List of fictional firearms
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This is a list of fictional firearms from books, television, games, and film.
- 205 Brecci, a fictional Italian semi-automatic shotgun in Call of Duty: Black Ops III.
- 31-79 JGb215: A "Wonder-Weapon" that appears in Shangri-la, from Call of Duty: Black Ops.It shrinks zombies, and makes them to be one-shot-kill. The effect lasts for 3 seconds.
- 48 Dredge, a UK-manufactured MK-pattern machine gun with a six-round burst. Found in Call of Duty: Black Ops III.
- ".75 recoilless" automatic pistol, no model or brand given, used regularly in Harry Harrison's "The Stainless Steel Rat" series.
- AK-113 Mongol, Russian-bult bullpup AK variant with a built-in grenade launcher from Frontlines: Fuel of War.
- AK-2012 (Kalash 2012), Kalashnikov variants in Metro 2033 and Metro: Last Light
- AE4, a directed energy assault rifle featured in Call of Duty: Advanced Warfare included as part of the first downloadable content pack, Havoc. The AE4 has a bonus variant unlocked immediately, the Widowmaker.
- AMR9, a five-round burst submachine gun from Call of Duty: Advance Warfare. The weapon resembles more of a carbine than an SMG, and can accept an underbarrel grenade launcher like the assault rifles.
- ARC3, 6.8mm replacement for the XM8 with a built-in grenade launcher from Frontlines: Fuel of War.
- AR Marksman, the futuristic sniper rifle of the 1960s Wehrmacht in Wolfenstein: The New Order. Is the standard service rifle of the SS Space Marines with a laser-fire mode.
- AR9 Valkyrie, E99-powered AK variant used by the Soviet Union of 2010. From Singularity.
- Assault Rifle 1946, a Sturmgewehr 44-type weapon and the standard service rifle of the Wehrmacht in an alternate 1946 in Wolfenstein: The New Order.
- Assault Rifle 1960, the hi-tech service rifle of the Wehrmacht in Wolfenstein: The New Order. Can be upgraded with an underbarrel rocket launcher
- ASM1, a submachine gun resembling the Thompson submachine gun from Call of Duty: Advanced Warfare.
- Atlas 20mm, a shoulder-fired heavy anti-materiel rifle from Call of Duty: Advanced Warfare.
- Auger, a heavy wall-penetrating battle rifle from the Resistance series.
- Autocannon, a Soviet minigun equipped with a time machine that allows the same bullets to be fired over and over again from Singularity.
- AR2, An alien designed assault rifle named by the rebels from Half-Life 2, but the game's menu names it the Overwatch Standard Issue Pulse Rifle. Its main traits are a low rate of fire, high damage, and high accuracy. Its secondary fire is fast, bouncing energy ball that vaporizes any living matter it touches and explodes after a few seconds.
- Bal-27, a bullpup assault rifle from Call of Duty: Advanced Warfare.
- Bastard Gun (ублюдок пистолет), Russian assault carbine made of scrap metal in Metro 2033 and Metro: Last Light
- BFG 9000, a dark matter gun from the Doom and Quake franchises.
- Blade Blaster, the sidearms of the Mighty Morphin Power Rangers which have a blaster mode, a dirk mode, and a neutral mode in which they are holstered.
- The blunderbuss is both in fact and fiction; however, in fictional works, it is often depicted being loaded with shrapnel and scrap items such as toys as in The Looney Tunes Show, this would not work in real life as it would damage the weapon. It can only be loaded and fired with shot. In Call of Duty: Advanced Warfare, it is depicted correctly, as it is loaded using gunpowder and large, lead buckshot.
- Blundergat, a four-barreled steampunkish shotgun from Call of Duty: Black Ops II. It is named after the blunderbuss and Gatling gun, it holds one powerful shot of lead shot, and has four barrels, like a Gatling gun.
- Bolt Pistol, a large .75 calibre short to medium range semi-automatic pistol used by the Imperium of Man (more so by the Space Marines), and the Chaos Space Marines from the Warhammer 40,000 universe that fires rocket-propelled explosive slugs with depleted deuterium cores.
