List of Shadowrun books
- Four digit numbers were published by FASA; sometimes prefixed by "FAS"
- Five digit numbers were published by:
- FanPro: 106××, 250××, and 2600×; sometimes prefixed with "FPR"
- Catalyst: 26×××, with the third digit specifying the book type; 0 for core rulebooks, 1 for core supplements, 2 for settings (locations), 3 for general sourcebooks, 4 for Adventure, 6 for Rules Supplement, 7 for premium, 8 for fiction and 9 for misc; sometimes prefixed with "CAT", "CGL" or "CYT"
Core rulebooks and supplements are primarily composed of rules, and tend to be replaced quickly when a new edition of the game is released. They can be difficult to use with other editions. Second and Third edition were pretty similar, and Fourth edition is quite different than the first three. Fifth edition builds on the Fourth.
Sourcebooks are a mix of rules and setting. As such, they contain setting information applicable to any edition of the game, and statistics that may need a little updating. Foreign language editions of sourcebooks often contain additional content relating to local variants on the topic in question. Sometimes even whole original books have been published concentrating solely on providing local source material.
|SKU||ISBN||Rules edition||Release date||In-universe
|7102||1-55560-115-4||1st||1989||2050||Shadowrun GM Screen||Bundled with the Silver Angel adventure|
|7104||1-55560-122-7||1st & 2nd||1989||2050||Street Samurai Catalog||Core weapon rules. The first two printings apply to Shadowrun 1st edition. 2nd and later printings have been revised (effectively making this another edition, unfortunately have the same catalog and ISBN) to apply to Shadowrun 2nd edition. This revised edition contains the same content but has a number of items that are marked as being banned in Shadowrun 2nd edition so it can be used for both Shadowrun 1st and 2nd edition rules (just ignore the banned parts for 2nd ed.).|
|7106||1-55560-127-8||1st||1990||The Grimoire||Core magic rules|
|7107||1-55560-144-8||1st||1991||Virtual Realities||Core hacking rules|
|7108||1-55560-169-3||1st||1991||2052||Rigger Black Book||Core vehicle/rigger rules|
|7900||1-55560-196-0||2nd||1992||2053||Shadowrun Second Edition||Hardcover edition|
|7901||1-55560-180-4||2nd||1992||2053||Shadowrun Second Edition||Softcover edition|
|7902||1-55560-185-5||2nd||1994||Shadowrun GM Screen|
|7903||1-55560-190-1||2nd||1992||2053||Grimoire||Core magic rules. Updated to 2nd edition, plus some content from London Sourcebook, and the Universal Brotherhood books.|
|7904||1-55560-271-1||2nd||1995||2055||Virtual Realities 2.0||Core hacking rules|
|7905||1-55560-298-3||2nd||1996||2057||Shadowrun Companion: Beyond the Shadows||Core rules supplement: miscellaneous rules; revised edition in 1999|
|7906||1-55560-304-1||2nd||1997||2055||Rigger 2||Core vehicle/rigging rules|
|7000||-||3rd||1998||2060||Shadowrun Third Edition||Limited edition: limited run of 1,000 numbered hardcovers|
|7001, 10660, 25000||1-55560-371-8 (FASA)
|2060||Shadowrun Third Edition||Softcover edition|
|7002, 25008||1-55560-369-6 (FASA)||3rd||1998 (FASA)||Shadowrun Gamemaster Screen||Bundled with Critters Sourcebook|
|7003||1-55560-383-1||3rd||1999||Shadowrun Quick Start Rules||Simplified 3rd edition rules|
|7126, 10663, 25001||1-55560-363-7 (FASA)
|2061||Man & Machine||Core cyberware rules|
|7905, 10656, 25010||1-55560-380-7 (FASA)
|2060||Shadowrun Companion (revised)||Core rules supplement: miscellaneous rules|
|7907, 10658||1-55560-358-0 (FASA)||3rd||1999 (FASA)||2050||Magic in the Shadows||Core magic rules|
|7908, 10659||1-55560-375-0 (FASA)
|2061||Cannon Companion||Core weapon rules|
|7909||1-55560-401-3||3rd||2000||2061||Matrix||Core hacking rules|
|7910, 10662||1-55560-402-1 (FASA)
|2061||Rigger 3||Core vehicle/rigging rules|
|2070||Shadowrun, Fourth Edition||Core Rulebook|
|26001||4th||2070||Shadowrun, Fourth Edition||Core Rulebook. Limited Edition: limited to 1,000 numbered copies|
|2600A||978-1-934857-31-1||4th||2009-08||2072||Shadowrun, Fourth Edition, 20th Anniversary||Core Rulebook. Revised core rules with references to previously published 4th edition books, index, and additional art and fiction|
|2600LE||4th||2072||Shadowrun, Fourth Edition, 20th Anniversary||Core Rulebook. Limited Edition: limited to 1,500 numbered copies|
|26002||1-932564-64-0||4th||2006-12||Shadowrun Gamemaster's Screen||with contacts and adventure guidelines|
|26004 & 26001||1-932564-67-5 (FanPro)
|2070-04-11||Street Magic||Core Magic Rulebook. Expands magic rules + new traditions, spells, adept powers, spirits, and more. Directly expanded by PDF-only Digital Grimoire.|
|26002||978-0-9792047-7-7||4th||2008-01||2070-08-20||Augmentation||Core cyberware & bioware rulebook. Expanded implants rules for cyberware, bioware, body modification, and more|
|26003||978-1-934857-05-2||4th||2008-01||2071-04-20||Arsenal||Core gear rulebook. Expanded combat rules + loads of new goods like weapons, implants, drones, and more|
|26004||978-1-934857-08-3||4th||2008-08-23||2071-05-09||Unwired||Core Matrix rulebook. Expanded hacking rules|
|26005||978-1-934857-09-0||4th||2008-08-23||2071-07-15||Runner's Companion||Core rules supplement. Miscellaneous rules|
|26600||PDF only||4th||2008-11-14||2070||Digital Grimoire||Core rules supplement. Classified as part of the "supplement" line. Additional magic rules that expand Street Magic. No Jackpoint login page - no specific in game date better than a year.|
|26S001||PDF only||4th||2010-10-29||2072-07-30||This Old Drone||More drones. Classified as part of the "supplement" line.|
