List of games using procedural generation

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This is a list of video games that make at least partial use of procedural generation to create their maps and levels, or other similar features. By default, the table is sort chronologically, but the sorting factor may be selected by clicking on the small boxes next to the column headings.

List[edit]

Roguelike games[edit]

Games in the roguelike genre all have at least procedurally generated levels.[1]

Other[edit]

Title Year Developer(s) Procedural content
Banished 2014 Shining Rock Software Terrain map.[2]
Borderlands series 2009–2019 Gearbox Software, 2K Australia Weapons.[3]
Civilization series 1991–2018 MicroProse, Activision, Firaxis Games Customizable flat world map.[4]
Crypt of the NecroDancer 2015 Brace Yourself Games 2D grid-based top-down dungeons with halls and rooms[5][6][7] with randomly placed enemies and items.[8]
Descenders 2018 RageSquid 3D downhill courses on relatively dirt trails.[9]
Don't Starve 2013 Klei Entertainment Flat 2D world.[10] Later expanded with cavern systems[11] and oceans.[12]
Dwarf Fortress 2006 Tarn Adams Almost entirety of game content[13] based in a layered 3D world with elements like its history,[14] creatures and narrative,[15] religion,[16] etc.
Enter the Gungeon 2016 Dodge Roll 2D flat dungeon levels made of room "chunks".[17]
Left 4 Dead 2 2009 Valve Gameplay changes to match player's performance, such as enemies, paths, or weather.[18]
Minecraft 2011 Mojang 3D world primarily made of cube blocks.[19] Effectively infinite.[20]
Minecraft Dungeons 2020 Mojang Randomly-generated 3D dungeons filled with monsters, traps and puzzles, and treasures.[21][22]
Mini Metro 2015 Dinosaur Polo Club Abstract 2D levels and audio system.[23]
No Man's Sky 2016 Hello Games 3D galaxies with planets and their flora and fauna.[24][25]
Pixel Piracy 2015 Quadro Delta 2D world,[26] including islands, towns and shops, as well as ship's crew.[27]
RimWorld 2013 (EA) Ludeon Studios Customization 3D spherical world map and flat 2D gameplay map,[28] as well as many elements,[29] notably narrative and events.[30]
Rogue Legacy 2011 Cellar Door Games Side-scrolling castle,[31] made up of interconnected rooms.
Sir, You Are Being Hunted 2014 Big Robot An open world island landscape.[32]
Spelunky 2008 Mossmouth Side-scrolling underground rectangular levels made up of tiles.[33]
Spore 2008 Maxis 3D creatures, tribes, civilizations, planets and terrain, spaceships and galaxies, music,[34][35] award-winning animation system.[36]
Starbound 2016 Chucklefish 2D side-scrolling planets[37] and content on them, such as dungeons and bosses.[38]
Stardew Valley 2016 ConcernedApe Cave areas[39] of increasing difficulty and loot.[40]
Terraria 2011 Re-Logic Side-scrolling rectangular 2D world.[41]
The Binding of Isaac 2011 Edmund McMillen Top-down 2D levels made up of interconnected rectangular rooms with random monsters and loot.[42]

See also[edit]

References[edit]

