List of eSports leagues and tournaments
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The following is a list of recurring eSports tournaments in alphabetical order, split between active and defunct tournaments.
|Apex||Super Smash Bros. tournament with side events for Pokémon, fighting games, etc.||New Jersey, United States||2009–present|
|Battle.net World Championship Series (BlizzCon)||StarCraft II (SC2), World of Warcraft (WoW), Overwatch and Hearthstone: Heroes of Warcraft world championship series run by Blizzard Entertainment||Worldwide||2012–present|
|Call of Duty World League||A Call of Duty eSports league that began in January 2016. It is played on Call of Duty: Black Ops III for PlayStation 4 and acts as a qualifier for the pre-existing, annual Call of Duty Championship. There are two divisions of play, a Professional division and an Amateur division.||North America, Europe, Australia, New Zealand||2016–present|
|Capcom Cup||Street Fighter tournament sponsored by Capcom||California, United States||2013–present|
|CompeteLeague||An amateur eSports leagues circuit and broadcast provider since January 2016. Currently operates the largest amateur League of Legends circuit on European and North American servers||North America, Europe||2016–present|
|Cybergamer||The premier eSports leagues for the Oceania region.||Oceania||2007-present|
|Dreamhack||The world's largest computer festival, the event includes major esports competitions.||Sweden||1994–present|
|eGames||Tournament between countries.||Worldwide||2016–present|
|Electronic Sports League|
|Electronic Sports World Cup||An annual international competition based in France, the tournament is the creator of the TrackMania series of racing games.||France||2003–present|
|European Gaming League||A competition that focuses on the United Kingdom and Europe||United Kingdom||2007–present|
|Evolution Championship Series||The largest fighting games competition in the United States, the tournament is very important for competition in the genre.||United States||1996–present|
|FIFA Interactive World Cup||The FIFA Interactive World Cup (FIWC) is an annual video gaming competition officially organized by FIFA and its presenting partner EA Sports.||Worldwide||2004–present|
|GameBattles UK||GameBattles UK is a British Esports League with daily competitions for major console games played in the UK is famous for its high value cash tournaments||Great Britain||2017–Present|
|Garena Premier League|
|Global Starcraft II League||Originally holding exclusive rights to broadcast Starcraft II in South Korea, the tournament has remained central to the Starcraft II competitions.||South Korea||2010–present|
|Halo Championship Series||343 industries own eSports league for the Halo series. The prize pool for the 2016 series is currently 2 million.||International||2014–present|
|Hero Pro League||Organised by Hero Entertainment and a flagship tournament for Crisis Action and King of Warship. Played mostly in China and South-East Asia.||International|
|IMBA eSports||IMBA eSports is an upcoming Australian eSports League, designed to foster talest and grow the eSports community in Australia. Currently, the site contains a survey to gather responses so that the site can be best designed for the demands of the community.||Australia||2017–present|
|IndiHome eSports League||Telkom Indonesia, the country’s largest telecommunications provider in Indonesia presents the most innovative and unique esports tournament in the world; and the largest esports league in Indonesia. Collaborating with digital media solutions company MD Media and eSports production company AGe Network, Telkom is setting a new high-bar for competitive gaming scene across Indonesia.||Indonesia||2018–present|
|Intel Extreme Masters||Organized by Turtle Entertainment, which also runs the Electronic Sports League, the Intel Extreme Masters was created to expand beyond the ESL's mostly European focus.||International||2007–present|
|The International||The premier Dota 2 tournament, held annually. Due to the popular crowdfunding system set up for it, it has broken records for the largest eSports prize pool every year of its existence.||Worldwide||2011–present|
|International e-Sports Federation||IeSF runs the only World Championships for official national teams.||Worldwide||2009 to present|
|League of Legends World Championship||Flagship annual tournament of League of Legends, recently recognized as the most played video game in the world. Considered one of the, if not the most watched eSports event in the world with the 2016 League of Legends World Championship achieving 43 million unique viewers and 14.7 million peak concurrent viewership. The final prize pool for 2016 League of Legends World Championship, which included fan contributions via purchase of in-game items, was worth $6.7 million.||International||2011 – present|
|LeagueGaming.com NHL||EA Sports NHL 18 EASHL Competitive Free and Money League. For Xbox and Playstation||North America||2003–Present|
