List of fastest-selling products

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

This is a list of the fastest-selling product superlatives. The definition of "fastest-selling" typically refers to sales results in the first week of a product's release, (i.e., which product had the biggest launch). Sometimes, rather than comparing sales figures relative to time, the target to be reached is fixed (e.g. sales at 5 million units), and the comparison is based upon how many weeks it takes to reach it (e.g. 52 weeks vs. 56 weeks).

Books[edit]

Cars[edit]

  • 2016 Car – Tesla, Inc. Model 3 reservations for over 180,000 units, the record for the highest single-day commitment of cars.[3][4][5] 276,000 units pre-sold in the first 3 days, equivalent to US$11.5 billion.[6][7][8]
  • 2014 Car – Tesla, Inc. Model X having advanced sales of over $40 million without any advertising.[9]
  • 2012 Car (US) – Toyota Prius c was the fastest selling car model of 2012.[10]
  • 2012 Hybrid Vehicle – Ford C-Max Hybrid is the fastest selling hybrid vehicle ever made by Ford.[11]

Consumer electronics[edit]

Film[edit]

Music[edit]

Album[edit]

Concerts[edit]

Smartphones[edit]

Video games[edit]

Worldwide[edit]

Launch (1 hour to 3 weeks)[edit]

Video game launch (1 hour to 3 weeks)
Title Platform(s) Release date Units sold (gross revenue in brackets)
1 hour 1 day 3 days 1 week 2 weeks 3 weeks
Monster Hunter Rise Nintendo Switch March 26, 2021 4,000,000[46]

($240 million)

5,000,000[47]

($300 million)

PlayerUnknown's Battlegrounds
(PUBG)
Multi-platform December 20, 2017[a] 30,000,000
($900 million)[b]
30,000,000
($900 million)[b]
Grand Theft Auto V Consoles September 17, 2013 11,210,000
($815.7 million)[50]
16,500,000
($1 billion)[51]
Call of Duty: Black Ops II Multi-platform November 13, 2012 ?
($500 million)[52]
7,500,000[53] ?
($1 billion)[54]
Call of Duty: Modern Warfare 3 Multi-platform November 8, 2011 6,500,000
($400 million)[55]
?
($775 million)[56]
?
($1 billion)[57]
Call of Duty: Black Ops Multi-platform November 9, 2010 5,600,000
($360 million)[58]
?
($650 million)[59]
Call of Duty: Modern Warfare 2 Multi-platform November 10, 2009 4,700,000[60]
($310 million)[61][62]
?
($550 million)[63]
Grand Theft Auto IV Consoles April 29, 2008 3,600,000
($310 million)[64]
6,000,000
($500 million)[65]
Halo 3 Xbox September 25, 2007 ?
($170 million)[66]
5,200,000
($300 million)[67]
Dragon Quest VIII PlayStation 2 November 27, 2004 3,000,000[68]
($244 million)[69]
Halo 2 Xbox November 9, 2004 2,380,000
($125 million)[70][71]
Grand Theft Auto: San Andreas PlayStation 2 October 26, 2004
Final Fantasy VIII[c] PlayStation February 11, 1999 2,210,000
($151 million)[73]
2,504,044[74]
($176 million)[75]
Final Fantasy VII[d] PlayStation January 31, 1997 2,300,000[77]
Dragon Quest VI Super Famicom December 9, 1995 1,274,857[78]
($159 million)[79]
Sonic the Hedgehog 2[e] Mega Drive November 21, 1992 3,200,000[81]
($176 million)[82]
Dragon Quest V Super Famicom September 27, 1992 1,300,000[83][84]
($99 million)[83][85]
Dragon Quest IV Famicom February 11, 1990 1,300,000
($98 million)[86]
1,300,000
($98 million)[86]
Dragon Quest III Famicom February 10, 1988 1,100,000[87]
($50 million)[88]
3,000,000[17]
($138 million)[89]
The Legend of Zelda Famicom Disk System February 21, 1986 1,000,000[90]
($14 million)[91]

1 month to 1 year[edit]

1 month to 1 year
Title Platform(s) Release date Units sold (gross revenue in brackets)
1 month 2 months 3 months 4 months 6 months 1 year
PlayerUnknown's Battlegrounds
(PUBG)
Multi-platform December 20, 2017[a] 40,000,000[92] 50,000,000[93] ?
($2.088 billion)[f]
Grand Theft Auto V Consoles September 17, 2013 34,000,000[96]
($1.98 billion)[97]
Call of Duty: Black Ops II Multi-platform November 13, 2012 24,200,000[98]
Call of Duty: Black Ops Multi-platform November 9, 2010 ?
($1 billion)[99]
New Super Mario Bros. Wii Wii November 12, 2009 14,700,000[100]
Call of Duty: Modern Warfare 2 Multi-platform November 10, 2009 11,860,000[101]
($1 billion)[102]
20,000,000[103]
Wii Fit Plus Wii October 1, 2009 10,160,000[104] 12,650,000[100]
Grand Theft Auto IV Consoles April 29, 2008 8,500,000[105] 10,000,000[106]
Mario Kart Wii Wii April 10, 2008 15,400,000[107]
Call of Duty 4: Modern Warfare Multi-platform November 5, 2007 7,000,000[108]
Halo 3 Xbox September 25, 2007 8,100,000[109]
Dragon Quest VIII PlayStation 2 November 27, 2004 3,327,167[110]
Grand Theft Auto: San Andreas PlayStation 2 October 26, 2004 6,100,000[g] 12,000,000[115]
Final Fantasy VIII PlayStation February 11, 1999 3,300,000[116]
Donkey Kong Country SNES November 18, 1994 6,000,000[117]
($420 million)[118]
7,000,000[119]
($490 million)[118]
7,500,000[120]
($500 million)[118]
Sonic the Hedgehog 2[e] Mega Drive November 21, 1992 5,000,000[121]
($450 million)[122][123]
Street Fighter II Home systems June 10, 1992 4,000,000[124] 5,000,000[125] 10,000,000[126]
Super Mario Bros. 3[h] NES February 12, 1990 8,000,000[127][128]
($500 million)[129]
Dragon Quest III Famicom February 10, 1988 ?
($143 million)[130]
Super Mario Bros. Famicom September 13, 1985 3,000,000[131]
($83 million)[132][133]
E.T. the Extra-Terrestrial Atari 2600 December 1982 2,637,985[134]
Pac-Man Atari 2600 March 16, 1982 1,000,000[135][i] 7,271,844[134]
($200 million)[137]
Pac-Man Arcade December 1980[h] 100,000[138]
July 1980[j] 100,000[138]
($1 billion)[139]
Space Invaders Atari 2600 March 1980 2,000,000[140]
Arcade July 1978 100,000
($600 million)[141][142]
500,000[143]

Regional[edit]

Japan[edit]