|26S002||PDF only||4th||2011-01-22||2073-02-20||Mil Spec Tech||Also labelled as MilSpecTech. Additional vehicles. Classified as part of the "supplement" line.|
|26S006||PDF only||4th||2011-12-20||2073-12-14||State of the Art: 2073||Classified as part of the "supplement" line.|
|26S007||PDF only||4th||2011-04-27||2072-08-30||Way of the Adept||Classified as part of the "Shadowrun Options" line.|
|26S009||PDF only||4th||2011-05-27||2072-09-12||Unfriendly Skies||Classified as part of the "supplement" line.|
|26S010||PDF only||4th||2011-06-11||2073-06-15||Gun Heaven||More guns. Classified as part of the "supplement" line. Released before Gun Heaven 2, but in-game dated to few months later.|
|26S011||PDF only||4th||2011-07-02||2073-07-23||Deadly Waves||Water vehicles. Classified as part of the "supplement" line.|
|26S013||PDF only||4th||2012-02-15||2074-08-28||Safehouses||Safehouses. Classified as part of the "supplement" line.|
|26S016||PDF only||4th||2012-05-16||2072-11-29||Gun Heaven 2||More guns. Classified as part of the "supplement" line. Released after Gun Heaven, but in-game dated to few months earlier.|
|26S017||PDF only||4th||2013-01-12||The Way of the Samurai||Classified as part of the "Shadowrun Options" line|
|26S018||PDF only||4th||2013-05-30||Euro War Antiques||More guns.|
|26S019||PDF only||4th||2012-06-13||2074-02-28||Used Car Lot||More guns. Classified as "supplement"|
|26S021||PDF only||4th||2012-07-24||2074-07-27||Mil Spec Tech 2||Additional vehicles. Classified as "supplement"|
|26S027||PDF only||4th & 5th||2014-06-02||2076||Bullets & Bandages||Splatbook about field medicine. Classified as "Shadowrun Options"|
|26S040||PDF only||4th & 5th||2013-12-14||2075||Gun H(e)aven 3||Splatbook - more guns.|
|26104||4th||2011-09||Runner's Black Book||contains "This Old Drone", "MilSpec Tech", "Unfriendly Skies", "Gun Heaven" and "Deadly Waves" + some exclusive new gear|
|5th||2013-09-25||2075||Shadowrun, Fifth Edition||Core Rulebook|
|5th||2013-09-28||2075||Shadowrun, Fifth Edition||Core Rulebook. Limited edition: limited to 1,000 numbered copies|
|27050||978-1-936876-91-4||5th||2013-11-09||2075||Shadowrun Gamemaster's Screen|
|27002||978-1-936876-55-6||5th||2014-04-09||2075||Run & Gun||Core Combat Rulebook|
|27003||978-1-936876-63-1||5th||2014-06-30||2075||Street Grimoire||Core Magic Rulebook ; expands magic rules + new traditions, spells, adept powers, spirits, and more|
|27004||978-1-941582-86-2||5th||2015-02-18||2076||Run Faster||Core Character Rulebook ; miscellaneous rules|
|7103||1-55560-119-7||1st||1989||2050||Sprawl Sites||Locations, contacts and adventure hooks in Seattle|
|7105||1-55560-123-5||1st||1990||2051||Paranormal Animals of North America||(Mostly) North American animals and critters|
|7109||1-55560-159-6||1st||1992||2052||Shadowbeat||Guide to pop culture (music, TV/trideo, news biz and pro sports)|
|7110||1-55560-156-1||1st||1992||2052||Shadowtech||Expanded cyberware and first bioware|
|7112||1-55560-199-5||2nd||1993||2053||Paranormal Animals of Europe||European animals and critters|
|7113||1-55560-211-8||2nd||1993||2054||Corporate Shadowfiles||Guide to corporations|
|7114||1-55560-223-1||2nd||1994||2055||Fields of Fire||Mercenaries, military gear, weapons and vehicles|
|7115||1-55560-230-4||2nd||1994||2054||Lone Star||Details on the law enforcement (police) corporation Lone Star Security|
|7116||1-55560-252-5||2nd||1994||2055||Prime Runners||Various high-profile non player characters with stats|
|7117||1-55560-253-3||2nd||1995||2056||Bug City||Chicago taken over by bug spirits|
|7118||1-55560-261-4||2nd||1995||2055||Corporate Security Handbook||Security technology|
|7121||1-55560-290-8||2nd||1996||2057||Threats||Guide to dangerous organizations.|
|7122||1-55560-306-8||2nd||1996||2057||Portfolio of a Dragon: Dunkelzahn's Secrets||The last will of the great dragon Dunkelzahn|
|7123||1-55560-315-7||2nd||1997||2058||Underworld Sourcebook||Guide to the criminal underworld|
|7124||1-55560-301-7||2nd||1997||2059||Cyberpirates||Details on the Caribbean League, the Philippines, West Africa and of course pirates|
|7201||1-55560-111-1||1st||1990||2051||Seattle Sourcebook||First Seattle sourcebook.|
|7202||1-55560-130-8||1st||1991||2052||Native American Nations Volume One|
|7203||1-55560-131-6||1st||1991||2052||London Sourcebook||London detailed. Blurbs on other British sprawls, the country side of United Kingdom and Tír na nÓg (Ireland)|
|7204||1-55560-186-3||1st||1993||2054||Germany Sourcebook||Germany (aka the Allied German States)|
|7206||1-55560-135-9||1st||1990||2052||Neo-Anarchists Guide to North America|
|7207||1-55560-158-8||1st||1991||2052||Native American Nations Volume Two|
|7208||1-55560-165-0||2nd||1992||2053||Neo-Anarchists Guide to Real Life|
|7209||1-55560-193-6||2nd||1996||2057||California Free State||California|
|7210||1-55560-197-9||2nd||1993||2054||Tir Tairngire||Tír Tairngire, an elven nation in former Oregon|
|7211||1-55560-209-6||2nd||1993||2054||Tír na nÓg||Tír na nÓg, the former Ireland|
|7212||1-55560-236-3||2nd||1994||2055||Denver: The City of Shadows||The city of Denver (Boxed Set)|
|7213||1-55560-257-6||2nd||1995||2056||Aztlán||Aztlan, the former Mexico|
|7214||1-55560-314-9||2nd||1997||2058||Target: UCAS||Details on the political system of the UCAS, Boston, Post-Bug City Chicago and Detroit|
|7215||1-55560-341-6||2nd||1998||2059||Target: Smuggler Havens||Details on New Orleans and Vladivostok, and of course, on smuggling hotspots.|
|7216, 10657, 25009||1-55560-342-4 (FASA)
|2060||New Seattle||Details on Seattle in the year 2060.|
