List of eSports leagues and tournaments

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The following is a list of recurring eSports tournaments in alphabetical order, split between active and defunct tournaments.


Name Description Location Years Active
Apex Super Smash Bros. tournament with side events for Pokémon, fighting games, etc. New Jersey, United States 2009–present World Championship Series (BlizzCon) StarCraft II (SC2), World of Warcraft (WoW), Overwatch and Hearthstone: Heroes of Warcraft world championship series run by Blizzard Entertainment Worldwide 2012–present
Call of Duty World League A Call of Duty eSports league that began in January 2016.[1] It is played on Call of Duty: Black Ops III for PlayStation 4 and acts as a qualifier for the pre-existing, annual Call of Duty Championship. There are two divisions of play, a Professional division and an Amateur division. North America, Europe, Australia, New Zealand 2016–present
Capcom Cup Street Fighter tournament sponsored by Capcom California, United States 2013–present
CompeteLeague An amateur eSports leagues circuit and broadcast provider since January 2016. Currently operates the largest amateur League of Legends circuit on European and North American servers North America, Europe 2016–present
Cybergamer The premier eSports leagues for the Oceania region. Oceania 2007-present
Dreamhack The world's largest computer festival, the event includes major esports competitions. Sweden 1994–present
eGames Tournament between countries. Worldwide 2016–present
Electronic Sports League
Electronic Sports World Cup An annual international competition based in France, the tournament is the creator of the TrackMania series of racing games. France 2003–present
ESEA League
European Gaming League A competition that focuses on the United Kingdom and Europe United Kingdom 2007–present
Evolution Championship Series The largest fighting games competition in the United States, the tournament is very important for competition in the genre. United States 1996–present
FIFA Interactive World Cup The FIFA Interactive World Cup (FIWC) is an annual video gaming competition officially organized by FIFA and its presenting partner EA Sports. Worldwide 2004–present
GameBattles UK GameBattles UK is a British Esports League with daily competitions for major console games played in the UK is famous for its high value cash tournaments Great Britain 2017–Present
Garena Premier League
Global Starcraft II League Originally holding exclusive rights to broadcast Starcraft II in South Korea, the tournament has remained central to the Starcraft II competitions. South Korea 2010–present
Halo Championship Series 343 industries own eSports league for the Halo series. The prize pool for the 2016 series is currently 2 million. International 2014–present
Hero Pro League Organised by Hero Entertainment and a flagship tournament for Crisis Action and King of Warship. Played mostly in China and South-East Asia. International
IMBA eSports IMBA eSports is an upcoming Australian eSports League, designed to foster talest and grow the eSports community in Australia. Currently, the site contains a survey to gather responses so that the site can be best designed for the demands of the community. Australia 2017–present
IndiHome eSports League Telkom Indonesia, the country’s largest telecommunications provider in Indonesia presents the most innovative and unique esports tournament in the world; and the largest esports league in Indonesia. Collaborating with digital media solutions company MD Media and eSports production company AGe Network, Telkom is setting a new high-bar for competitive gaming scene across Indonesia. Indonesia 2018–present
Intel Extreme Masters Organized by Turtle Entertainment, which also runs the Electronic Sports League, the Intel Extreme Masters was created to expand beyond the ESL's mostly European focus. International 2007–present
The International The premier Dota 2 tournament, held annually. Due to the popular crowdfunding system set up for it, it has broken records for the largest eSports prize pool every year of its existence. Worldwide 2011–present
International e-Sports Federation IeSF runs the only World Championships for official national teams.[1] Worldwide 2009 to present
League of Legends World Championship Flagship annual tournament of League of Legends, recently recognized as the most played video game in the world. Considered one of the, if not the most watched eSports event in the world with the 2016 League of Legends World Championship achieving 43 million unique viewers and 14.7 million peak concurrent viewership. The final prize pool for 2016 League of Legends World Championship, which included fan contributions via purchase of in-game items, was worth $6.7 million. International 2011 – present NHL EA Sports NHL 18 EASHL Competitive Free and Money League. For Xbox and Playstation North America 2003–Present
Liga Mexicana de Videojuegos The most relevant eSports League in Mexico, the season 0 started on 2016 as a ranking cup. The pro tournaments began February 2017. The Master Cup has Halo and League of Legends as well as a Pro Cup which also includes FIFA, Pro Evolution Soccer, Street Fighter, Counter-Strike: Global Offensive and Overwatch. The prize pool for the first season was $1,000,000 MXN ($50,000 USD). Mexico 2016–present
Major League Gaming Among the largest competitions in the United States, the MLG has held competitions across the country featuring a variety of games. United States 2002–present
Mind Sports South Africa MSSA is an affiliate of IeSF. MSSA is the controlling authority for all esports in South Africa as per the Sport and Recreation Act.[2] MSSA runs all official events in South Africa from School to National Championship level. Through MSSA gamers can achieve Protea Colours and bursaries to attend university. South Africa 1999 to present
Overwatch League Premier professional eSports league for Overwatch. Competition and team structure mimics North American sports league with city-based teams and regular season play. California, United States 2017-present
Pharaoh's Conclave Pharaoh's Conclave (PCX) is the connector of the eSports industry, helping the community identify entry points into and navigate pathways through the eSports industry to move from amateur to professional (i.e., "pub to pro"). PCX hosts tournaments that feature an Olympic medley-style of play, where teams compete across a number of different games and the winner is the team with the highest score overall. Georgia, United States 2017–present
SMITE World Championship The flagship tournament for SMITE, a third-person MOBA developed by Hi-Rez Studios. The tournament (currently) involves 14 teams from 6 regions and US $1 million in prize money. Georgia, United States 2014–present
UGC Events The Ultimate Gaming Championship has specialized in running experiential events since 2006. Generally recognized for their Halo tournament offerings, the UGC has recently branched out into other top console titles including Gears of War and Super Smash Brothers. During a 6-month period in 2016, the UGC ran more events than any other organizer with prize pools totaling $310,000 USD. United States 2006–present
UMG Gaming UMG Gaming has been holding gaming events mainly for the Call of Duty franchise since 2012, it has become a staple event for teams and events are considered major events where all professional teams compete. United States 2012–present League Tournament flagships from World of Tanks. International 2013–present
World Cyber Arena The successor to the World Cyber Games starting October, 2014 in Yinchuan, China China 2014–present


Name Description Location Years Active
ClanBase[3] Online & Offline event, known for its ladders and cups. With the EuroCup being the most prominent Europe 1998-2013
Cyberathlete Professional League Originally running events in the United States, the CPL has been shut down and then reinstated as a competition in Shenyang, China China 1997–present
GameArena Original eSports competition leader for Oceania before supplanted by Cybergamer in 2007 Oceania 2002-2014
Pro Gaming League Modeled after the Major League Gaming tournament, the league shut down after a few years due to lack of popularity. Canada 2007-2009
Professional Gamers League The PGL was early professional gamers league based in the United States formed in Nov 1997.[4][5] The first world finals were hosted in Seattle in Jan 1998.[6] Though short lived, they held one of the earliest professional Starcraft tournaments in Nov 1998.[7] United States 1997-1998
Tougeki – Super Battle Opera Based in Japan, the competition is among the most important fighting game tournaments. Japan 2003–2012
World Cyber Games Founded in South Korea, the WCG was one of the largest eSports tournaments in existence, and was held annually. Worldwide 2000-2013
World e-Sports Masters Originally known as the World e-Sports games and based in Seoul, the competition has since moved to China and been renamed the World e-Sports Masters. China 2005–2010
World Series of Video Games The tournament held events around the world featuring a variety of games until its cancellation. International 2006-2007