Video games in Japan
Title Platform(s) Release date Units sold (gross revenue in brackets)
1 hour 1 day 2 days 3 days 1 month 4 months 6 months 1 year
Animal Crossing:
New Horizons
Switch March 20, 2020 3,840,000[144] 7,150,000[144][145] 7,500,000[146] 9,190,000
[144][147]
Pokémon Black /
Pokémon White
DS September 18, 2010 2,637,285[148] 4,914,813[149]
Pokémon Ruby /
Pokémon Sapphire
GBA November 21, 2002 4,400,000[150]
Dragon Quest IX PS2 July 11, 2009 2,318,932[151] 4,100,968[152]
Dragon Quest VIII PS2 November 27, 2004 2,167,072[78]
(¥19.1 billion)[69]
3,000,000[68]
(¥26.4 billion)[69]
3,327,167[153] 4,000,000
[154]
Dragon Quest VII PS1 August 26, 2000 3,900,000[155]
Pokémon Gold /
Pokémon Silver
GBC November 21, 1999 3,628,624[156]
Final Fantasy VIII[c] PS1 February 11, 1999 2,210,000
(¥17.2 billion)[73]
2,504,044[74]
(¥20 billion)[75]
3,300,000[116] 3,610,000
[157]
Final Fantasy VII[d] PS1 January 31, 1997 2,300,000[77]
(¥16 billion)[158]
3,277,290
[159]
Dragon Quest VI SFC December 9, 1995 1,274,857[78]
(¥15 billion)[79]
Dragon Quest V SFC September 27, 1992 1,300,000[83][84]
(¥12.5 billion)[83][85]
Dragon Quest IV Famicom February 11, 1990 1,300,000
(¥14.4 billion)[86]
1,300,000
(¥14.4 billion)[86]
Dragon Quest III Famicom February 10, 1988 1,100,000[87]
(¥6.4 billion)[88]
3,000,000[17]
(¥20 billion)[130]
Dragon Quest II Famicom January 26, 1987 500,000[160]
The Legend of Zelda FDS February 21, 1986 1,000,000[90]
(¥2.4 billion)[91]
Super Mario Bros. Famicom September 13, 1985 3,000,000[131]
(¥14.1 billion)[132][133]
Space Invaders Arcade July 1978 100,000
($600 million)[141][142]
350,000[143]

United Kingdom[edit]

Video games in the United Kingdom (1987–2004)
Title Platform(s) Release date Units sold (gross revenue in brackets)
2 days 3 days 1 week 2 weeks 3 weeks 2 months 3 months 1 year
Grand Theft Auto: San Andreas PlayStation 2 29 October 2004 677,000
(£24.2 million)[111]
1,000,000[111]
(£35 million)[161]
Metal Gear Solid 2: Sons of Liberty PlayStation 2 8 March 2002 200,000
(£9 million)[162]
WWF SmackDown! PlayStation 14 April 2000 120,000[162]
Sonic the Hedgehog 2[e] Mega Drive 24 November 1992 750,000[163]
(£25 million)[164]
1,000,000[165]
Street Fighter II Arcade March 1991 10,000
(£260 million)[166]
Out Run Computers 10 December 1987 200,000
(£1.6 million)[167]
250,000[168]
(£2 million)[167]
350,000[169]

United States[edit]

Video games in the United States (1978–2007)
Title Platform(s) Release date Units sold (gross revenue in brackets)
1 day 2 days 3 days 5 days 1 week 2 weeks 1 month 2 months 3 months 1 year
Halo 3 Xbox September 25, 2007 ?
($170 million)[66]
3,300,000
($198 million)[170]
Halo 2 Xbox November 9, 2004 2,380,000
($125 million)[171]
4,200,000
($218 million)[112]
Grand Theft Auto:
San Andreas
PS2 October 26, 2004 2,060,000[172]
($103 million)[173]
5,100,000
($250 million)[112]
Grand Theft Auto:
Vice City
PS2 October 29, 2002 500,000[174]
($25 million)[175]
1,400,000[176]
($70 million)[175]
Metal Gear Solid 2:
Sons of Liberty
PS2 November 13, 2001 500,000[177]
($25 million)[178]
680,000[177]
($34 million)[178]
Pokémon Gold /
Pokémon Silver
GBC October 15, 2000 1,400,000[179]
The Legend of Zelda:
Ocarina of Time
N64 November 23, 1998 1,000,000[180]
($60 million)[181]
2,500,000
($150 million)[182]
Resident Evil 2 PS1 January 28, 1998 380,000
($19 million)[76]
Final Fantasy VII[d] PS1 September 7, 1997 330,000
($16.5 million)[183]
Star Fox 64 N64 June 30, 1997 300,000[184]
($24 million)[185]
Super Mario 64 N64 September 29, 1996 2,000,000
($140 million)[186]
Killer Instinct SNES August 30, 1995 150,000[187]
($11 million)[188]
Donkey Kong Country SNES September 21, 1994 70,000[187]
($5 million)[118]
500,000[189]
($35 million)[118]
Mortal Kombat II Consoles September 9, 1994 500,000[189]
($50 million)[190]
Sonic the Hedgehog 2[e] Genesis November 24, 1992 400,000[191]
($20 million)[192]
Super Mario Bros. 3 NES February 12, 1990 250,000
($13 million)[193]
8,000,000[127][128]
($500 million)[129]
E.T. the Extra-Terrestrial Atari 2600 December 1982 2,637,985[134]
Pac-Man Atari 2600 March 16, 1982 1,000,000[135]
($24 million)[194]
7,271,844[134]
($200 million)[137]
Pac-Man Arcade December 1980 100,000[138] ?
($1 billion)[195]
Space Invaders Atari 2600 March 1980 2,000,000[140]
Asteroids Arcade December 1979 70,000[196]
Space Invaders Arcade 1978 60,000[197]

Platforms[edit]

  • Sega home consoles
    • 1992 (Mega Drive) – Sonic the Hedgehog 2 sold out 3.2 million units worldwide within two weeks.[81]
    • 1991 (Mega Drive) – Sonic the Hedgehog sold 2 million cartridges in just over six months, from late June through December 1991.[215] It went on to sell 2.8 million cartridges worldwide within nine months, through March 1992.[81]

Other[edit]

  • 2019 (2K Games) – Borderlands 3 sold 5 million units within its first five days,[221] making it the most sold game in 2K Games history.
  • 2011 (original IP in the United Kingdom) – L.A. Noire becomes fastest-selling original IP in the United Kingdom.[222]

Miscellaneous[edit]

Notes[edit]

  1. ^ a b PlayerUnknown's Battlegrounds was officially released on December 20, 2017. Its pre-release early access phase began in March 2017.
  2. ^ a b c PlayerUnknown's Battlegrounds (PUBG) sold 30 million units during its pre-release early access phase between March 2017 and December 20, 2017,[48] grossing about $900 million.[49]
  3. ^ a b Final Fantasy VIII (PlayStation) surpassed the fastest-selling record of Final Fantasy VII.[72]
  4. ^ a b c Final Fantasy VII (PlayStation) became the fastest-selling video game in history at the time.[76]
  5. ^ a b c d Sonic the Hedgehog 2 broke sales records upon release.[80]
  6. ^ PlayerUnknown's Battlegrounds (PUBG) grossed $900 million upon release on December 20, 2017,[b] and grossed $1.025 billion on PC and consoles in 2018.[94] PUBG Mobile (released February 2018) grossed a further $160.3 million by November 2018.[95]
  7. ^ Grand Theft Auto: San Andreas sold over 1 million copies in the United Kingdom within nine days,[111] and 5.1 million copies in the United States by the end of 2004.[112][113][114]
  8. ^ a b North America release date
  9. ^ Pac-Man (Atari 2600) also set a pre-order record, with a total of 3–4 million pre-orders.[136]
  10. ^ Japan release date

References[edit]