- Bolter, a large .75 calibre medium to long range assault weapon used by the Imperium of Man (more so by the Space Marines), and the Chaos Space Marines from the Warhammer 40,000 universe that fires rocket-propelled explosive slugs with depleted deuterium cores in four-round bursts. There are more than 26 different variants, or "patterns" of bolter.
- Bombenschuss, an FG 42-like bolt action sniper rifle that fire explosive rounds from Wolfenstein: The Old Blood.
- Break (Transformers), a robot who turns into a penguin or a gun from Beast Wars Neo
- BR55 series of 9.5x40 mm burst-firing battle rifles featured in the Halo franchise.
- Bucaneer, a sniper rifle from the video game "Gotham City Imposters." It is in the Style of a single shot flintlock rifle with a mounted x5 scope.
- Buhnder, a pistol mentioned in passing in the TV series Firefly. It seems to be chambered for an unusual or out-of-date caliber, because Jayne mentions he has a hard time finding ammunition.
- Bullseye, a Chimeran battle rifle featured in the Resistance franchise.
- Beretta 23R, a three-round burst pistol from Call of Duty: Black Ops II.
- BRM, a fully automatic light machine gun resembling the M249 SAW from "Call of Duty: Black Ops III".
- Centurion, a Soviet E99-powered revolver from Singularity.
- Chemrail gun, an assault rifle type rail gun used by Matt Damon's character in the 2013 movie Elysium.
- Creatinator, device that appears in several forms in LittleBigPlanet 2
- CZ53 Personal Minigun, 5mm Minigun from the Fallout Series
- Dethex Launcher, a bullpup Soviet-built guided E99 grenade launcher from Singularity.
- Devastator, a pair of rocket launchers from the Duke Nukem series put into one gun that shoots rockets automatically from each side. It was first seen in Duke Nukem 3D.
- Disruptors, a weapon that causes damage by exciting the molecular bonds of targets, from the Star Trek fictional universe.
- Duplet (Дуплет), Russian double-barrel shotgun in Metro 2033 and Metro: Last Light
- Dingo, a machine gun in Call of Duty: Black Ops III with a flamethrower-style magazine.
- Egon gun, a powerful weapon in Half-life that destroys organic molecular structures.
- EPM3, a semi-auto directed energy weapon from Call of Duty: Advanced Warfare.
- Experimental MIRV Launcher from Fallout 3 that shoots 8 miniature nuclear weapons, also known in-game as "Mini-Nukes." It is a unique variant of the "Fatman" portable nuclear catapult.
- EZ gun, a gun only available through certain criteria in Metal Gear Solid 3: Snake Eater. It had infinite ammo, was silenced without a silencer, had a laser sight, rifle sights, and was a non lethal kill.
- EM1, a fully automatic directed energy weapon in "Call of Duty: Advanced Warfare".
- ERAD, a full-auto energy submachine gun in "Call of Duty: Infinite Warfare".
- EBR-800, a semiauto energy sniper rifle found in "Call of Duty: Infinite Warfare". with an optional assault rifle mode. It is similar to an M14 in terms of action but is futuristic and fed from the left side.
- EMC, short for 'Electro-Magnetic Compact', is an energy pistol which bears a resemblance to the Springfield Armory XD Subcompact. Appears in "Call of Duty: Infinite Warfare".
- Fat Man, a (miniature) nuclear bomb launcher in "Fallout 3" and later "Fallout 4".
- FG44 (Fallschirmjägergewehr 44), a descendant of the FG 42 in use of the Wehrmacht of alternate 1953. Seen in Turning Point: Fall of Liberty. Has a tactical scope, a collapsible skeleton stock, the same magazine capacity as the FG 42, and is somewhat smaller. Despite it being a paratrooper weapon, SS officers and Heer soldiers are seen using them, never paratroopers.
- FHJ-18 AA, a Chinese-made reusable guided anti-air and anti-armor missile launcher. Seen in Call of Duty: Black Ops II.
- FHR-40, a submachine gun from Call of Duty: Infinite Warfare that strongly resembles an FN P90.
- Gallian, a semi-auto rifle that appears in Valkyria Chronicles.
- Gewehr 47, the standard Wehrmacht service rifle by 1953. Has a 15-round magazine. Seen in Turning Point: Fall of Liberty. Variants include the "Gewehr 49," a version with a skeleton stock, a smaller magazine, and a mounted sniper scope. Also, there is the "Gewehr 48s," a Gewehr 49 mounting the experimental Vampir scope.
