List of augmented reality software

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The following is a list of augmented reality software including programs for application development, content management, gaming and integrated AR solutions.

Open source[edit]

  • Argon, augmented reality browser by Georgia Tech's GVU Center that uses a mix of KML and HTML/JavaScript/CSS to allow developing AR applications; any web content (with appropriate meta-data and properly formatted) can be converted into AR content; as of November 2011, available for iPhone only.[1][2]
  • ARToolKit, an open source (dual-license: GPL, commercial) C-library to create augmented reality applications; was ported to many different languages and platforms like Android, Flash or Silverlight; very widely used in augmented reality related projects.
  • ArUco, a minimal library for augmented reality applications based on OpenCV; licenses: BSD, Linux, Windows.[3]
  • JavaCV, A Java/Android interface to OpenCV; licenses: GPLv2 [4]
  • ATOMIC Authoring Tool, a multi-platform authoring for creating AR applications on Microsoft Windows, Linux and Mac OS X operating systems.[5]
  • Goblin XNA, a platform for researching 3D user interfaces, including mobile augmented reality and virtual reality, emphasizing games; written in C#, based on Microsoft XNA Game Studio 4.0, BSD license.[6][7]
  • GRATF, open-source (GPLv3) project, which includes C# library for detection, recognition and 3D pose estimation of optical glyphs. The project includes application, which does 2D and 3D augmented reality.[8]
  • mixare (mix Augmented Reality Engine), open-source (GPLv3) augmented reality engine for Android and iPhone; works as an autonomous application and for developing other implementations.[9][10]
  • PTAM, non-commercial use only.[11][12][13]
  • DroidAR, open source (dual-license: GPLv3 or commercial) augmented reality framework for Android, featuring location based and marker based AR.[14][15][16]
  • GeoAR, open source (Apache 2.0 License) browser for Android, featuring location based AR and a flexible data source framework.[17]
  • BeyondAR, open source (Apache 2.0 License) augmented reality framework based on geo localisation for Android.[18][19]
  • Mangan, open source (Mango License) augmented reality framework based on Nano localisation for Android.[18]


AR development toolkits[edit]

  • Kudan AR Engine an AR SDK for iOS and Android devices.[20]
  • PointCloud SDK is a Software Development Kit from 13th Labs for creating augmented reality applications for iOS devices, offering simultaneous Localization and Mapping (SLAM).[21][22]
  • Vuforia Augmented Reality SDK, formerly known as QCAR, is a Software Development Kit for creating augmented reality applications for mobile devices.[23][24]
  • Metaio SDK, is a multiplatform SDK that supports tracking and rendering.[25][26]

AR content management systems[edit]

  • Augment, a web based platform for managing 3D models and creating augmented reality experiences.
  • metaio Creator, a desktop tool to create and publish AR scenarios.[27][28]
  •, a web based content platform for building geolocation and natural feature tracking based mobile augmented reality.[29][30]
  • Catchoom CraftAR, a web based content management system to create Augmented Reality experiences coupled with Cloud Image Recognition.[31][32]
  • Hoppala Augmentation, a web based content platform for creating geolocation based mobile augmented reality.[33][34]
  • Webcam Social Shopper, web based software for integrating apparel visualization on e-commerce sites.

End-to-end branded app solutions[edit]


Certain gaming devices, such as the EyeToy, PlayStation Eye, Kinect, Nintendo 3DS, PlayStation Portable, PlayStation Vita and some mobile devices, use cameras to augment computer graphics onto live footage. The majority of AR software uses special cards which are read by the device to pinpoint where the graphics will form.

  • Lyteshot - an interactive augmented reality gaming platform that uses augmented reality with mobile phones and smartglasses for interactive gameplay
  • AR Games - a pre-loaded app on the Nintendo 3DS gaming console consisting of numerous AR games.
  • Cool Stacks - a game developed by Marxent Labs for Speedway LLC, is an integration of an augmented reality game into a consumer loyalty application.[35]
  • Cybergeneration - a table top role-playing game by R. Talsorian, includes "virtuality", an augmented reality created through v-trodes, cheap, widely available devices people wear at their temples.
  • Dead Space - a video game in which a RIG worn by Isaac Clarke is thoroughly equipped with augmented reality technology, including a navigation system that projects a line along the best route to his destination, and a system that displays images, video and text in front of him. In conjunction with the game, an augmented-reality website called No Known Survivors was released in 2008.
  • Hatsune Miku: Project DIVA F' - a video game in which an option named AR Mode allows the console to project Hatsune Miku onto a Fiduciary marker. This enable her to sing as an Augmented Reality Vocaloid
  • Hydrophobia - a survival-adventure video game from Dark Energy Digital features the MAVI (Mobile Automated Visual Interface), which is a tool used to enhance environmental geometry among other purposes.
  • Ingress - a GPS-based mobile game developed by Niantic Labs for iOS and Android devices where two teams (Resistance and Enlightened) battle for control of regions and landmarks.
  • LyteShot - an open source mobile gaming system that uses sensor-based technology to play digital video games, such as first person shooters, in the live action space.[36]
  • Raving Rabbids: Alive & Kicking
  • Shadowrun - the table top role-playing game, introduced AR into its game world. Most of the characters in the game use viewing devices to interact with the AR world most of the time.
  • Spectrek - an augmented reality ghost hunting game.[37]
  • Tuttuki Bako - a minigame system form Bandai is described as featuring augmented reality.[38]