  1. ^ Fastest selling book-Harry Potter final book set world record. Worldrecordsacademy.org (July 21, 2007). Retrieved on June 1, 2014.
  2. ^ Twilight-Inspired Erotica Becomes Fastest Selling Book of 2012 | Cultural Transmogrifier Magazine Archived January 20, 2013, at archive.today. Ctzine.com (April 30, 2012). Retrieved on June 1, 2014.
  3. ^ "Tesla's Model 3 Already Has 325,000 Preorders". New York Times. April 7, 2016. Retrieved November 6, 2016. “We are not aware of any precedent of this level of order interest for any other car,” Adam Jonas, a Morgan Stanley analyst, wrote in a research note.
  4. ^ Stoll, John (February 10, 2016). "Tesla's Musk: Model 3 Orders Surpassed 115,000 Within 24 Hours". Wall Street Journal. Retrieved March 31, 2016.
  5. ^ Randall, Tom (April 21, 2016). "Ten Charts That Will Make You Rethink Tesla's Model 3". Bloomberg News. Retrieved May 7, 2016.
  6. ^ Tesla's Model 3 is Smashing Sales Records. NY Post. Retrieved on April 7, 2016.
  7. ^ Baker, David R. (April 1, 2016). "Tesla Model 3 reservations top 232,000". San Francisco Chronicle. Retrieved September 14, 2016. Tesla Motors had sold 107,000 Model S cars by the end of 2015
  8. ^ Bradshaw, Tim (April 3, 2016). "Tesla Model 3 orders point to potential $11.5bn sales". Financial Times. Retrieved April 3, 2016.
  9. ^ (in Bokmål) Model X, Fastest Selling Tesla Ever | Press Releases. Tesla Motors. Retrieved on June 1, 2014.
  10. ^ "The Fastest Selling Cars In America". 2012. Retrieved June 15, 2012.
  11. ^ Ford C-Max "Fastest Selling Hybrid Vehicle Ever at Launch" Says Ford | In-Car Tech. Technologytell.com (December 26, 2012). Retrieved on June 1, 2014.
  12. ^ "Digitimes: Microsoft shipped 3.4 million units in first four weeks, expected to reach up to 25 million units in 2021". Gematsu. December 29, 2020. Retrieved December 30, 2020.
  13. ^ "Nintendo Switch Is Nintendo's Fastest-Selling Console Ever In The Americas, Europe, and Australia". March 8, 2017.
  14. ^ Kinect Confirmed As Fastest-Selling Consumer Electronics Device. community.guinnessworldrecords.com
  15. ^ "Microsoft: Windows 7 is the fastest selling OS in history, over 90 million licenses sold". Retrieved June 15, 2012.
  16. ^ Tabletedia.com. Tabletedia.com. Retrieved on June 1, 2014.
  17. ^ a b c "Console Yourself". New Computer Express. No. 43 (2 September 1989). August 31, 1989. p. 8.
  18. ^ Park, Se-yeon (February 28, 2020). 방탄소년단, '맵 오브 더 소울:7' 첫 주에만 337만장 팔았다 [BTS sold 3.37 million copies in the first week of Map of the Soul: 7]. Star Today (in Korean). Archived from the original on June 12, 2020. Retrieved July 2, 2020 – via Naver.
  19. ^ Yoon, Hye-young (November 27, 2020). "어나더레벨" 방탄소년단, 'BE' 초동만으로 매출 890억 잭팟 [ST이슈] [[ST Issue] "Another level" BTS, an 89 billion jackpot just from the initial sales of 'BE']. Sports Today (in Korean). Archived from the original on November 28, 2020. Retrieved January 10, 2021.
  20. ^ Benjamin, Jeff (June 30, 2020). "Seventeen Sells More Than 1 Million Copies Of 'Heng:garae' Album For Record-Breaking Week In Korea". Forbes. Archived from the original on July 4, 2020. Retrieved July 4, 2020.
  21. ^ Kim, Joo-won (April 19, 2019). 방탄소년단, 'MAP OF THE SOUL : PERSONA' 발매 첫주 213만장 돌파 [BTS surpasses 2.13 million copies in the first week of release with 'MAP OF THE SOUL: PERSONA']. Seoul Economy Daily (in Korean). Archived from the original on June 12, 2019. Retrieved July 16, 2019 – via Naver.
  22. ^ Yu, Byung-cheol (May 24, 2018). [단독] 방탄소년단, 새 앨범 초동 판매량으로 밀리언셀러 '기염' [BTS new album LOVE YOURSELF TEAR 轉 surpasses 1 million sales during the 1st week]. CBS Uncut News (in Korean). Archived from the original on November 13, 2018. Retrieved July 16, 2019 – via Naver.
  23. ^ "Adele's 25 makes UK chart history with 800,000 album sales". Retrieved November 15, 2015.
  24. ^ "Adele's '25' Is the 20th Album to Sell a Million Copies in a Week: See the Full List". Retrieved November 15, 2015.
  25. ^ Bruno Mars Scores Fastest-Selling UK Album Of 2012 With 'Unorthodox Jukebox' – Celebrity Gossip, News & Photos, Movie Reviews, Competitions. Entertainmentwise (December 17, 2012). Retrieved on June 1, 2014.
  26. ^ "James Arthur scores fastest-selling single of the year". The Guardian. London. December 17, 2012.
  27. ^ "Arctic Monkeys Earn Fastest-Selling U.K. Debut". January 30, 2006.
  28. ^ "2001年04月第2週の邦楽アルバムランキング情報". Oricon (in Japanese). Retrieved June 15, 2012.
  29. ^ a b Doyle, Jack (April 26, 2008). "Candle in the Wind, 1973 & 1997". PopHistoryDig.com. Retrieved February 14, 2014.
  30. ^ McWhirter, Alan R. (1975). Guinness Book of World Records 1975. Sterling. p. 241. ISBN 9780806900124. Retrieved February 21, 2013.
  31. ^ Spizer, Bruce (March 1, 2000). The Beatles' Story on Capitol Records: Beatlemania & the Singles. Midpoint Trade Books. p. 36.
  32. ^ BTS performs at historic sold-out Wembley concert. koreaherald.com (June 2, 2019). Retrieved on October 19, 2020.
  33. ^ https://www.koreaboo.com/stories/g-dragons-solo-concert-completely-sells-8-minutes
  34. ^ https://www.kpopstarz.com/articles/282738/20170414/big-bang-news-g-dragons-solo-concert-at-65-000-seater-seoul-world-cup-stadium-sold-out-in-8-minutes.htm
  35. ^ http://www.kpopstarz.com/articles/7158/20120403/tvxq-tokyo-dome-concert-sold-out-30-seconds.htm
  36. ^ https://www.sbs.com.au/popasia/blog/2016/07/15/bigbangs-10th-anniversary-concert-set-be-koreas-largest-ever
  37. ^ http://rki.kbs.co.kr/service/contents_view.htm?lang=e&menu_cate=enternews&id=&board_seq=182890&page=0
  38. ^ https://www.billboard.com/articles/columns/k-town/6106228/exo-lose-member-kris-lost-planet-concert-review
  39. ^ Lee Jung-ah (November 22, 2012). 슈주-K.R.Y. '日 요코하마 단독 콘서트' 3초 만에 매진 [SuJu-K.R.Y. 'solo concert in Yokohama, Japan' sold out in 3 seconds]. Naver News (in Korean). Retrieved April 14, 2021.
  40. ^ Stone Roses Set World Record for Fastest Selling U.K. Concerts. Diffuser.fm (September 7, 2012). Retrieved on June 1, 2014.
  41. ^ "Source".
  42. ^ "Most tour tickets sold in a day (concerts)". Guinness World Records. Retrieved March 9, 2019.
  43. ^ Michael Kan (May 15, 2014). "Samsung's Galaxy S5 sales outpace S4's in first month".
  44. ^ "iPhone 6 Pre-Orders Break Record". September 24, 2012.
  45. ^ Press Info – iPhone 5 Pre-Orders Top Two Million in First 24 Hours. Apple (September 17, 2012). Retrieved on June 1, 2014.