|7125||1-55560-362-9||3rd||1999||2061||Corporate Download||Guide to Corporations|
|7127, 10650||1-55560-390-4 (FASA)
|2061||Year of the Comet||Guide to the year 2061, one of the most eventful in Third Edition.|
|10651||3rd||2062||Target: Awakened Lands||Details on Australia and some magical sites worldwide.|
|2062||Threats 2||Details on new antagonists, including individuals and groups.|
|10653||3-89064-653-0||3rd||2003||2062||Target: Wastelands||Details on various ecodisasters and naturally inhospitable places.|
|2062||Shadows of North America||Details on North America in 2062.|
|10664, 25013||1-932564-42-X (FanPro)||3rd||2004 (FanPro)||2063||State of the Art: 2063||New rules for genetic engineering, new magic, mercenary work, security measures, and pop culture over the year 2062.|
|10666||3rd||2063||Dragons of the Sixth World||Details and dossiers on the known great dragons as well as new rules for dragons and PC drakes first introduced in Threats 2.|
|10667||3rd||2063||Sprawl Survival Guide||Details on everyday life in 2063, expanded Lifestyle rules.|
|10673||1-932564-01-2||3rd||2003||2064||Shadowrun Character Dossier||16 page Character record sheets|
|10744||3rd||2064||Arsenal 2060||only published in German, equals to the Cannon Companion|
|25002||1-932564-10-1||3rd||2003||2063||Shadows of Europe||Details on Europe in 2063.|
|25003||1-932564-13-6||3rd||2004||2064||Mr. Johnson's Little Black Book||A collection of NPC contacts, rules for reputation.|
|25004||1-932564-43-8||3rd||2004||2064||State of the Art: 2064||Expanded fiction and rules for espionage, adepts, law enforcement, European magical traditions, and pop culture of the year 2063.|
|25006||1-932564-44-6||3rd||2005||2064||Loose Alliances||Details on various factions in Shadowrun, new rules for certain groups, expanded rules for Divination metamagic.|
|25007||1-932564-22-5||3rd||2005||2064||Shadows of Asia||Details on Asia and the Indian Sub-continent in 2064.|
|25011||1-932564-51-9||3rd||2005||2064||Shadows of Latin America||Unpublished, drafts released by the authors. On 16 January 2010, the current Shadowrun Line Developer stated that Shadows of Latin America would not be published. Plans by the writers to self-publish did not succeed, and several writers made their final drafts available for non-commercial use.|
|25014||1-932564-55-1||3rd||2005||2064||System Failure||Fiction and adventures leading up to the end of Shadowrun, 3rd Ed. when the Second Crash rewrites all the old rules of the Sixth World.|
|26005||1-932564-68-3||4th||2006||2070||Runner Havens||Describes Seattle and Hong Kong, and in a minor fashion, Caracas, Istanbul, Hamburg and Cape Town.|
|26101||4th||2072||Running Wild||Classified as "Core supplement" for 4th ed.|
|26201||4th||2071||Corporate Enclaves||Details about Los Angeles and Neo-Tokyo. Blurbs on Dubai, Europort, Manhattan, Nairobi, and Tenochtitlan. Classified as "Setting" for 4th ed.|
|26202||4th||2071||Feral Cities||Details about Chicago and Lagos. Blurbs on Bogota, GeMiTo, Geneva, Karavan, and Sarajevo. Classified as "Setting" for 4th ed.|
|26203||4th||2072||Vice||Describes organized crime. Classified as "Setting" for 4th ed.|
|26240||4th||2072||Seattle 2072||An updated Seattle sourcebook. Classified as "Core supplement" for 4th ed.|
|26602||PDF only||4th||2071||The Rotten Apple: Manhattan||A New York sourcebook.|
|26221||4th||2072-05-09||Corporate Guide||A guide to corporations. Classified as "Setting" for 4th ed.|
|26301||978-1-932564-86-0||4th||2007||2070||Emergence||Classified as "Plot" for 4th ed (part setting, part a campaign framework).|
|26302||4th||2071||Ghost Cartels||Classified as "Plot" for 4th ed (part setting, part a campaign framework).|
|26205||4th||2072||Sixth World Almanac||Briefs on many (but not all) countries. Classified as "Setting" for 4th ed.|
|26241||4th||2073||Attitude||Described as "repository of 6th world culture." (includes film/trideo, music, professional sports, BTL, media piracy, clothing and accessories) Classified as "Setting" for 4th ed.|
|26206||4th||2073||War!||Describes the conflict between the Aztlan and Amazonia. Details on the war torn city of Bogotá. Blurbs on Poland, the Council of Marienbad, Somalia, Nepal and the city of Albuquerque in the Pueblo Corporate Council. Classified as "Deep Shadows" for 4th ed.|
|26207||4th||2073||Spy Games||An updated Denver location sourcebook. Classified as "Deep Shadows" for 4th ed.|
|26208||4th||2073||Conspiracy Theories||Classified as "Deep Shadows" for 4th ed.|
|26209||4th||2011-08-03||Street Legends||Describes various individuals of the Sixth World and gives gaming stats for these as NPCs. Classified as "Settings" for 4th ed.|
|26S015||PDF only||4th||2012-01-02||Street Legends Supplemental||Classified as "Supplement".|
|26S014||PDF only||4th||2012-06-15||Magical Societies||Classified as "Supplement".|
|26S003||PDF only||4th||2011-03-11||Parazoology||Classified as "Supplement".|
|26S020||PDF only||4th||2012-11-27||Parageology||Classified as "Supplement".|
|26S024||PDF only||4th||2013-03-13||Sim Dreams & Nightmares||Describes simsense.|
|26S026||PDF only||4th||2012-12-18||Montreal 2074||2074 Montreal. Classified as "Supplement".|
|26S035||PDF only||5th||2013-12-14||2075||Coyotes||Splatbook - describes people smuggling.|
|26S032||PDF only||4th & 5th||2014-11-29||2076||Aetherology||Splatbook - describes metaplanes.|
|26S048||PDF only||4th & 5th||2014-09-25||2076||Shadow Spells||Splatbook - describes spells.|
|26S033||PDF only||4th||2013-08-28||Parazoology 2|
|26S034||PDF only||4th||2013-02-25||2075-06-15||10 Mercs|