  1. ^ MacIntyre, Blair. "Argon". Georgia Tech Augmented Environments. 
  2. ^ MacIntyre, Blair. Argon and the AROS (AR in Open Spaces) project for ISEA2012 Blair's Research Blog, September 21, 2012
  3. ^ "ArUco: a minimal library for Augmented Reality applications". Machine Vision Applications, University of Cordoba. 
  4. ^ ATOMIC Authoring Tool,
  5. ^ [1],
  6. ^ Oda, Onan; Feiner, Steven. "Goblin XNA: A Platform for 3D AR and VR Research and Education". Columbia University Computer Graphics & User Interfaces Lab. 
  7. ^ Developing AR Application using Goblin XNA Azerdark, March 16, 2011
  8. ^ Kirillov, Andrew. "Glyph Recognition And Tracking Framework". 
  9. ^ Samani, Nitin. mixare – A New Augmented Reality Engine For Android, Augmented Planet March 19, 2010
  10. ^ "mixare – Open Source Augmented Reality Engine".
  11. ^ Klein, Georg; Murray, David. Parallel Tracking and Mapping for Small AR Workspaces, Active Vision Laboratory Department of Engineering Science, University of Oxford
  12. ^ Smith, Andy Hudson. Parallel Tracking and Mapping on the iPhone: Augmented Reality App Development, Digital Urban June 25, 2009
  13. ^ Azoulay, Roy. Parallel Tracking and Mapping (PTAM) news
  14. ^ "DroidAR Augmented Reality Framework". 
  15. ^ DroidAR + Google Maps DroidAR
  16. ^ Madden, Lester. DroidAR Engine For Android Developers, Augmented Planet, May 4, 2011
  17. ^ "GeoAR Augmented Reality Framework". 
  18. ^ a b "BeyondAR Framework". 
  19. ^ "BeyondAR source code". 
  20. ^ Kudan AR SDK, Kudan Ltd.
  21. ^ [2]
  22. ^ [3]
  23. ^ Vuforia (Augmented Reality),
  24. ^ Goodwin, Richard. Qualcomm’s Vuforia shows massive potential for Augmented Reality, 11 September 2012
  25. ^ Metaio (Augmented Reality),
  26. ^ App Developer Magazine. [4], 28 October 2014
  27. ^ Donavan, Jay. Map Your Own 3D Space With Metaio Creator Mobile, TechCrunch, February 29, 2012
  28. ^ Ozler, Levent. metaio Creator: Augmented Reality Software for Non-Developers, Dexigner, May 8, 2012
  29. ^ Alliban, James. – ARE2010 – Augmented Reality utopia in Silicon Valley June 10, 2010
  30. ^ buildAR (Smart 100), Anthill Magazine, March 24, 2012
  31. ^!u6bUe
  32. ^
  33. ^ Sterling, Bruce. Augmented Reality: Hoppala as content platform, Wired, March 7, 2011
  34. ^ Cameron, Chris. Augmented Reality Becoming More Like the Read/Write Web ReadWriteWeb, July 16, 2010
  35. ^ Dave Larsen (16 July 2013). "Firm Makes Speedway Game ; Application Created by Kettering Company Gets 100,000 Downloads". Dayton Daily News. Retrieved 6 May 2014. 
  36. ^ Beckman, Mariah (December 8, 2014). "LyteShot Interview with CEO Mark Ladd & CTO Tom Ketola". Gizorama. Retrieved January 4, 2015. 
  37. ^ Narayan, Saket. 36 Awesome Augmented Reality Apps & Games for Android, Tech Splurge' - 17 March 2011
  38. ^ Toto, Serkan. Augmented Reality? The Tuttuki Bako box needs your finger to play with virtual characters. CrunchGear' - 8 October 2008.