|Liga Mexicana de Videojuegos||The most relevant eSports League in Mexico, the season 0 started on 2016 as a ranking cup. The pro tournaments began February 2017. The Master Cup has Halo and League of Legends as well as a Pro Cup which also includes FIFA, Pro Evolution Soccer, Street Fighter, Counter-Strike: Global Offensive and Overwatch. The prize pool for the first season was $1,000,000 MXN ($50,000 USD).||Mexico||2016–present|
|Major League Gaming||Among the largest competitions in the United States, the MLG has held competitions across the country featuring a variety of games.||United States||2002–present|
|Mind Sports South Africa||MSSA is an affiliate of IeSF. MSSA is the controlling authority for all esports in South Africa as per the Sport and Recreation Act. MSSA runs all official events in South Africa from School to National Championship level. Through MSSA gamers can achieve Protea Colours and bursaries to attend university.||South Africa||1999 to present|
|Overwatch League||Premier professional eSports league for Overwatch. Competition and team structure mimics North American sports league with city-based teams and regular season play.||California, United States||2017-present|
|Pharaoh's Conclave||Pharaoh's Conclave (PCX) is the connector of the eSports industry, helping the community identify entry points into and navigate pathways through the eSports industry to move from amateur to professional (i.e., "pub to pro"). PCX hosts tournaments that feature an Olympic medley-style of play, where teams compete across a number of different games and the winner is the team with the highest score overall.||Georgia, United States||2017–present|
|SMITE World Championship||The flagship tournament for SMITE, a third-person MOBA developed by Hi-Rez Studios. The tournament (currently) involves 14 teams from 6 regions and US $1 million in prize money.||Georgia, United States||2014–present|
|UGC Events||The Ultimate Gaming Championship has specialized in running experiential events since 2006. Generally recognized for their Halo tournament offerings, the UGC has recently branched out into other top console titles including Gears of War and Super Smash Brothers. During a 6-month period in 2016, the UGC ran more events than any other organizer with prize pools totaling $310,000 USD.||United States||2006–present|
|UMG Gaming||UMG Gaming has been holding gaming events mainly for the Call of Duty franchise since 2012, it has become a staple event for teams and events are considered major events where all professional teams compete.||United States||2012–present|
|Wargaming.net League||Tournament flagships from World of Tanks.||International||2013–present|
|World Cyber Arena||The successor to the World Cyber Games starting October, 2014 in Yinchuan, China||China||2014–present|
|ClanBase||Online & Offline event, known for its ladders and cups. With the EuroCup being the most prominent||Europe||1998-2013|
|Cyberathlete Professional League||Originally running events in the United States, the CPL has been shut down and then reinstated as a competition in Shenyang, China||China||1997–present|
|GameArena||Original eSports competition leader for Oceania before supplanted by Cybergamer in 2007||Oceania||2002-2014|
|Pro Gaming League||Modeled after the Major League Gaming tournament, the league shut down after a few years due to lack of popularity.||Canada||2007-2009|
|Professional Gamers League||The PGL was early professional gamers league based in the United States formed in Nov 1997. The first world finals were hosted in Seattle in Jan 1998. Though short lived, they held one of the earliest professional Starcraft tournaments in Nov 1998.||United States||1997-1998|
|Tougeki – Super Battle Opera||Based in Japan, the competition is among the most important fighting game tournaments.||Japan||2003–2012|
|World Cyber Games||Founded in South Korea, the WCG was one of the largest eSports tournaments in existence, and was held annually.||Worldwide||2000-2013|
|World e-Sports Masters||Originally known as the World e-Sports games and based in Seoul, the competition has since moved to China and been renamed the World e-Sports Masters.||China||2005–2010|
|World Series of Video Games||The tournament held events around the world featuring a variety of games until its cancellation.||International||2006-2007|
- "MSSA announces its team for IeSF's 8th World Championships - Jakarta".
- "National Sport and Recreation Act 110 of 1998" (PDF).
- Greg Miller (3 Nov 1997). "Out of the Arcade". Los Angeles Times. Retrieved 2 Jul 2013.
- Ed Brown (3 Aug 1998). "Can Online Gaming Be The Next Pro Sport? Believe it or not, game geeks have adoring fans". CNN. Retrieved 2 Jul 2013.
- Neal Ulen (3 Feb 1998). "PGL Finals Impressions: All the truth . . . Without the Hype". Retrieved 2 Jul 2013.
- "ADVISORY/Professional Gamers' League Season 3 Championship in San Francisco". Business Wire. 13 Nov 1998. Retrieved 7 Jul 2013.