|26S043||PDF only||5th||2015-02-17||2077||Shadows in Focus: Cheyenne||Splatbook - describes the Cheyenne sprawl in the Sioux Nation|
|26S042||PDF only||5th||2015-01-06||2076||Shadows in Focus: Sioux Nation||Splatbook - describes the Sioux Nation and creating characters from there.|
|26210||4th||Hazard Pay||An updated Denver location sourcebook. Classified as "Deep Shadows".|
|26211||4th||The Clutch of Dragons||An updated Denver location sourcebook. Classified as "Deep Shadows".|
|26212||4th||Dirty Tricks||An updated Denver location sourcebook. Classified as "Deep Shadows".|
|26213||978-1-936876-50-1||4th||2013-03-13||2075||Storm Front||Classified as "Plot" for 4th ed (part setting, part a campaign framework).|
|26100||4th||Runner's Toolkit||A boxed supplement to the core game that includes a game-master's screen, a starter adventure and several quick-reference cards.|
|26504||PDF only||4th||10 Gangs||Profiles of 10 famous gangs.|
|26651||PDF only||4th||2072||10 Jackpointers||Profiles of 10 famous shadowrunners.|
|26230||4th||2050||Shadowrun 2050||A historical setting sourcebook, updating the world of 2050 for 4th edition / 20th anniversary rules.|
|26451||4th||Corporate Intrigue||Classified as "Campaign Book" (part setting, part a campaign framework).|
|26452||4th||Jet Set||Classified as "Campaign Book" (part setting, part a campaign framework).|
|27101||5th||2014-04-23||2075||Beginner Box Set||A boxed supplement to the core game that includes a quick start guide, a quick adventure and an exploration booklet.|
|27102||5th||2014-04-23||2075||Runner's Toolkit - Alphaware||A boxed supplement to the core game that includes a game-master's screen and several maps, six adventures set in Seattle and tools.|
|7311||1-55560-145-6||1st||1991||Ivy & Chrome||Adventure.|
|7312||1-55560-192-8||2nd||1992||One Stage Before||Adventure.|
|7314||1-55560-195-2||2nd||1993||A Killing Glare||Adventure.|
|7315||1-55560-221-5||2nd||1993||Celtic Double Cross||Adventure.|
|7323||1-55560-307-6||2nd||1996||Shadows of the Underworld||Adventure.|
|7324||1-55560-294-0||2nd||1998||Predator and Prey||Adventure.|
|7327||1-55560-346-7||2nd||1998||Blood in the Boardroom||Adventure.|
|7328||1-55560-347-5||3rd||1998||Renraku Arcology: Shutdown||Adventure.|
|10654||3rd||Wake of the Comet||Adventure.|
|10665||3-89064-665-4||3rd||2003||Survival of the Fittest||Adventure.|
|26003||1-932564-65-9||4th||2006||On The Run||Adventure. Not reprinted by CGL, who used the SKU for Arsenal.|
|26400||4th||Dawn of the Artifacts 1: Dusk||Adventure.|
|26401||4th||Dawn of the Artifacts 2: Midnight||Adventure.|
|26402||4th||Dawn of the Artifacts 3: Darkest Hour||Adventure.|
|26403||4th||Dawn of the Artifacts 4: New Dawn||Adventure.|
|26405||4th||Horizon Adventure 1: A Fistful of Credsticks||Adventure.|
|26406||4th||Horizon Adventure 2: Anarchy: Subsidized||Adventure.|
|26407||4th||Horizon Adventure 3: Colombian Subterfuge||Adventure.|
|26463||4th||The Twilight Horizon||Adventure.|
|26408||4th||Boardroom Backstabs 1: Damage Control||First in "Boardroom Backstabs" series of adventures.|
|27480||4th & 5th||2013-07-11||2075||Sprawl Wilds||Convention missions compilation - five Seattle adventures.|
|26601||PDF only||4th||Bad Moon Rising||Adventure.|
|26S005||PDF only||4th||2011-09-16||99 Bottles||Classified as "enhanced fiction".|
|26S022||PDF only||4th||Another Rainy Night||Classified as "enhanced fiction" Adventure.|
|26S025||PDF only||4th||The Land of Promise||Describes Tír Tairngire. Classified as "enhanced fiction" Adventure.|
|26S038||PDF only||5th||2014-09-10||2076||Nothing Personal||Classified as "enhanced fiction" Adventure.|
|26S041||PDF only||5th||2014-04-22||2074||Sail Away, Sweet Sister||Classified as "enhanced fiction" Adventure.|
|27481||PDF only||4th & 5th||2013-08-23||2075||Firing Line||Convention missions compilation - four adventures in Seattle, Manhattan, St. Louis and Bogotá.|
|27400||5th||2013-09-30||2075||Splintered State||Adventure set in Seattle.|
|27M0501||5th||2013-09-30||2075||Shadowrun: Missions: Chasin' the Wind||Adventure set in Chicago, 1st season 5 mission.|
|27M0502||5th||2014-04-30||2075||Shadowrun: Missions: Critic's Choice||Adventure set in Chicago, 2nd season 5 mission.|
|27M0503||5th||2014-08-10||2075||Shadowrun: Missions: Gone Long Gone||Adventure set in Chicago, 3rd season 5 mission.|
|27M0504||5th||2014-12-24||2075||Shadowrun: Missions: Liberation||Adventure set in Chicago, 4th season 5 mission.|
|27M0505||5th||2015-03-19||2075||Shadowrun: Missions: While the City Sleeps||Adventure set in Chicago, 5th season 5 mission.|
|27482||978-1-942487-44-9||4th & 5th||2014-11-29||2075||London Falling||Convention missions compilation - four adventures in London.|
|27450||5th||2015-05-08||2077||Bloody Business||Campaign book, building blocks for nineteen adventures.|
|27005||5th||2015-06-29||2077||Chrome Flesh||Core Cyberware/Augmentation rulebook.|
|27006||5th||2015-05-26||2076||Data Trails||Core Decking/Matrix rulebook.|
|26CMP10||PDF only||4th||2012-09-17||2074||Elven Blood||Convention missions compilation - five adventures in Tír Tairngire, Seattle, and Portland.|
|27300||978-1-941582-00-8||5th||2015-05-08||2076||Lockdown||"Crossover" plot book and campaign, includes three adventures set in Boston.|
|26501||978-1-936876-25-9||4th||2013-01-12||Sprawl Sites: High Society and Low Life||Sprawl locations and maps.|
|26500||978-1-936876-21-1||4th||2012-06-19||Sprawl Sites: North America||Sprawl locations and maps.|
|27200||978-1-936876-54-9||5th||2014-05-14||2076||Stolen Souls||"Deep Shadows" sourcebook.|
|26S037||PDF only||5th||2015-04-24||Ten Terrorists||Profiles of terrorist groups.|