- Glock 7, a pistol made of porcelain that does not show up on airport X-ray machines, as seen in the film Die Hard 2
- The Godkiller, a mystic weapon that can not only kill anyone, but destroy their soul in the process in the film Drive Angry.
- Golden gun, a gold-plated Colt .45, which fires silver-jacketed, solid-gold bullets. From The Man with the Golden Gun (novel) and later in The Man with the Golden Gun (film), in which it was a special gold-plated gun which broke down into a pen, cigarette case, lighter, and a cuff link. This gun fired 4.2mm (slightly smaller than .17 calibre), solid-gold bullets.
- Gorgon, a mobile heavy machine gun that appears in Call of Duty: Black Ops III. It resembles the Maschinengewehr 42. It loads a belt from the right that holds forty .50 BMG rounds.
- Guardian, dual-purpose anti-air/anti-armor guided missile launcher from Frontlines: Fuel of War.
- HBRa3, an assault rifle used by the United States military in the 2050s from Call of Duty: Advanced Warfare, slightly resembling the Robinson Armament XCR.
- Hidden Gun, Pistol attached to Ezio Auditore's hidden blade in Assassin's Creed.
- Hammerburst, a mid-ranged rifle from the Gears of War series used by the locust.
- Handgun 1960, the sidearm of the Wehrmacht in the 1960s in Wolfenstein: The New Order. Appears to be based on the Luger and has a three-round burst capability and can be upgraded with a suppressor.
- HG 40, a modernized version of the open-bolt MP40 submachine gun appearing in Call of Duty: Black Ops III. When given an extended magazine, it feeds from a unique 45-round drum.
- HVK-30, an assault rifle resembling a custom-built AR-15 from the video game Call of Duty Black Ops 3. It fires the AAC .300 Blackout round.
- Haymaker 12, an automatic shotgun in Call of Duty Black Ops III.
- Hailstorm, a three-shot revolver. Featured in Call of Duty: Infinite Warfare.
- 'Jackal' Combat Pistol - Firearm used by Alucard in the Hellsing Manga, OVA, and Animated series, based on Colt weapons, specifically the Colt 45.
- Kalash a Kalashnikov variant, obviously based on the AK-74M, used in Metro 2033 and Metro: Last Light
- Kalash 2012 or AK-2012, a Kalashnikov variant in Metro 2033 and Metro: Last Light
- Kasimov SNV-E99, a Soviet E99-powered sniper rifle that can cause time distortions to allow better targeting. From Singularity.
- KF5, a submachine gun based on the SIG Sauer MPX from Call of Duty: Advanced Warfare
- KL 12.7, Russian HMG from Frontlines: Fuel of War.
- KVK "Kivik", Russian-built bullpup sniper rifle from Frontlines: Fuel of War.
- KN-44, a Russian AK-based assault rifle found prominently throughout Call of Duty: Black Ops III. It appears to be just as plentiful as the AK-47 and its platform in real life.
- Karma-45, a futuristic Kriss Vector lookalike that has a unique dual-chamber system, allowing simultaneous feeding from two magazines. Found in Call of Duty: Infinite Warfare.
- Kendall 44, a striker-fired pistol in Call of Duty: Infinite Warfare. It resembles a Glock 19.
- KBS Longbow, a bolt action sniper rifle in Call of Duty: Infinite Warfare. It closely resembles the Remington MSR bolt-action rifle. Interestingly, its pistol grip serves as the bolt action to chamber.
- L23 Fareye, a sniper rifle featured in the Resistance franchise
- Laayats 15, Russian automatic shotgun from Frontlines: Fuel of War.
- Lancer, an assault rifle from Gears of War series. Comes in both the older Mk 1 model (first available in Gears of War 3), which has higher stopping power, much worse accuracy, high recoil, a smaller magazine and a standard bayonet that is hard to use against the thick-skinned Locust Drones, and the iconic Mk 2, far more capable of sustained accurate automatic fire, with a 50- to 60-round magazine and the famous chainsaw bayonet.
- Laserkraftwerk, appearing in Wolfenstein: The New Order, an experimental energy cannon that can shoot energy beams that cause organic targets to explode, or can be used as a heavy-duty cutting laser. Developed by Nazi scientists in London.
