List of common resolutions

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This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).

This article lists computer monitor screen resolutions that are defined by standards or in common use. Most of them use certain preferred numbers.

Computer graphics[edit]

Pixel aspect ratio (PAR)
The horizontal to vertical ratio of each, rectangular, physical pixel
Storage aspect ratio (SAR)
The horizontal to vertical ratio of solely the number of pixels in each direction.[note 1]
Display aspect ratio (DAR)
The combination (which occurs by multiplication) of both the pixel aspect ratio and storage aspect ratio giving the aspect ratio as experienced by the viewer.
Computer and handheld screens
Designation Usage W (px) H Aspect ratio Total pixels
Storage Display Pixel
0.26K1 Microvision 16 × 16 1∶1 1∶1 1∶1 256
0.46K1 Timex Datalink USB[1][2] 42 × 11 42∶11 1∶1 5:9 462
1.02K1 PocketStation 32 × 32 1∶1 1∶1 1∶1 1,024
1.2K3 Etch A Sketch Animator 40 × 30 4∶3 4∶3 1∶1 1,200
1.34K1 Epson RC-20[3] 42 × 32 42∶32 1∶1 0.762 1,344
1.54K2 GameKing I (GM-218), VMU 48 × 32 3∶2 3∶2 1∶1 1,536
2.4K2 Etch A Sketch Animator 2000 60 × 40 3∶2 3∶2 1∶1 2,400
4.03K7∶4 Nokia 3210 and many other early Nokia Phones 84 × 48 7∶4 2∶1 1.143 4,032
4.1K1 Hartung Game Master 64 × 64 1∶1 1∶1 1∶1 4,096
4.61K1 Field Technology CxMP smart watch[2] 72 × 64 72∶64 1∶1 0.889 4,608
4.61K1 Montblanc e-Strap[4] 128 × 36 128∶36 1∶1 0.281 4,608
4.8K1 Epoch Game Pocket Computer 75 × 64 75∶64 1∶1 1:1.171875 4,800
0.01M3.75 Entex Adventure Vision 150 × 40 150∶40 3.75 1∶1 6,000
0.01M2 First graphing calculators: Casio fx-7000G, TI-81 96 × 64 3∶2 3∶2 1∶1 6,144
0.01M2 Pokémon Mini 96 × 64 3∶2 3∶2 1∶1 6,144
0.01M2 TRS-80 128 × 48 128∶48 3∶2 0.563 6,144
0.01M2 Early Nokia colour screen phones 96 × 65 96∶65 3∶2 1.016 6,240
0.01MA Ruputer 102 × 64 102∶64 8∶5 1.004 6,528
0.01M4 Sony Ericsson T68i, T300, T310 and other early colour screen phones 101 × 80 101∶80 5∶4 0.99 8,080
0.01M1 MetaWatch Strata & Frame watches 96 × 96 1∶1 1∶1 1∶1 9,216
0.02M3.75 Atari Portfolio, TRS-80 Model 100 240 × 64 240∶64 3.75 1∶1 15,360
0.02MA Atari Lynx 160 × 102 160∶102 8∶5 1.02 16,320
0.02M1 Sony SmartWatch, Sifteo cubes, early color screen phones (square display) 128 × 128 1∶1 1∶1 1∶1 16,384
QQVGA Quarter Quarter VGA: 160 × 120 4∶3 4∶3 1∶1 19,200
0.02M1.111 Nintendo Game Boy (GB), Game Boy Color (GBC); Sega Game Gear (GG) 160 × 144 160∶144 10:9 1∶1 23,040
0.02M0.857 Pebble E-Paper Watch 144 × 168 144∶168 6:7 1∶1 24,192
0.02M1.053 Neo Geo Pocket Color 160 × 152 160∶152 20:19 1∶1 24,320
0.03M1 Palm LoRes 160 × 160 1∶1 1∶1 1∶1 25,600
0.03M3 Apple II HiRes (6 color) and Apple IIe Double HiRes (16 color), grouping subpixels 140 × 192 140∶192 4∶3 1.828 26,880
0.03M3 VIC-II multicolor, IBM PCjr 16-color, Amstrad CPC 160 × 200 160∶200 4∶3 5∶3 32,000
0.03M9 WonderSwan 224 × 144 14∶9 14∶9 1∶1 32,256
0.04M13∶11 Nokia Series 60 smartphones (Nokia 7650, plus First and Second Edition models only) 208 × 176 13∶11 13∶11 1∶1 36,608
HQVGA Half QVGA:Nintendo Game Boy Advance 240 × 160 3∶2 3∶2 1∶1 38,400
0.04M4 Older Java MIDP devices like Sony Ericsson K600 220 × 176 5∶4 5∶4 1∶1 38,720