|26S036||PDF only||5th||2013-10-25||The Assassin's Primer||Expanded rules for "assassin" characters.|
|26410||978-1-934857-96-0||4th||2012-10-09||Boardroom Backstabs 2: Sacrificial Limb||Second in "Boardroom Backstabs" series of adventures.|
|27409||978-1-936876-18-1||5th||2015-02-21||2076||Boardroom Backstabs 3: Battle of Manhattan||Adventure set in Manhattan, Third in "Boardroom Backstabs" series.|
|26S044||5th||2015-04-07||Shadows in Focus: Sioux Nation: Starving the Masses||Adventure set in Cheyenne, Sioux Nation|
|7111||1-55560-132-4||1st||1991||D.M.Z.: Downtown Militarized Zone||Box set board game|
|7401||1-55560-216-9||2nd||1994||Sprawl Maps||Also for use with DMZ|
|7701||1-55560-327-0||N/A||1997||High Tech and Low Life - The Art of Shadowrun|
There were two short lived, FASA approved, paper magazines for Shadowrun. The first—KA•GE—was published by The Shadowrun Network, with thirteen issues. The second—Shadowland—was published by Sword of the Knight Publications, with seven issues.
|Real World||In Game†|
|Issue Zero||Origins ’91||2052-Jun-23|
|Vol.1, Issue One||October 1991||2052-Sep-20|
|Vol.1, Issue Two||Winter 1991||2052-Dec-05|
|Vol.1, Issue 3||First Quarter 1992||2053-Mar-12|
|Vol.1, Issue 4||Second Quarter 1992||Summer 2053|
|Vol.1, Issue 5||Third Quarter 1992||Fall 2053|
|Vol.1, Issue 6||Fourth Quarter 1992||Winter 2053|
|Vol.1, Issue 7||First Quarter 1993||Spring 2054|
|Vol.1, Issue 8||Second Quarter 1993||Summer 2054|
|Vol.1, Issue 9||Third Quarter 1993||Fall 2054|
|Vol.1, Issue 10||Fourth Quarter 1993||Winter 2054|
|Vol.1, Issue 2 ‡||First Quarter 1994||Spring 2055|
|Vol.1, Issue 12||2nd Quarter 1994||Summer 2055|
† If there was no in game date on the cover, the most recent date-stamp within the issue is listed.
‡ This was Issue 11, but somehow the eleven was misinterpreted as a Roman numeral and changed into a "2".
|Real World||In Game†|
|Vol. 1||Oct/Nov/Dec 1995||2056-Oct-21|
|Vol. 2||December 1995||2056-Dec-22|
|Vol. 3||April 1996||2057-Mar-04|
|Vol. 4||August 1996||2057-Jul-25|
|Vol. 5||December 1996||2057-Aug-17|
|Vol. 6||April 1997||2058-Feb-27|
|Vol. 7||October 1997||none listed|
† The most recent date-stamp within the issue.
FASA published the original trade paperback through Contemporary Books. All subsequent novels were published by ROC, 40 with FASA (1990–2001), and six with WizKids (circa 2006). When the FASA era novels were re-released in 2003 the ISBNs were updated to include FASA's four digit SKU (ISBN ×-×××-×FFFF-×), prior to this the FASA SKU and ISBN were generally unrelated. The six novels produced by WizKids circa 2006 were loosely linked to Shadowrun Duels.
Alongside translations of the English-language novels and RPG books, German publishers Heyne and Fantasy Productions put out a number of original German-language novels, written exclusively by German authors and also set in Germany. Even after publication of English-language novels stopped in 2001 both publishers continued to put out original novels in Germany until license shifts occurred in 2008.
By that time, Catalyst Game Labs announced that new English Shadowrun novels would be released starting in 2009. As of mid-2011, only one (a 2010 short story anthology) has been published. A stand-alone novella was released in November 2012, perhaps with more to come.
|0||7601||Into the Shadows||Weisman, Jordan K.Jordan K. Weisman (editor)||1-55560-118-9||1990-02||First Shadowrun fiction-only release. A trade paperback short story anthology set in 2050. The stories loosely interacted with one another.|
|1||5078||Never Deal with a Dragon||Charrette, Robert N.Robert N. Charrette||0-1401-5239-3
|1990-12||(Secrets of Power #1) The year is 2050. The power of magic and the creatures that accompany it have returned to Earth. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and reality began to disintegrate. Now Sam wants out, but he must face the world of Shadowrun.|
|2||5125||Choose Your Enemies Carefully||Charrette, Robert N.Robert N. Charrette||0-1401-5240-7
|1991-02||(Secrets of Power #2) When magic returns, its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets... and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction. Only when Sam accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew waiting in the shadows...|
|3||5145||Find Your Own Truth||Charrette, Robert N.Robert N. Charrette||0-451-45082-5
|(Secrets of Power #3) He was only a beginner shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick.|
|4||5210||2XS||Findley, NigelNigel Findley||0-451-45139-2
|(2052 A.D.) Private Detective Dirk Montgomery thinks he knows the streets. He watched the change of the world, as magic grows and alter the balance of power, he thinks he understands the deepest shadows and the darkest of hearts. He was wrong….|
|5||5218||Changeling||Kubasik, ChristopherChristopher Kubasik||0-451-45163-5
|(2038 A.D. & 2052 A.D.) Chicago - Peter Clarris was a human boy who changed into a troll. He grows up surviving as a shadowrunner.|
|6||5220||Never Trust an Elf||Charrette, Robert N.Robert N. Charrette||0-451-45178-3
|When Kham, an ork living in the Seattle ghetto in the year 2053, is suddenly snatched from his day-to-day existence and thrust into a world of dragons, he learns the hard way whom to trust.|
|7||5143†||Into the Shadows||Weisman, Jordan K.Jordan K. Weisman (editor)||0-451-45189-9||1992-10||Anthology (reprint of above). “Into the Shadows” by Robert Charrette was replaced by “A Plague of Demons” by Tom Dowd since the former had been expanded into Never Deal with a Dragon.