- Lawgiver, Judge Dredd's handgun.
- Lazy Gun, in Against a Dark Background by Iain M. Banks
- Leichenfaust 44, appearing in Wolfenstein. An experimental heavy energy cannon developed by the SS Paranormal Division. Fires globules of Veil energy that strip infantry to the bones and create anti-gravity zones. Can be upgraded with a gallium transformer, a nacrite resonator, and a Planck refractor.
- "Lever Action", a semi-automatic battle rifle that appears in Call of Duty: Advanced Warfare. It is based on the Winchester Model 1892, using many similar parts, mechanisms and rear sight, but unlike one would assume with the name, it only chambers a cartridge when on a dry reload with the lever instead of cycling it every shot. It is fed from an 8-round magazine, and shares many traits with the M1 Garand from past games; higher damage and range than the MK14, but lower accuracy and fire rate.
- LS13 Shotgun, a ISA shotgun appears in the Killzone series
- MA-series Individual Combat Weapon Systems from Halo, in particular MA5 in the main trilogy in service with the Marines and MA37 with the Army in Halo: Reach. Both are fully automatic 7.62×51mm NATO bull-pup assault [sic] rifles.
- MAG-021, presumably Belgian-made LMG from Frontlines: Fuel of War.
- Mags, a Gallian sub-machine gun appears in the Valkyria franchise
- Man-o-War, a fully automatic assault rifle from Call of Duty: Black Ops III.
- Marksman weapon, a Chimeran sniper rifle that appears in Resistance 2
- Maula pistol
- Maverick rifle is a two-weapon rifle system featured in Call of Duty: Ghosts. Both weapons are included in the first downloadable content pack, Onslaught. The Maverick is a fully automatic assault rifle that holds thirty hyper-velocity rounds in a magazine, having the potential to kill in two shots at close range with reliable accuracy and balanced fire rate. The Maverick A2 is its sniper rifle counterpart that is semi-automatic, holds ten higher-powered rounds, and an integrated tracking scope that highlights enemies in orange.
- Megatron (Transformers), a Decepticon who turns into a gun in the Transformers series.
- Mauler, a light machine gun from Call of Duty: Infinite Warfare.
- MG46 (Maschinengewehr 46), a large four-barreled, Gatling-style weapon used by the SS of 1946 in Wolfenstein: The New Order.
- MG48 (Maschinengewehr 48), the standard-issue Wehrmacht machine gun in an alternate 1953. Seen in Turning Point: Fall of Liberty. With a 150-round dual drum magazine, it is still lightweight and seems to be based on the MG42. Seen on mounted German and resistance positions, and carried by German heavy assault troops.
- MG60 (Maschinengewehr 60), seen in Wolfenstein: The New Order as the machine gun used by the 1960s Wehrmacht on mounted positions and handheld by super soldiers. The MG60 fires laser rounds instead of bullets, and as thus, its battery only needs a recharge to reload it.
- MP11, a Swedish submachine gun based on the Saab Bofors Dynamics CBJ-MS from Call of Duty: Advanced Warfare.
- MP15S, German-built submachine gun from Frontlines: Fuel of War.
- MP50 (Maschinenpistole 50), the standard-issue Wehrmacht infantry weapon by 1953. Seen in Turning Point: Fall of Liberty. Has a fifty-round magazine and an underbarrel flashlight.
- MR6, a fictional Belgian semiautomatic .40 caliber handgun used commonly in Call of Duty: Black Ops III.
- MX Garand, a futuristic M1 Garand from Call of Duty: Black Ops III. It shares the same functionality and traits as that of the classic WWII rifle.
- M1-L1 Triple-Pulse Rifle, a Chinese manufactured Gatling type assault rifle from the movie Deep Rising built on a Calico SMG.
- M392 DMR, a 7.62×51mm NATO select-fire designated marksman rifle from Halo: Reach.
- M45 Tactical Shotgun - an 8 Gauge pump-action weapon that replaces the M90 CAWS in Halo: Reach. Has a single-tube magazine.
- M5A2 Folsom Carbine, an assault rifle from the Resistance series.
- M6 series of 12.7×40 mm "sniper hand cannon" pistols of UNSC from Halo (series).