0.04M3 Acorn BBC 20 column modes 160 × 256 160∶256 4∶3 2.133 40,960
0.04M1 Nokia 5500 Sport, Nokia 6230i, Nokia 8800 208 × 208 1∶1 1∶1 1∶1 43,264
0.05M3 TMS9918 modes 1 (e.g. TI-99/4a) and 2, ZX Spectrum, MSX, Nintendo DS (each screen) 256 × 192 4∶3 4∶3 1∶1 49,152
0.1M3 Timex Sinclair 2068, Timex Computer 2048, 512 × 192 512∶192 4∶3 0.5 98,304
0.05M3 Apple II HiRes (1 bit per pixel) 280 × 192 280∶192 4∶3 0.914 53,760
0.05M3 MSX2 256 × 212 256∶212 4∶3 1.104 54,272
0.06M1 Samsung Gear Fit 432 × 128 432∶128 1∶1 0.296 55,296
0.06M3 Nintendo Entertainment System, Super Nintendo Entertainment System 256 × 224 256∶224 4∶3 7∶6 57,344
0.06M1 Apple iPod Nano 6G 240 × 240 1∶1 1∶1 1∶1 57,600
0.06M6 Atari 400/800 PAL 320 × 192 5∶3 5∶3 1∶1 61,440
Color Graphics Adapter (CGA) CGA 4-color, ATM 16 color, Atari ST 16 color, Commodore 64 VIC-II Hires, Amiga OCS NTSC Lowres, Apple IIGS LoRes, MCGA 320 × 200 8∶5 4∶3 0.833 64,000
0.07M1 Elektronika BK 256 × 256 1∶1 1∶1 1∶1 65,536
0.07M3 Sinclair QL 256 × 256 1∶1 4∶3 4∶3 65,536
0.07M2 UIQ 2.x based smartphones 320 × 208 320∶208 3∶2 0.975 66,560
0.07M2 Sega Nomad, Neo Geo AES 320 × 224 10∶7 3∶2 1.05 71,680
QVGA Quarter VGA:Mega Drive, Apple iPod Nano 3G, Nintendo 3DS (lower screen) 320 × 240 4∶3 4∶3 1∶1 76,800
0.08M4 Acorn BBC 40 column modes, Amiga OCS PAL Lowres 320 × 256 5∶4 5∶4 1∶1 81,920
0.09M9 Apple iPod Nano 5G 376 × 240 376∶240 14∶9 0.993 90,240
0.09M0.8 Apple Watch 38mm 272 × 340 272∶340 4:5 1∶1 92,480
WQVGA Wide QVGA:Common on Windows Mobile 6 handsets 400 × 240 5∶3 5∶3 1∶1 96,000
0.1M1 Palm (PDA) HiRes, Samsung Galaxy Gear 320 × 320 1∶1 1∶1 1∶1 102,400
WQVGA Wide QVGA:Apple iPod Nano 7G 432 × 240 9∶5 9∶5 1∶1 103,680
0.11M3 Apple IIe Double Hires (1 bit per pixel)[5] 560 × 192 560∶192 4∶3 0.457 107,520
0.11M2 TurboExpress 400 × 270 400∶270 3∶2 1.013 108,000
0.11M3 MSX2 512 × 212 512∶212 4∶3 0.552 108,544
0.11M3 Common Intermediate Format 384 × 288 4∶3 4∶3 1∶1 110,592
WQVGA* Variant used commonly for portable DVD players, digital photo frames, GPS receivers and devices such as the Kenwood DNX-5120 and Glospace SGK-70; often marketed as "16:9" 480 × 234 480∶234 16∶9 0.866 112,320
qSVGA Quarter SVGA:Selectable in some PC shooters 400 × 300 4∶3 4∶3 1∶1 120,000
0.12M3 Teletext and Viewdata 40×25 character screens (PAL non-interlaced) 480 × 250 480∶250 4∶3 0.694 120,000
0.12M0.8 Apple Watch 42mm 312 × 390 312∶390 4:5 1∶1 121,680
0.13M3 Amiga OCS NTSC Lowres interlaced 320 × 400 320∶400 4∶3 5∶3 128,000
Color Graphics Adapter (CGA) Atari ST 4 color, ATM, CGA mono, Amiga OCS NTSC Hires, Apple IIGS HiRes, Nokia Series 80 smartphones 640 × 200 640∶200 4∶3 0.417 128,000
0.13M9 Sony PlayStation Portable, Zune HD, Neo Geo X 480 × 272 480∶272 16∶9 1.007 130,560
0.13M2∶1 Elektronika BK, Polyplay 512 × 256 2∶1 2∶1 1∶1 131,072
0.13M3 Sinclair QL 512 × 256 2∶1 4∶3 0.667 131,072
0.15M13∶11 Nokia Series 60 smartphones (E60, E70, N80, N90) 416 × 352 13∶11 13∶11 1∶1 146,432
HVGA Palm Tungsten T3, Apple iPhone, HTC Dream, Palm (PDA) HiRES+ 480 × 320 3∶2 3∶2 1∶1 153,600
HVGA Handheld PC 640 × 240 640∶240 8:3 1∶1 153,600