  46. ^ Tassi, Paul. "'Monster Hunter Rise' Is A Monster On Nintendo Switch, 4 Million Shipped In Three Days". Forbes. Retrieved April 24, 2021.
  47. ^ Monster Hunter Rise Ships 5 Million Units in its First Week - IGN, retrieved April 24, 2021
  48. ^ Williams, Mike (December 22, 2017). "PlayerUnknown's Battlegrounds (PUBG) Review: First Man Standing". USgamer. Gamer Network. Retrieved January 3, 2021.
  49. ^ Makuch, Eddie (January 2, 2018). "PUBG Passes 3 Million Concurrent Users On PC". GameSpot. Retrieved January 11, 2019.
  50. ^ Makuch, Eddie (October 8, 2013). "Guinness claims GTAV day-one sales total 11.2 million copies". GameSpot. CBS Interactive. Archived from the original on October 11, 2013. Retrieved March 26, 2020.
  51. ^ "GTA V makes $1 billion in three days, may be fastest selling entertainment product in history". Engadget. September 20, 2013. Retrieved January 5, 2021.
  52. ^ "Call of Duty: Black Ops 2 rakes in $500 million in first day". Engadget. November 16, 2012. Retrieved February 15, 2021.
  53. ^ Nunneley, Stephany (December 7, 2012). "Black Ops sold 7.5 million copies in November – NPD". VG247. Archived from the original on December 10, 2012. Retrieved December 10, 2012.
  54. ^ "Call of Duty®: Black Ops II Grosses $1 Billion In 15 Days" (Press release). Santa Monica, California: Activision. December 5, 2012. Archived from the original on June 11, 2013. Retrieved June 1, 2013.
  55. ^ Rose, Mike (November 11, 2011). "Modern Warfare 3 Sells 6.5M On Launch Day In North America, UK". Gamasutra. Archived from the original on November 13, 2011. Retrieved November 11, 2011.
  56. ^ Ivan, Tom (November 17, 2011). "MW3 Sets 5 Day Entertainment Sales Record". Computer and Video Games. Archived from the original on November 19, 2011. Retrieved November 17, 2011.
  57. ^ Reisinger, Don (December 12, 2011). "Call of Duty: Modern Warfare 3 makes $1 billion--in 16 days". CNET. Retrieved February 15, 2021.
  58. ^ The Associated Press (November 11, 2010). "CBC News – Technology & Science – Call of Duty breaks sales record". Canada: CBC. Archived from the original on November 14, 2010. Retrieved November 16, 2010.
  59. ^ Staff Writer (November 18, 2010). "Call of Duty Black Ops Sales Hit $650M". Social Tech. Archived from the original on November 21, 2010. Retrieved November 22, 2010.
  60. ^ Johnson, Robert (November 13, 2009). "Call of Duty: Modern Warfare 2 destroys records in first day sales rampage, pulls in $310M". New York: Nydailynews.com. Archived from the original on March 31, 2012. Retrieved November 27, 2009.
  61. ^ Cork, Jeff (November 12, 2009). "Modern Warfare 2 Sells Close To 5 Million in First Day". GameInformer. Archived from the original on November 14, 2009. Retrieved November 12, 2009.
  62. ^ Orry, James (November 12, 2009). "Modern Warfare 2 sells 4.7 million day one in U.S. and UK". Videogamer. Archived from the original on December 13, 2018. Retrieved November 13, 2009.
  63. ^ "MW2 sales pass $550m worldwide". MCV. November 18, 2009. Archived from the original on November 21, 2009. Retrieved November 26, 2009.
  64. ^ Nichols, Shaun (May 9, 2008). "GTA IV smashes sales records". V3. Incisive Media. Archived from the original on November 8, 2014. Retrieved May 26, 2008.
  65. ^ Richtel, Mike (May 7, 2008). "A $500 Million Week for Grand Theft Auto". The New York Times. Archived from the original on May 12, 2011. Retrieved May 7, 2008.
  66. ^ a b Thorsen, Tor (September 26, 2007). "Halo 3's first-day US haul = $170M". GameSpot. Archived from the original on September 26, 2012. Retrieved January 16, 2008.
  67. ^ "Microsoft says "Halo" 1st-week sales were $300 mln". Reuters. October 4, 2007. Retrieved February 13, 2021.
  68. ^ a b Garratt, Patrick (January 16, 2006). "Mr Dragon Quest: The Cursed King". Eurogamer. Retrieved February 13, 2021.
  69. ^ a b c "ドラゴンクエストVIII 空と海と大地と呪われし姫君" [Dragon Quest VIII: Journey of the Cursed King]. Square Enix. Retrieved February 19, 2021.
  70. ^ Thorsen, Tor (November 10, 2004). "Microsoft raises estimated first-day Halo 2 sales to $125 million-plus". GameSpot. Archived from the original on February 3, 2012. Retrieved March 15, 2006.
  71. ^ Bolton, Greg (January 14, 2005). "Birth of a Nation; The genius marketing campaign behind Halo 2". CBC.ca. Canadian Broadcasting Corporation. Archived from the original on October 17, 2010.
  72. ^ Berardini, César A. (April 26, 2006). "An Introduction to Square-Enix". TeamXbox. Archived from the original on May 15, 2006. Retrieved October 16, 2008.
  73. ^ a b "World Briefs – Japan: 'Fantasy' sets record". Variety. February 17, 1999. Retrieved April 24, 2020.
  74. ^ a b Dutton, Fred (September 22, 2010). "Pokémon smashes sales record". Eurogamer. Retrieved February 13, 2021.
  75. ^ a b "ファイナルファンタジーVIII" [Final Fantasy VIII]. Square Enix. Retrieved February 19, 2021.
  76. ^ a b c d Carrier, Rhonda (September 10, 1998). The Guinness Book of Records 1999. Guinness World Records Limited. p. 170. ISBN 978-0-9652383-9-7.
  77. ^ a b "Ready to go again, soldier? Final Fantasy VII remake revealed". The Register. June 16, 2015. Retrieved January 2, 2021.
  78. ^ a b c Williams, Mike (August 2, 2017). "Dragon Quest XI's 3DS/PS4 Split Release Takes The Series To Uncharted Sales Territory". USgamer. Retrieved February 18, 2021.
  79. ^ a b "Dragon Quest VI Official Page". Square Enix. Retrieved June 4, 2007.
  80. ^ "Screen Digest". Screen Digest. Screen Digest Limited: 348. 2001. Sonic the Hedgehog 2 breaks all records for sales of video/computer games
  81. ^ a b c Tokyo Business Today. Toyo Keizai. 1993. p. 37. Through March 1992, "Sonic" sales had climbed to 2.8 million packages, a record high for Sega software. "Sonic 2," introduced in November 1992, proceeded to outperform its predecessor. The initial release of 3.2 million packages sold out only two weeks after hitting the stores
  82. ^ The Unknown Gamer (January 1993). "Pro Review: Sonic the Hedgehog 2" (PDF). GamePro. IDG (42): 46–47.
  83. ^ a b c d Oki, Masaki; Haynes, Rik (January 20, 1993). "Big in Japan". Nintendo Game Zone. No. 4 (February 1993). Dennis Publishing. pp. 7–8.
  84. ^ a b "12,000 Queue for New Game in Tokyo! (And That's Just at One Shop!)". Super Play. No. 2 (December 1992). November 1992. p. 24. If you imagine this sort of thing all over the country, it's hardly surprising the first production run of 1.3 million copies sold out straight away.