- M7 - a 5×23 mm caseless submachine gun, also from Halo.
- M-8 Avenger, modular assault rifle used by Earth's System Alliance soldiers from Mass Effect series.
- M8A1, a futuristic XM8 with a four-round burst setting, in service with the Navy SEALS in Call of Duty: Black Ops II.
- M8A7, a successor to the M8A1 found in Call of Duty: Black Ops III, it is a four-round burst rifle heavily based on the HK SL8.
- M12 Alamo, 10mm US service pistol from Frontlines: Fuel of War.
- M72 Gauss Rifle, A magnetic accelerator weapon from Fallout 2
- M82 Assault Rifle, a Vektan assault rifle from the Killzone franchise.
- M90 Close Assault Weapon System - an 8 gauge (21.21 mm) combat shotgun with pump action and two 6-round tubular magazines, NS2000-style. Feature in the main Halo Trilogy.
- M-134 Handheld Minigun, fictional adaption of the M-134 Minigun for infantry use, often with impractical "chainsaw" ergonomics.
- M333 "Threesome", replacement for the M2 Browning from Frontlines: Fuel of War.
- M1000 "Mik", .50-caiber US sniper rifle from Frontlines: Fuel of War.
- Minetti, a small automatic pistol used in various Commodore Grimes short stories and novels by A. Bertram Chandler.
- MORS, a single shot bolt-action railgun sniper rifle from Call of Duty: Advanced Warfare.
- N99 10mm Pistol, most common pistol throughout the Fallout games.
- Needler (formally Type-33 Guided Munitions Launcher), a rapid-fire Covenant needle gun featured in the Halo franchise.
- Noisy Cricket, a small and compact, one-handed weapon used by agents in the Men in Black franchise
- NA-45, a double barrel sniper rifle from Call of Duty: Advanced Warfare. The magazine only carries two rounds, the first round marks the target and the second causes an explosion when hit close to the first shot.
- Ohm, a directed-energy weapon originating from Call of Duty: Advanced Warfare, and comes included with the second downloadable content pack, Ascendance, and can also be purchased separately. It can switch between light machine gun mode for sustained fire, damage, and range, and a shotgun mode for close engagements and sheer power. It is fed from a unique forty-round belt that holds energy cells. When obtained, it comes with a free variant called the Werewolf.
- OMEGA (One Man Army Gun), a fictional combination weapon from the 1978 movie Fireback.
- OMEN (Organic Mass Energy Neutralizer), a fictional rifle that disintegrates living tissue, from the 007 spinoff game GoldenEye: Rogue Agent
- Overbite (Transformers), a Decepticon who turns into a fish monster or a gun in the Transformers series.
- Oni, a fully automatic energy pistol found in Call of Duty: Infinite Warfare.
- Panzerschlag, the standard Wehrmacht anti-tank weapon by 1953. Seen in Turning Point: Fall of Liberty. Carries three-rocket magazines and an electrical rangefinder.
- Particle Cannon, from Wolfenstein. An experimental anti-infantry weapon developed by the SS Paranormal Division powered by Veil energy that can vaporize targets with an energy beam at short and medium range and flay targets with scatter bolts at long range; carried by the SS Heavy Troopers. Can be upgraded with a particle lens, a Veil catalyst, a Veil capacitor, a beam intensifier, and a flux arc.
- PDW-57, a futuristic replacement for the FN P90 from Call of Duty: Black Ops II. The weapon is made by IH Armament, a fictional arms manufacturer.
- Peacekeeper, a personal defence weapon from Call of Duty: Black Ops II. Made by Arbiter, another fictional gunmaker, the Peacekeeper is chambered for 5.7×28mm, but uses a conventional box magazine unlike the P90 and PDW-57. It resembles the AAC Honey Badger, and due to its color scheme and designation, it was most likely designed for United Nations peacekeeping missions.
- "Pelmann and Rosenthal 8mm" from Adam Hall's "The Quiller Memorandum", 1965. Presumably an autoloading pistol from context.
- Phased plasma gun, a fictional weapon from the television series Babylon 5; a weapon class with the same name appears in the background of the Terminator franchise.
- Phaser, an energy based weapon with varying degrees of lethality from the Star Trek fictional universe.
- PKH, Russian LMG from Frontlines: Fuel of War.