0.16M3 Acorn BBC 80 column modes, Amiga OCS PAL Hires 640 × 256 640∶256 4∶3 0.533 163,840
0.18M2 Black & white Macintosh (9") 512 × 342 512∶342 3∶2 1.002 175,104
0.19M6 Nintendo 3DS (upper screen in 3D mode: 2× 400 × 240, one for each eye) 800 × 240 800∶240 5∶3 0.5 192,000
0.2M3 Macintosh LC (12")/Color Classic (also selectable in many PC shooters) 512 × 384 4∶3 4∶3 1∶1 196,608
0.2M2∶1 Nokia Series 90 smartphones (7700, 7710) 640 × 320 2∶1 2∶1 1∶1 204,800
EGA Enhanced Graphics Adapter: 640 × 350 640∶350 4∶3 0.729 224,000
0.23M9 nHD, used by Nokia 5800, Nokia 5530, Nokia X6, Nokia N97, Nokia N8[6] 640 × 360 16∶9 16∶9 1∶1 230,400
0.24M3 Teletext and Viewdata 40×25 character screens (PAL interlaced) 480 × 500 480∶500 4∶3 1.389 240,000
0.25M3 HGC 720 × 348 720∶348 4∶3 0.644 250,560
0.25M3 MDA 720 × 350 720∶350 4∶3 0.648 252,000
0.26M3 Atari ST mono, Amiga OCS NTSC Hires interlaced 640 × 400 8∶5 4∶3 0.833 256,000
0.26M3 Apple Lisa 720 × 364 720∶364 4∶3 0.674 262,080
0.28M2.273 Nokia E90 Communicator 800 × 352 800∶352 25:11 1∶1 281,600
0.29M4 Some older monitors 600 × 480 5∶4 5∶4 1∶1 288,000
VGA Video Graphics Array:MCGA (in monochome), Sun-1 color 640 × 480 4∶3 4∶3 1∶1 307,200
0.33M3 Amiga OCS PAL Hires interlaced 640 × 512 5∶4 4∶3 1.066 327,680
WVGA Wide VGA: 768 × 480 8∶5 8∶5 1∶1 368,640
WGA Wide VGA:List of mobile phones with WVGA display 800 × 480 5∶3 5∶3 1∶1 384,000
W-PAL Wide PAL: 848 × 480 848∶480 16∶9 1.006 407,040
FWVGA List of mobile phones with FWVGA display 854 × 480 854∶480 16∶9 0.999 409,920
SVGA Super VGA: 800 × 600 4∶3 4∶3 1∶1 480,000
qHD Quarter FHD:AACS ICT, HRHD, Motorola Atrix 4G, Sony XEL-1[7][unreliable source?] 960 × 540 16∶9 16∶9 1∶1 518,400
0.52M3 Apple Macintosh Half Megapixel[8] 832 × 624 4∶3 4∶3 1∶1 519,168
0.52M9 PlayStation Vita (PSV) 960 × 544 960∶544 16∶9 1.007 522,240
0.59M9 PAL 16:9 1024 × 576 16∶9 16∶9 1∶1 589,824
DVGA Double VGA:Apple iPhone 4S,[9][unreliable source?][10] 4th Generation iPod Touch[11] 960 × 640 3∶2 3∶2 1∶1 614,400
WSVGA Wide SVGA: 1024 × 600 1024∶600 16∶9 1.041 614,400
0.66MA Close to WSVGA 1024 × 640 8∶5 8∶5 1∶1 655,360
0.69M3 Panasonic DVCPRO100 for 50/60 Hz over 720p - SMPTE Resolution 960 × 720 4∶3 4∶3 1∶1 691,200
0.73M9 Apple iPhone 5, iPhone 5S, iPhone 5C, iPhone SE (1st) 1136 × 640 1136∶640 16∶9 1.001 727,040
0.73M9 Occasional Chromebook resolution with 96 DPI; see HP Chromebook 14A G5. 1138 × 640 16∶9 16∶9 0.999 728,320
XGA Extended Graphics Array:Common on 14″/15″ TFTs and the Apple iPad 1024 × 768 4∶3 4∶3 1∶1 786,432
0.82M3 Sun-1 monochrome 1024 × 800 32∶25 4∶3 1.041 819,200
0.83MA Supported by some GPUs, monitors, and games 1152 × 720 8∶5 8∶5 1∶1 829,440
0.88M2 Apple PowerBook G4 (original Titanium version) 1152 × 768 3∶2 3∶2 1∶1 884,736
WXGA-H Wide XGA:Minimum, 720p HDTV 1280 × 720 16∶9 16∶9 1∶1 921,600
0.93M3 NeXT MegaPixel Display 1120 × 832 1120∶832 4∶3 0.99 931,840
WXGA Wide XGA:Average, BrightView 1280 × 768 5∶3 5∶3 1∶1 983,040
XGA+ Apple XGA[note 2] 1152 × 864 4∶3 4∶3 1∶1 995,328
1M9 Apple iPhone 6, iPhone 6S, iPhone 7, iPhone 8, iPhone SE (2nd) 1334 × 750 1334∶750 16∶9 0.999 1,000,500
WXGA Wide XGA:Maximum 1280 × 800 8∶5 8∶5 1∶1 1,024,000