†Some sites list a FASA SKU of 5189 based on the ISBN, although the generally reliable Dumpshock Bookstore listed 5143.
|8||5199||Streets of Blood||Sargent, CarlCarl Sargent
& Marc Gascoigne
|0-451-45199-6||1992-12||Murder, Mystery, Intrigue and Betrayal! A story in foggy old England of 2054, the 1st book with elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.|
|9||5302-1||Shadowplay||Findley, NigelNigel Findley||0-451-45228-3||1993-02||(November, 2053) - Sly is a veteran. She's run more shadows than she cares to remember, and has the physical and emotional scars to prove it. But no matter how violent it became, it had always been business as usual. Until now. Falcon is a kid. He thinks he hears the call of magic, and the voice of one of the Great Spirits seems to whisper in his hear. He's gone to Seattle, the urban jungle, to seek his calling. Thrown together, veteran and novice, Sly and Falcon find themselves embroiled in a deadly confrontation between the world's most powerful corporations. If this confrontation is not stopped it could turn into all-out warfare, spilling out of the shadows and onto the streets themselves.|
|10||5310||Night's Pawn||Dowd, TomTom Dowd||0-451-45238-0
|(2053?) Jason Chase is a longtime shadowrunner. After many good years, he is trying to get out. While he can...|
|11||5313||Striper Assassin||Smith, NyxNyx Smith||0-451-45254-2
|Prey for the hunter. For the world of humans knows her as Striper, the deadly Asian assassin and kick-artist. She has come to the City of Brotherly Love seeking revenge and made it her killing ground. But she is not the only predator stalking the dark underbelly of the Philadelphia metroplex. There are other hunters prowling the night, and some possess a power even greater than hers.|
|12||5367||Lone Wolf||Findley, NigelNigel Findley||0-451-45272-0
|With gangs conquering the streets of Seattle, Rick Larson, doing undercover work for Lone Star, Seattle's contracted police force, finds himself on the wrong side of the law.|
|13||5365||Fade to Black||Smith, NyxNyx Smith||0-451-45287-9
|(2054) Newark Megaplex - Rico and his shadow runners are hired to retrieve a scientist who is being held against his will by a corporation. This simple retrieval becomes ever so more complicated, endangering their lives.|
|14||5427||Nosferatu||Sargent, CarlCarl Sargent
& Marc Gascoigne
|Mage and part-time shadowrunner Serrin Shamander and his companions desperately flee a relentless, demonic enemy out to eliminate humankind from the face of the earth. This is the 2nd book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.|
|15||5445||Burning Bright||Dowd, TomTom Dowd||0-451-45368-9||1994-11||(2055) Chicago - Kyle Teller tries to find a missing megacorp giant CEO's son, and discovers more than he bargained for, a threat that could ultimately engulf all of metahumanity.|
|16||5448||Who Hunts the Hunter||Smith, NyxNyx Smith||0-451-45369-7
|(2055) - Striper's cub is stolen from her, only through betrayal could this happen. Now guided by her instincts, the werecat resumes her human guise, reclaims her cub and a strong dose of vengeance, leading her down the trail to dangers of the Rotten Apple aka New York Megaplex (Manhattan). This semi-sequel to Striper Assassin introduces characters from previous Nyx Smith SR novels.|
|17||5495||House of the Sun||Findley, NigelNigel Findley||0-451-45370-0
|Venturing to the Kingdom of Hawaii when a megacorporate exec demands payment of an old debt, shadowrunner Dirk Montgomery finds himself having to outrun the corrupt factions battling for control of the island.|
|18||5496||Worlds Without End||Spector, CarolineCaroline Spector||0-451-45371-9
|(2056) Aina is an immortal elf, she has woken into a reawakened era of magic (the 6th World) to stop ancient evil from destroying the world.
This story was originally written to conclude the Immortals trilogy; of which the first two parts were Earthdawn novels still unpublished at the time. Scars (ISBN 0-9745734-2-6) was published in 2005, and Little Treasures remains unpublished in English.
|19||5537||Just Compensation||Charrette, Robert N.Robert N. Charrette||0-451-45372-7
|Becoming accidentally involved with shadowrunners, Andy and his disenchanted army major brother, Tom, uncover a sinister web of corrupt politicians and officers that threatens to dismantle the UCAS government.|
|20||5539||Black Madonna||Sargent, CarlCarl Sargent
& Marc Gascoigne
|0-451-45373-5||1996-04||(2057) - MegaCorp enlists an elite decker, who reunited with old friends from England to try to keep a megacorp from being blackmailed by a super hacker. They come to discover that ancient powers are clashing to prevent a secret from being told. This is the 3rd book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.|
|21||5540||Preying for Keeps||Odom, MelMel Odom||0-451-45374-3||1996-07||A small-time mobster wants to go legit—and what better way than manipulating two biogenetic engineering corporations into corporate war? So when a shadowrunning team is brought in by one of the companies to recover vital computer chips believed stolen by the competition, they uncover a tangled plot more devious than anything they could have imagined.|
|22||5542||Dead Air||Koke, JakJak Koke||0-451-45375-1||1996-10||(2057) Jonathan and Tamara, two elven bikers try to survive a megacorp rigging their sport, Combat Biking!|
|23||5594||The Lucifer Deck||Smedman, LisaLisa Smedman||0-451-45377-8||1997-01||In its efforts to control all information in the Shadowrun universe, a giant corporation inadvertently calls up a violent spirit from another dimension, and only a young girl can save the universe from the ensuing havoc.|
