List of augmented reality software

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The following is a list of notable augmented reality software including programs for application development, content management, gaming and integrated AR solutions.

Open source[edit]

  • A-Frame_(virtual_reality_framework), A Framework that adds HTML tags for most of the functionality in three.js and other JavaScript features as a superset of this lower level underlying 3-D framework
  • ApertusVR is an embeddable, open-source (MIT), framework-independent, platform-independent, network-topology-independent, distributed AR / VR / MR engine; written in C++; with JavaScript and HTTP Rest API (in Node.js). It creates a new abstraction layer over the hardware vendors in order to integrate the virtual and augmented reality technologies into any developments, products.
  • Argon, augmented reality browser by Georgia Tech's GVU Center that uses a mix of KML and HTML/JavaScript/CSS to allow developing AR applications; any web content (with appropriate meta-data and properly formatted) can be converted into AR content; as of November 2011, available for iPhone only.[1][2]
  • ARToolKit, an open source (LGPLv3) C-library to create augmented reality applications; was ported to many different languages and platforms like Android, Flash or Silverlight; very widely used in augmented reality related projects.
  • ArUco, a minimal library for augmented reality applications based on OpenCV; licenses: BSD, Linux, Windows.[3]
  • Goblin XNA, a platform for researching 3D user interfaces, including mobile augmented reality and virtual reality, emphasizing games; written in C#, based on Microsoft XNA Game Studio 4.0, BSD license.[4][5]
  • mixare (mix Augmented Reality Engine), open-source (GPLv3) augmented reality engine for Android and iPhone; works as an autonomous application and for developing other implementations.[6][7]
  • PTAM, non-commercial use only.[8][9][10]
  • DroidAR, open source (dual-license: GPLv3 or commercial) augmented reality framework for Android, featuring location-based and marker based AR.[11][12][13]

Proprietary[edit]

AR development toolkits[edit]

  • Layar SDK is an augmented reality SDK for iOS and Android apps.[14][15]
  • Vuforia Augmented Reality SDK, formerly Qualcomm's QCAR, is a Software Development Kit for creating augmented reality applications for mobile devices.[16][17]
  • Wikitude SDK is an augmented reality SDK for mobile platforms originated from the works on the Wikitude World Browser app by Wikitude GmbH.[18]
  • ARKit, an Apple SDK, currently designed exclusively for iOS 11+ app creation. Formerly Metaio, purchased by Apple in 2015.
  • ARCore, a Google SDK, currently designed exclusively for Android 7.0+ app creation.

AR content management systems[edit]

  • Augment, a web based platform for managing 3D models and creating augmented reality experiences.
  • AugmentedPro Creator, included in the AugmentedPro software suite, is a stand alone PC software to create and manage Augmented Reality industrial applications.[19][20]
  • Blippbuilder, by Blippar, is a web-based system for creating AR experiences with image recognition.
  • buildAR.com, a web based content platform for building geolocation and natural feature tracking based mobile augmented reality.[21][22]
  • Catchoom CraftAR, a web based content management system to create Augmented Reality experiences coupled with Cloud Image Recognition.[23][24]
  • Hoppala Augmentation, a web-based content platform for creating geolocation-based mobile augmented reality.[25][26]
  • Layar Creator is a web-based AR CMS and creation tool for adding various digital media to flat surfaces with image recognition.[27][28]
  • Webcam Social Shopper, web based software for integrating apparel visualization on e-commerce sites.
  • WakingApp, a desktop-based AR and VR creation platform that features cloud-based library for distribution of content to dedicated mobile apps.[29][30]
  • Vectary, a browser-based AR content creation tool and 3D file converter with in app USDZ file export for ARKit.[31]

AR for industry[edit]

  • AugmentedPro - a software suite to create, manage and play industrial procedures with Augmented Reality.[19]
  • Upskill Skylight - an augmented reality software platform with a line-of-site user interface for field service, manufacturing, and material handling.[32]

Education[edit]

End-to-end branded app solutions[edit]

Games[edit]

Certain gaming devices, such as the EyeToy, PlayStation Eye, Kinect, Nintendo 3DS, PlayStation Portable, PlayStation Vita and some mobile devices, use cameras to augment computer graphics onto live footage. The majority of AR software uses special cards which are read by the device to pinpoint where the graphics will form.

  • AR Games - a pre-loaded app on the Nintendo 3DS gaming console consisting of numerous AR games.
  • Bravely Default - Features an AR Movie Mode which recognises a series of AR Cards to display short augmented reality introductions to the playable cast and more.
  • Cybergeneration - a table top role-playing game by R. Talsorian, includes "virtuality", an augmented reality created through v-trodes, cheap, widely available devices people wear at their temples.
  • Dead Space - a video game in which a RIG worn by Isaac Clarke is thoroughly equipped with augmented reality technology, including a navigation system that projects a line along the best route to his destination, and a system that displays images, video and text in front of him. In conjunction with the game, an augmented-reality website called No Known Survivors was released in 2008.
  • E.X. Troopers - a video game with an AR Mode on the Nintendo 3DS version. This recognises AR Cards of characters to display them as well as numerous emotes and attacks when the player presses inputs.
  • Hatsune Miku: Project DIVA F - a video game in which an option named AR Mode allows the console to project Hatsune Miku onto a Fiduciary marker. This enable her to sing as an Augmented Reality Vocaloid.
  • Hydrophobia - a survival-adventure video game from Dark Energy Digital features the MAVI (Mobile Automated Visual Interface), which is a tool used to enhance environmental geometry among other purposes.
  • Ingress - a location-based mobile game developed by Niantic Labs for iOS and Android devices where two teams (Resistance and Enlightened) battle for control of regions and landmarks.
  • Jurassic World Alive - a free-to-play location-based, augmented reality game developed by Ludia for iOS and Android devices.
  • LyteShot - an open source mobile gaming system that uses sensor-based technology to play digital video games, such as first person shooters, in the live action space.[35] It can also use smartglasses for interactive gameplay.
  • Pokémon Go - a free-to-play location-based, augmented reality game developed by Niantic for iOS and Android devices.
  • Raving Rabbids: Alive & Kicking
  • Spectrek - an augmented reality ghost hunting game.[36]
  • Tuttuki Bako - a minigame system from Bandai is described as featuring augmented reality.[37]
  • Zombies, Run! - An interactive running game that is available on the Android and iPhone platforms.