  85. ^ a b "ドラゴンクエストV 天空の花嫁" [Dragon Quest V: The Heavenly Bride]. Square Enix. Retrieved February 19, 2021.
  86. ^ a b c d Sheff, David (1994) [1993]. "Inside the Mother Brain" (PDF). Game Over: How Nintendo Conquered the World. Vintage Books. p. 81. ISBN 978-0-307-80074-9. The degree of anticipation for the games was unprecedented. On its first day in stores, 1.3 million copies of “Dragon Quest 4” sold out in an hour, despite a price tag of 11,050 ($75) yen, higher than for any other Nintendo game.
  87. ^ a b "Asiaweek". Asiaweek. Asiaweek Limited. 14 (1–26): 35. 1988. By noon that day, they and customers across Tokyo had bought 1.1 million cassettes of the hottest computer game in memory: Dragon Quest III.
  88. ^ a b "ドラゴンクエストIII そして伝説へ…" [Dragon Quest III: And Thus Into Legend...]. Square Enix. Retrieved February 19, 2021.
  89. ^ "Dragon Quest III: Soshite Densetsu e..." ドラゴンクエストIII そして伝説へ… [Dragon Quest III: And Thus Into Legend...]. Square Enix. Retrieved February 19, 2021.
  90. ^ a b Page, Barnaby (December 15, 1988). "All that glitters is not sold: New consoles and computers may sound wonderful – but they're often just too good, argues Barnaby Page". The Games Machine. No. 14 (January 1989). p. 148. The Nintendo II is several years off, and even Nintendo themselves — in the shape of their UK agent Mike Wensman — recognise that software is the problem there. (...) Still, according to Wensman, that pays off. In Japan, he claims, Legend Of Zelda sold a mind-boggling million copies on its first day of release, and it does provide 260 hours of play.
  91. ^ a b "ゼルダの伝説 (The Legend of Zelda)". Famitsu. Retrieved February 19, 2021.
  92. ^ Statt, Nick (March 23, 2018). "PUBG creator says it's great Fortnite is growing the battle royale genre". The Verge. Vox Media. Retrieved January 5, 2021.
  93. ^ Tassi, Paul (June 20, 2018). "Despite Fortnite's Rise, 'PUBG' Is The Fifth Best-Selling Video Game Ever". Forbes. Retrieved February 17, 2021.
  94. ^ "Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review". SuperData Research. Nielsen Media Research. Archived from the original on January 21, 2019. Retrieved January 19, 2019.
  95. ^ Lanier, Liz (February 19, 2019). "'Fortnite' on App Store Usurped by 'PUBG Mobile' in January". Variety. Retrieved April 12, 2019.
  96. ^ Evan (August 5, 2014). "Grand Theft Auto 5 Sells Over 34 Million Copies". IGN. Retrieved January 4, 2021.
  97. ^ Thier, Dave (May 13, 2014). "'Grand Theft Auto 5' Has Sold Nearly $2 Billion". Forbes. Retrieved January 22, 2019.
  98. ^ "Call of Duty: A Short History". IGN. Ziff Davis. November 2013. Archived from the original on February 28, 2014. Retrieved November 14, 2014.
  99. ^ Raman, Manikandan (December 22, 2010). "Call of Duty: Black Ops Sales Top $1 Bln". International Business Times. Archived from the original on January 3, 2011. Retrieved January 3, 2011.
  100. ^ a b "Financial Results Briefing for Fiscal Year Ended March 2010: Supplementary Information" (PDF). Nintendo. May 7, 2010. Retrieved January 4, 2021.
  101. ^ Tabuchi, Hiroko (September 20, 2010). "Japanese Playing a New Video Game: Catch-Up". The New York Times. Archived from the original on May 20, 2015. Retrieved January 4, 2021.
  102. ^ "Call of Duty: Modern Warfare 2 takes $1bn in sales". BBC News. January 13, 2010. Archived from the original on January 16, 2010. Retrieved April 28, 2010.
  103. ^ Sacco, Dominic (June 15, 2010). "E3 2010: MW2 sells 20 million copies". MCV. Archived from the original on April 3, 2015. Retrieved November 4, 2014.
  104. ^ "Financial Results Briefing for the Nine-Month Period Ended December 2009: Supplementary Information" (PDF). Nintendo. May 7, 2010. Retrieved January 4, 2021.
  105. ^ "Take-Two Interactive Software, Inc. Reports Strong Second Quarter Fiscal 2008 Financial Results" (Press release). Take-Two Interactive. June 5, 2008. Archived from the original on September 19, 2018. Retrieved June 6, 2008.
  106. ^ "Take-Two Interactive Software, Inc. Reports Record Third Quarter Fiscal 2008 Financial Results". Take-Two Interactive Software, Inc. September 4, 2008. Retrieved February 14, 2021.
  107. ^ "Financial Results Briefing for Fiscal Year Ended March 2009" (PDF). Nintendo. May 8, 2009. p. 6. Archived (PDF) from the original on June 29, 2011. Retrieved May 8, 2009.
  108. ^ "Call of Duty(R) 4: Modern Warfare(TM) Ranks #1 Title in Units Worldwide for Calendar 2007". Activision. January 25, 2008. Archived from the original on January 20, 2016. Retrieved April 30, 2008.
  109. ^ Sinclair, Brendan (January 3, 2008). "MS: 17.7 million 360s sold". GameSpot. Archived from the original on May 15, 2012. Retrieved January 4, 2008.
  110. ^ "2004 Top 100 Best Selling Japanese Console Games". The Magic Box. Retrieved February 20, 2021.
  111. ^ a b c Heald, Claire (November 12, 2004). "Hit game taking over the streets". BBC News. BBC. Retrieved January 2, 2021.
  112. ^ a b c Ghibi, Vittorio; Panzieri, Fabio; Rocetti, Marco (April 19, 2016). "Middleware for Mobile Entertainment Computing". In Bellavista, Paolo; Corradi, Antonio (eds.). The Handbook of Mobile Middleware. CRC Press. pp. 1189-1226 (1200). ISBN 978-1-4200-1315-3.
  113. ^ "NPD: $9.9 billion worth of console games sold in 2004". GameSpot. January 18, 2005. Retrieved February 13, 2021.
  114. ^ Lee, Garnett. "Videogame Sales Total $9.9 Billion in 2004". 1UP.com. Archived from the original on February 10, 2005. Retrieved February 10, 2021.
  115. ^ "Take-Two Interactive Software, Inc. Reports First Quarter Fiscal 2005 Financial Results". Business Wire. March 3, 2005. Retrieved November 1, 2007.
  116. ^ a b "Final Fantasy VIII Is Out!". IGN. September 7, 1999. Archived from the original on March 16, 2006. Retrieved March 16, 2006.
  117. ^ Buchanan, Levi (March 20, 2009). "Genesis vs. SNES: By the Numbers". IGN.
  118. ^ a b c d e AIPLA Bulletin. American Intellectual Property Law Association. 1995. p. 433. From last November 15th until today, we've sold over 7.5 million units of this game around the world - at an average wholesale price of about $70 — or over 500 million dollars in gross sales — all from just one video game. Incidently, that game is called “Donkey Kong Country”.