- PP2020, Russian 7.9mm bullpup SMG from Frontlines: Fuel of War.
- PPK-12 Gauss Pistol, A powerful pistol from Fallout 2
- Pulse rifle, standard weapon of colonial marines in the film "Aliens", using 10mm explosive-tip caseless ammunition. It also uses an underbarrel shotgun.
- Pytaek, a Korean-produced light machine gun from Call of Duty: Advanced Warfare. The in-game file names for the weapon suggest that it is based on the LSAT LMG from the previous two games.
- Pythagoras Device, a machine from the Hendo's Productions Franchise that strips the soul away from the body using the Pythagoras rule to calculate the amount of energy needed, perfect for "un-possessing" people
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- R91 Assault Rifle, Assault Rifle in Fallout 3.
- Railgun, found in the later halo universe, magnetic rails (as the name suggests) fire a projectile at supersonic speeds.
- Reason, a Gatling-type 3mm hypervelocity railgun system used in Neal Stephenson's "Snow Crash."
- Reservist's Rifle, a unique Sniper Rifle from Fallout 3 that only holds 3 .308 rounds unlike the 5 of the regular variant. Despite this, a critical strike with this weapon will knock an enemy down.
- Ricochet (Transformers), the Nebulan partner to the Autobot Quickmix in the Transformers series, who turns into a submachine gun.
- The Rifleman's Rifle, a modified 1892 Winchester caliber .44-40 carbine with a standard 20” barrel. Was an actual Winchester rifle, that was anachronistically used in The Rifleman TV show.
- Ripper, a fully automatic hybrid weapon featured in Call of Duty: Ghosts. It is based on a fictional design named the Thor PDW, and is included in the second downloadable content pack, Devastation. It feeds from a thirty-two round magazine, has an integrated optic (meaning it cannot accept sight attachments), and can switch from SMG mode (higher fire rate) to assault rifle mode (higher range) on the fly.
- RLS-7, Soviet guided missile launcher. From Singularity.
- Rossmore, a combat shotgun featured in the Resistance franchise
- RW1, a hand held break action railgun pistol from Call of Duty: Advanced Warfare.
- Reaver, a semiautomatic shotgun from Call of Duty: Infinite Warfare resembling a KSG-12 with a quad-tube magazine similar to the M1216.
- RPR EVO, a hybrid SMG from Call of Duty: Infinite Warfare that functions just the same as the Ripper from Call of Duty: Ghosts.
- RK5, a burst fire pistol from Call of Duty: Black Ops III.
- R70 Ajax, a machine gun in Call of Duty: Black Ops III with an integrated 3d printer that gives it infinite ammunition, similar to the IMR from Call of Duty: Advanced Warfare.
- R-VN, a two-round burst energy rifle from Call of Duty: Infinite Warfare with an integrated sight and a dual-wield mode.
- RSA Interdiction, a bolt-action sniper rifle loaded with a unique revolving cylinder. Found in Call of Duty: Black Ops III.
- SAAT1 Stiletto, Russian/Chinese anti-air/anti-armor guided missile launcher from Frontlines: Fuel of War.
- SAC3, a futuristic Vector-type submachine gun from Call of Duty: Advanced Warfare. The weapon is usually dual-wielded, until an update gave players the ability to use one SAC-3.
- Scavenger, a fictional sniper rifle in Call of Duty Black Ops's Zombie map Call of the Dead. It shoots miniature torpedoes that sticks to terrain and zombies and blows up, creating a powerful shockwave.
- Schockhammer, an automatic shotgun used by Nazi 'Fire Troopers' in Wolfenstein: The Old Blood.
- Seburo, a fictional manufacturer of guns in manga.
- Seeker Rifle, a long-range sniper rifle in Dead Space 2 & 3, originally meant as a "riot control device", but repurposed for slaying Necromorphs.
- Seeker Rifle, an experimental Soviet sniper rifle that uses time distortion to guide bullets to the target. From Singularity.
- Sentry guns exist as both fact and fiction. Perhaps the most prominent examples are in the Team Fortress series, where it is constructed by the Engineer, and the modern-based Call of Duty games where it is earned as a killstreak reward. In both games, they target only enemy players, and can be destroyed by firearms and equipment in both games, a Spy's electro-sapper in the Team Fortress games, and a Black Hat PDA in Call of Duty.
