List of games using procedural generation
This is a list of video games that make at least partial use of procedural generation to create their maps and levels, or other similar features. By default, the table is sort chronologically, but the sorting factor may be selected by clicking on the small boxes next to the column headings.
|Banished||2014||Shining Rock Software||Terrain map.|
|Borderlands series||2009–2014||Gearbox Software, 2K Australia||Weapons.|
|Civilization series||1991–2018||MicroProse, Activision, Firaxis Games||Customizable flat world map.|
|Don't Starve||2013||Klei Entertainment||Flat 2D world. Later expanded with cavern systems and oceans.|
|Dwarf Fortress||2006||Tarn Adams||Almost entirety of game content based in a layered 3D world with elements like its history, creatures and narrative, religion, etc.|
|Enter the Gungeon||2016||Dodge Roll||2D flat dungeon levels made of room "chunks".|
|Minecraft||2011||Mojang||3D world primarily made of cube blocks. Effectively infinite.|
|Mini Metro||2015||Dinosaur Polo Club||Abstract 2D levels and audio system.|
|No Man's Sky||2016||Hello Games||3D galaxies with planets and their flora and fauna.|
|RimWorld||2013 (EA)||Ludeon Studios||Customization 3D spherical world map and flat 2D gameplay map, as well as many elements, notably narrative and events.|
|Rogue Legacy||2011||Cellar Door Games||Side-scrolling castle, made up of interconnected rooms.|
|Spelunky||2008||Mossmouth||Side-scrolling underground rectangular levels made up of tiles.|
|Spore||2008||Maxis||3D creatures, tribes, civilizations, planets and terrain, spaceships and galaxies, music, award-winning animation system.|
|Starbound||2016||Chucklefish||2D side-scrolling planets and content on them, such as dungeons and bosses.|
|Stardew Valley||2011||ConcernedApe||Cave areas of increasing difficulty and loot.|
|Terraria||2011||Re-Logic||Side-scrolling rectangular 2D world.|
|The Binding of Isaac||2011||Edmund McMillen||Top-down 2D levels made up of interconnected rectangular rooms with random monsters and loot.|
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- "How RimWorld Generates Great Stories". rockpapershotgun.com.
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- "How did indie farming sim Stardew Valley top the Steam sales chart?". polygon.com.
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- Mc Shea, Tim (May 31, 2011). "Terraria Review, Terraria PC Review".
- "The Binding of Isaac takes on religion in a randomly generated Zelda-styled Roguelike". arstechnica.com.