1.04M32∶25 Sun-2 Prime Monochrome or Color Video, also common in Sun-3 and Sun-4 workstations 1152 × 900 32∶25 32∶25 1∶1 1,036,800
1.05M1∶1 Network Computing Devices 1024 × 1024 1∶1 1∶1 1∶1 1,048,576
1.05M9 Standardized HDTV 720p/1080i displays or "HD ready", used in most cheaper notebooks 1366 × 768 1366∶768 16∶9 0.999 1,049,088
1.09M2 Apple PowerBook G4 1280 × 854 1280∶854 3∶2 1.001 1,093,120
SXGA− Super XGA "Minus": 1280 × 960 4∶3 4∶3 1∶1 1,228,800
1.23M2.083 Sony VAIO P series 1600 × 768 1600∶768 25:12 1∶1 1,228,800
1.3M0.9 HTC Vive (per eye) 1080 × 1200 1080∶1200 9:10 1∶1 1,296,000
WSXGA Wide SXGA: 1440 × 900 8∶5 8∶5 1∶1 1,296,000
WXGA+ Wide XGA+: 1440 × 900 8∶5 8∶5 1∶1 1,296,000
SXGA Super XGA: 1280 × 1024 5∶4 5∶4 1∶1 1,310,720
1.38M2 Apple PowerBook G4 1440 × 960 3∶2 3∶2 1∶1 1,382,400
HD+ 900p 1600 × 900 16∶9 16∶9 1∶1 1,440,000
SXGA+ Super XGA Plus:Lenovo Thinkpad X61 Tablet 1400 × 1050 4∶3 4∶3 1∶1 1,470,000
1.47M5 Similar to A4 paper format (~123 dpi for A4 size) 1440 × 1024 1440∶1024 7∶5 0.996 1,474,560
1.56M3 HDV 1080i 1440 × 1080 4∶3 4∶3 1∶1 1,555,200
1.64M10 SGI 1600SW 1600 × 1024 25∶16 25∶16 1∶1 1,638,400
WSXGA+ Wide SXGA+: 1680 × 1050 8∶5 8∶5 1∶1 1,764,000
1.78M9 Available in some monitors 1776 × 1000 1776∶1000 16∶9 1.001 1,776,000
UXGA Ultra XGA:Lenovo Thinkpad T60 1600 × 1200 4∶3 4∶3 1∶1 1,920,000
2.05M4 Sun3 Hi-res monochrome 1600 × 1280 5∶4 5∶4 1∶1 2,048,000
FHD Full HD:1080 HDTV (1080i, 1080p) 1920 × 1080 16∶9 16∶9 1∶1 2,073,600
2.07M1 Windows Mixed Reality headsets (per eye) 1440 × 1440 1∶1 1∶1 1∶1 2,073,600
DCI 2K DCI 2K: 2048 × 1080 2048∶1080 1.90∶1 1.002 2,211,840
WUXGA Wide UXGA: 1920 × 1200 8∶5 8∶5 1∶1 2,304,000
2.33M2∶1 Xiaomi Mi MIX 2 2160 × 1080 2∶1 2∶1 1∶1 2,332,800
QWXGA 2048 × 1152 16∶9 16∶9 1∶1 2,359,296
2.41M3 Supported by some GPUs, monitors, and games 1792 × 1344 4∶3 4∶3 1∶1 2,408,448
FHD+ Full HD Plus:Microsoft Surface 3 1920 × 1280 3∶2 3∶2 1∶1 2,457,600
2.46M2.10∶1 Samsung Galaxy S10e 2280 × 1080 2.10∶1 2.10∶1 0.995 2,462,400
2.58M3 Supported by some GPUs, monitors, and games 1856 × 1392 4∶3 4∶3 1∶1 2,583,552
2.59M4 Supported by some GPUs, monitors, and games 1800 × 1440 5∶4 5∶4 1∶1 2,592,000
CWSXGA NEC CRV43,[12] Ostendo CRVD,[13] Alienware Curved Display[14][15] 2880 × 900 2880∶900 16:5 1∶1 2,592,000
2.59M9 HTC Vive, Oculus Rift (both eyes) 2160 × 1200 9∶5 9∶5 1∶1 2,592,000
2.62MA Supported by some GPUs, monitors, and games 2048 × 1280 8∶5 8∶5 1∶1 2,621,440
TXGA Tesselar XGA: 1920 × 1400 1920∶1400 7∶5 1.021 2,688,000
2.74M2.165 Apple iPhone X 2436 × 1125 2436∶1125 2.165 1∶1 2,740,500
2.74M1AD Avielo Optix SuperWide 235 projector[16] 2538 × 1080 2.35∶1 2.35∶1 1.017 2,741,040
2.76M3 Supported by some GPUs, monitors, and games 1920 × 1440 4∶3 4∶3 1∶1 2,764,800
UW-FHD UltraWide FHD:Cinema TV from Philips and Vizio, Dell UltraSharp U2913WM, ASUS MX299Q, NEC EA294WMi, Philips 298X4QJAB, LG 29EA93, AOC Q2963PM 2560 × 1080 21∶9 21∶9 1∶1 2,764,800
3.11M2 Microsoft Surface Pro 3 2160 × 1440 3∶2 3∶2 1∶1 3,110,400
QXGA Quad XGA:iPad (3rd Generation) 2048 × 1536 4∶3 4∶3 1∶1 3,145,728
3.32MA Maximum resolution of the Sony GDM-FW900, Hewlett Packard A7217A and the Retina Display MacBook 2304 × 1440 8∶5 8∶5 1∶1 3,317,760