- Sharps' Model '37 .235 Ultraspeed-Express bolt-action rifle from H. Beam Piper's short story, "Police Action", 1948
- Shockentry 100, 10-gauge automatic shotgun from Frontlines: Fuel of War.
- Shockwave (Transformers), a Decepticon in the Transformers series who turns into a ray gun.
- Shotgun, a Wehrmacht heavy weapon in Wolfenstein: The New Order used by heavy assault troops. Has four barrels and can fire flechette rounds.
- Skull Magnum, a gun used by Kamen Rider Skull.
- Smart Gun, heavy assault rifles requiring a harness worn by colonial marines in "Aliens."
- SN6, a futuristic submachine gun based on the Heckler & Koch UMP from Call of Duty: Advanced Warfare.
- Sniper Rifle System 99 - a variety of its variants are featured in Halo (series) as the UNSC sniper rifle of choice. All of them are semi-automatic weapons that fire a 14.5×114mm APFSDS [sic] round.
- Spikeshot, a Soviet infantry railgun that uses E99 bombs as ammunition. From Singularity.
- StA-3 LMG, a Helghast Light Machine Gun from the Killzone series.
- StA-18 Pistol, a Helghast pistol that appeared in Killzone 1 & 2.
- StA-11 SMG, a Helghast sub-machine gun appeared in the Killzone 2 & 3.
- StA-52 Assault Rifle, a Helghast assault rifle appeared in the Killzone series.
- StA-62 Minigun, a fictional minigun from Killzone.
- Storm PSR, a three-barreled sniper rifle that can fire one barrel or all three. From Call of Duty: Black Ops II.
- Sub-Atomic Neutrodestabilizer, a large, clip-fed energy weapon developed by the COVNENT agency in Muppets From Space.
- S-12, a bullpup automatic shotgun from Call of Duty: Advanced Warfare.
- Sheiva, a semiautomatic bullpup assault rifle from Call of Duty: Black Ops III.
- Tac-19, a pump-action energy shotgun based on the UTAS UTS-15 from Call of Duty: Advanced Warfare. It holds six shells, which can be presumed to hold some sort of energy cell.
- Tesla Gun, a weapon appearing in Return to Castle Wolfenstein and Wolfenstein. An experimental anti-infantry weapon that shoots electricity that devastates infantry; developed by the SS Special Projects Division; can also be used as an impromptu electrical generator. Can be upgraded with an upgraded battery, a step transformer, a Mark 2 generator, a coil upgrade, and current induction.
- Thundergun, a firearm that looks like a cylinder shaped rocket launcher in Call of Duty: Black Ops Zombies mode, creating a wind-like blast to send zombies flying backwards, damaging them heavily.
- Thrustodyne Aeronautics Model 23, (Jet Gun) From Call of Duty:Black Ops 2 Zombies map Tranzit
- Tihar, Russian multi-stroke pneumonatic air Gun from Metro 2033 and Metro: Last Light (Tikhar).
- Titus-6, a bullpup three-round burst flechette shotgun from Call of Duty: Black Ops II. It holds three flechette rounds in a drum, which means it must be reloaded every shot. It also has an underbarrel buckshot shotgun, which holds a six round magazine and fires two shells every trigger pull.
- TR-116 Projectile Rifle
- Trigger Magnum, a gun that is used when Kamen Rider Double assumes any form that uses the Trigger Memory in Kamen Rider W.
- Type 93, Chinese-built assault rifle from Fallout 3
- Type 101 Mongoose, Chinese-built 7.9mm pistol from Frontlines: Fuel of War.
- Type-2, a Fujiwara-manufactured assault rifle in Call of Duty: Infinite Warfare with a dual pistol mode.
- Type 25 Directed Energy Pistol , a claw-shaped pistol that fires plasma bolts from the Halo (series). Can be overcharged to defeat energy shields and immobilise vehicles in Halo 4
- Type 25 Directed Energy Rifle , a rifle used by Sangheili and Jiralhanae enemies in Halo (series) that fire plasma bolts. Can overheat, leaving the user vulnerable.
- Type 51 Carbine , a semi-automatic marksman rifle from Halo. Features a 2x scope, 18 round magazine and fires 8.6mm radioactive projectiles.