|24||5627||Steel Rain||Smith, NyxNyx Smith||0-451-45593-2||1997-03||(2057) - A corporate security samurai must fight to defend her megacorp from being taken over by a relentless enemy.|
|25||5628||Shadowboxer||Pollotta, NicholasNicholas Pollotta||0-451-45600-9
|(2058) Miami - Adam Two Bear, a dwarf mercenary accustomed to running in the shadows, is given a job that sounded like an easy run and a way to make a huge stack of cash: track down and discover the meaning of the word of "IronHell". But when a decker he approached gets her brain fried in the Matrix, Two Bears knows he up to his stout little shoulders in drek.|
|26||5629||Stranger Souls||Koke, JakJak Koke||0-451-45610-6
|Dragon Heart #1 In this first book of "The Dragonheart Saga", the shocking assassination of newly elected President Dunkelzahn shatters the dawn of a new era for the denizens of the Shadowrun universe. Now as shadowrunners, Secret Service agents, and mega-corp execs scramble for the reins of power, only a miracle can save the world from total annihilation!|
|27||5630||Headhunters||Odom, MelMel Odom||0-451-45614-9
|Jack Slater and his shadowrunner team are hired to penetrate the high-tech security around a funeral home and retrieve the corpse of a double agent—a hot property that holds the key to an assassination. Original.|
|28||5631||Clockwork Asylum||Koke, JakJak Koke||0-451-45620-3
|Dragon Heart #2 The maelstrom of cyber-magic and political intrigue following President Dunkelzahn's assassination rages out of control. Ryan Mercury, Dunkelzahn's secret agent, is torn between his duty and his desire to find a killer. But when a spirit wrongly concludes that Ryan is working for the enemy, he anoints a cyberzombie to carry out a hit of its own. Now with an impressive arsenal of allies, weaponry, and the Dragon Heart, Ryan just might pull off the save of the century—if he doesn't lose his life first!|
|29||5709||Blood Sport||Smedman, LisaLisa Smedman||0-451-45625-4
|Mama Grande streaked into Leni's life like a nightmare on wheels. Arriving out of nowhere, she claimed to be the ex-Lone Star detective's grandmother, and spouted dire prophecies of rivers of blood and a world in flames. But her bizarre murder prompts Leni and Combat Biker wannabe Rafael to investigate Mama Grande's past...straight into the dark heart of Aztlan-a lost civilization where human sacrifice is all the rage, and ancient ceremonial games could trigger the end of the world!|
|30||5710||Beyond the Pale||Koke, JakJak Koke||0-451-45674-2
|(Dragon Heart #3) - (2057) The Enemies with unlimited powers, ultimate evil is about to arrive, Ryan Mercury and his runners have only two options left: Victory or Death|
|31||5711||Technobabel||Kenson, StephenStephen Kenson||0-451-45699-8
|(2059) - Boston Metroplex - Babel awoke in a body bag, his brain fried, a black hole where his memory should be. If not for his cool carbon-fiber blade concealed in his bones, he would've been dead for sure. What he does know, is that he not who he was anymore. He is now otaku, a technoshaman of the Matrix, with powers over the Matrix similar to what a traditional shaman of magic has over spirits and the natural world. Now, everyone is after him, he doesn't know why.|
|32||5712||Wolf and Raven||Stackpole, Michael A.Michael A. Stackpole||0-451-45995-4
|The adventures of Wolfgang Kies, soldier of fortune. Together with a group of cyborg bounty hunters and computer wizards, he assists elf lord Dr. Richard Raven in keeping humanity safe from preying monsters—both magical and technological! But crime lord Etienne LaPlante interferes with their vigilantism, preparing to strike at Raven and those who serve him....|
|33||5713||Psychotrope||Smedman, LisaLisa Smedman||0-451-45708-0
|(2060) - Seattle's Matrix suddenly goes down, and only 5 deckers can save it and possibly the Matrix from collapsing completely.|
|34||5714||The Terminus Experiment||Koke, JakJak Koke
& Jonathan E. Bond
|(2060) Seattle - A conspiracy arrives to spread a plague of vampires. Warren Storey must discover the reason for the plague before time runs out.|
|35||5741||Run Hard, Die Fast||Odom, MelMel Odom||0-451-45737-4
|Top shadowrunner and street samurai Argent meets with a potential client only to be caught in the middle of a deadly corporation crossfire that leaves corpses scattered across the streets. It turns out the meeting was arranged by Argent's former lover, who is trapped in the Pueblo Corporate Council lands. On the run and hunted by assault teams, she knows that Argent's samurai code of honor will drive him to protect her. But in order to save her, he must confront the secrets of his past, and assemble a rag-tag team of mercenaries to elude the three corporations that have decided everyone involved would be better off dead.|
|36||5742||Crossroads||Kenson, StephenStephen Kenson||0-451-45740-4
|[Tommy Talon Series No.#1] - (2060) - Boston Metroplex: Tommy Talon, a member of the elite shadowrunner group Assets, Inc., is drawn back to home by secrets from his past, which lead to conflicts with megacorporations, Yakuza gangsters and a powerful spirit that's hunting him down. Talon must use all his powers and abilities with the aid of shadowrunning friends to unravel the mystery.|
|37||5749||The Forever Drug||Smedman, LisaLisa Smedman||0-451-45747-1
|A shapeshifter and freelance agent for the Lone Star police department, Romulus risks his life to save a beautiful amnesiac woman from ruthless drug dealers who are peddling the ultimate high—a magical creature that gives its victims an extraordinary feeling of euphoria before it destroys them.|
|38||5775||Ragnarock||Kenson, StephenStephen Kenson||0-451-45774-9
|[Tommy Talon Series No.#2] - (2061) - Germany - Tom Talon and his shadowrunners of Boston have been called in to retrieve a rogue archaeologist who has found ancient artifacts. However, things are more than they seem.|