  1. ^ Fogel, Stefanie. "7 roguelikes that every developer should study". www.gamasutra.com. Retrieved 2019-06-16.
  2. ^ Dean, Paul (28 February 2014). "Banished review". Retrieved 23 January 2019.
  3. ^ "How many weapons are in Borderlands 2?". eurogamer.net.
  4. ^ Totilo, Stephen. "Civilization V Preview: Small Changes, Big Differences". kotaku.com.
  5. ^ "Review: Crypt of the NecroDancer". Hardcore Gamer. 24 April 2015. Retrieved 23 January 2019.
  6. ^ Thursten, Chris (12 May 2015). "Crypt of the Necrodancer review". Retrieved 23 January 2019.
  7. ^ Matulef, Jeffrey (10 July 2015). "Crypt of the NecroDancer to get jiggy on PS4 and Vita". Retrieved 23 January 2019.
  8. ^ https://www.gamezebo.com/author/rob-rich, Rob Rich (6 July 2016). "Crypt of the NecroDancer Review: Disco Inferno". Retrieved 23 January 2019.
  9. ^ Bowman, Mitch (2018-02-09). "Downhill biking game Descenders could be the heir to Skate's throne". PC Gamer. Retrieved 2019-05-04.
  10. ^ "Wot I Think: Don't Starve". rockpapershotgun.com.
  11. ^ "Don't Starve update adds caves and bunnies". pcgamer.com.
  12. ^ "Don't Starve: Shipwrecked is a breath of fresh… Nope, that's a hurricane". pcgamer.com.
  13. ^ "Dwarf Fortress' creator on how he's 42% towards simulating existence". pcgamer.com.
  14. ^ "Dwarf Fortress will crush your CPU because creating history is hard". polygon.com.
  15. ^ Weiner, Jonah. "The Brilliance of Dwarf Fortress". nytimes.com.
  16. ^ "Generation Next, Part 2: How To Generate A Religion". rockpapershotgun.com.
  17. ^ "Enter the Gungeon PC Review: A Fistful of Bullets". USgamer.net.
  18. ^ Walker, John (1 June 2009). "Left 4 Dead 2: Exclusive RPS Hands-On Preview". Retrieved 23 January 2019.
  19. ^ "Here's how 'Minecraft' creates its gigantic worlds". engadget.com.
  20. ^ "Just how big is a Minecraft world? Big, as it turns out". PCGamesN.
  21. ^ "'Minecraft Dungeons' is a blocky, smash-and-slash adventure". Engadget. Retrieved 2019-06-11.
  22. ^ Campbell, Colin (2019-06-10). "Minecraft Dungeons is simple, Diablo-inspired fun for the family". Polygon. Retrieved 2019-06-11.
  23. ^ Curry, Peter. "Postmortem: Dinosaur Polo Club's Mini Metro". www.gamasutra.com. Retrieved 23 January 2019.
  24. ^ "After two years, is No Man's Sky everything Hello Games originally promised?". gamesradar.com.
  25. ^ Alexandra, Heather. "A Look At How No Man's Sky's Procedural Generation Works". kotaku.com.
  26. ^ Boccher, Mike (21 January 2016). "Pirate simulator Pixel Piracy headed to Xbox One and PS4". Retrieved 23 January 2019.
  27. ^ "Pixel Piracy Review: What Shall We Do With The Drunken Sailor?". Player.One. 11 August 2014. Retrieved 23 January 2019.
  28. ^ "RimWorld's huge Wanderlust update is world-changing". rockpapershotgun.com.
  29. ^ Moser, Cassidee. "How RimWorld fleshes out the Dwarf Fortress formula". www.gamasutra.com. Retrieved 23 January 2019.
  30. ^ "How RimWorld Generates Great Stories". rockpapershotgun.com.
  31. ^ "The making of Rogue Legacy". eurogamer.net.
  32. ^ [1]
  33. ^ Plunkett, Luke. "See How Spelunky Levels Are Made". kotaku.com.
  34. ^ Garst, Aron. "Developing Spore : An oral ('Sporal'?) history 10 years on". www.gamasutra.com. Retrieved 23 January 2019.
  35. ^ Kohler, Chris (13 March 2008). "Designer Will Wright Walks Us Through Spore". Retrieved 23 January 2019 – via www.wired.com.
  36. ^ IGN Staff (15 October 2008). "Spore Honored with 2008 Popular Mechanics Breakthrough Award". Retrieved 23 January 2019.
  37. ^ Grayson, Nathan. "Starbound: The Kotaku Review". Kotaku. Retrieved 23 January 2019.
  38. ^ Sykes, Tom (18 December 2016). "Starbound's Vault update adds procedural dungeons, procedural bosses". Retrieved 23 January 2019.
  39. ^ "How did indie farming sim Stardew Valley top the Steam sales chart?". polygon.com.
  40. ^ "Stardew Valley review". eurogamer.net.
  41. ^ Mc Shea, Tim (May 31, 2011). "Terraria Review, Terraria PC Review".
  42. ^ "The Binding of Isaac takes on religion in a randomly generated Zelda-styled Roguelike". arstechnica.com.