3.39MA Surface Laptop 2256 × 1504 3∶2 8∶5 1.067 3,393,024
WQHD Wide Quad HD:Dell UltraSharp U2711, Dell XPS One 27, Apple iMac 2560 × 1440 16∶9 16∶9 1∶1 3,686,400
3.98M3 Supported by some displays and graphics cards[17][unreliable source?][18] 2304 × 1728 4∶3 4∶3 1∶1 3,981,312
WQXGA Wide QXGA:Apple Cinema HD 30, Apple 13" MacBook Pro's Retina Display, Dell Ultrasharp U3011, Dell 3007WFP, Dell 3008WFP, Gateway XHD3000, Samsung 305T, HP LP3065, HP ZR30W, Nexus 10 2560 × 1600 8∶5 8∶5 1∶1 4,096,000
4.15M2∶1 LG G6, LG V30, Pixel 2 XL, HTC U11+, Windows Mixed Reality headsets (both eyes) 2880 × 1440 2∶1 2∶1 1∶1 4,147,200
Infinity Display Samsung Galaxy S8, S8+, S9, S9+, Note 8 2960 × 1440 18½∶9 18½∶9 1∶1 4,262,400
4.35M2 Chromebook Pixel 2560 × 1700 2560∶1700 3∶2 0.996 4,352,000
4.61M1.422 Pixel C 2560 × 1800 2560∶1800 64:45 1∶1 4,608,000
4.67MA Lenovo Thinkpad W541 2880 × 1620 16∶9 8∶5 0.9 4,665,600
4.92M3 Max. CRT resolution, supported by the Viewsonic P225f and some graphics cards 2560 × 1920 4∶3 4∶3 1∶1 4,915,200
Ultra-Wide QHD LG, Samsung, Acer, HP and Dell UltraWide monitors 3440 × 1440 3440∶1440 21∶9 1∶1 4,953,600
4.99M2 Microsoft Surface Pro 4 2736 × 1824 3∶2 3∶2 1∶1 4,990,464
5.18MA Apple 15"MacBook Pro's Retina Display 2880 × 1800 8∶5 8∶5 1∶1 5,184,000
QSXGA Quad SXGA: 2560 × 2048 5∶4 5∶4 1∶1 5,242,880
5.6M3 iPad Pro 12.9" 2732 × 2048 4∶3 4∶3 0.999 5,595,136
WQXGA+ Wide QXGA+:HP Envy TouchSmart 14, Fujitsu Lifebook UH90/L, Lenovo Yoga 2 Pro 3200 × 1800 16∶9 16∶9 1∶1 5,760,000
QSXGA+ Quad SXGA+: 2800 × 2100 4∶3 4∶3 1∶1 5,880,000
3K Microsoft Surface Book, Huawei MateBook X Pro[19] 3000 × 2000 3∶2 3∶2 1∶1 6,000,000
UW4K Ultra-Wide 4K: 3840 × 1600 2.35∶1 21∶9 0.988 6,144,000
WQSXGA Wide QSXGA: 3200 × 2048 25∶16 25∶16 1∶1 6,553,600
7M2 Microsoft Surface Book 2 15" 3240 × 2160 3∶2 3∶2 1∶1 6,998,400
QUXGA Quad UXGA: 3200 × 2400 4∶3 4∶3 1∶1 7,680,000
4K UHD-1 4K Ultra HD 1:2160p, 4000-lines UHDTV (4K UHD) 3840 × 2160 16∶9 16∶9 1∶1 8,294,400
DCI 4K DCI 4K: 4096 × 2160 4096∶2160 1.90∶1 1.002 8,847,360
WQUXGA Wide QUXGA:IBM T221 3840 × 2400 8∶5 8∶5 1∶1 9,216,000
UW5K (WUHD) Ultra-Wide 5K:21:9 aspect ratio TVs 5120 × 2160 21∶9 21∶9 1∶1 11,059,200
HXGA Hex XGA: 4096 × 3072 4∶3 4∶3 1∶1 12,582,912
13.5M2 Surface Studio 4500 × 3000 3∶2 3∶2 1∶1 13,500,000
5K Dell UP2715K, Apple 27" iMac 5K Retina Display 5120 × 2880 16∶9 16∶9 1∶1 14,745,600
WHXGA Wide HXGA: 5120 × 3200 8∶5 8∶5 1∶1 16,384,000
HSXGA Hex SXGA: 5120 × 4096 5∶4 5∶4 1∶1 20,971,520
6K Apple 32" Pro Display XDR [20] 6K Retina Display 6016 × 3384 16∶9 16∶9 1∶1 20,358,144
WHSXGA Wide HSXGA: 6400 × 4096 25∶16 25∶16 1∶1 26,214,400
HUXGA Hex UXGA: 6400 × 4800 4∶3 4∶3 1∶1 30,720,000
8K UHD-2 8K Ultra HD 2:4320p, 8000-lines UHDTV (8K UHD) 7680 × 4320 16∶9 16∶9 1∶1 33,177,600
WHUXGA Wide HUXGA: 7680 × 4800 8∶5 8∶5 1∶1 36,864,000
8K Full Format DCI 8K: 8192 × 4320 8192∶4320 1.90∶1 1.002 35,389,440
8192 × 4608 16∶9 16∶9 1∶1 37,748,736
UW10K Ultra-Wide 10K: 10240 × 4320 21∶9 21∶9 1∶1 44,236,800
8K Fulldome 8K Fulldome 8192 × 8192 1∶1 1∶1 1∶1 67,108,864
12K 3x4K:12K gaming PC 11520 × 2160 11520∶2160 48:9 5.333 24,883,200
16K 16K 15360 × 8640 16∶9 16∶9 1∶1 132,710,400