|39||5819||Tails You Lose||Smedman, LisaLisa Smedman||0-451-45818-4
|(2062) - Framed for a crime she didn't commit, she's now trying prove her innocence before time runs out for her.|
|40||5839||The Burning Time||Kenson, StephenStephen Kenson||0-451-45839-7||2001-08||[Tommy Talon Series No.#3] (2061) - Boston Metroplex - Low-level programmer Roy Kilaro wants nothing more but to become a Seraphim, an elite corporation operative, and experience some real live action in the shadow ops between megacorporations. He gets more than he ever wanted when a routine business trip to Boston lands him at ground zero of a running battle for survival. The combatants: a group of hardened 'runners trying to finish a job, the ruthless anti-elven terrorist group known as the Knights of the Red Branch, and a powerful sorceress who wants revenge upon them all...|
|41||????||Private Agenda||Mulvihill, MichaelMichael Mulvihill||N/A||N/A||announced in Europe, never released|
|1||Born To Run||Kenson, StephenStephen Kenson||0-451-46058-8||2005-11||[Kellan Colt Trilogy #1] (2063) Seattle Metroplex - Kellan Colt goes to Seattle to learn how to be a professional shadowrunner and discover her past.|
|2||Poison Agendas||Kenson, StephenStephen Kenson||0-451-46063-4||2006-01||[Kellan Colt Trilogy #2] (2063) Seattle Metroplex - Kellan Colt tries to do her first solo mission, but there's more to it than it seems. Can she handle it?|
|3||Fallen Angels||Kenson, StephenStephen Kenson||0-451-46076-6||2006-03||[Kellan Colt Trilogy #3] (2063) - Kellan Colt's past returns, hidden truths are revealed. Will she survive to discover the truth?|
|4||Drops of Corruption||Hardy, Jason M.Jason M. Hardy||0-451-46083-9||2006-05||(2063) - Burned-out shaman Bannickburn tries to return to glory by working for the Mob.|
|5||Aftershock||Rabe, JeanJean Rabe & John Helfers||0-451-46101-0||2006-07||(2063) - A shadowrun team steal plants for a client, only to be set up for a crime by their client.|
|6||A Fistful of Data||Dedman, StephenStephen Dedman||0-451-46116-9||2006-10||(2063) - Inhabitants of the Crypt must fight for their home as someone tries to get at a secret inside of it.|
|1||The Vladivostok Gauntlet||Gagnon, OlivierOlivier Gagnon||E-CAT26S030||2013-Sep-16||ePub Novel. Classified as "enhanced fiction".|
|2||Spells & Chrome||John Helfers (editor)||978-1-934857-23-6||2010-May-14||Anthology PDF Info Sheet|
|3||Sail Away, Sweet Sister||Goodman, PatrickPatrick Goodman||E-CAT26S041||2014-Apr-22||ePub Novel|
|4||Neat||Zimmerman, RussellRussell Zimmerman||ASIN:B00A5GSSLC||2012-Nov-10||e-Novella|
|5||Nothing Personal||Gagnon, OlivierOlivier Gagnon||E-CAT26S038||2014-Aug-10||ePub Novel|
|6||Fire and Frost||O'Connal, KaiKai O'Connal||978-1-936876-79-2||2014-Aug-26||Novel|
|7||Another Rainy Night||Goodman, PatrickPatrick Goodman||E-CAT26S022||2013-Sep-13||ePub Novel|
|8||Hell on Water||Hardy, JasonJason Hardy||978-1-936876-80-8||2014-Dec-25||Novel|
|9||Dark Resonance||Weldon, PhaedraPhaedra Weldon||978-1-936876-81-5||2014-Dec-28||Novel|
|10||Crimson||Czarnecki, KevinKevin Czarnecki||978-1-936876-82-2||2015-Apr-1||Novel|
|11||Borrowed Time||King, R. L.R. L. King||978-1-942487-20-3||2015-May-26||Novel|
|12||Shaken: No Job Too Small||Zimmerman, RussellRussell Zimmerman||978-1-936876-83-9||2015-Jul-13||Novel|
|13||World of Shadows||John Helfers (editor)||978-1-942487-22-7||2016||Anthology|
|14||Deniable Assets||Odom, MelMel Odom||978-1-936876-84-6||2016||Novel|
- "Shadowrun Product List". FASA. Archived from the original on 2001-10-30.
- Shadowrun Stock Number List
- "Street Samurai Catalog". RPGGeek. Retrieved 2016-08-28.
- Shadowrun: Bullets & Bandages. Catalyst Game Labs. 2014. p. 2.
- Shadowrun: Gun H(e)aven 3. Catalyst Game Labs. 2013. p. 2.
- Shadowrun, Fifth Edition Core Rulebook. Catalyst Game Labs. 2013. p. 30. ISBN 978-3-941976-68-9.
- Shadowrun: Run & Gun. Catalyst Game Labs. 2014. p. 143.
- Shadowrun: Street Grimoire. Catalyst Game Labs. 2014. p. 160.
- Shadowrun: Run Faster. Catalyst Game Labs. 2015. p. 45.
- Shadowrun: Coyotes. Catalyst Game Labs. 2013. p. 2.
- Shadowrun: Aetherology. Catalyst Game Labs. 2014. p. 2.
- Shadowrun: Shadow Spells. Catalyst Game Labs. 2014. p. 2.
- Shadowrun: Shadows in Focus: Cheyenne. Catalyst Game Labs. 2015. p. 2.
- Shadowrun: Shadows in Focus: Sioux Nation. Catalyst Game Labs. 2015. p. 2.
- Shadowrun: Storm Front. Catalyst Game Labs. 2013. p. 4.
- Shadowrun: Sprawl Wilds. Catalyst Game Labs. 2013. p. 4.
- Shadowrun: Nothing Personal. Catalyst Game Labs. 2015. p. 6.
- Shadowrun: Sail Away, Sweet Sister. Catalyst Game Labs. 2014. p. 25.
- Shadowrun: Firing Line. Catalyst Game Labs. 2013. p. 6.
- Shadowrun: Splintered State. Catalyst Game Labs. 2013. p. 5.
- Shadowrun: London Falling. Catalyst Game Labs. 2013. p. 4.
- Shadowrun: Bloody Business. Catalyst Game Labs. 2013. p. 4.
- Shadowrun: Chrome Flesh. Catalyst Game Labs. 2015. p. 10.
- Shadowrun: Data Trails. Catalyst Game Labs. 2015. p. 10.
- Shadowrun: Elven Blood. Catalyst Game Labs. 2013. p. 4.
- Shadowrun: Lockdown. Catalyst Game Labs. 2015. p. 7.
- Shadowrun: Stolen Souls. Catalyst Game Labs. 2014. p. 8.
- Shadowrun: Battle of Manhattan. Catalyst Game Labs. 2013. p. 6.
- These books were only available from ROC and were not sold through the FASA catalog. Their FASA SKUs were only used in pre-release announcements, and later sites often incorrectly report part of the ISBN as a FASA SKU. (See the 1996 and 1997 Release Schedules and Catalogs at the Internet Archive.)
- "Shadowrun September Chat Transcript and Summary". September 21, 2008.
- Feral Cities. Catalyst Game Labs. December 2008. ISBN 978-1-934857-12-0.