 4:3 aspect ratio. However, using the 4:3 zoom function of the monitor if available, a fuller widescreen display can be achieved.
- ^21 There is no in-game option to toggle widescreen. The screen ratio is set according to the setting in the PS2 internal Screen Size menu.
- ^22 HD modes (480p and 1080i) are switched constantly to 480i whenever something non essential is on screen (menus, movies, etc). HD modes need to be enabled every time the game is started at the in-game option menu as the setting is not stored in the game save although the screen ratio option is saved.
- "High Definition Game Database". Retrieved 2007-01-01.
- HDTV Arcade PlayStation 2 database
- Official GS Mode Selector forum
- Widescreen Patches in the PCSX2 forum
- Widescreen Patches in the PSX-scene forum
- Official PS2rd forum
- List of PlayStation 2 games
- Dreamcast VGA
- List of Xbox games with HD support
- List of Nintendo GameCube games with 480p and 16:9 support