Television[edit]

For television, the display aspect ratio (DAR) is shown, not the storage aspect ratio (SAR); analog television does not have well-defined pixels, while several digital television standards have non-square pixels.

Analog TV standards[edit]

Analog broadcast television systems
Standard Resolution[note 3]
(dots × lines)
Display aspect
ratio, H:V
Total
pixels
PAL, SECAM ~520 × 576 4:3 ~299,520
PALplus ~520 × 576 16:9 ~300,000
Undecoded PALplus ~520 × 432 16:9 ~220,000
NTSC[21][22] ~440 × 486 4:3 ~213,840
LaserDisc ~580 × 486 (NTSC) 4:3[note 4] ~268,800
~570 × 576 (PAL/SECAM) ~322,560
Betamax ~320 × 486 (NTSC) 4:3 ~153,600
~310 × 576 (PAL/SECAM) ~178,560
Betamax Superbeta ~380 × 486 (NTSC) 4:3 ~182,400
~370 × 576 (PAL/SECAM) ~213,120
VHS ~320 × 486 (NTSC) 4:3 ~153,600
~310 × 576 (PAL/SECAM) ~178,560
S-VHS ~420 × 576 (PAL) 4:3 ~241,920
Hi-Vision[23] ~1920 × 1035 16:9
HD-MAC ~1040 × 1152 5:3

Digital TV standards[edit]