  119. ^ Dow, Sheila M. (1998). Business Leader Profiles for Students. Gale. p. 30. ISBN 978-0-7876-2935-9.
  120. ^ Metcalfe, Bob (May 29, 1995). "From the Ether: Today's video game players may become tomorrow's Iway workstations". InfoWorld. Vol. 17 no. 22. InfoWorld Media Group, Inc. p. 49.
  121. ^ Williams, Jeffrey (1998). "Chapter 4: The New Artisans". Renewable Advantage: Crafting Strategy Through Economic Time. Simon and Schuster. p. 78. ISBN 978-0-684-83369-9. Sega Enterprises' Sonic the Hedgehog 2, released in November, sold 5 million units in sixty days.
  122. ^ Lewis, Peter H. (August 1, 1993). "Sound Bytes: A Man With Many Ideas for Addicting Americans". The New York Times. Archived from the original on February 14, 2011. Retrieved February 13, 2021. Last year we did $450 million worldwide on one game, Sonic 2. That's more than any hit movie, more than any other entertainment property.
  123. ^ Thompson, Arthur A.; Strickland, Alonzo J. (1998). Strategic Management: Concepts and Cases. Irwin/McGraw-Hill. p. 591. ISBN 978-0-256-23738-2. In 1992, SEGA had worldwide revenues of $450 million sales of one game, “Sonic 2.”
  124. ^ "Best Game Of The Year (All Game Systems)" (PDF). Electronic Gaming Monthly. Electronic Gaming Monthly's Buyer's Guide. 1993. p. 14. With over 750,000 copies sold in the U.S. between July 15th and September 30th, and a whopping 4,000,000 copies of this super cart sold world-wide, Street Fighter 2 easily won this coveted prize, hands down.
  125. ^ Tokyo Business Today. Toyo Keizai Shinposha (The Oriental Economist). 1993. p. 38. The most important new contributor to Sega is Capcom Co., producer of the phenomenally successful Street Fighter II (five million unit sales last year). Capcom is widely known as the single biggest outside contributor to the Nintendo legend, but will launch software designed for Sega this spring.
  126. ^ Japan Economic Almanac. Japan Economic Journal. 1994. p. 90. ISBN 978-4-532-67504-2. As for video-game software, accumulated sales of Capcom Co.'s Street Fighter II series reached 10 million units in 1993, compared with 15 million units of Enix Inc.'s Dragon Quest series and 100 million units of Nintendo's Super Mario series.
  127. ^ a b Ehrlich, Willie (January 6, 1991). "Beeping Invasion". Lancaster Eagle-Gazette. p. 13. Retrieved January 6, 2021. Super Mario Bros. 3 sold more than eight million units after its introduction last March. Dr. Mario, just released Nov. 15, sold 2.5 million in its first six weeks, of sales.
  128. ^ a b "Good Housekeeping". Good Housekeeping. Vol. 212. Hearst Corporation. 1991. p. 152. 8 million Super Mario Bros. 3 games were sold in 1990
  129. ^ a b "Super Mario Bros. 3". GameFan. 1 (10): 77. September 1993.
  130. ^ a b Maeda, Kazuo; Hogaki, M.; Nakano, Hitoo (1990). Computers and Perinatal Medicine: Proceedings of the 2nd World Symposium "Computers in the Care of the Mother, Fetus, and Newborn," Kyoto, 23-26 October 1989. Excerpta Medica. p. 37. ISBN 978-0-444-81327-5. In the last year, a software of family computer game, named as DRAGON QUEST III, achieved ¥20 billion gross sales, it means $143 million, within a month after its appearance on the market.
  131. ^ a b "The Yoke". The Yoke. Yokohama Association for International Communications and Exchanges (9–25). 1985. "Super Mario Brothers" is one of the family computer games which is enjoying huge popularity among the children of Japan. More than three million of these games have been sold.
  132. ^ a b "Japan Quarterly". Japan Quarterly. Asahi Shinbun: 296. 1986. Nevertheless, Nintendo can claim among its successes Japan's current game best seller, Super Mario Brothers. Introduced in September 1985, sales of the ¥4,900 game soared to 2.5 million copies in just four months, generating revenues of more than ¥12.2 billion (about $72 million).
  133. ^ a b "Where every home game turns out to be a winner". The Guardian. March 6, 1986. p. 15. Games cost 4,900 yen each (£19) but are discounted to 3,800 yen (£14.50) in Akihabara and similar shopping areas. Nintendo offers 31 cartridges, with the most popular — Super Mario Bros — selling over three million.
  134. ^ a b c d Cartridge Sales Since 1980. Atari Corp. Via "The Agony & The Ecstasy". Once Upon Atari. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in.
  135. ^ a b Corderi, Victoria (March 30, 1982). "Local Video-game Freaks Gobble Up Home Pac-Man". The Miami News. Retrieved January 5, 2020. In less than a month, Atari has shipped more than one million Pac-Man cassettes across the country, according to Jeff Hoff, a spokesman for the California-based company.
  136. ^ Tommervik, Allan (January 1982). "The Great Arcade/Computer Controversy / Part 1: The Publishers and the Pirates". Softline. p. 18. Retrieved July 13, 2014.
  137. ^ a b Green, Mark J.; Berry, John Francis (1985). The Challenge of Hidden Profits: Reducing Corporate Bureaucracy and Waste. W. Morrow. p. 35. ISBN 978-0-688-03986-8. By 1981, Atari's sales grew to $1 billion as it controlled about 75 percent of the fast-growing video game market. The dizzying climb continued into 1982, with Pac-Man alone bringing in over $200 million.
  138. ^ a b c Loguidice, Bill; Barton, Matt (August 21, 2012). Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. CRC Press. p. 181. ISBN 978-1-136-13758-7. It was all Midway could do to keep up with the demand for the quarter-munching machines, churning out a hundred thousand of them in 1980 (three times that number were produced over the next seven years).
  139. ^ Kline, Stephen; Dyer-Witheford, Nick; Peuter, Greig De (2003). Digital Play: The Interaction of Technology, Culture, and Marketing. McGill–Queen's University Press. p. 96. ISBN 978-0-7735-2591-7. The game produced one billion dollars in 1980 alone
  140. ^ a b Hutcheon, Stephen (June 7, 1983). "The video games boom has yet to come". The Age. Retrieved February 22, 2012.
  141. ^ a b "Can Asteroids Conquer Space Invaders?" (PDF). Electronic Games. 1 (1): 30–33 (31). Winter 1981. Retrieved February 12, 2021. The year 1978 was very, very good for electronic gaming. (...) Almost immediately, it began to exert a profound influence on the island nation. (...) By the end of the first year, Taito had installed over 100,000 Space Invaders machines and raked in over $600 million, the Bank of Japan had tripled production of 100-yen pieces