Other[edit]

References[edit]

  1. ^ MacIntyre, Blair. "Argon". Georgia Tech Augmented Environments.
  2. ^ MacIntyre, Blair. Argon and the AROS (AR in Open Spaces) project for ISEA2012 Blair's Research Blog, September 21, 2012
  3. ^ "ArUco: a minimal library for Augmented Reality applications". Machine Vision Applications, University of Cordoba.
  4. ^ Oda, Onan; Feiner, Steven. "Goblin XNA: A Platform for 3D AR and VR Research and Education". Columbia University Computer Graphics & User Interfaces Lab.
  5. ^ "Developing AR Application using Goblin XNA | Azerdark". Azerdark.wordpress.com. 2011-03-16. Retrieved 2016-01-31.
  6. ^ Samani, Nitin. mixare – A New Augmented Reality Engine For Android, Augmented Planet March 19, 2010
  7. ^ "mixare – Open Source Augmented Reality Engine". mixare.org
  8. ^ Klein, Georg; Murray, David. Parallel Tracking and Mapping for Small AR Workspaces, Active Vision Laboratory Department of Engineering Science, University of Oxford
  9. ^ Smith, Andy Hudson. Parallel Tracking and Mapping on the iPhone: Augmented Reality App Development, Digital Urban June 25, 2009
  10. ^ "About | Parallel Tracking and Mapping (PTAM) news". Ewokrampage.wordpress.com. Retrieved 2016-01-31.
  11. ^ "Google Code Archive - Long-term storage for Google Code Project Hosting". Code.google.com. Retrieved 2016-01-31.
  12. ^ "DroidAR". Droidar.blogspot.com. Retrieved 2016-01-31.
  13. ^ Madden, Lester. DroidAR Engine For Android Developers, Augmented Planet, May 4, 2011
  14. ^ Layar Solutions, Layar
  15. ^ House of Fraser adds AR to mobile app, NFC World
  16. ^ Vuforia (Augmented Reality), Verious.com
  17. ^ Goodwin, Richard. Qualcomm’s Vuforia shows massive potential for Augmented Reality, 11 September 2012
  18. ^ Wikitude SDK
  19. ^ a b "Robocortex met la réalité augmentée au service de l'industrie". usine-digitale.fr (in French). Retrieved 2017-09-12.
  20. ^ "AugmentedPro - Home". augmentedpro.com. Retrieved 2017-09-12.
  21. ^ Alliban, James. – ARE2010 – Augmented Reality utopia in Silicon Valley June 10, 2010
  22. ^ buildAR (Smart 100), Anthill Magazine, March 24, 2012
  23. ^ Woods, Ben (2014-01-14). "Catchoom Launches CraftAR to Make It Easier to Create Augmented Reality Content". Thenextweb.com. Retrieved 2016-01-31.
  24. ^ Bergen, Mark (2014-01-13). "Augmented Reality CEO Calls for an End to Augmented Reality "Gimmicks"". Re/code. Retrieved 2016-01-31.
  25. ^ Sterling, Bruce. Augmented Reality: Hoppala as content platform, Wired, March 7, 2011
  26. ^ Cameron, Chris. Augmented Reality Becoming More Like the Read/Write Web Archived 2012-07-29 at the Wayback Machine ReadWriteWeb, July 16, 2010
  27. ^ Layar. "Features". Layar. Retrieved 2016-01-31.
  28. ^ Eaton, Kit (2012-06-06). "Layar Sticks The Knife In QR Codes With Augmented Reality Magazine System". Fastcompany.com. Retrieved 2016-01-31.
  29. ^ "Tech in Asia - Connecting Asia's startup ecosystem". Techinasia.com. Retrieved 2016-01-09.
  30. ^ "WakingApp Presents Augmented and Virtual Reality Platform". VRFocus. 2015-01-05. Retrieved 2016-01-31.
  31. ^ Evans, Jonny. This small iOS 12 feature is the birth of a whole industry, ComputerWorld, September 19, 2018
  32. ^ https://www.ge.com/reports/looking-smart-augmented-reality-seeing-real-results-industry-today/
  33. ^ "Where is VR/AR and Education Now?". 25 July 2017.
  34. ^ Hills-Duty, Rebecca. Torch 3D Launches AR Tool For Creating 3D Apps, VR Focus, September 24, 2018
  35. ^ Beckman, Mariah (December 8, 2014). "LyteShot Interview with CEO Mark Ladd & CTO Tom Ketola". Gizorama. Retrieved January 4, 2015.
  36. ^ Saket (2011-03-17). "36 Awesome Augmented Reality Apps & Games for Android". Techsplurge.com. Retrieved 2016-01-31.
  37. ^ "Augmented Reality? The Tuttuki Bako box needs your finger to play with virtual characters | TechCrunch". Crunchgear.com. Retrieved 2016-01-31.