- Titan, a light machine gun in Call of Duty: Infinite Warfare with an integrated sight.
- Victory Rifle, a Fallout 3 modified Sniper Rifle which boasts a 200 Hit-point increase over the regular Sniper Rifle, while making up for this gain with a reduced critical strike rate.
- Volk S4, an E99-powered shotgun used by Soviet soldiers in 2010. From Singularity.
- Volk, an AK47 clone firing energy rounds appearing in Call of Duty: Infinite Warfare.
- VC-1 Flamethrower, A Helghast flamethrower appeared in the Killzone series
- VC-5 Arc Rifle/Electricity Gun, An Experimental weapon from the Killzone series
- VC-9 Rocket Launcher, a Helghast AT Weapon appeared in the Killzone series
- VC-32 Sniper Rifle, a Helghast sniper rifle from the Killzone series
- VR-11, a gun in Call of Duty Black Ops Zombies mode that turns zombies into humans that provide a distraction. It has only appeared on the map Call of the Dead.
- VPR, a two-barrel submachine gun resembling the MP5K found in Call of Duty: Infinite Warfare.
- VMP, a submachine gun from Call of Duty: Black Ops III resembling a Beretta Cx4 Storm. It is one of the most favored in multiplayer.
- Vesper, a bullpup SMG appearing in Call of Duty: Black Ops III with a high fire rate.
- "Webley Electric," miniature railgun pistol, "The Probability Broach" by L. Neil Smith, 1980
- Winter's Howl, a gun in Call of Duty Black Ops: Zombies that slows and occasionally freezes zombies.
- Wunderwaffe DG-2, an experimental German weapon created by Edward Richtofen that shoots a bolt of lightning that, when comes into contact with a zombie, also jumps to nine nearby zombies. It first appeared in Call of Duty World At War: Nazi Zombies. It also is featured in Call of Duty Black Ops.
- Wave Gun, a gun with 2 different types of projectiles featured in Call of Duty: Black Ops. When fired as a single gun, any zombie it comes into contact with floats into the air, expands, and explodes. If any other zombies are nearby, the effect also jumps to them, similar to the Wunderwaffe DG-2. The Wave Gun can also be disconnected into two pieces, in which it is named the Zap Gun Dual Wield. When in this mode, shooting a zombie causes it to be electrocuted, also similar to the Wunderwaffe DG-2. However, unlike the Wunderwaffe DG-2, the effect does not spread to other zombies.
- X-9, the name of the default Assault Rifle (as mentioned in the descriptions of research on the laser and plasma rifles) in XCOM: Enemy Unknown
- XMG, dual-wielded drum-fed handheld miniguns from Call of Duty: Advanced Warfare. The only reason it is possible to wield this weapon is due to the exoskeleton
- XPR-50, a .50-caliber sniper rifle from Call of Duty: Black Ops II. It is based on the Accuracy International AS50, and is chambered in .50 BMG.
- XR-2, is a bullpup three-round burst assault rifle featured in Call of Duty: Black Ops III. It is one of the few burst fire weapons that continuously bursts while holding down the trigger, based on the MSBS for Call of Duty Ghosts
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- Zorg ZF-1, a multi-use gun invented by Zorg industries and demonstrated by Jean-Baptiste Emanuel Zorg to the Mangalore warriors in the movie The Fifth Element. The gun is described as lightweight, easy to use for both righties and lefties, undetectable by x-ray, able to break down into four parts, and ideal for quick and discreet interventions. It also features a handle for ease of transportation. The ZF-1 is powered by a titanium recharger and takes a 3000-round magazine with firing bursts of three to three hundred. It also features a "replay" mode, which allows the user to fire one bullet at any location and have all subsequent bullets track to and hit that location. The ZF-1 also contains a rocket launcher, an arrow launcher with exploding or poisonous gas heads, a net launcher, a flamethrower, and the "Ice Cube System" – a freeze gun which fires a cloud of liquid nitrogen. The final feature of the ZF-1 is a self-destruct button, which serves as a major plot device in the film.
- Zap-O-Matic, a weapon used by Crypto in "Destroy All Humans! 1 and 2. It has the potential to be charged up and shoots out bolts of directed lightning that electrocute the target of the weapon.