Digital television broadcast and video media distribution standards
Standard Resolution
(dots × lines)
Name K Scan Frame rate
(Hz)
Display aspect
ratio, H:V
Total
pixels
PixelVision 120 × 90 4:3 10,800
VCD (MPEG-1), LDTV (e.g. DMB) 352 × 240 SIF 525 240i 30 4:3 84,480
352 × 288 SIF 625 288i 25 101,376
UMD (PSP) 480 × 272 12K 272p ~16:9 130,560
CVD 352 × 480 480i 30 4:3, 16:9 168,960
352 × 576 576i 25 202,725
SVCD (MPEG-2) 480 × 480 480i 30 4:3, 16:9 230,400
480 × 576 576i 25 276,480
DVD 352 × 480 480i, 480p 24, 30 4:3 168,960
704 × 480 4SIF 525 337,920
720 × 480 D-1 NTSC 4:3, 16:9 345,600
352 × 576 576i, 576p 25 4:3 202,752
704 × 576 4SIF 625 405,504
720 × 576 D-1 PAL 4:3, 16:9 414,720
SDTV, EDTV (SMPTE 293M, Rec. 601, e.g. ATSC, DVB,[24] ISDB) 352 × 480 480i, 480p 30 4:3, 16:9 168,960
480 × 480 230,400
528 × 480 253,440
544 × 480 261,120
640 × 480 307,200
704 × 480 4SIF 525 337,920
720 × 480 D-1 NTSC 345,600
480 × 576 576i, 576p 25 4:3, 16:9 276,480
544 × 576 313,344
704 × 576 4SIF 625 405,504
720 × 576 D-1 PAL 414,720
HDTV (Rec. 709; Blu-ray, HD DVD) 640 × 720 1​13K 720p 24, 25, 30, 50, 60 4:3, 16:9 460,800
960 × 720 691,200
1280 × 720 HD-1 16:9 921,600
960 × 1080 2K 1080i, 1080p 24, 25, 30 4:3, 16:9, 2.21:1 1,036,800
1280 × 1080 1,382,400
1440 × 1080 1,555,200
1920 × 1080 HD-2, FHD 16:9, 2.21:1 2,073,600
HDTV+ (HEVC)[24] 960 × 540 qHD 1K 540p 24, 25, 30, 50, 60 16:9 518,400
1600 × 900 HD+ 1​23K 900p 1,440,000
2560 × 1440 2​23K 1440p 3,686,400
3200 × 1800 3​13K 1800p 5,760,000
UHDTV (Rec. 2020, Ultra HD Blu-ray) 2880 × 2160 4K 2160p 24, 25, 30, 50, 60, 100, 120 16:9 6,220,800
3840 × 2160 UHD-1 8,294,400
7680 × 4320 UHD-2 8K 4320p 33,177,600
15360 × 8640 16K 8640p 132,710,400

Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed "Cinemascope", "21∶9" etc.), while the standard horizontal resolution, e.g. 1920 pixels, is usually kept. The vertical resolution is usually a multiple of 8 or 16 pixels due to most video codecs processing pizels on such sized blocks. A widescreen FHD video can be 1920 × 800 for a 12∶5 ratio or 1920 × 1040 for roughly 1.85 × 1, for instance.

Films[edit]

Digital film standards
Standard Resolution Display
aspect
ratio
Total
pixels
Digital cinema 2048 × 858 2.39:1 1,757,184
Digital cinema 1998 × 1080 1.85:1 2,157,840
Academy 2× 1828 × 1332 1.37:1 2,434,896
Full Aperture Native 2× 2048 × 1556 1.32:1 3,186,688
Digital cinema 4096 × 1714 2.39:1 7,020,544
Digital cinema 3996 × 2160 1.85:1 8,631,360
Digital Cinema Initiatives 4× (native resolution) 4096 × 2160 1.90:1 8,847,360
Academy 3656 × 2664 1.37:1 9,739,584
Full Aperture 4× 4096 × 3112 1.32:1 12,746,752
6K[25] 6144 × 3160 1.94:1 19,415,040
IMAX Digital[26] 5616 × 4096 1.37:1 23,003,136

The below distinguish SAR (aspect ratio of pixel dimensions), DAR (aspect ratio of displayed image dimensions), and the corresponding PAR (aspect ratio of individual pixels), though it currently contains some errors (inconsistencies), as flagged.

Post-production digital working resolutions
Standard Resolution Aspect ratio Total
pixels
Storage Display Pixel
DV NTSC 720 × 480 3:2 4:3 10:11
[citation needed]
345,600
D1 NTSC 720 × 486 40:27 4:3 9:10 349,920
DV PAL 720 × 576 5:4 4:3 12:11
[citation needed]
414,720
D1 PAL 720 × 576 5:4 4:3 16:15 414,720
Panasonic DVCPRO HD 720p 960 × 720 4:3 16:9 4:3 691,200
Panasonic DVCPRO HD 1080, 59.94i 1280 × 1080 32:27 16:9 3:2 1,382,400
Panasonic DVCPRO HD 1080, 50i 1440 × 1080
[citation needed]
4:3
[citation needed]
16:9
[citation needed]
3:2
[citation needed]
1,555,200
HDV 1080i/1080p 1440 × 1080 4:3 16:9 4:3 1,555,200
Sony HDCAM (1080) 1440 × 1080
[citation needed]
4:3
[citation needed]
16:9
[citation needed]
3:2
[citation needed]
1,555,200
Sony HDCAM SR (1080) 1920 × 1080 16:9 16:9 1:1 2,073,600
Academy 2× 1828 × 1332 1.37:1 1.37:1 1:1 2,434,896
Full Aperture Native 2× 2048 × 1556 1.316 4:3 ~1:1 3,186,688
Academy 3656 × 2664 1.37:1 1.37:1 1:1 9,739,584
Full Aperture 4× 4096 × 3112 1.316 4:3 ~1:1 12,746,752