  142. ^ a b "The Games Boom Rolls On". Asiaweek. Vol. 7. Asiaweek Limited. May 1981. p. 32. Roughly 8 million people played the game daily, spending 2.6 billion yen (US$114m.) a day and forcing the Bank of Japan to make three special mintings of 100-yen coins.
  143. ^ a b Wolf, Mark J. P. (2012). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. ABC-CLIO. p. 610. ISBN 978-0-313-37936-9.
  144. ^ a b c "Fiscal Year Ended March 2020: Financial Results Explanatory Material" (PDF). Nintendo Co., Ltd. May 7, 2020. p. 19. Retrieved February 19, 2021.
  145. ^ "1st Quarter Results for Fiscal Year Ending March 2021: Financial Results Explanatory Material" (PDF). Nintendo Co., Ltd. August 6, 2020. p. 16. Retrieved February 19, 2021.
  146. ^ Doolan, Liam (August 9, 2020). "Animal Crossing: New Horizons Is Now Japan's Second Best-Selling Game Ever". Nintendo Life. Retrieved February 17, 2021.
  147. ^ "3rd Quarter Results for Fiscal Year Ending March 2021: Financial Results Explanatory Material" (PDF). Nintendo Co., Ltd. February 1, 2021. p. 18. Retrieved February 19, 2021.
  148. ^ "Pokemon B&W breaks records". MCV. September 20, 2010. Archived from the original on January 23, 2012. Retrieved September 20, 2010.
  149. ^ "2010 Top 100 Console Software in Japan". The Magic Box. Retrieved February 17, 2021.
  150. ^ "Nintendo Makes Money". IGN. News Corporation. April 4, 2003. Retrieved July 17, 2008.
  151. ^ Tanaka, John (July 13, 2009). "Dragon Quest IX: Two Million Served:Mega numbers for Square Enix's RPG epic". IGN. Retrieved July 16, 2009.
  152. ^ "2009 Top 100 Console Software in Japan". The Magic Box. Retrieved February 19, 2021.
  153. ^ "2004 Top 100 Best Selling Japanese Console Games". The Magic Box. Retrieved February 19, 2021.
  154. ^ "Interview: Yuji Horii". Play (47): 32-33 (32). November 2005.
  155. ^ Hoffman, Chris (November 2000). "Dragon Warrior VII". Gamers' Republic. No. 30. pp. 50-51 (50).
  156. ^ "1999 Top 100 Best Selling Japanese Console Games". The Magic Box. Retrieved February 17, 2021.
  157. ^ Sato, Yukiyoshi Ike (December 14, 1999). "FFVIII Sells Six Million Copies Worldwide". GameSpot. Archived from the original on September 29, 2007. Retrieved March 16, 2006.
  158. ^ "ファイナルファンタジーVII" [Final Fantasy VII]. Square Enix. Retrieved February 19, 2021.
  159. ^ "1997 Top 30 Best Selling Japanese Console Games". The Magic Box. Retrieved February 17, 2021.
  160. ^ "Digest of Japanese Industry & Technology: DJIT". Digest of Japanese Industry & Technology (DJIT). Japan Trade & Industry Publicity (276–282): 35. 1993. "Dragon Quest II," released in the following year of 1987, sold 500,000 copies on the first release, and 2,200,000 copies in total.
  161. ^ Reed, Kristan (November 2, 2004). "UK Charts: GTA San Andreas smashes UK sales record". Eurogamer. Retrieved January 2, 2021.
  162. ^ a b "Solid sales for Metal Gear". BBC News. BBC. March 11, 2002. Retrieved January 2, 2021.
  163. ^ "Can Mega Drive Street Fighter 2 Live Up To All The Hype?" (PDF). Mega. No. 10 (July 1993). June 17, 1993. p. 22.
  164. ^ "Video game sales scale greater heights". Screen Digest. Screen Digest Limited: 271. 1992. Initial orders for Sonic The Hedgehog 2 game from Sega suggest it will become best-selling European title to date. First orders from UK, France, Germany, Spain and Austria totalled 1.5m units—0.75m in UK alone, worth £25m at retail.
  165. ^ "Sonic: A brief history". MegaTech. No. 26 (February 1994). January 20, 1994. p. 24.
  166. ^ "Street Fighter 2: An Arcade Phenomenon" (PDF). Mega. No. 10 (July 1993). June 17, 1993. p. 18.
  167. ^ a b "Out Run". Crash. No. 49. Newsfield. February 1988. pp. 22–23 (22). ISSN 0954-8661.
  168. ^ "License To Thrill?". ACE. Future plc (10): 31. July 1988. ISSN 0954-8076.
  169. ^ "Game of the Year". Your Sinclair. No. 28 (April 1988). March 10, 1988. pp. 64–5.
  170. ^ Sinclair, Brendan (October 18, 2007). "NPD: Halo effect helps Sept. sales hit $1.3B". GameSpot. Archived from the original on August 19, 2014. Retrieved August 25, 2011.
  171. ^ "Halo 2 rings in $125 million in stunning first day on shelf". Kitsap Sun. November 11, 2004. Retrieved February 17, 2021.
  172. ^ Morris, Chris (November 11, 2004). "'Halo 2' sales top $125 million, beat GTA - Nov. 11, 2004". CNN Money. CNN. Retrieved January 2, 2021.
  173. ^ Morris, Chris (October 27, 2004). "GTA may set sales records, but will it help TTWO shares?". CNN Money. CNN. Retrieved February 19, 2021.
  174. ^ Parker, Sam (October 30, 2002). "Huge day-one sales for Vice City". GameSpot. CBS Interactive. Archived from the original on November 7, 2018. Retrieved September 23, 2016.
  175. ^ a b Kent, Steven (November 19, 2002). "Video games for holiday gift-giving". NBC News. Retrieved February 19, 2021.
  176. ^ Kushner, David (April 3, 2012). Jacked: The Outlaw Story of Grand Theft Auto. Turner Publishing Company. p. 128. ISBN 978-0-470-93637-5.
  177. ^ a b Walter, George; Wong, Amos (January 2002). "Metal Gear: Solid". Official UK PlayStation 2 Magazine (16): 33, 34.
  178. ^ a b "E3 2002: The Hideo Kojima Interview". IGN. May 22, 2002. Retrieved February 19, 2021.
  179. ^ "Latest Pokemon Games Surpass One Million Sales in First Week; Pokemon Gold And Silver Sales For Game Boy Color Break U.S. Video Game Sales Record". Business Wire. Nintendo of America. October 23, 2000. Archived from the original on December 27, 2005. Retrieved July 5, 2008.
  180. ^ "Zelda Sales Go (Deku) Nuts!". Computer and Video Games. No. 207. EMAP. February 1999. p. 8.
  181. ^ Scary Larry (January 1999). "The Legend of Zelda: Ocarina of Time". GamePro (124): 48-49 (48). $59.99
  182. ^ "Zelda Breaks All Records". IGN. January 7, 1999. Archived from the original on May 9, 2014. Retrieved September 20, 2007.
  183. ^ "PlayStation's "Final Fantasy VII" Breaks Industry Records in Debut Weekend". Business Wire. September 1997. Archived from the original on November 29, 2017. Retrieved April 10, 2020.
  184. ^ "Star Fox Paves Record Breaking Path". IGN. July 10, 1997. Retrieved July 24, 2006.
  185. ^ Bro' Buzz (July 1997). "Nintendo 64 ProReview: StarFox 64". GamePro. No. 106. pp. 76–78 (76). $79.95
  186. ^ "Inventor pales beside his 'Mario' creation". El Paso Times. Associated Press. March 16, 1997. p. 56.