Video conferencing[edit]

Video conferencing standards
Standard Resolution Storage
aspect ratio
Total
pixels
SQCIF (Sub Quarter CIF) 128 × 96 1.33:1 12,288
QCIF (Quarter CIF) 176 × 144 1.22:1 25,344
CIF (or FCIF) 352 × 288 1.22:1 101,376
4CIF (4 × CIF) 704 × 576 1.22:1 405,504
16CIF (16 × CIF) 1408 × 1152 1.22:1 1,622,016

Notes[edit]

  1. ^ LCD panels' resolutions are often quoted in terms of raw subpixels, misnamed "pixels" in manufacturer's specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels "pixels" inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels.
  2. ^ Apple Computer 1 megapixel standard
  3. ^ Horizontal resolutions are approximated using the sampling theorem, while vertical resolutions (lines) are fixed, standardized values
  4. ^ 16:9 anamorphic available with some hardware.

References[edit]

  1. ^ Joris van den Heuvel. "Timex Datalink USB". Retrieved 18 December 2013.
  2. ^ a b "Multi-Purpose Data Displays as Wrist Watch Replacement". CiteSeerX 10.1.1.105.8049. Missing or empty |url= (help)
  3. ^ "Computer Watch Fun". Archived from the original on 16 April 2012.
  4. ^ "Montblanc e-Strap review". Engadget.
  5. ^ "Apple IIc Flat Panel Display". Shrine of Apple. 28 September 2011. Retrieved 18 December 2013.
  6. ^ "Device Details - Nokia 5800 XpressMusic". Forum.nokia.com. Archived from the original on 5 April 2010. Retrieved 18 December 2013.[unreliable source?]
  7. ^ "NEC LCD Technologies Develops 3.5-Inch New System-on-Glass LCD Module Boasting Industry-Leading Picture Quality". Free Online Library. 13 November 2006. Retrieved 18 December 2013.
  8. ^ Apple Computer ​12 Megapixel standard
  9. ^ John Gruber (19 April 2010). "Why 960 × 640". Retrieved 18 December 2013.
  10. ^ "iPhone 4S Tech Specs (Apple)". Apple. Archived from the original on 4 January 2014. Retrieved 4 January 2014.
  11. ^ "iPod touch (4th generation) - Technical Specifications". Apple. 21 November 2011. Retrieved 4 January 2014.
  12. ^ Ricker, Thomas. "NEC CRV43: 43-inches of curve on sale July". Engadget. Retrieved 18 December 2013.
  13. ^ "Ostendo CRVD". Crvd.com. Archived from the original on 21 June 2012. Retrieved 18 December 2013.
  14. ^ Dybwad, Barb. "Alienware curved display rocks Crysis at 2880 × 900". Engadget. Retrieved 18 December 2013.
  15. ^ Brown, Rich (6 January 2008). "If you're a gamer, you want this monitor". CNET. Retrieved 18 December 2013.
  16. ^ "Avielo Optix-SuperWide235" (PDF). February 2010. Archived from the original (PDF) on 19 March 2012. Retrieved 18 December 2013.
  17. ^ "Display settings differ on identical monitors". Archived from the original on 9 July 2012. Retrieved 18 December 2013.
  18. ^ "Multiscan G520 - feodora80 log - Netease blog". Archived from the original on 19 December 2013. Retrieved 18 December 2013.
  19. ^ "Huawei MateBook X Pro review". TechRadar. Retrieved 4 October 2018.
  20. ^ "Apple Pro Display XDR Review". PCMag. Retrieved 4 December 2020.
  21. ^ "Ntsc-tv.com". ntsc-tv.com.
  22. ^ "NTSC and PAL video standards". adobe.com.
  23. ^ The Massively Parallel Processing System JUMP-1. 1996. ISBN 9784274900839.
  24. ^ a b ETSI TS 101 154
  25. ^ "RED Digital Cinema | DSMC2". red.com.
  26. ^ Steve Wright (2012). Digital compositing for film and video, Volume 10. Taylor & Francis. p. 342. ISBN 9780240807607. Retrieved 18 December 2013.

Further reading[edit]

External links[edit]