  187. ^ a b "KI Rocks". Game Players. 8 (12): 22. December 1995.
  188. ^ "ProReview: Killer Instinct". GamePro. IDG (84): 54–55 (54). September 1995. $74.95
  189. ^ a b "A Year Of Firsts For Vid-Game Market: From Doom II To Hollywood Titles, It's A Serious Biz". Billboard. Vol. 107 no. 1. Nielsen Business Media, Inc. January 7, 1995. p. 77. ISSN 0006-2510.
  190. ^ "Acclaim Beats Movies" (PDF). GamePro. No. 66. IDG. January 1995. p. 212.
  191. ^ "Sega reports strong 'Sonic 2' sales". UPI. United Press International. December 2, 1992. Retrieved January 5, 2021. Sega of America Inc. reported Wednesday its 'Sonic The Hedgehog 2' video game sold over 400,000 units in its first six days at the store shelves.
  192. ^ Dresser, Michael (December 10, 1992). "Genesis Tries to Zap Nintendo: A Popular Upstart Challenges Leader". The Baltimore Sun. Archived from the original on February 17, 2021. Retrieved February 17, 2021. Sega's Sonic the Hedgehog 2, a 16-bit game cartridge introduced Nov. 24 amid a $10 million ad blitz, sold more than 400,000 units -- $20 million at retail -- in its first week.
  193. ^ Dretzka, Gary (March 29, 1990). "U.S. Parents! Get Ready For The 3rd Invasion Of Super Mario Bros". Chicago Tribune. Archived from the original on April 18, 2018. Retrieved July 13, 2018.
  194. ^ "Atari, Inc. v. North American Philips Consumer Electronics Corp., 672 F.2d 607 (7th Cir. 1982)". Justia Law. March 2, 1982. Retrieved February 16, 2021.
  195. ^ Bill Loguidice & Matt Barton (2009). Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time. Focal Press. p. 181. ISBN 978-0-240-81146-8. The machines were well worth the investment; in total they raked in over a billion dollars worth of quarters in the first year alone.
  196. ^ Kepos, Paula; Derdak, Thomas (1994). "International Directory of Company Histories". International Directory of Company Histories. St. James Press. 9: 45. In 1980, the company introduced Asteroids to compete with the Space Invaders arcade game, which was produced by another company. Atari's version proved to be a popular alternative. By the end of the year, 70,000 of the units had been shipped.
  197. ^ Kohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis: BradyGames. p. 19. ISBN 0-7440-0424-1. Within one year of its US release, an additional 60,000 machines had been sold.
  198. ^ "Fiscal Year Ended March 2020: Financial Results Explanatory Material" (PDF). Nintendo. May 7, 2020. Retrieved May 8, 2020.
  199. ^ Carpenter, Nicole. "Nintendo sold 13.41M copies of Animal Crossing: New Horizons in six weeks". Polygon. Retrieved May 8, 2020.
  200. ^ "Pokémon Sword and Pokémon Shield Sales Exceed 6 Million Units Worldwide After Massive Launch Weekend". www.businesswire.com. November 21, 2019. Retrieved November 24, 2019.
  201. ^ "任天堂「スマブラ」初週500万本 据え置き機向けで歴代最高ペース". 日本経済新聞 電子版 (in Japanese). Retrieved December 20, 2018.
  202. ^ "Super Smash Bros. Ultimate Fastest-Selling Nintendo Game of All Time". Screen Rant. January 31, 2019. Retrieved February 1, 2019.
  203. ^ "Mat Piscatella on Twitter: "US NPD SW – Super Smash Bros. Ultimate sets a new launch month dollar sales record for a platform exclusive in Video Game history, exceeding the launch month dollar sales of 2010's Halo: Reach."". Twitter. Retrieved February 1, 2019.
  204. ^ "Top Selling Title Sales Units". Nintendo. Retrieved February 1, 2019.
  205. ^ brandonthomasorselli (May 5, 2017). "Mario Kart 8 Deluxe Sales Top 459,000 Units in USA, Fastest-Selling Mario Kart Game". Niche Gamer. Retrieved May 7, 2017.
  206. ^ "Super Mario Odyssey Crosses 2 Million Copies Sold After Only 3 Days". Retrieved October 30, 2017.
  207. ^ "Wait, How Did 'Zelda: Breath of the Wild' For Switch Outsell The Switch Itself?". Forbes.com. Retrieved April 18, 2017.
  208. ^ "Pokemon X and Y Sales Figures Revealed". October 15, 2013.
  209. ^ Gurwin, Gabe (October 30, 2018). "Red Dead Redemption 2 Achieves Biggest Opening Weekend in Entertainment History". IGN. Retrieved October 30, 2018.
  210. ^ "Monster Hunter: World ships 5 million copies over launch weekend". January 29, 2018.
  211. ^ "Final Fantasy XV Tops 5 Million In Worldwide Shipment; Fastest-Selling Title From The Series". siliconera.com. December 1, 2016. Retrieved December 10, 2016.
  212. ^ "Minecraft becomes the fastest-selling game on Xbox Live". Archived from the original on March 14, 2013. Retrieved June 15, 2012.
  213. ^ "Journey is PSN's Fastest-Selling Game, Soundtrack Coming Soon". March 29, 2012.
  214. ^ Lufkin, Bryan (March 29, 2012). "Journey Becomes Fastest-Selling PlayStation Download Ever". Wired. Retrieved June 15, 2012.
  215. ^ Pham, Alex (September 13, 2001). "Super Sonic". Los Angeles Times. Archived from the original on October 8, 2020. Retrieved February 2, 2021.
  216. ^ Sorry, WoW Shadowlands: Cyberpunk 2077 is actually the fastest-selling PC game Retrieved 11 Dec, 2020
  217. ^ Cyberpunk 2077 Sold 8 Million Copies Before Launch Retrieved 11 Dec, 2020
  218. ^ "Diablo III becomes fastest-selling PC game ever, deluge of broken PC mice likely to follow". May 23, 2012.
  219. ^ "Valve: Skyrim fastest-selling game in Steam history". December 16, 2011. Retrieved June 15, 2012.
  220. ^ "'The Elder Scrolls V' shipments top 7 million". USATODAY.COM. Retrieved June 3, 2016.
  221. ^ Kerr, Chris (September 23, 2019). "Borderlands 3 has sold over 5 million copies in five days". Gamasutra. Retrieved September 23, 2019.
  222. ^ L.A. Noire becomes fastest selling IP in the UK | Xboxer. Xboxer360.com. Retrieved on June 1, 2014. Archived May 26, 2011, at the Wayback Machine
  223. ^ Airbus Industrie’s A320 Fastest Selling Aircraft – ABC News. Abcnews.go.com. Retrieved on June 1, 2014.
  224. ^ "IndiGo Confirms $27 Billion Order to Buy 250 Airbus Planes". Bloomberg.com. August 17, 2015. Retrieved November 6, 2016.
  225. ^ Have you heard?: Everyone is going gaga over Gaga’s perfume – The Express Tribune. Tribune.com.pk (December 25, 2012). Retrieved on June 1, 2014.
  226. ^ Bader, Tim (December 13, 2011). "Boeing 737 MAX Logs First Firm Order from Launch Customer Southwest Airlines". Boeing. Retrieved December 26, 2011.
  227. ^ Gates, Dominic (December 14, 2011). "Southwest's order gives huge boost to Boeing's 737 MAX program". The Seattle Times. Archived from the original on May 12, 2016. Retrieved January 5, 2017.